| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { randInt } from "@/utils/alea"; |
| 3 | |
| 4 | export class YoteRules extends ChessRules { |
| 5 | |
| 6 | static get HasFlags() { |
| 7 | return false; |
| 8 | } |
| 9 | |
| 10 | static get HasEnpassant() { |
| 11 | return false; |
| 12 | } |
| 13 | |
| 14 | static get Monochrome() { |
| 15 | return true; |
| 16 | } |
| 17 | |
| 18 | static get Notoodark() { |
| 19 | return true; |
| 20 | } |
| 21 | |
| 22 | static get ReverseColors() { |
| 23 | return true; |
| 24 | } |
| 25 | |
| 26 | static IsGoodPosition(position) { |
| 27 | if (position.length == 0) return false; |
| 28 | const rows = position.split("/"); |
| 29 | if (rows.length != V.size.x) return false; |
| 30 | for (let row of rows) { |
| 31 | let sumElts = 0; |
| 32 | for (let i = 0; i < row.length; i++) { |
| 33 | if (row[i].toLowerCase() == V.PAWN) sumElts++; |
| 34 | else { |
| 35 | const num = parseInt(row[i], 10); |
| 36 | if (isNaN(num) || num <= 0) return false; |
| 37 | sumElts += num; |
| 38 | } |
| 39 | } |
| 40 | if (sumElts != V.size.y) return false; |
| 41 | } |
| 42 | return true; |
| 43 | } |
| 44 | |
| 45 | static IsGoodFen(fen) { |
| 46 | if (!ChessRules.IsGoodFen(fen)) return false; |
| 47 | const fenParsed = V.ParseFen(fen); |
| 48 | // 3) Check reserves |
| 49 | if ( |
| 50 | !fenParsed.reserve || |
| 51 | !fenParsed.reserve.match(/^([0-9]{1,2},?){2,2}$/) |
| 52 | ) { |
| 53 | return false; |
| 54 | } |
| 55 | // 4) Check lastMove |
| 56 | if (!fenParsed.lastMove) return false; |
| 57 | const lmParts = fenParsed.lastMove.split(","); |
| 58 | for (lp of lmParts) { |
| 59 | if (lp != "-" && !lp.match(/^([a-f][1-5]){2,2}$/)) return false; |
| 60 | } |
| 61 | return true; |
| 62 | } |
| 63 | |
| 64 | static ParseFen(fen) { |
| 65 | const fenParts = fen.split(" "); |
| 66 | return Object.assign( |
| 67 | ChessRules.ParseFen(fen), |
| 68 | { |
| 69 | reserve: fenParts[3], |
| 70 | lastMove: fenParts[4] |
| 71 | } |
| 72 | ); |
| 73 | } |
| 74 | |
| 75 | static GenRandInitFen(randomness) { |
| 76 | return "6/6/6/6/6 w 0 12,12 -,-"; |
| 77 | } |
| 78 | |
| 79 | getFen() { |
| 80 | return ( |
| 81 | super.getFen() + " " + |
| 82 | this.getReserveFen() + " " + |
| 83 | this.getLastmoveFen() |
| 84 | ); |
| 85 | } |
| 86 | |
| 87 | getFenForRepeat() { |
| 88 | return super.getFenForRepeat() + "_" + this.getReserveFen(); |
| 89 | } |
| 90 | |
| 91 | getReserveFen() { |
| 92 | return ( |
| 93 | (!this.reserve["w"] ? 0 : this.reserve["w"][V.PAWN]) + "," + |
| 94 | (!this.reserve["b"] ? 0 : this.reserve["b"][V.PAWN]) |
| 95 | ); |
| 96 | } |
| 97 | |
| 98 | getLastmoveFen() { |
| 99 | const L = this.lastMove.length; |
| 100 | const lm = this.lastMove[L-1]; |
| 101 | return ( |
| 102 | ( |
| 103 | !lm['w'] |
| 104 | ? '-' |
| 105 | : V.CoordsToSquare(lm['w'].start) + V.CoordsToSquare(lm['w'].end) |
| 106 | ) |
| 107 | + "," + |
| 108 | ( |
| 109 | !lm['b'] |
| 110 | ? '-' |
| 111 | : V.CoordsToSquare(lm['b'].start) + V.CoordsToSquare(lm['b'].end) |
| 112 | ) |
| 113 | ); |
| 114 | } |
| 115 | |
| 116 | setOtherVariables(fen) { |
| 117 | const fenParsed = V.ParseFen(fen); |
| 118 | const reserve = fenParsed.reserve.split(",").map(x => parseInt(x, 10)); |
| 119 | this.reserve = { |
| 120 | w: { [V.PAWN]: reserve[0] }, |
| 121 | b: { [V.PAWN]: reserve[1] } |
| 122 | }; |
| 123 | // And last moves (to avoid undoing your last move) |
| 124 | const lmParts = fenParsed.lastMove.split(","); |
| 125 | this.lastMove = [{ w: null, b: null }]; |
| 126 | ['w', 'b'].forEach((c, i) => { |
| 127 | if (lmParts[i] != '-') { |
| 128 | this.lastMove[0][c] = { |
| 129 | start: V.SquareToCoords(lmParts[i].substr(0, 2)), |
| 130 | end: V.SquareToCoords(lmParts[i].substr(2)) |
| 131 | }; |
| 132 | } |
| 133 | }); |
| 134 | // Local stack to know if (current) last move captured something |
| 135 | this.captures = [false]; |
| 136 | } |
| 137 | |
| 138 | static get size() { |
| 139 | return { x: 5, y: 6 }; |
| 140 | } |
| 141 | |
| 142 | getColor(i, j) { |
| 143 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; |
| 144 | return this.board[i][j].charAt(0); |
| 145 | } |
| 146 | |
| 147 | getPiece() { |
| 148 | return V.PAWN; |
| 149 | } |
| 150 | |
| 151 | getPpath(b) { |
| 152 | return "Yote/" + b; |
| 153 | } |
| 154 | |
| 155 | getReservePpath(index, color) { |
| 156 | return "Yote/" + color + V.PAWN; |
| 157 | } |
| 158 | |
| 159 | static get RESERVE_PIECES() { |
| 160 | return [V.PAWN]; |
| 161 | } |
| 162 | |
| 163 | canIplay(side, [x, y]) { |
| 164 | if (this.turn != side) return false; |
| 165 | const L = this.captures.length; |
| 166 | if (!this.captures[L-1]) return this.getColor(x, y) == side; |
| 167 | return (x < V.size.x && this.getColor(x, y) != side); |
| 168 | } |
| 169 | |
| 170 | hoverHighlight([x, y], side) { |
| 171 | if (!!side && side != this.turn) return false; |
| 172 | const L = this.captures.length; |
| 173 | if (!this.captures[L-1]) return false; |
| 174 | const oppCol = V.GetOppCol(this.turn); |
| 175 | return (this.board[x][y] != V.EMPTY && this.getColor(x, y) == oppCol); |
| 176 | } |
| 177 | |
| 178 | // TODO: onlyClick() doesn't fulfill exactly its role. |
| 179 | // Seems that there is some lag... TOFIX |
| 180 | onlyClick([x, y]) { |
| 181 | const L = this.captures.length; |
| 182 | return (this.captures[L-1] && this.getColor(x, y) != this.turn); |
| 183 | } |
| 184 | |
| 185 | // PATCH related to above TO-DO: |
| 186 | getPossibleMovesFrom([x, y]) { |
| 187 | if (x < V.size.x && this.board[x][y] == V.EMPTY) return []; |
| 188 | return super.getPossibleMovesFrom([x, y]); |
| 189 | } |
| 190 | |
| 191 | doClick([x, y]) { |
| 192 | const L = this.captures.length; |
| 193 | if (!this.captures[L-1]) return null; |
| 194 | const oppCol = V.GetOppCol(this.turn); |
| 195 | if (this.board[x][y] == V.EMPTY || this.getColor(x, y) != oppCol) |
| 196 | return null; |
| 197 | return new Move({ |
| 198 | appear: [], |
| 199 | vanish: [ new PiPo({ x: x, y: y, c: oppCol, p: V.PAWN }) ], |
| 200 | end: { x: x, y: y } |
| 201 | }); |
| 202 | } |
| 203 | |
| 204 | getReserveMoves(x) { |
| 205 | const color = this.turn; |
| 206 | const L = this.captures.length; |
| 207 | if ( |
| 208 | this.captures[L-1] || |
| 209 | !this.reserve[color] || |
| 210 | this.reserve[color][V.PAWN] == 0 |
| 211 | ) { |
| 212 | return []; |
| 213 | } |
| 214 | let moves = []; |
| 215 | for (let i = 0; i < V.size.x; i++) { |
| 216 | for (let j = 0; j < V.size.y; j++) { |
| 217 | if (this.board[i][j] == V.EMPTY) { |
| 218 | let mv = new Move({ |
| 219 | appear: [ |
| 220 | new PiPo({ |
| 221 | x: i, |
| 222 | y: j, |
| 223 | c: color, |
| 224 | p: V.PAWN |
| 225 | }) |
| 226 | ], |
| 227 | vanish: [], |
| 228 | start: { x: x, y: 0 }, //a bit artificial... |
| 229 | end: { x: i, y: j } |
| 230 | }); |
| 231 | moves.push(mv); |
| 232 | } |
| 233 | } |
| 234 | } |
| 235 | return moves; |
| 236 | } |
| 237 | |
| 238 | getPotentialMovesFrom([x, y]) { |
| 239 | const L = this.captures.length; |
| 240 | if (this.captures[L-1]) { |
| 241 | if (x >= V.size.x) return []; |
| 242 | const mv = this.doClick([x, y]); |
| 243 | return (!!mv ? [mv] : []); |
| 244 | } |
| 245 | if (x >= V.size.x) return this.getReserveMoves(x); |
| 246 | return this.getPotentialPawnMoves([x, y]); |
| 247 | } |
| 248 | |
| 249 | getPotentialPawnMoves([x, y]) { |
| 250 | let moves = []; |
| 251 | const color = this.turn; |
| 252 | const L = this.lastMove.length; |
| 253 | const lm = this.lastMove[L-1]; |
| 254 | let forbiddenStep = null; |
| 255 | if (!!lm[color] && x == lm[color].end.x && y == lm[color].end.y) { |
| 256 | forbiddenStep = [ |
| 257 | lm[color].start.x - lm[color].end.x, |
| 258 | lm[color].start.y - lm[color].end.y |
| 259 | ]; |
| 260 | } |
| 261 | const oppCol = V.GetOppCol(color); |
| 262 | for (let s of V.steps[V.ROOK]) { |
| 263 | const [i1, j1] = [x + s[0], y + s[1]]; |
| 264 | if (V.OnBoard(i1, j1)) { |
| 265 | if (this.board[i1][j1] == V.EMPTY) { |
| 266 | if ( |
| 267 | !forbiddenStep || |
| 268 | s[0] != forbiddenStep[0] || |
| 269 | s[1] != forbiddenStep[1] |
| 270 | ) { |
| 271 | moves.push(super.getBasicMove([x, y], [i1, j1])); |
| 272 | } |
| 273 | } |
| 274 | else if (this.getColor(i1, j1) == oppCol) { |
| 275 | const [i2, j2] = [i1 + s[0], j1 + s[1]]; |
| 276 | if (V.OnBoard(i2, j2) && this.board[i2][j2] == V.EMPTY) { |
| 277 | let mv = new Move({ |
| 278 | appear: [ |
| 279 | new PiPo({ x: i2, y: j2, c: color, p: V.PAWN }) |
| 280 | ], |
| 281 | vanish: [ |
| 282 | new PiPo({ x: x, y: y, c: color, p: V.PAWN }), |
| 283 | new PiPo({ x: i1, y: j1, c: oppCol, p: V.PAWN }) |
| 284 | ] |
| 285 | }); |
| 286 | moves.push(mv); |
| 287 | } |
| 288 | } |
| 289 | } |
| 290 | } |
| 291 | return moves; |
| 292 | } |
| 293 | |
| 294 | getAllPotentialMoves() { |
| 295 | const L = this.captures.length; |
| 296 | const color = (this.captures[L-1] ? V.GetOppCol(this.turn) : this.turn); |
| 297 | let potentialMoves = []; |
| 298 | for (let i = 0; i < V.size.x; i++) { |
| 299 | for (let j = 0; j < V.size.y; j++) { |
| 300 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
| 301 | Array.prototype.push.apply( |
| 302 | potentialMoves, |
| 303 | this.getPotentialMovesFrom([i, j]) |
| 304 | ); |
| 305 | } |
| 306 | } |
| 307 | } |
| 308 | potentialMoves = potentialMoves.concat( |
| 309 | this.getReserveMoves(V.size.x + (color == "w" ? 0 : 1))); |
| 310 | return potentialMoves; |
| 311 | } |
| 312 | |
| 313 | filterValid(moves) { |
| 314 | return moves; |
| 315 | } |
| 316 | |
| 317 | getCheckSquares() { |
| 318 | return []; |
| 319 | } |
| 320 | |
| 321 | atLeastOneMove() { |
| 322 | if (!super.atLeastOneMove()) { |
| 323 | // Search one reserve move |
| 324 | const moves = |
| 325 | this.getReserveMoves(V.size.x + (this.turn == "w" ? 0 : 1)); |
| 326 | if (moves.length > 0) return true; |
| 327 | return false; |
| 328 | } |
| 329 | return true; |
| 330 | } |
| 331 | |
| 332 | play(move) { |
| 333 | const color = this.turn; |
| 334 | move.turn = color; //for undo |
| 335 | const L = this.lastMove.length; |
| 336 | if (color == 'w') |
| 337 | this.lastMove.push({ w: null, b: this.lastMove[L-1]['b'] }); |
| 338 | if (move.appear.length == move.vanish.length) { //== 1 |
| 339 | // Normal move (non-capturing, non-dropping, non-removal) |
| 340 | let lm = this.lastMove[L - (color == 'w' ? 0 : 1)]; |
| 341 | if (!lm[color]) lm[color] = {}; |
| 342 | lm[color].start = move.start; |
| 343 | lm[color].end = move.end; |
| 344 | } |
| 345 | const oppCol = V.GetOppCol(color); |
| 346 | V.PlayOnBoard(this.board, move); |
| 347 | const captureNotEnding = ( |
| 348 | move.vanish.length == 2 && |
| 349 | this.board.some(b => b.some(cell => cell != "" && cell[0] == oppCol)) |
| 350 | ); |
| 351 | this.captures.push(captureNotEnding); |
| 352 | // Change turn unless I just captured something, |
| 353 | // and an opponent stone can be removed from board. |
| 354 | if (!captureNotEnding) { |
| 355 | this.turn = oppCol; |
| 356 | this.movesCount++; |
| 357 | } |
| 358 | this.postPlay(move); |
| 359 | } |
| 360 | |
| 361 | undo(move) { |
| 362 | V.UndoOnBoard(this.board, move); |
| 363 | if (this.turn == 'b') this.lastMove.pop(); |
| 364 | else this.lastMove['b'] = null; |
| 365 | this.captures.pop(); |
| 366 | if (move.turn != this.turn) { |
| 367 | this.turn = move.turn; |
| 368 | this.movesCount--; |
| 369 | } |
| 370 | this.postUndo(move); |
| 371 | } |
| 372 | |
| 373 | postPlay(move) { |
| 374 | if (move.vanish.length == 0) { |
| 375 | const color = move.appear[0].c; |
| 376 | this.reserve[color][V.PAWN]--; |
| 377 | if (this.reserve[color][V.PAWN] == 0) delete this.reserve[color]; |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | postUndo(move) { |
| 382 | if (move.vanish.length == 0) { |
| 383 | const color = move.appear[0].c; |
| 384 | if (!this.reserve[color]) this.reserve[color] = { [V.PAWN]: 0 }; |
| 385 | this.reserve[color][V.PAWN]++; |
| 386 | } |
| 387 | } |
| 388 | |
| 389 | getCurrentScore() { |
| 390 | if (this.movesCount <= 2) return "*"; |
| 391 | const color = this.turn; |
| 392 | // If no stones on board, or no move available, I lose |
| 393 | if ( |
| 394 | this.board.every(b => { |
| 395 | return b.every(cell => { |
| 396 | return (cell == "" || cell[0] != color); |
| 397 | }); |
| 398 | }) |
| 399 | || |
| 400 | !this.atLeastOneMove() |
| 401 | ) { |
| 402 | return (color == 'w' ? "0-1" : "1-0"); |
| 403 | } |
| 404 | return "*"; |
| 405 | } |
| 406 | |
| 407 | getComputerMove() { |
| 408 | const moves = super.getAllValidMoves(); |
| 409 | if (moves.length == 0) return null; |
| 410 | const color = this.turn; |
| 411 | const oppCol = V.GetOppCol(color); |
| 412 | // Capture available? If yes, play it |
| 413 | const captures = moves.filter(m => m.vanish.length == 2); |
| 414 | if (captures.length >= 1) { |
| 415 | const m1 = captures[randInt(captures.length)]; |
| 416 | this.play(m1); |
| 417 | const moves2 = super.getAllValidMoves(); |
| 418 | // Remove a stone which was about to capture one of ours, if possible |
| 419 | let candidates = []; |
| 420 | for (let m2 of moves2) { |
| 421 | const [x, y] = [m2.start.x, m2.start.y]; |
| 422 | for (let s of V.steps[V.ROOK]) { |
| 423 | const [i, j] = [x + 2*s[0], y + 2*s[1]]; |
| 424 | if ( |
| 425 | V.OnBoard(i, j) && |
| 426 | this.board[i][j] == V.EMPTY && |
| 427 | this.board[i - s[0], j - s[1]] != V.EMPTY && |
| 428 | this.getColor(i - s[0], j - s[1]) == color |
| 429 | ) { |
| 430 | candidates.push(m2); |
| 431 | break; |
| 432 | } |
| 433 | } |
| 434 | } |
| 435 | this.undo(m1); |
| 436 | if (candidates.length >= 1) |
| 437 | return [m1, candidates[randInt(candidates.length)]]; |
| 438 | return [m1, moves2[randInt(moves2.length)]]; |
| 439 | } |
| 440 | // Just play a random move, which if possible do not let a capture |
| 441 | let candidates = []; |
| 442 | for (let m of moves) { |
| 443 | this.play(m); |
| 444 | const moves2 = super.getAllValidMoves(); |
| 445 | if (moves2.every(m2 => m2.vanish.length <= 1)) |
| 446 | candidates.push(m); |
| 447 | this.undo(m); |
| 448 | } |
| 449 | if (candidates.length >= 1) return candidates[randInt(candidates.length)]; |
| 450 | return moves[randInt(moves.length)]; |
| 451 | } |
| 452 | |
| 453 | getNotation(move) { |
| 454 | if (move.vanish.length == 0) |
| 455 | // Placement: |
| 456 | return "@" + V.CoordsToSquare(move.end); |
| 457 | if (move.appear.length == 0) |
| 458 | // Removal after capture: |
| 459 | return V.CoordsToSquare(move.start) + "X"; |
| 460 | return ( |
| 461 | V.CoordsToSquare(move.start) + |
| 462 | (move.vanish.length == 2 ? "x" : "") + |
| 463 | V.CoordsToSquare(move.end) |
| 464 | ); |
| 465 | } |
| 466 | |
| 467 | }; |