| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | import { shuffle } from "@/utils/alea"; |
| 4 | |
| 5 | export class TencubedRules extends ChessRules { |
| 6 | |
| 7 | static get PawnSpecs() { |
| 8 | return Object.assign( |
| 9 | {}, |
| 10 | ChessRules.PawnSpecs, |
| 11 | { |
| 12 | initShift: { w: 2, b: 2 }, |
| 13 | promotions: [V.QUEEN, V.MARSHALL, V.ARCHBISHOP] |
| 14 | } |
| 15 | ); |
| 16 | } |
| 17 | |
| 18 | static get HasFlags() { |
| 19 | return false; |
| 20 | } |
| 21 | |
| 22 | getPpath(b) { |
| 23 | return ( |
| 24 | [V.MARSHALL, V.ARCHBISHOP, V.CHAMPION, V.WIZARD].includes(b[1]) |
| 25 | ? "Tencubed/" |
| 26 | : "" |
| 27 | ) + b; |
| 28 | } |
| 29 | |
| 30 | static get size() { |
| 31 | return { x: 10, y: 10 }; |
| 32 | } |
| 33 | |
| 34 | // Rook + knight: |
| 35 | static get MARSHALL() { |
| 36 | return "m"; |
| 37 | } |
| 38 | |
| 39 | // Bishop + knight |
| 40 | static get ARCHBISHOP() { |
| 41 | return "a"; |
| 42 | } |
| 43 | |
| 44 | // Dabbabah + alfil + wazir |
| 45 | static get CHAMPION() { |
| 46 | return "c"; |
| 47 | } |
| 48 | |
| 49 | // Camel + ferz |
| 50 | static get WIZARD() { |
| 51 | return "w"; |
| 52 | } |
| 53 | |
| 54 | static get PIECES() { |
| 55 | return ( |
| 56 | ChessRules.PIECES |
| 57 | .concat([V.MARSHALL, V.ARCHBISHOP, V.CHAMPION, V.WIZARD]) |
| 58 | ); |
| 59 | } |
| 60 | |
| 61 | static get steps() { |
| 62 | return Object.assign( |
| 63 | {}, |
| 64 | ChessRules.steps, |
| 65 | { |
| 66 | w: [ |
| 67 | [-3, -1], |
| 68 | [-3, 1], |
| 69 | [-1, -3], |
| 70 | [-1, 3], |
| 71 | [1, -3], |
| 72 | [1, 3], |
| 73 | [3, -1], |
| 74 | [3, 1], |
| 75 | [-1, -1], |
| 76 | [-1, 1], |
| 77 | [1, -1], |
| 78 | [1, 1] |
| 79 | ], |
| 80 | c: [ |
| 81 | [1, 0], |
| 82 | [-1, 0], |
| 83 | [0, 1], |
| 84 | [0, -1], |
| 85 | [2, 2], |
| 86 | [2, -2], |
| 87 | [-2, 2], |
| 88 | [-2, -2], |
| 89 | [-2, 0], |
| 90 | [0, -2], |
| 91 | [2, 0], |
| 92 | [0, 2] |
| 93 | ] |
| 94 | } |
| 95 | ); |
| 96 | } |
| 97 | |
| 98 | static GenRandInitFen(randomness) { |
| 99 | if (randomness == 0) { |
| 100 | return ( |
| 101 | "2cwamwc2/1rnbqkbnr1/pppppppppp/91/91/" + |
| 102 | "91/91/PPPPPPPPPP/1RNBQKBNR1/2CWAMWC2/ " + |
| 103 | "w 0 bibi -" |
| 104 | ); |
| 105 | } |
| 106 | |
| 107 | const baseFen = V.ParseFen(ChessRules.GenRandInitFen(randomness)); |
| 108 | const positionParts = baseFen.position.split("/"); |
| 109 | const bFen = ( |
| 110 | "1" + positionParts[0] + |
| 111 | "1/pppppppppp/91/91/91/91/PPPPPPPPPP/1" + |
| 112 | positionParts[7] + "1" |
| 113 | ); |
| 114 | // Now just obtain randomized new pieces placements: |
| 115 | let pieces = { w: new Array(6), b: new Array(6) }; |
| 116 | for (let c of ["w", "b"]) { |
| 117 | if (c == 'b' && randomness == 1) { |
| 118 | pieces['b'] = pieces['w']; |
| 119 | break; |
| 120 | } |
| 121 | |
| 122 | let positions = shuffle(ArrayFun.range(6)); |
| 123 | const composition = ['w', 'w', 'c', 'c', 'a', 'm']; |
| 124 | let rem2 = positions[0] % 2; |
| 125 | if (rem2 == positions[1] % 2) { |
| 126 | // Fix wizards (on different colors) |
| 127 | for (let i=4; i<6; i++) { |
| 128 | if (positions[i] % 2 != rem2) |
| 129 | [positions[1], positions[i]] = [positions[i], positions[1]]; |
| 130 | } |
| 131 | } |
| 132 | rem2 = positions[2] % 2; |
| 133 | if (rem2 == positions[3] % 2) { |
| 134 | // Fix champions too: [NOTE: positions[4] & [5] should do] |
| 135 | for (let i=4; i<6; i++) { |
| 136 | if (positions[i] % 2 != rem2) |
| 137 | [positions[3], positions[i]] = [positions[i], positions[3]]; |
| 138 | } |
| 139 | } |
| 140 | for (let i = 0; i < 9; i++) pieces[c][positions[i]] = composition[i]; |
| 141 | } |
| 142 | return ( |
| 143 | "2" + pieces["b"].join("") + "2/" + |
| 144 | bFen + |
| 145 | "/2" + pieces["w"].join("").toUpperCase() + "2" + |
| 146 | " w 0 -" |
| 147 | ); |
| 148 | } |
| 149 | |
| 150 | getPotentialMovesFrom([x, y]) { |
| 151 | switch (this.getPiece(x, y)) { |
| 152 | case V.MARSHALL: |
| 153 | return this.getPotentialMarshallMoves([x, y]); |
| 154 | case V.ARCHBISHOP: |
| 155 | return this.getPotentialArchbishopMoves([x, y]); |
| 156 | case V.CHAMPION: |
| 157 | return this.getPotentialChampionMoves([x, y]); |
| 158 | case V.WIZARD: |
| 159 | return this.getPotentialWizardMoves([x, y]); |
| 160 | default: |
| 161 | return super.getPotentialMovesFrom([x, y]); |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | getPotentialMarshallMoves(sq) { |
| 166 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( |
| 167 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep") |
| 168 | ); |
| 169 | } |
| 170 | |
| 171 | getPotentialArchbishopMoves(sq) { |
| 172 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( |
| 173 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep") |
| 174 | ); |
| 175 | } |
| 176 | |
| 177 | getPotentialChampionMoves(sq) { |
| 178 | return this.getSlideNJumpMoves(sq, V.steps[V.CHAMPION], "oneStep"); |
| 179 | } |
| 180 | |
| 181 | getPotentialWizardMoves(sq) { |
| 182 | return this.getSlideNJumpMoves(sq, V.steps[V.WIZARD], "oneStep"); |
| 183 | } |
| 184 | |
| 185 | isAttacked(sq, color) { |
| 186 | return ( |
| 187 | super.isAttacked(sq, color) || |
| 188 | this.isAttackedByMarshall(sq, color) || |
| 189 | this.isAttackedByArchbishop(sq, color) || |
| 190 | this.isAttackedByChampion(sq, color) || |
| 191 | this.isAttackedByWizard(sq, color) |
| 192 | ); |
| 193 | } |
| 194 | |
| 195 | isAttackedByMarshall(sq, color) { |
| 196 | return ( |
| 197 | this.isAttackedBySlideNJump(sq, color, V.MARSHALL, V.steps[V.ROOK]) || |
| 198 | this.isAttackedBySlideNJump( |
| 199 | sq, |
| 200 | color, |
| 201 | V.MARSHALL, |
| 202 | V.steps[V.KNIGHT], |
| 203 | "oneStep" |
| 204 | ) |
| 205 | ); |
| 206 | } |
| 207 | |
| 208 | isAttackedByArchbishop(sq, color) { |
| 209 | return ( |
| 210 | this.isAttackedBySlideNJump(sq, color, V.ARCHBISHOP, V.steps[V.BISHOP]) || |
| 211 | this.isAttackedBySlideNJump( |
| 212 | sq, |
| 213 | color, |
| 214 | V.ARCHBISHOP, |
| 215 | V.steps[V.KNIGHT], |
| 216 | "oneStep" |
| 217 | ) |
| 218 | ); |
| 219 | } |
| 220 | |
| 221 | isAttackedByWizard(sq, color) { |
| 222 | return ( |
| 223 | this.isAttackedBySlideNJump( |
| 224 | sq, color, V.WIZARD, V.steps[V.WIZARD], "oneStep") |
| 225 | ); |
| 226 | } |
| 227 | |
| 228 | isAttackedByChampion(sq, color) { |
| 229 | return ( |
| 230 | this.isAttackedBySlideNJump( |
| 231 | sq, color, V.CHAMPION, V.steps[V.CHAMPION], "oneStep") |
| 232 | ); |
| 233 | } |
| 234 | |
| 235 | static get SEARCH_DEPTH() { |
| 236 | return 2; |
| 237 | } |
| 238 | |
| 239 | static get VALUES() { |
| 240 | return Object.assign( |
| 241 | {}, |
| 242 | ChessRules.VALUES, |
| 243 | { c: 4, w: 3, a: 6, m: 8 } |
| 244 | ); |
| 245 | } |
| 246 | |
| 247 | }; |