| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | |
| 3 | export class TitanRules extends ChessRules { |
| 4 | |
| 5 | static get IMAGE_EXTENSION() { |
| 6 | // Temporarily, for the time SVG pieces are being designed: |
| 7 | return ".png"; |
| 8 | } |
| 9 | |
| 10 | // Decode if normal piece, or + bishop or knight |
| 11 | getPiece(x, y) { |
| 12 | const piece = this.board[x][y].charAt(1); |
| 13 | if (ChessRules.PIECES.includes(piece)) return piece; |
| 14 | // Augmented piece: |
| 15 | switch (piece) { |
| 16 | case 'a': |
| 17 | case 'c': |
| 18 | return 'b'; |
| 19 | case 'j': |
| 20 | case 'l': |
| 21 | return 'k'; |
| 22 | case 'm': |
| 23 | case 'o': |
| 24 | return 'n'; |
| 25 | case 's': |
| 26 | case 't': |
| 27 | return 'q'; |
| 28 | case 'u': |
| 29 | case 'v': |
| 30 | return 'r'; |
| 31 | } |
| 32 | } |
| 33 | |
| 34 | // Code: a/c = bishop + knight/bishop j/l for king, |
| 35 | // m/o for knight, s/t for queen, u/v for rook |
| 36 | static get AUGMENTED_PIECES() { |
| 37 | return [ |
| 38 | 'a', |
| 39 | 'c', |
| 40 | 'j', |
| 41 | 'l', |
| 42 | 'm', |
| 43 | 'o', |
| 44 | 's', |
| 45 | 't', |
| 46 | 'u', |
| 47 | 'v' |
| 48 | ]; |
| 49 | } |
| 50 | |
| 51 | getPpath(b) { |
| 52 | return "Titan/" + b; |
| 53 | } |
| 54 | |
| 55 | // Decode above notation into additional piece |
| 56 | getExtraPiece(symbol) { |
| 57 | if (['a','j','m','s','u'].includes(symbol)) |
| 58 | return 'n'; |
| 59 | return 'b'; |
| 60 | } |
| 61 | |
| 62 | // Inverse operation: augment piece |
| 63 | getAugmented(piece) { |
| 64 | const knight = this.movesCount <= 1; |
| 65 | switch (piece) { |
| 66 | case V.ROOK: return (knight ? 'u' : 'v'); |
| 67 | case V.KNIGHT: return (knight ? 'm' : 'o'); |
| 68 | case V.BISHOP: return (knight ? 'a' : 'c'); |
| 69 | case V.QUEEN: return (knight ? 's' : 't'); |
| 70 | case V.KING: return (knight ? 'j' : 'l'); |
| 71 | } |
| 72 | return '_'; //never reached |
| 73 | } |
| 74 | |
| 75 | static IsGoodPosition(position) { |
| 76 | if (position.length == 0) return false; |
| 77 | const rows = position.split("/"); |
| 78 | if (rows.length != V.size.x) return false; |
| 79 | let kings = { "w": 0, "b": 0 }; |
| 80 | const allPiecesCodes = V.PIECES.concat(V.AUGMENTED_PIECES); |
| 81 | const kingBlackCodes = ['j','k','l']; |
| 82 | const kingWhiteCodes = ['J','K','L']; |
| 83 | for (let row of rows) { |
| 84 | let sumElts = 0; |
| 85 | for (let i = 0; i < row.length; i++) { |
| 86 | if (kingBlackCodes.includes(row[i])) kings['b']++; |
| 87 | else if (kingWhiteCodes.includes(row[i])) kings['w']++; |
| 88 | if (allPiecesCodes.includes(row[i].toLowerCase())) sumElts++; |
| 89 | else { |
| 90 | const num = parseInt(row[i], 10); |
| 91 | if (isNaN(num)) return false; |
| 92 | sumElts += num; |
| 93 | } |
| 94 | } |
| 95 | if (sumElts != V.size.y) return false; |
| 96 | } |
| 97 | // Both kings should be on board, only one of each color: |
| 98 | if (Object.values(kings).some(v => v != 1)) return false; |
| 99 | return true; |
| 100 | } |
| 101 | |
| 102 | // Kings may be augmented: |
| 103 | scanKings(fen) { |
| 104 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; |
| 105 | const rows = V.ParseFen(fen).position.split("/"); |
| 106 | for (let i = 0; i < rows.length; i++) { |
| 107 | let k = 0; //column index on board |
| 108 | for (let j = 0; j < rows[i].length; j++) { |
| 109 | const piece = rows[i].charAt(j); |
| 110 | if (['j','k','l'].includes(piece.toLowerCase())) { |
| 111 | const color = (piece.charCodeAt(0) <= 90 ? 'w' : 'b'); |
| 112 | this.kingPos[color] = [i, k]; |
| 113 | } |
| 114 | else { |
| 115 | const num = parseInt(rows[i].charAt(j), 10); |
| 116 | if (!isNaN(num)) k += num - 1; |
| 117 | } |
| 118 | k++; |
| 119 | } |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | canIplay(side, [x, y]) { |
| 124 | if (this.movesCount >= 4) return super.canIplay(side, [x, y]); |
| 125 | return ( |
| 126 | this.turn == side && |
| 127 | ( |
| 128 | (side == 'w' && x == 7) || |
| 129 | (side == 'b' && x == 0) |
| 130 | ) |
| 131 | ); |
| 132 | } |
| 133 | |
| 134 | hoverHighlight([x, y]) { |
| 135 | const c = this.turn; |
| 136 | return ( |
| 137 | this.movesCount <= 3 && |
| 138 | ((c == 'w' && x == 7) || (c == 'b' && x == 0)) |
| 139 | ); |
| 140 | } |
| 141 | |
| 142 | onlyClick([x, y]) { |
| 143 | return ( |
| 144 | this.movesCount <= 3 || |
| 145 | // TODO: next line theoretically shouldn't be required... |
| 146 | (this.movesCount == 4 && this.getColor(x, y) != this.turn) |
| 147 | ); |
| 148 | } |
| 149 | |
| 150 | // Special case of move 1 = choose squares, knight first, then bishop |
| 151 | doClick(square) { |
| 152 | if (this.movesCount >= 4) return null; |
| 153 | const color = this.turn; |
| 154 | const [x, y] = [square[0], square[1]]; |
| 155 | if ((color == 'w' && x != 7) || (color == 'b' && x != 0)) return null; |
| 156 | const selectedPiece = this.board[x][y][1]; |
| 157 | // Prevent re-augmenting a chosen piece: |
| 158 | if (!ChessRules.PIECES.includes(selectedPiece)) return null; |
| 159 | return new Move({ |
| 160 | appear: [ |
| 161 | new PiPo({ |
| 162 | x: x, |
| 163 | y: y, |
| 164 | c: color, |
| 165 | p: this.getAugmented(selectedPiece) |
| 166 | }) |
| 167 | ], |
| 168 | vanish: [ |
| 169 | new PiPo({ |
| 170 | x: x, |
| 171 | y: y, |
| 172 | c: color, |
| 173 | p: selectedPiece |
| 174 | }) |
| 175 | ], |
| 176 | start: { x: x, y: y }, |
| 177 | end: { x: x, y: y } |
| 178 | }); |
| 179 | } |
| 180 | |
| 181 | // If piece not in usual list, bishop or knight appears. |
| 182 | getPotentialMovesFrom([x, y]) { |
| 183 | if (this.movesCount <= 3) { |
| 184 | // Setup stage |
| 185 | const move = this.doClick([x, y]); |
| 186 | return (!move ? [] : [move]); |
| 187 | } |
| 188 | let moves = super.getPotentialMovesFrom([x, y]); |
| 189 | const initialPiece = this.getPiece(x, y); |
| 190 | const color = this.turn; |
| 191 | if ( |
| 192 | ((color == 'w' && x == 7) || (color == "b" && x == 0)) && |
| 193 | V.AUGMENTED_PIECES.includes(this.board[x][y][1]) |
| 194 | ) { |
| 195 | const newPiece = this.getExtraPiece(this.board[x][y][1]); |
| 196 | moves.forEach(m => { |
| 197 | m.appear[0].p = initialPiece; |
| 198 | m.appear.push( |
| 199 | new PiPo({ |
| 200 | p: newPiece, |
| 201 | c: color, |
| 202 | x: x, |
| 203 | y: y |
| 204 | }) |
| 205 | ); |
| 206 | }); |
| 207 | moves.forEach(m => { |
| 208 | if (m.vanish.length <= 1) return; |
| 209 | const [vx, vy] = [m.vanish[1].x, m.vanish[1].y]; |
| 210 | if ( |
| 211 | m.appear.length >= 2 && //3 if the king was also augmented |
| 212 | m.vanish.length == 2 && |
| 213 | m.vanish[1].c == color && |
| 214 | V.AUGMENTED_PIECES.includes(this.board[vx][vy][1]) |
| 215 | ) { |
| 216 | // Castle, rook is an "augmented piece" |
| 217 | m.appear[1].p = V.ROOK; |
| 218 | m.appear.push( |
| 219 | new PiPo({ |
| 220 | p: this.getExtraPiece(this.board[vx][vy][1]), |
| 221 | c: color, |
| 222 | x: vx, |
| 223 | y: vy |
| 224 | }) |
| 225 | ); |
| 226 | } |
| 227 | }); |
| 228 | } |
| 229 | return moves; |
| 230 | } |
| 231 | |
| 232 | postPlay(move) { |
| 233 | if (this.movesCount > 4) { |
| 234 | let piece = move.vanish[0].p; |
| 235 | if (['j', 'l'].includes(piece)) piece = V.KING; |
| 236 | if (piece == V.KING) |
| 237 | this.kingPos[move.appear[0].c] = [move.appear[0].x, move.appear[0].y]; |
| 238 | this.updateCastleFlags(move, piece); |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | postUndo(move) { |
| 243 | if (this.movesCount >= 4) { |
| 244 | if (['j', 'k', 'l'].includes(this.getPiece(move.start.x, move.start.y))) |
| 245 | this.kingPos[move.vanish[0].c] = [move.start.x, move.start.y]; |
| 246 | } |
| 247 | } |
| 248 | |
| 249 | evalPosition() { |
| 250 | let evaluation = 0; |
| 251 | for (let i = 0; i < V.size.x; i++) { |
| 252 | for (let j = 0; j < V.size.y; j++) { |
| 253 | if (this.board[i][j] != V.EMPTY) { |
| 254 | const sign = this.getColor(i, j) == "w" ? 1 : -1; |
| 255 | const piece = this.getPiece(i, j); |
| 256 | evaluation += sign * V.VALUES[piece]; |
| 257 | const symbol = this.board[i][j][1]; |
| 258 | if (V.AUGMENTED_PIECES.includes(symbol)) { |
| 259 | const extraPiece = this.getExtraPiece(symbol); |
| 260 | evaluation += sign * V.VALUES[extraPiece] |
| 261 | } |
| 262 | } |
| 263 | } |
| 264 | } |
| 265 | return evaluation; |
| 266 | } |
| 267 | |
| 268 | getNotation(move) { |
| 269 | if ( |
| 270 | move.appear[0].x != move.vanish[0].x || |
| 271 | move.appear[0].y != move.vanish[0].y |
| 272 | ) { |
| 273 | if ( |
| 274 | V.AUGMENTED_PIECES.includes(move.vanish[0].p) || |
| 275 | ( |
| 276 | move.appear.length >= 2 && |
| 277 | move.vanish.length >= 2 && |
| 278 | V.AUGMENTED_PIECES.includes(move.vanish[1].p) |
| 279 | ) |
| 280 | ) { |
| 281 | // Simplify move before calling super.getNotation() |
| 282 | let smove = JSON.parse(JSON.stringify(move)); |
| 283 | if (ChessRules.PIECES.includes(move.vanish[0].p)) { |
| 284 | // Castle with an augmented rook |
| 285 | smove.appear.pop(); |
| 286 | smove.vanish[1].p = smove.appear[1].p; |
| 287 | } |
| 288 | else { |
| 289 | // Moving an augmented piece |
| 290 | smove.appear.pop(); |
| 291 | smove.vanish[0].p = smove.appear[0].p; |
| 292 | if ( |
| 293 | smove.vanish.length == 2 && |
| 294 | smove.vanish[0].c == smove.vanish[1].c && |
| 295 | V.AUGMENTED_PIECES.includes(move.vanish[1].p) |
| 296 | ) { |
| 297 | // Castle with an augmented rook |
| 298 | smove.appear.pop(); |
| 299 | smove.vanish[1].p = smove.appear[1].p; |
| 300 | } |
| 301 | } |
| 302 | return super.getNotation(smove); |
| 303 | } |
| 304 | // Else, more common case: |
| 305 | return super.getNotation(move); |
| 306 | } |
| 307 | // First moves in game, placements: |
| 308 | const square = V.CoordsToSquare(move.appear[0]); |
| 309 | const reserve = |
| 310 | (['a','j','m','s','u'].includes(move.appear[0].p) ? 'N' : 'B'); |
| 311 | return '+' + reserve + '@' + square; |
| 312 | } |
| 313 | |
| 314 | }; |