| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | |
| 3 | export class FusionRules extends ChessRules { |
| 4 | |
| 5 | static get PawnSpecs() { |
| 6 | return ( |
| 7 | Object.assign( |
| 8 | { promotions: [V.ROOK, V.KNIGHT, V.BISHOP] }, |
| 9 | ChessRules.PawnSpecs |
| 10 | ) |
| 11 | ); |
| 12 | } |
| 13 | |
| 14 | static IsGoodPosition(position) { |
| 15 | if (position.length == 0) return false; |
| 16 | const rows = position.split("/"); |
| 17 | if (rows.length != V.size.x) return false; |
| 18 | let kings = { "k": 0, "K": 0 }; |
| 19 | for (let row of rows) { |
| 20 | let sumElts = 0; |
| 21 | for (let i = 0; i < row.length; i++) { |
| 22 | if (['K', 'F', 'G', 'C'].includes(row[i])) kings['K']++; |
| 23 | else if (['k', 'f', 'g', 'c'].includes(row[i])) kings['k']++; |
| 24 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
| 25 | else { |
| 26 | const num = parseInt(row[i], 10); |
| 27 | if (isNaN(num) || num <= 0) return false; |
| 28 | sumElts += num; |
| 29 | } |
| 30 | } |
| 31 | if (sumElts != V.size.y) return false; |
| 32 | } |
| 33 | if (Object.values(kings).some(v => v != 1)) return false; |
| 34 | return true; |
| 35 | } |
| 36 | |
| 37 | scanKings(fen) { |
| 38 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; |
| 39 | const fenRows = V.ParseFen(fen).position.split("/"); |
| 40 | for (let i = 0; i < fenRows.length; i++) { |
| 41 | let k = 0; |
| 42 | for (let j = 0; j < fenRows[i].length; j++) { |
| 43 | const ch_ij = fenRows[i].charAt(j); |
| 44 | if (['k', 'f', 'g', 'c'].includes(ch_ij)) |
| 45 | this.kingPos["b"] = [i, k]; |
| 46 | else if (['K', 'F', 'G', 'C'].includes(ch_ij)) |
| 47 | this.kingPos["w"] = [i, k]; |
| 48 | else { |
| 49 | const num = parseInt(fenRows[i].charAt(j), 10); |
| 50 | if (!isNaN(num)) k += num - 1; |
| 51 | } |
| 52 | k++; |
| 53 | } |
| 54 | } |
| 55 | } |
| 56 | |
| 57 | canTake([x1, y1], [x2, y2]) { |
| 58 | if (this.getColor(x1, y1) !== this.getColor(x2, y2)) return true; |
| 59 | const p1 = this.getPiece(x1, y1); |
| 60 | const p2 = this.getPiece(x2, y2); |
| 61 | return ( |
| 62 | p1 != p2 && |
| 63 | [V.ROOK, V.KNIGHT, V.BISHOP].includes(p1) && |
| 64 | [V.KING, V.ROOK, V.KNIGHT, V.BISHOP].includes(p2) |
| 65 | ); |
| 66 | } |
| 67 | |
| 68 | getPpath(b) { |
| 69 | if ([V.BN, V.RN, V.KB, V.KR, V.KN].includes(b[1])) return "Fusion/" + b; |
| 70 | return b; |
| 71 | } |
| 72 | |
| 73 | // Three new pieces: rook+knight, bishop+knight and queen+knight |
| 74 | static get RN() { |
| 75 | // Marshall |
| 76 | return 'm'; |
| 77 | } |
| 78 | static get BN() { |
| 79 | // Paladin |
| 80 | return 'd'; |
| 81 | } |
| 82 | static get KB() { |
| 83 | // Pontiff |
| 84 | return 'f'; |
| 85 | } |
| 86 | static get KR() { |
| 87 | // Dragon King |
| 88 | return 'g'; |
| 89 | } |
| 90 | static get KN() { |
| 91 | // Cavalier King |
| 92 | return 'c'; |
| 93 | } |
| 94 | |
| 95 | static get PIECES() { |
| 96 | return ChessRules.PIECES.concat([V.RN, V.BN, V.KB, V.KR, V.KN]); |
| 97 | } |
| 98 | |
| 99 | static Fusion(p1, p2) { |
| 100 | if (p2 == V.KING) { |
| 101 | switch (p1) { |
| 102 | case V.ROOK: return V.KR; |
| 103 | case V.BISHOP: return V.KB; |
| 104 | case V.KNIGHT: return V.KN; |
| 105 | } |
| 106 | } |
| 107 | if ([p1, p2].includes(V.KNIGHT)) { |
| 108 | if ([p1, p2].includes(V.ROOK)) return V.RN; |
| 109 | return V.BN; |
| 110 | } |
| 111 | // Only remaining combination is rook + bishop = queen |
| 112 | return V.QUEEN; |
| 113 | } |
| 114 | |
| 115 | getPotentialMovesFrom(sq) { |
| 116 | let moves = []; |
| 117 | const piece = this.getPiece(sq[0], sq[1]); |
| 118 | switch (piece) { |
| 119 | case V.RN: |
| 120 | moves = |
| 121 | super.getPotentialRookMoves(sq).concat( |
| 122 | super.getPotentialKnightMoves(sq)).concat( |
| 123 | this.getFissionMoves(sq)); |
| 124 | break; |
| 125 | case V.BN: |
| 126 | moves = |
| 127 | super.getPotentialBishopMoves(sq).concat( |
| 128 | super.getPotentialKnightMoves(sq)).concat( |
| 129 | this.getFissionMoves(sq)); |
| 130 | break; |
| 131 | case V.KN: |
| 132 | moves = |
| 133 | super.getPotentialKingMoves(sq).concat( |
| 134 | this.getPotentialKingAsKnightMoves(sq)).concat( |
| 135 | this.getFissionMoves(sq)); |
| 136 | break; |
| 137 | case V.KB: |
| 138 | moves = |
| 139 | super.getPotentialKingMoves(sq).concat( |
| 140 | this.getPotentialKingAsBishopMoves(sq)).concat( |
| 141 | this.getFissionMoves(sq)); |
| 142 | break; |
| 143 | case V.KR: |
| 144 | moves = |
| 145 | super.getPotentialKingMoves(sq).concat( |
| 146 | this.getPotentialKingAsRookMoves(sq)).concat( |
| 147 | this.getFissionMoves(sq)); |
| 148 | break; |
| 149 | case V.QUEEN: |
| 150 | moves = |
| 151 | super.getPotentialQueenMoves(sq).concat(this.getFissionMoves(sq)); |
| 152 | break; |
| 153 | default: |
| 154 | moves = super.getPotentialMovesFrom(sq); |
| 155 | break; |
| 156 | } |
| 157 | moves.forEach(m => { |
| 158 | if ( |
| 159 | m.vanish.length == 2 && |
| 160 | m.appear.length == 1 && |
| 161 | m.vanish[0].c == m.vanish[1].c |
| 162 | ) { |
| 163 | // Augment pieces abilities in case of self-captures |
| 164 | m.appear[0].p = V.Fusion(piece, m.vanish[1].p); |
| 165 | } |
| 166 | }); |
| 167 | return moves; |
| 168 | } |
| 169 | |
| 170 | getSlideNJumpMoves_fission([x, y], moving, staying, steps, oneStep) { |
| 171 | let moves = []; |
| 172 | const c = this.getColor(x, y); |
| 173 | outerLoop: for (let step of steps) { |
| 174 | let i = x + step[0]; |
| 175 | let j = y + step[1]; |
| 176 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
| 177 | moves.push( |
| 178 | new Move({ |
| 179 | appear: [ |
| 180 | new PiPo({ x: i, y: j, c: c, p: moving }), |
| 181 | new PiPo({ x: x, y: y, c: c, p: staying }), |
| 182 | ], |
| 183 | vanish: [ |
| 184 | new PiPo({ x: x, y: y, c: c, p: this.getPiece(x, y) }) |
| 185 | ] |
| 186 | }) |
| 187 | ); |
| 188 | if (oneStep) continue outerLoop; |
| 189 | i += step[0]; |
| 190 | j += step[1]; |
| 191 | } |
| 192 | } |
| 193 | return moves; |
| 194 | } |
| 195 | |
| 196 | getFissionMoves(sq) { |
| 197 | // Square attacked by opponent? |
| 198 | const color = this.getColor(sq[0], sq[1]); |
| 199 | const oppCol = V.GetOppCol(color); |
| 200 | if (this.isAttacked(sq, oppCol)) return []; |
| 201 | // Ok, fission a priori valid |
| 202 | const kSteps = V.steps[V.BISHOP].concat(V.steps[V.BISHOP]); |
| 203 | switch (this.getPiece(sq[0], sq[1])) { |
| 204 | case V.BN: |
| 205 | return ( |
| 206 | this.getSlideNJumpMoves_fission( |
| 207 | sq, V.BISHOP, V.KNIGHT, V.steps[V.BISHOP]) |
| 208 | .concat(this.getSlideNJumpMoves_fission( |
| 209 | sq, V.KNIGHT, V.BISHOP, V.steps[V.KNIGHT], "oneStep")) |
| 210 | ); |
| 211 | case V.RN: |
| 212 | return ( |
| 213 | this.getSlideNJumpMoves_fission( |
| 214 | sq, V.ROOK, V.KNIGHT, V.steps[V.ROOK]) |
| 215 | .concat(this.getSlideNJumpMoves_fission( |
| 216 | sq, V.KNIGHT, V.ROOK, V.steps[V.KNIGHT], "oneStep")) |
| 217 | ); |
| 218 | case V.KN: |
| 219 | return ( |
| 220 | this.getSlideNJumpMoves_fission(sq, V.KING, V.KNIGHT, kSteps) |
| 221 | .concat(this.getSlideNJumpMoves_fission( |
| 222 | sq, V.KNIGHT, V.KING, V.steps[V.KNIGHT], "oneStep")) |
| 223 | ); |
| 224 | case V.KB: |
| 225 | return ( |
| 226 | this.getSlideNJumpMoves_fission(sq, V.KING, V.BISHOP, kSteps) |
| 227 | .concat(this.getSlideNJumpMoves_fission( |
| 228 | sq, V.BISHOP, V.KING, V.steps[V.BISHOP])) |
| 229 | ); |
| 230 | case V.KR: |
| 231 | return ( |
| 232 | this.getSlideNJumpMoves_fission(sq, V.KING, V.ROOK, kSteps) |
| 233 | .concat(this.getSlideNJumpMoves_fission( |
| 234 | sq, V.ROOK, V.KING, V.steps[V.ROOK])) |
| 235 | ); |
| 236 | case V.QUEEN: |
| 237 | return ( |
| 238 | this.getSlideNJumpMoves_fission( |
| 239 | sq, V.BISHOP, V.ROOK, V.steps[V.BISHOP]) |
| 240 | .concat(this.getSlideNJumpMoves_fission( |
| 241 | sq, V.ROOK, V.BISHOP, V.steps[V.ROOK])) |
| 242 | ); |
| 243 | } |
| 244 | } |
| 245 | |
| 246 | intermediateSquaresFromKnightStep(step) { |
| 247 | if (step[0] == 2) return [ [1, 0], [1, step[1]] ]; |
| 248 | if (step[0] == -2) return [ [-1, 0], [-1, step[1]] ]; |
| 249 | if (step[1] == 2) return [ [0, 1], [step[1], 1] ]; |
| 250 | // step[1] == -2: |
| 251 | return [ [0, -1], [step[1], -1] ]; |
| 252 | } |
| 253 | |
| 254 | getPotentialKingAsKnightMoves([x, y]) { |
| 255 | const oppCol = V.GetOppCol(this.turn); |
| 256 | let moves = []; |
| 257 | let intermediateOk = {}; |
| 258 | for (let s of V.steps[V.KNIGHT]) { |
| 259 | const [i, j] = [x + s[0], y + s[1]]; |
| 260 | if (!V.OnBoard(i, j) || this.board[i][j] != V.EMPTY) continue; |
| 261 | const iSq = this.intermediateSquaresFromKnightStep(s); |
| 262 | let moveOk = false; |
| 263 | for (let sq of iSq) { |
| 264 | const key = sq[0] + "_" + sq[1]; |
| 265 | if (Object.keys(intermediateOk).includes(key)) { |
| 266 | if (intermediateOk[key]) moveOk = true; |
| 267 | } |
| 268 | else { |
| 269 | moveOk = !this.isAttacked([x + sq[0], y + sq[1]], oppCol); |
| 270 | intermediateOk[key] = moveOk; |
| 271 | } |
| 272 | if (moveOk) break; |
| 273 | } |
| 274 | if (moveOk) moves.push(this.getBasicMove([x, y], [i, j])); |
| 275 | } |
| 276 | return moves; |
| 277 | } |
| 278 | |
| 279 | getPotentialKingMovesAsSlider([x, y], slider) { |
| 280 | const oppCol = V.GetOppCol(this.turn); |
| 281 | let moves = []; |
| 282 | for (let s of V.steps[slider]) { |
| 283 | let [i, j] = [x + s[0], y + s[1]]; |
| 284 | if ( |
| 285 | !V.OnBoard(i, j) || |
| 286 | this.board[i][j] != V.EMPTY || |
| 287 | this.isAttacked([i, j], oppCol) |
| 288 | ) { |
| 289 | continue; |
| 290 | } |
| 291 | i += s[0]; |
| 292 | j += s[1]; |
| 293 | while ( |
| 294 | V.OnBoard(i, j) && |
| 295 | this.board[i][j] == V.EMPTY && |
| 296 | // TODO: this test will be done twice (also in filterValid()) |
| 297 | !this.isAttacked([i, j], oppCol) |
| 298 | ) { |
| 299 | moves.push(this.getBasicMove([x, y], [i, j])); |
| 300 | i += s[0]; |
| 301 | j += s[1]; |
| 302 | } |
| 303 | } |
| 304 | return moves; |
| 305 | } |
| 306 | |
| 307 | getPotentialKingAsBishopMoves(sq) { |
| 308 | return this.getPotentialKingMovesAsSlider(sq, V.BISHOP); |
| 309 | } |
| 310 | |
| 311 | getPotentialKingAsRookMoves(sq) { |
| 312 | return this.getPotentialKingMovesAsSlider(sq, V.ROOK); |
| 313 | } |
| 314 | |
| 315 | isAttacked(sq, color) { |
| 316 | return ( |
| 317 | super.isAttacked(sq, color) || |
| 318 | this.isAttackedByBN(sq, color) || |
| 319 | this.isAttackedByRN(sq, color) || |
| 320 | this.isAttackedByKN(sq, color) || |
| 321 | this.isAttackedByKB(sq, color) || |
| 322 | this.isAttackedByKR(sq, color) |
| 323 | ); |
| 324 | } |
| 325 | |
| 326 | isAttackedByBN(sq, color) { |
| 327 | return ( |
| 328 | this.isAttackedBySlideNJump(sq, color, V.BN, V.steps[V.BISHOP]) || |
| 329 | this.isAttackedBySlideNJump(sq, color, V.BN, V.steps[V.KNIGHT], 1) |
| 330 | ); |
| 331 | } |
| 332 | |
| 333 | isAttackedByRN(sq, color) { |
| 334 | return ( |
| 335 | this.isAttackedBySlideNJump(sq, color, V.RN, V.steps[V.ROOK]) || |
| 336 | this.isAttackedBySlideNJump(sq, color, V.RN, V.steps[V.KNIGHT], 1) |
| 337 | ); |
| 338 | } |
| 339 | |
| 340 | isAttackedByKN(sq, color) { |
| 341 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); |
| 342 | return ( |
| 343 | this.isAttackedBySlideNJump(sq, color, V.KN, steps, 1) || |
| 344 | this.isAttackedBySlideNJump(sq, color, V.KN, V.steps[V.KNIGHT], 1) |
| 345 | ); |
| 346 | } |
| 347 | |
| 348 | isAttackedByKB(sq, color) { |
| 349 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); |
| 350 | return ( |
| 351 | this.isAttackedBySlideNJump(sq, color, V.KB, steps, 1) || |
| 352 | this.isAttackedBySlideNJump(sq, color, V.KB, V.steps[V.BISHOP]) |
| 353 | ); |
| 354 | } |
| 355 | |
| 356 | isAttackedByKR(sq, color) { |
| 357 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); |
| 358 | return ( |
| 359 | this.isAttackedBySlideNJump(sq, color, V.KR, steps, 1) || |
| 360 | this.isAttackedBySlideNJump(sq, color, V.KR, V.steps[V.ROOK]) |
| 361 | ); |
| 362 | } |
| 363 | |
| 364 | updateCastleFlags(move, piece) { |
| 365 | const c = V.GetOppCol(this.turn); |
| 366 | const firstRank = (c == "w" ? V.size.x - 1 : 0); |
| 367 | const oppCol = this.turn; |
| 368 | const oppFirstRank = V.size.x - 1 - firstRank; |
| 369 | if (piece == V.KING) |
| 370 | this.castleFlags[c] = [V.size.y, V.size.y]; |
| 371 | else if ( |
| 372 | move.start.x == firstRank && //our rook moves? |
| 373 | this.castleFlags[c].includes(move.start.y) |
| 374 | ) { |
| 375 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); |
| 376 | this.castleFlags[c][flagIdx] = V.size.y; |
| 377 | } |
| 378 | // Check move endpoint: if my king or any rook position, flags off |
| 379 | if (move.end.x == this.kingPos[c][0] && move.end.y == this.kingPos[c][1]) |
| 380 | this.castleFlags[c] = [V.size.y, V.size.y]; |
| 381 | else if ( |
| 382 | move.end.x == firstRank && |
| 383 | this.castleFlags[c].includes(move.end.y) |
| 384 | ) { |
| 385 | const flagIdx = (move.end.y == this.castleFlags[c][0] ? 0 : 1); |
| 386 | this.castleFlags[c][flagIdx] = V.size.y; |
| 387 | } |
| 388 | else if ( |
| 389 | move.end.x == oppFirstRank && |
| 390 | this.castleFlags[oppCol].includes(move.end.y) |
| 391 | ) { |
| 392 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); |
| 393 | this.castleFlags[oppCol][flagIdx] = V.size.y; |
| 394 | } |
| 395 | } |
| 396 | |
| 397 | postPlay(move) { |
| 398 | const c = V.GetOppCol(this.turn); |
| 399 | move.kingMove = ( |
| 400 | [V.KING, V.KN, V.KB, V.KR].includes(move.appear[0].p) && |
| 401 | [V.KING, V.KN, V.KB, V.KR].includes(move.vanish[0].p) |
| 402 | ); |
| 403 | if (move.kingMove) this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; |
| 404 | this.updateCastleFlags(move, move.appear[0].p); |
| 405 | } |
| 406 | |
| 407 | postUndo(move) { |
| 408 | const c = this.getColor(move.start.x, move.start.y); |
| 409 | if (!!move.kingMove) this.kingPos[c] = [move.start.x, move.start.y]; |
| 410 | } |
| 411 | |
| 412 | static get VALUES() { |
| 413 | // Values such that sum of values = value of sum |
| 414 | return Object.assign( |
| 415 | { m: 8, d: 6, f: 1003, g: 1005, c: 1003 }, |
| 416 | ChessRules.VALUES |
| 417 | ); |
| 418 | } |
| 419 | |
| 420 | static get SEARCH_DEPTH() { |
| 421 | return 2; |
| 422 | } |
| 423 | |
| 424 | getNotation(move) { |
| 425 | if (move.appear.length == 2 && move.vanish.length == 1) { |
| 426 | // Fission (because no capture in this case) |
| 427 | return ( |
| 428 | move.appear[0].p.toUpperCase() + V.CoordsToSquare(move.end) + |
| 429 | "/f:" + move.appear[1].p.toUpperCase() + V.CoordsToSquare(move.start) |
| 430 | ); |
| 431 | } |
| 432 | let notation = super.getNotation(move); |
| 433 | if (move.vanish[0].p != V.PAWN && move.appear[0].p != move.vanish[0].p) |
| 434 | // Fusion (not from a pawn: handled in ChessRules) |
| 435 | notation += "=" + move.appear[0].p.toUpperCase(); |
| 436 | return notation; |
| 437 | } |
| 438 | |
| 439 | }; |