| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | import { randInt } from "@/utils/alea"; |
| 4 | |
| 5 | // NOTE: initial setup differs from the original; see |
| 6 | // https://www.chessvariants.com/large.dir/freeling.html |
| 7 | export const VariantRules = class GrandRules extends ChessRules |
| 8 | { |
| 9 | static getPpath(b) |
| 10 | { |
| 11 | return ([V.MARSHALL,V.CARDINAL].includes(b[1]) ? "Grand/" : "") + b; |
| 12 | } |
| 13 | |
| 14 | static IsGoodFen(fen) |
| 15 | { |
| 16 | if (!ChessRules.IsGoodFen(fen)) |
| 17 | return false; |
| 18 | const fenParsed = V.ParseFen(fen); |
| 19 | // 5) Check captures |
| 20 | if (!fenParsed.captured || !fenParsed.captured.match(/^[0-9]{14,14}$/)) |
| 21 | return false; |
| 22 | return true; |
| 23 | } |
| 24 | |
| 25 | static IsGoodEnpassant(enpassant) |
| 26 | { |
| 27 | if (enpassant != "-") |
| 28 | { |
| 29 | const squares = enpassant.split(","); |
| 30 | if (squares.length > 2) |
| 31 | return false; |
| 32 | for (let sq of squares) |
| 33 | { |
| 34 | const ep = V.SquareToCoords(sq); |
| 35 | if (isNaN(ep.x) || !V.OnBoard(ep)) |
| 36 | return false; |
| 37 | } |
| 38 | } |
| 39 | return true; |
| 40 | } |
| 41 | |
| 42 | static ParseFen(fen) |
| 43 | { |
| 44 | const fenParts = fen.split(" "); |
| 45 | return Object.assign( |
| 46 | ChessRules.ParseFen(fen), |
| 47 | { captured: fenParts[5] } |
| 48 | ); |
| 49 | } |
| 50 | |
| 51 | getFen() |
| 52 | { |
| 53 | return super.getFen() + " " + this.getCapturedFen(); |
| 54 | } |
| 55 | |
| 56 | getCapturedFen() |
| 57 | { |
| 58 | let counts = [...Array(14).fill(0)]; |
| 59 | let i = 0; |
| 60 | for (let j=0; j<V.PIECES.length; j++) |
| 61 | { |
| 62 | if (V.PIECES[j] == V.KING) //no king captured |
| 63 | continue; |
| 64 | counts[i] = this.captured["w"][V.PIECES[i]]; |
| 65 | counts[7+i] = this.captured["b"][V.PIECES[i]]; |
| 66 | i++; |
| 67 | } |
| 68 | return counts.join(""); |
| 69 | } |
| 70 | |
| 71 | setOtherVariables(fen) |
| 72 | { |
| 73 | super.setOtherVariables(fen); |
| 74 | const fenParsed = V.ParseFen(fen); |
| 75 | // Initialize captured pieces' counts from FEN |
| 76 | this.captured = |
| 77 | { |
| 78 | "w": |
| 79 | { |
| 80 | [V.PAWN]: parseInt(fenParsed.captured[0]), |
| 81 | [V.ROOK]: parseInt(fenParsed.captured[1]), |
| 82 | [V.KNIGHT]: parseInt(fenParsed.captured[2]), |
| 83 | [V.BISHOP]: parseInt(fenParsed.captured[3]), |
| 84 | [V.QUEEN]: parseInt(fenParsed.captured[4]), |
| 85 | [V.MARSHALL]: parseInt(fenParsed.captured[5]), |
| 86 | [V.CARDINAL]: parseInt(fenParsed.captured[6]), |
| 87 | }, |
| 88 | "b": |
| 89 | { |
| 90 | [V.PAWN]: parseInt(fenParsed.captured[7]), |
| 91 | [V.ROOK]: parseInt(fenParsed.captured[8]), |
| 92 | [V.KNIGHT]: parseInt(fenParsed.captured[9]), |
| 93 | [V.BISHOP]: parseInt(fenParsed.captured[10]), |
| 94 | [V.QUEEN]: parseInt(fenParsed.captured[11]), |
| 95 | [V.MARSHALL]: parseInt(fenParsed.captured[12]), |
| 96 | [V.CARDINAL]: parseInt(fenParsed.captured[13]), |
| 97 | } |
| 98 | }; |
| 99 | } |
| 100 | |
| 101 | static get size() { return {x:10,y:10}; } |
| 102 | |
| 103 | static get MARSHALL() { return 'm'; } //rook+knight |
| 104 | static get CARDINAL() { return 'c'; } //bishop+knight |
| 105 | |
| 106 | static get PIECES() |
| 107 | { |
| 108 | return ChessRules.PIECES.concat([V.MARSHALL,V.CARDINAL]); |
| 109 | } |
| 110 | |
| 111 | // There may be 2 enPassant squares (if pawn jump 3 squares) |
| 112 | getEnpassantFen() |
| 113 | { |
| 114 | const L = this.epSquares.length; |
| 115 | if (!this.epSquares[L-1]) |
| 116 | return "-"; //no en-passant |
| 117 | let res = ""; |
| 118 | this.epSquares[L-1].forEach(sq => { |
| 119 | res += V.CoordsToSquare(sq) + ","; |
| 120 | }); |
| 121 | return res.slice(0,-1); //remove last comma |
| 122 | } |
| 123 | |
| 124 | // En-passant after 2-sq or 3-sq jumps |
| 125 | getEpSquare(moveOrSquare) |
| 126 | { |
| 127 | if (!moveOrSquare) |
| 128 | return undefined; |
| 129 | if (typeof moveOrSquare === "string") |
| 130 | { |
| 131 | const square = moveOrSquare; |
| 132 | if (square == "-") |
| 133 | return undefined; |
| 134 | let res = []; |
| 135 | square.split(",").forEach(sq => { |
| 136 | res.push(V.SquareToCoords(sq)); |
| 137 | }); |
| 138 | return res; |
| 139 | } |
| 140 | // Argument is a move: |
| 141 | const move = moveOrSquare; |
| 142 | const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x]; |
| 143 | if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) >= 2) |
| 144 | { |
| 145 | const step = (ex-sx) / Math.abs(ex-sx); |
| 146 | let res = [{ |
| 147 | x: sx + step, |
| 148 | y: sy |
| 149 | }]; |
| 150 | if (sx + 2*step != ex) //3-squares move |
| 151 | { |
| 152 | res.push({ |
| 153 | x: sx + 2*step, |
| 154 | y: sy |
| 155 | }); |
| 156 | } |
| 157 | return res; |
| 158 | } |
| 159 | return undefined; //default |
| 160 | } |
| 161 | |
| 162 | getPotentialMovesFrom([x,y]) |
| 163 | { |
| 164 | switch (this.getPiece(x,y)) |
| 165 | { |
| 166 | case V.MARSHALL: |
| 167 | return this.getPotentialMarshallMoves([x,y]); |
| 168 | case V.CARDINAL: |
| 169 | return this.getPotentialCardinalMoves([x,y]); |
| 170 | default: |
| 171 | return super.getPotentialMovesFrom([x,y]) |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | // Special pawn rules: promotions to captured friendly pieces, |
| 176 | // optional on ranks 8-9 and mandatory on rank 10. |
| 177 | getPotentialPawnMoves([x,y]) |
| 178 | { |
| 179 | const color = this.turn; |
| 180 | let moves = []; |
| 181 | const [sizeX,sizeY] = [V.size.x,V.size.y]; |
| 182 | const shiftX = (color == "w" ? -1 : 1); |
| 183 | const startRanks = (color == "w" ? [sizeX-2,sizeX-3] : [1,2]); |
| 184 | const lastRanks = (color == "w" ? [0,1,2] : [sizeX-1,sizeX-2,sizeX-3]); |
| 185 | const promotionPieces = |
| 186 | [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN,V.MARSHALL,V.CARDINAL]; |
| 187 | |
| 188 | // Always x+shiftX >= 0 && x+shiftX < sizeX, because no pawns on last rank |
| 189 | let finalPieces = undefined; |
| 190 | if (lastRanks.includes(x + shiftX)) |
| 191 | { |
| 192 | finalPieces = promotionPieces.filter(p => this.captured[color][p] > 0); |
| 193 | if (x + shiftX != lastRanks[0]) |
| 194 | finalPieces.push(V.PAWN); |
| 195 | } |
| 196 | else |
| 197 | finalPieces = [V.PAWN]; |
| 198 | if (this.board[x+shiftX][y] == V.EMPTY) |
| 199 | { |
| 200 | // One square forward |
| 201 | for (let piece of finalPieces) |
| 202 | moves.push(this.getBasicMove([x,y], [x+shiftX,y], {c:color,p:piece})); |
| 203 | if (startRanks.includes(x)) |
| 204 | { |
| 205 | if (this.board[x+2*shiftX][y] == V.EMPTY) |
| 206 | { |
| 207 | // Two squares jump |
| 208 | moves.push(this.getBasicMove([x,y], [x+2*shiftX,y])); |
| 209 | if (x==startRanks[0] && this.board[x+3*shiftX][y] == V.EMPTY) |
| 210 | { |
| 211 | // Three squares jump |
| 212 | moves.push(this.getBasicMove([x,y], [x+3*shiftX,y])); |
| 213 | } |
| 214 | } |
| 215 | } |
| 216 | } |
| 217 | // Captures |
| 218 | for (let shiftY of [-1,1]) |
| 219 | { |
| 220 | if (y + shiftY >= 0 && y + shiftY < sizeY |
| 221 | && this.board[x+shiftX][y+shiftY] != V.EMPTY |
| 222 | && this.canTake([x,y], [x+shiftX,y+shiftY])) |
| 223 | { |
| 224 | for (let piece of finalPieces) |
| 225 | { |
| 226 | moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], |
| 227 | {c:color,p:piece})); |
| 228 | } |
| 229 | } |
| 230 | } |
| 231 | |
| 232 | // En passant |
| 233 | const Lep = this.epSquares.length; |
| 234 | const epSquare = this.epSquares[Lep-1]; |
| 235 | if (!!epSquare) |
| 236 | { |
| 237 | for (let epsq of epSquare) |
| 238 | { |
| 239 | // TODO: some redundant checks |
| 240 | if (epsq.x == x+shiftX && Math.abs(epsq.y - y) == 1) |
| 241 | { |
| 242 | var enpassantMove = this.getBasicMove([x,y], [epsq.x,epsq.y]); |
| 243 | // WARNING: the captured pawn may be diagonally behind us, |
| 244 | // if it's a 3-squares jump and we take on 1st passing square |
| 245 | const px = (this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX); |
| 246 | enpassantMove.vanish.push({ |
| 247 | x: px, |
| 248 | y: epsq.y, |
| 249 | p: 'p', |
| 250 | c: this.getColor(px,epsq.y) |
| 251 | }); |
| 252 | moves.push(enpassantMove); |
| 253 | } |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | return moves; |
| 258 | } |
| 259 | |
| 260 | // TODO: different castle? |
| 261 | |
| 262 | getPotentialMarshallMoves(sq) |
| 263 | { |
| 264 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( |
| 265 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")); |
| 266 | } |
| 267 | |
| 268 | getPotentialCardinalMoves(sq) |
| 269 | { |
| 270 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( |
| 271 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")); |
| 272 | } |
| 273 | |
| 274 | isAttacked(sq, colors) |
| 275 | { |
| 276 | return super.isAttacked(sq, colors) |
| 277 | || this.isAttackedByMarshall(sq, colors) |
| 278 | || this.isAttackedByCardinal(sq, colors); |
| 279 | } |
| 280 | |
| 281 | isAttackedByMarshall(sq, colors) |
| 282 | { |
| 283 | return this.isAttackedBySlideNJump(sq, colors, V.MARSHALL, V.steps[V.ROOK]) |
| 284 | || this.isAttackedBySlideNJump( |
| 285 | sq, colors, V.MARSHALL, V.steps[V.KNIGHT], "oneStep"); |
| 286 | } |
| 287 | |
| 288 | isAttackedByCardinal(sq, colors) |
| 289 | { |
| 290 | return this.isAttackedBySlideNJump(sq, colors, V.CARDINAL, V.steps[V.BISHOP]) |
| 291 | || this.isAttackedBySlideNJump( |
| 292 | sq, colors, V.CARDINAL, V.steps[V.KNIGHT], "oneStep"); |
| 293 | } |
| 294 | |
| 295 | updateVariables(move) |
| 296 | { |
| 297 | super.updateVariables(move); |
| 298 | if (move.vanish.length == 2 && move.appear.length == 1) |
| 299 | { |
| 300 | // Capture: update this.captured |
| 301 | this.captured[move.vanish[1].c][move.vanish[1].p]++; |
| 302 | } |
| 303 | if (move.vanish[0].p != move.appear[0].p) |
| 304 | { |
| 305 | // Promotion: update this.captured |
| 306 | this.captured[move.vanish[0].c][move.appear[0].p]--; |
| 307 | } |
| 308 | } |
| 309 | |
| 310 | unupdateVariables(move) |
| 311 | { |
| 312 | super.unupdateVariables(move); |
| 313 | if (move.vanish.length == 2 && move.appear.length == 1) |
| 314 | this.captured[move.vanish[1].c][move.vanish[1].p]--; |
| 315 | if (move.vanish[0].p != move.appear[0].p) |
| 316 | this.captured[move.vanish[0].c][move.appear[0].p]++; |
| 317 | } |
| 318 | |
| 319 | static get VALUES() |
| 320 | { |
| 321 | return Object.assign( |
| 322 | ChessRules.VALUES, |
| 323 | {'c': 5, 'm': 7} //experimental |
| 324 | ); |
| 325 | } |
| 326 | |
| 327 | static get SEARCH_DEPTH() { return 2; } |
| 328 | |
| 329 | // TODO: this function could be generalized and shared better (how ?!...) |
| 330 | static GenRandInitFen() |
| 331 | { |
| 332 | let pieces = { "w": new Array(10), "b": new Array(10) }; |
| 333 | // Shuffle pieces on first and last rank |
| 334 | for (let c of ["w","b"]) |
| 335 | { |
| 336 | let positions = ArrayFun.range(10); |
| 337 | |
| 338 | // Get random squares for bishops |
| 339 | let randIndex = 2 * randInt(5); |
| 340 | let bishop1Pos = positions[randIndex]; |
| 341 | // The second bishop must be on a square of different color |
| 342 | let randIndex_tmp = 2 * randInt(5) + 1; |
| 343 | let bishop2Pos = positions[randIndex_tmp]; |
| 344 | // Remove chosen squares |
| 345 | positions.splice(Math.max(randIndex,randIndex_tmp), 1); |
| 346 | positions.splice(Math.min(randIndex,randIndex_tmp), 1); |
| 347 | |
| 348 | // Get random squares for knights |
| 349 | randIndex = randInt(8); |
| 350 | let knight1Pos = positions[randIndex]; |
| 351 | positions.splice(randIndex, 1); |
| 352 | randIndex = randInt(7); |
| 353 | let knight2Pos = positions[randIndex]; |
| 354 | positions.splice(randIndex, 1); |
| 355 | |
| 356 | // Get random square for queen |
| 357 | randIndex = randInt(6); |
| 358 | let queenPos = positions[randIndex]; |
| 359 | positions.splice(randIndex, 1); |
| 360 | |
| 361 | // ...random square for marshall |
| 362 | randIndex = randInt(5); |
| 363 | let marshallPos = positions[randIndex]; |
| 364 | positions.splice(randIndex, 1); |
| 365 | |
| 366 | // ...random square for cardinal |
| 367 | randIndex = randInt(4); |
| 368 | let cardinalPos = positions[randIndex]; |
| 369 | positions.splice(randIndex, 1); |
| 370 | |
| 371 | // Rooks and king positions are now fixed, because of the ordering rook-king-rook |
| 372 | let rook1Pos = positions[0]; |
| 373 | let kingPos = positions[1]; |
| 374 | let rook2Pos = positions[2]; |
| 375 | |
| 376 | // Finally put the shuffled pieces in the board array |
| 377 | pieces[c][rook1Pos] = 'r'; |
| 378 | pieces[c][knight1Pos] = 'n'; |
| 379 | pieces[c][bishop1Pos] = 'b'; |
| 380 | pieces[c][queenPos] = 'q'; |
| 381 | pieces[c][marshallPos] = 'm'; |
| 382 | pieces[c][cardinalPos] = 'c'; |
| 383 | pieces[c][kingPos] = 'k'; |
| 384 | pieces[c][bishop2Pos] = 'b'; |
| 385 | pieces[c][knight2Pos] = 'n'; |
| 386 | pieces[c][rook2Pos] = 'r'; |
| 387 | } |
| 388 | return pieces["b"].join("") + |
| 389 | "/pppppppppp/10/10/10/10/10/10/PPPPPPPPPP/" + |
| 390 | pieces["w"].join("").toUpperCase() + |
| 391 | " w 0 1111 - 00000000000000"; |
| 392 | } |
| 393 | } |