| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | // Pawns relayed by one square at a time (but with relaying pioece movements) |
| 4 | // diff from https://www.chessvariants.com/rules/relay-chess ==> new name |
| 5 | export class RelayupRules extends ChessRules { |
| 6 | |
| 7 | static get PawnSpecs() { |
| 8 | return Object.assign( |
| 9 | {}, |
| 10 | ChessRules.PawnSpecs, |
| 11 | { twoSquares: false } |
| 12 | ); |
| 13 | } |
| 14 | |
| 15 | static get HasFlags() { |
| 16 | return false; |
| 17 | } |
| 18 | |
| 19 | static get HasEnpassant() { |
| 20 | return false; |
| 21 | } |
| 22 | |
| 23 | getPotentialMovesFrom([x, y]) { |
| 24 | let moves = super.getPotentialMovesFrom([x, y]); |
| 25 | |
| 26 | // Expand possible moves if guarded by friendly pieces: |
| 27 | // --> Pawns cannot be promoted through a relaying move (thus 8th rank forbidden) |
| 28 | // TODO |
| 29 | |
| 30 | return moves; |
| 31 | } |
| 32 | |
| 33 | getNotation(move) { |
| 34 | // Translate final and initial square |
| 35 | const initSquare = V.CoordsToSquare(move.start); |
| 36 | const finalSquare = V.CoordsToSquare(move.end); |
| 37 | const piece = this.getPiece(move.start.x, move.start.y); |
| 38 | |
| 39 | // Since pieces and pawns could move like knight, |
| 40 | // indicate start and end squares |
| 41 | let notation = |
| 42 | piece.toUpperCase() + |
| 43 | initSquare + |
| 44 | (move.vanish.length > move.appear.length ? "x" : "") + |
| 45 | finalSquare |
| 46 | |
| 47 | if ( |
| 48 | piece == V.PAWN && |
| 49 | move.appear.length > 0 && |
| 50 | move.appear[0].p != V.PAWN |
| 51 | ) { |
| 52 | // Promotion |
| 53 | notation += "=" + move.appear[0].p.toUpperCase(); |
| 54 | } |
| 55 | |
| 56 | return notation; |
| 57 | } |
| 58 | |
| 59 | }; |