| 1 | <template lang="pug"> |
| 2 | main |
| 3 | .row |
| 4 | .col-sm-12 |
| 5 | #fenDiv |
| 6 | input#fen(v-model="curFen" @input="adjustFenSize") |
| 7 | button(@click="gotoFen") Go |
| 8 | .row |
| 9 | .col-sm-12.col-md-10.col-md-offset-1 |
| 10 | BaseGame(:game="game" :vr="vr" ref="basegame") |
| 11 | </template> |
| 12 | |
| 13 | <script> |
| 14 | import BaseGame from "@/components/BaseGame.vue"; |
| 15 | import { store } from "@/store"; |
| 16 | import { ArrayFun } from "@/utils/array"; |
| 17 | |
| 18 | export default { |
| 19 | name: 'my-analyze', |
| 20 | components: { |
| 21 | BaseGame, |
| 22 | }, |
| 23 | // gameRef: to find the game in (potentially remote) storage |
| 24 | data: function() { |
| 25 | return { |
| 26 | st: store.state, |
| 27 | gameRef: { //given in URL (rid = remote ID) |
| 28 | vname: "", |
| 29 | fen: "" |
| 30 | }, |
| 31 | game: { |
| 32 | players:[{name:"Analyze"},{name:"Analyze"}], |
| 33 | mode: "analyze" |
| 34 | }, |
| 35 | vr: null, //"variant rules" object initialized from FEN |
| 36 | curFen: "", |
| 37 | //people: [], //players + observers //TODO later: interactive analyze... |
| 38 | }; |
| 39 | }, |
| 40 | watch: { |
| 41 | "$route": function(to, from) { |
| 42 | this.gameRef.fen = to.query["fen"].replace(/_/g, " "); |
| 43 | this.gameRef.vname = to.params["vname"]; |
| 44 | this.loadGame(); |
| 45 | }, |
| 46 | "vr.movesCount": function(fen) { |
| 47 | this.curFen = this.vr.getFen(); |
| 48 | this.adjustFenSize(); |
| 49 | }, |
| 50 | }, |
| 51 | created: function() { |
| 52 | this.gameRef.fen = this.$route.query["fen"].replace(/_/g, " "); |
| 53 | this.gameRef.vname = this.$route.params["vname"]; |
| 54 | this.initialize(this.loadGame); |
| 55 | }, |
| 56 | methods: { |
| 57 | initialize: async function(callback) { |
| 58 | // Obtain VariantRules object |
| 59 | const vModule = await import("@/variants/" + this.gameRef.vname + ".js"); |
| 60 | window.V = vModule.VariantRules; |
| 61 | callback(); |
| 62 | }, |
| 63 | loadGame: function() { |
| 64 | this.game.vname = this.gameRef.vname; |
| 65 | this.game.fen = this.gameRef.fen; |
| 66 | this.curFen = this.game.fen; |
| 67 | this.adjustFenSize(); |
| 68 | this.vr = new V(this.game.fen); |
| 69 | this.$set(this.game, "fenStart", this.gameRef.fen); //TODO: Vue3... |
| 70 | }, |
| 71 | adjustFenSize: function() { |
| 72 | let fenInput = document.getElementById("fen"); |
| 73 | fenInput.style.width = this.curFen.length + "ch"; |
| 74 | }, |
| 75 | gotoFen: function() { |
| 76 | this.gameRef.fen = this.curFen; |
| 77 | this.loadGame(); |
| 78 | }, |
| 79 | }, |
| 80 | }; |
| 81 | </script> |
| 82 | |
| 83 | <style lang="sass" scoped> |
| 84 | #fenDiv |
| 85 | text-align: center |
| 86 | </style> |