| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class ThreechecksRules extends ChessRules { |
| 4 | |
| 5 | static IsGoodFlags(flags) { |
| 6 | // 4 for castle + 2 for checks (0,1 or 2) |
| 7 | return !!flags.match(/^[01]{4,4}[012]{2,2}$/); |
| 8 | } |
| 9 | |
| 10 | setFlags(fenflags) { |
| 11 | super.setFlags(fenflags); //castleFlags |
| 12 | this.checkFlags = { w: 0, b: 0 }; |
| 13 | const flags = fenflags.substr(4); //skip first 4 digits, for castle |
| 14 | for (let c of ["w", "b"]) { |
| 15 | this.checkFlags[c] = parseInt(flags.charAt(c == "w" ? 0 : 1), 10); |
| 16 | } |
| 17 | } |
| 18 | |
| 19 | aggregateFlags() { |
| 20 | return [this.castleFlags, this.checkFlags]; |
| 21 | } |
| 22 | |
| 23 | disaggregateFlags(flags) { |
| 24 | this.castleFlags = flags[0]; |
| 25 | this.checkFlags = flags[1]; |
| 26 | } |
| 27 | |
| 28 | getPpath(b) { |
| 29 | // TODO: !!this.checkFlags condition for printDiagram, but it's not good. |
| 30 | // This is just a temporary fix. |
| 31 | if (b[1] == 'k' && !!this.checkFlags && this.checkFlags[b[0]] > 0) |
| 32 | return "Threechecks/" + b[0] + 'k_' + this.checkFlags[b[0]]; |
| 33 | return b; |
| 34 | } |
| 35 | |
| 36 | postPlay(move) { |
| 37 | super.postPlay(move); |
| 38 | // Does this move give check? |
| 39 | const oppCol = this.turn; |
| 40 | if (this.underCheck(oppCol)) |
| 41 | this.checkFlags[oppCol]++; |
| 42 | } |
| 43 | |
| 44 | getCurrentScore() { |
| 45 | const color = this.turn; |
| 46 | if (this.checkFlags[color] >= 3) |
| 47 | return color == "w" ? "0-1" : "1-0"; |
| 48 | return super.getCurrentScore(); |
| 49 | } |
| 50 | |
| 51 | static GenRandInitFen(options) { |
| 52 | // Add check flags (at 0) |
| 53 | return ChessRules.GenRandInitFen(options).slice(0, -2) + "00"; |
| 54 | } |
| 55 | |
| 56 | getFlagsFen() { |
| 57 | let fen = super.getFlagsFen(); |
| 58 | // Add check flags |
| 59 | for (let c of ["w", "b"]) fen += this.checkFlags[c]; |
| 60 | return fen; |
| 61 | } |
| 62 | |
| 63 | evalPosition() { |
| 64 | const baseEval = super.evalPosition(); |
| 65 | // Take number of checks into account |
| 66 | return baseEval/5 - this.checkFlags["w"] + this.checkFlags["b"]; |
| 67 | } |
| 68 | |
| 69 | }; |