| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class IceageRules extends ChessRules { |
| 4 | |
| 5 | static get IgnoreRepetition() { |
| 6 | return true; |
| 7 | } |
| 8 | |
| 9 | static get ICECUBE() { |
| 10 | return "cc"; |
| 11 | } |
| 12 | |
| 13 | static board2fen(b) { |
| 14 | if (b[0] == 'c') return 'c'; |
| 15 | return ChessRules.board2fen(b); |
| 16 | } |
| 17 | |
| 18 | static fen2board(f) { |
| 19 | if (f == 'c') return V.ICECUBE; |
| 20 | return ChessRules.fen2board(f); |
| 21 | } |
| 22 | |
| 23 | getPpath(b) { |
| 24 | if (b[0] == 'c') return "Iceage/icecube"; |
| 25 | return b; |
| 26 | } |
| 27 | |
| 28 | static IsGoodPosition(position) { |
| 29 | if (position.length == 0) return false; |
| 30 | const rows = position.split("/"); |
| 31 | if (rows.length != V.size.x) return false; |
| 32 | let kings = { "k": 0, "K": 0 }; |
| 33 | for (let row of rows) { |
| 34 | let sumElts = 0; |
| 35 | for (let i = 0; i < row.length; i++) { |
| 36 | if (['K','k'].includes(row[i])) kings[row[i]]++; |
| 37 | if (['c'].concat(V.PIECES).includes(row[i].toLowerCase())) sumElts++; |
| 38 | else { |
| 39 | const num = parseInt(row[i], 10); |
| 40 | if (isNaN(num)) return false; |
| 41 | sumElts += num; |
| 42 | } |
| 43 | } |
| 44 | if (sumElts != V.size.y) return false; |
| 45 | } |
| 46 | if (Object.values(kings).some(v => v != 1)) return false; |
| 47 | return true; |
| 48 | } |
| 49 | |
| 50 | static GenRandInitFen(randomness) { |
| 51 | return ChessRules.GenRandInitFen(randomness).replace(/8/g, "cccccccc"); |
| 52 | } |
| 53 | |
| 54 | play(move) { |
| 55 | const iceAgeAfterMove = (this.movesCount % 40 == 39); |
| 56 | if (iceAgeAfterMove) |
| 57 | // Next ice age after this move: |
| 58 | move.state = JSON.stringify(this.board); |
| 59 | super.play(move); |
| 60 | if (iceAgeAfterMove) { |
| 61 | for (let i=0; i<8; i++) { |
| 62 | for (let j=0; j<8; j++) { |
| 63 | if (this.board[i][j] == V.EMPTY) { |
| 64 | const surrounded = V.steps[V.ROOK].every(s => { |
| 65 | const [ii, jj] = [i + s[0], j + s[1]]; |
| 66 | return ( |
| 67 | !V.OnBoard(ii, jj) || |
| 68 | ![V.EMPTY, V.ICECUBE].includes(this.board[ii][jj]) |
| 69 | ); |
| 70 | }); |
| 71 | if (!surrounded) this.board[i][j] = V.ICECUBE; |
| 72 | } |
| 73 | else if (this.board[i][j] != V.ICECUBE) { |
| 74 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); |
| 75 | const connected = steps.some(s => { |
| 76 | const [ii, jj] = [i + s[0], j + s[1]]; |
| 77 | return ( |
| 78 | V.OnBoard(ii, jj) && |
| 79 | ![V.EMPTY, V.ICECUBE].includes(this.board[ii][jj]) |
| 80 | ); |
| 81 | }); |
| 82 | if (!connected) this.board[i][j] = V.ICECUBE; |
| 83 | } |
| 84 | } |
| 85 | } |
| 86 | // Update king position (no need to update flags: game over) |
| 87 | const kp = this.kingPos; |
| 88 | if (this.getPiece(kp['w'][0], kp['w'][1]) != V.KING) |
| 89 | this.kingPos['w'] = [-1, -1]; |
| 90 | if (this.getPiece(kp['b'][0], kp['b'][1]) != V.KING) |
| 91 | this.kingPos['b'] = [-1, -1]; |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | undo(move) { |
| 96 | super.undo(move); |
| 97 | if (!!move.state) { |
| 98 | this.board = JSON.parse(move.state); |
| 99 | if (this.kingPos['w'][0] < 0 || this.kingPos['b'][0] < 0) { |
| 100 | for (let i=0; i<8; i++) { |
| 101 | for (let j=0; j<8; j++) { |
| 102 | if (this.board[i][j] != V.EMPTY && this.getPiece(i, j) == V.KING) |
| 103 | this.kingPos[this.getColor(i, j)] = [i, j]; |
| 104 | } |
| 105 | } |
| 106 | } |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | getCheckSquares() { |
| 111 | if (this.kingPos[this.turn][0] < 0) return []; |
| 112 | return super.getCheckSquares(); |
| 113 | } |
| 114 | |
| 115 | getCurrentScore() { |
| 116 | const kingDisappear = { |
| 117 | w: this.kingPos['w'][0] < 0, |
| 118 | b: this.kingPos['b'][0] < 0 |
| 119 | }; |
| 120 | if (kingDisappear['w'] && kingDisappear['b']) return "1/2"; |
| 121 | if (kingDisappear['w']) return "0-1"; |
| 122 | if (kingDisappear['b']) return "1-0"; |
| 123 | return super.getCurrentScore(); |
| 124 | } |
| 125 | |
| 126 | static get SEARCH_DEPTH() { |
| 127 | return 2; |
| 128 | } |
| 129 | |
| 130 | evalPosition() { |
| 131 | let evaluation = 0; |
| 132 | for (let i = 0; i < V.size.x; i++) { |
| 133 | for (let j = 0; j < V.size.y; j++) { |
| 134 | if (![V.EMPTY,V.ICECUBE].includes(this.board[i][j])) { |
| 135 | const sign = this.getColor(i, j) == "w" ? 1 : -1; |
| 136 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; |
| 137 | } |
| 138 | } |
| 139 | } |
| 140 | return evaluation; |
| 141 | } |
| 142 | |
| 143 | }; |