| 1 | var router = require("express").Router(); |
| 2 | var UserModel = require("../models/User"); |
| 3 | var ChallengeModel = require('../models/Challenge'); |
| 4 | var GameModel = require('../models/Game'); |
| 5 | var VariantModel = require('../models/Variant'); |
| 6 | var access = require("../utils/access"); |
| 7 | var params = require("../config/parameters"); |
| 8 | |
| 9 | // From main hall, start game between players 0 and 1 |
| 10 | router.post("/games", access.logged, access.ajax, (req,res) => { |
| 11 | const gameInfo = req.body.gameInfo; |
| 12 | if (!gameInfo.players.some(p => p.id == req.userId)) |
| 13 | return res.json({errmsg: "Cannot start someone else's game"}); |
| 14 | const cid = req.body.cid; |
| 15 | ChallengeModel.remove(cid); |
| 16 | const fen = req.body.fen; |
| 17 | GameModel.create( |
| 18 | gameInfo.vid, gameInfo.fen, gameInfo.timeControl, gameInfo.players, |
| 19 | (err,ret) => { |
| 20 | access.checkRequest(res, err, ret, "Cannot create game", () => { |
| 21 | const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0); |
| 22 | const oppId = gameInfo.players[oppIdx].id; |
| 23 | UserModel.tryNotify(oppId, |
| 24 | "New game: " + params.siteURL + "/game/" + ret.gid); |
| 25 | res.json({gameId: ret.gid}); |
| 26 | }); |
| 27 | } |
| 28 | ); |
| 29 | }); |
| 30 | |
| 31 | router.get("/games", access.ajax, (req,res) => { |
| 32 | const gameId = req.query["gid"]; |
| 33 | if (!!gameId) |
| 34 | { |
| 35 | GameModel.getOne(gameId, (err,game) => { |
| 36 | access.checkRequest(res, err, game, "Game not found", () => { |
| 37 | res.json({game: game}); |
| 38 | }); |
| 39 | }); |
| 40 | } |
| 41 | else |
| 42 | { |
| 43 | // Get by (non-)user ID: |
| 44 | const userId = req.query["uid"]; |
| 45 | const excluded = !!req.query["excluded"]; |
| 46 | GameModel.getByUser(userId, excluded, (err,games) => { |
| 47 | if (!!err) |
| 48 | return res.json({errmsg: err.errmsg || err.toString()}); |
| 49 | res.json({games: games}); |
| 50 | }); |
| 51 | } |
| 52 | }); |
| 53 | |
| 54 | // New move + fen update + score, potentially |
| 55 | // TODO: if newmove fail, takeback in GUI |
| 56 | router.put("/games", access.logged, access.ajax, (req,res) => { |
| 57 | const gid = req.body.gid; |
| 58 | const obj = req.body.newObj; |
| 59 | GameModel.update(gid, obj, (err) => { |
| 60 | if (!!err) |
| 61 | return res.json(err); |
| 62 | // Notify opponent if he enabled notifications: |
| 63 | GameModel.getPlayers(gid, (err2,players) => { |
| 64 | if (!!err2) |
| 65 | return res.json(err); |
| 66 | const oppid = (players[0].id == req.userId ? players[1].id : players[0].id); |
| 67 | UserModel.tryNotify(oppid, |
| 68 | "New move in game: " + params.siteURL + "/game/" + gid); |
| 69 | }); |
| 70 | res.json({}); |
| 71 | }); |
| 72 | }); |
| 73 | |
| 74 | module.exports = router; |