| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | import { shuffle } from "@/utils/alea"; |
| 4 | |
| 5 | export class SuicideRules extends ChessRules { |
| 6 | static get HasFlags() { |
| 7 | return false; |
| 8 | } |
| 9 | |
| 10 | static get PawnSpecs() { |
| 11 | return Object.assign( |
| 12 | {}, |
| 13 | ChessRules.PawnSpecs, |
| 14 | { promotions: ChessRules.PawnSpecs.promotions.concat([V.KING]) } |
| 15 | ); |
| 16 | } |
| 17 | |
| 18 | static IsGoodPosition(position) { |
| 19 | if (position.length == 0) return false; |
| 20 | const rows = position.split("/"); |
| 21 | if (rows.length != V.size.x) return false; |
| 22 | // Just check that at least one piece of each color is there: |
| 23 | let pieces = { "w": 0, "b": 0 }; |
| 24 | for (let row of rows) { |
| 25 | let sumElts = 0; |
| 26 | for (let i = 0; i < row.length; i++) { |
| 27 | const lowerRi = row[i].toLowerCase(); |
| 28 | if (V.PIECES.includes(lowerRi)) { |
| 29 | pieces[row[i] == lowerRi ? "b" : "w"]++; |
| 30 | sumElts++; |
| 31 | } else { |
| 32 | const num = parseInt(row[i], 10); |
| 33 | if (isNaN(num)) return false; |
| 34 | sumElts += num; |
| 35 | } |
| 36 | } |
| 37 | if (sumElts != V.size.y) return false; |
| 38 | } |
| 39 | if (Object.values(pieces).some(v => v == 0)) return false; |
| 40 | return true; |
| 41 | } |
| 42 | |
| 43 | scanKings() {} |
| 44 | |
| 45 | // Trim all non-capturing moves (not the most efficient, but easy) |
| 46 | static KeepCaptures(moves) { |
| 47 | return moves.filter(m => m.vanish.length == 2); |
| 48 | } |
| 49 | |
| 50 | // Stop at the first capture found (if any) |
| 51 | atLeastOneCapture() { |
| 52 | const color = this.turn; |
| 53 | for (let i = 0; i < V.size.x; i++) { |
| 54 | for (let j = 0; j < V.size.y; j++) { |
| 55 | if ( |
| 56 | this.board[i][j] != V.EMPTY && |
| 57 | this.getColor(i, j) == color && |
| 58 | this.getPotentialMovesFrom([i, j]).some(m => m.vanish.length == 2) |
| 59 | ) { |
| 60 | return true; |
| 61 | } |
| 62 | } |
| 63 | } |
| 64 | return false; |
| 65 | } |
| 66 | |
| 67 | getPossibleMovesFrom(sq) { |
| 68 | let moves = this.getPotentialMovesFrom(sq); |
| 69 | const captureMoves = V.KeepCaptures(moves); |
| 70 | if (captureMoves.length > 0) return captureMoves; |
| 71 | if (this.atLeastOneCapture()) return []; |
| 72 | return moves; |
| 73 | } |
| 74 | |
| 75 | filterValid(moves) { |
| 76 | return moves; |
| 77 | } |
| 78 | |
| 79 | getAllValidMoves() { |
| 80 | const moves = super.getAllValidMoves(); |
| 81 | if (moves.some(m => m.vanish.length == 2)) return V.KeepCaptures(moves); |
| 82 | return moves; |
| 83 | } |
| 84 | |
| 85 | atLeastOneMove() { |
| 86 | const color = this.turn; |
| 87 | for (let i = 0; i < V.size.x; i++) { |
| 88 | for (let j = 0; j < V.size.y; j++) { |
| 89 | if ( |
| 90 | this.getColor(i, j) == color && |
| 91 | this.getPotentialMovesFrom([i, j]).length > 0 |
| 92 | ) { |
| 93 | return true; |
| 94 | } |
| 95 | } |
| 96 | } |
| 97 | return false; |
| 98 | } |
| 99 | |
| 100 | getCheckSquares() { |
| 101 | return []; |
| 102 | } |
| 103 | |
| 104 | // No variables update because no royal king + no castling |
| 105 | prePlay() {} |
| 106 | postPlay() {} |
| 107 | preUndo() {} |
| 108 | postUndo() {} |
| 109 | |
| 110 | getCurrentScore() { |
| 111 | if (this.atLeastOneMove()) return "*"; |
| 112 | // No valid move: the side who cannot move wins |
| 113 | return this.turn == "w" ? "1-0" : "0-1"; |
| 114 | } |
| 115 | |
| 116 | static get VALUES() { |
| 117 | return { |
| 118 | p: 1, |
| 119 | r: 7, |
| 120 | n: 3, |
| 121 | b: 3, |
| 122 | q: 5, |
| 123 | k: 5 |
| 124 | }; |
| 125 | } |
| 126 | |
| 127 | static get SEARCH_DEPTH() { |
| 128 | return 4; |
| 129 | } |
| 130 | |
| 131 | evalPosition() { |
| 132 | // Less material is better: |
| 133 | return -super.evalPosition(); |
| 134 | } |
| 135 | |
| 136 | static GenRandInitFen(randomness) { |
| 137 | if (randomness == 0) |
| 138 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -"; |
| 139 | |
| 140 | let pieces = { w: new Array(8), b: new Array(8) }; |
| 141 | for (let c of ["w", "b"]) { |
| 142 | if (c == 'b' && randomness == 1) { |
| 143 | pieces['b'] = pieces['w']; |
| 144 | break; |
| 145 | } |
| 146 | |
| 147 | // Get random squares for every piece, totally freely |
| 148 | let positions = shuffle(ArrayFun.range(8)); |
| 149 | const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q']; |
| 150 | const rem2 = positions[0] % 2; |
| 151 | if (rem2 == positions[1] % 2) { |
| 152 | // Fix bishops (on different colors) |
| 153 | for (let i=2; i<8; i++) { |
| 154 | if (positions[i] % 2 != rem2) |
| 155 | [positions[1], positions[i]] = [positions[i], positions[1]]; |
| 156 | } |
| 157 | } |
| 158 | for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; |
| 159 | } |
| 160 | return ( |
| 161 | pieces["b"].join("") + |
| 162 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
| 163 | pieces["w"].join("").toUpperCase() + |
| 164 | // En-passant allowed, but no flags |
| 165 | " w 0 -" |
| 166 | ); |
| 167 | } |
| 168 | }; |