| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { Antiking2Rules } from "@/variants/Antiking2"; |
| 3 | |
| 4 | export class JokerRules extends ChessRules { |
| 5 | |
| 6 | static get PawnSpecs() { |
| 7 | return Object.assign( |
| 8 | {}, |
| 9 | ChessRules.PawnSpecs, |
| 10 | { promotions: ChessRules.PawnSpecs.promotions.concat([V.JOKER]) } |
| 11 | ); |
| 12 | } |
| 13 | |
| 14 | static GenRandInitFen(options) { |
| 15 | const antikingFen = Antiking2Rules.GenRandInitFen(options); |
| 16 | return antikingFen.replace('a', 'J').replace('A', 'j'); |
| 17 | } |
| 18 | |
| 19 | static get JOKER() { |
| 20 | return 'j'; |
| 21 | } |
| 22 | |
| 23 | static get PIECES() { |
| 24 | return ChessRules.PIECES.concat([V.JOKER]); |
| 25 | } |
| 26 | |
| 27 | getPpath(b) { |
| 28 | return (b.charAt(1) == 'j' ? "Joker/" : "") + b; |
| 29 | } |
| 30 | |
| 31 | getPotentialMovesFrom([x, y]) { |
| 32 | const piece = this.getPiece(x, y); |
| 33 | if (piece == V.JOKER) return this.getPotentialJokerMoves([x, y]); |
| 34 | let moves = super.getPotentialMovesFrom([x, y]); |
| 35 | if (piece == V.PAWN) { |
| 36 | const c = this.turn; |
| 37 | const alreadyOneJoker = this.board.some(row => |
| 38 | row.some(cell => cell == c + 'j')); |
| 39 | if (alreadyOneJoker) moves = moves.filter(m => m.appear[0].p != V.JOKER) |
| 40 | } |
| 41 | return moves; |
| 42 | } |
| 43 | |
| 44 | canTake([x1, y1], [x2, y2]) { |
| 45 | if (this.getPiece(x1, y1) == V.JOKER) return false; |
| 46 | return super.canTake([x1, y1], [x2, y2]); |
| 47 | } |
| 48 | |
| 49 | getPotentialJokerMoves([x, y]) { |
| 50 | const moving = |
| 51 | super.getSlideNJumpMoves([x, y], V.steps[V.KNIGHT], 1) |
| 52 | .concat(super.getSlideNJumpMoves([x, y], |
| 53 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]))); |
| 54 | let swapping = []; |
| 55 | const c = this.turn; |
| 56 | for (let i=0; i<8; i++) { |
| 57 | for (let j=0; j<8; j++) { |
| 58 | // Following test is OK because only one Joker on board at a time |
| 59 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == c) { |
| 60 | const p = this.getPiece(i, j); |
| 61 | swapping.push( |
| 62 | new Move({ |
| 63 | vanish: [ |
| 64 | new PiPo({ x: x, y: y, c: c, p: V.JOKER }), |
| 65 | new PiPo({ x: i, y: j, c: c, p: p }) |
| 66 | ], |
| 67 | appear: [ |
| 68 | new PiPo({ x: i, y: j, c: c, p: V.JOKER }), |
| 69 | new PiPo({ x: x, y: y, c: c, p: p }) |
| 70 | ] |
| 71 | }) |
| 72 | ); |
| 73 | } |
| 74 | } |
| 75 | } |
| 76 | return moving.concat(swapping); |
| 77 | } |
| 78 | |
| 79 | postPlay(move) { |
| 80 | super.postPlay(move); |
| 81 | // Was my king swapped? |
| 82 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) |
| 83 | this.kingPos[move.appear[1].c] = [move.appear[1].x, move.appear[1].y]; |
| 84 | } |
| 85 | |
| 86 | postUndo(move) { |
| 87 | super.postUndo(move); |
| 88 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) |
| 89 | this.kingPos[move.vanish[1].c] = [move.vanish[1].x, move.vanish[1].y]; |
| 90 | } |
| 91 | |
| 92 | static get VALUES() { |
| 93 | return Object.assign({ j: 2 }, ChessRules.VALUES); |
| 94 | } |
| 95 | |
| 96 | static get SEARCH_DEPTH() { |
| 97 | return 2; |
| 98 | } |
| 99 | |
| 100 | }; |