| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class RacingkingsRules extends ChessRules { |
| 4 | |
| 5 | static get Options() { |
| 6 | return null; |
| 7 | } |
| 8 | |
| 9 | static get HasFlags() { |
| 10 | return false; |
| 11 | } |
| 12 | |
| 13 | static get HasEnpassant() { |
| 14 | return false; |
| 15 | } |
| 16 | |
| 17 | static get CanFlip() { |
| 18 | return false; |
| 19 | } |
| 20 | |
| 21 | static GenRandInitFen() { |
| 22 | return "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w 0"; |
| 23 | } |
| 24 | |
| 25 | filterValid(moves) { |
| 26 | if (moves.length == 0) return []; |
| 27 | const color = this.turn; |
| 28 | const oppCol = V.GetOppCol(color); |
| 29 | return moves.filter(m => { |
| 30 | this.play(m); |
| 31 | // Giving check is forbidden as well: |
| 32 | const res = !this.underCheck(color) && !this.underCheck(oppCol); |
| 33 | this.undo(m); |
| 34 | return res; |
| 35 | }); |
| 36 | } |
| 37 | |
| 38 | getCurrentScore() { |
| 39 | // If both kings arrived on the last rank, it's a draw |
| 40 | if (this.kingPos['w'][0] == 0 && this.kingPos['b'][0] == 0) return "1/2"; |
| 41 | // If after my move the opponent king is on last rank, I lose. |
| 42 | // This is only possible with black. |
| 43 | if (this.turn == 'w' && this.kingPos['w'][0] == 0) return "1-0"; |
| 44 | // Turn has changed: |
| 45 | const color = V.GetOppCol(this.turn); |
| 46 | if (this.kingPos[color][0] == 0) { |
| 47 | // The opposing edge is reached! |
| 48 | // If color is white and the black king can arrive on 8th rank |
| 49 | // at next move, then it should be a draw: |
| 50 | if (color == "w" && this.kingPos['b'][0] == 1) { |
| 51 | // Search for a move |
| 52 | const oppKingMoves = this.filterValid( |
| 53 | this.getPotentialKingMoves(this.kingPos['b'])); |
| 54 | if (oppKingMoves.some(m => m.end.x == 0)) return "*"; |
| 55 | } |
| 56 | return color == "w" ? "1-0" : "0-1"; |
| 57 | } |
| 58 | if (this.atLeastOneMove()) return "*"; |
| 59 | // Stalemate (will probably never happen) |
| 60 | return "1/2"; |
| 61 | } |
| 62 | |
| 63 | evalPosition() { |
| 64 | // Count material: |
| 65 | let evaluation = super.evalPosition(); |
| 66 | // Ponder with king position: |
| 67 | return evaluation/5 + this.kingPos["b"][0] - this.kingPos["w"][0]; |
| 68 | } |
| 69 | |
| 70 | }; |