| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class FootballRules extends ChessRules { |
| 4 | static get HasFlags() { |
| 5 | return false; |
| 6 | } |
| 7 | |
| 8 | static get PawnSpecs() { |
| 9 | return Object.assign( |
| 10 | {}, |
| 11 | ChessRules.PawnSpecs, |
| 12 | { promotions: ChessRules.PawnSpecs.promotions.concat([V.KING]) } |
| 13 | ); |
| 14 | } |
| 15 | |
| 16 | static get Lines() { |
| 17 | return [ |
| 18 | // White goal: |
| 19 | [[0, 3], [0, 5]], |
| 20 | [[0, 5], [1, 5]], |
| 21 | [[1, 5], [1, 3]], |
| 22 | [[1, 3], [0, 3]], |
| 23 | // Black goal: |
| 24 | [[8, 3], [8, 5]], |
| 25 | [[8, 5], [7, 5]], |
| 26 | [[7, 5], [7, 3]], |
| 27 | [[7, 3], [8, 3]] |
| 28 | ]; |
| 29 | } |
| 30 | |
| 31 | static IsGoodPosition(position) { |
| 32 | if (position.length == 0) return false; |
| 33 | const rows = position.split("/"); |
| 34 | if (rows.length != V.size.x) return false; |
| 35 | // Just check that at least one piece of each color is there: |
| 36 | let pieces = { "w": 0, "b": 0 }; |
| 37 | for (let row of rows) { |
| 38 | let sumElts = 0; |
| 39 | for (let i = 0; i < row.length; i++) { |
| 40 | const lowerRi = row[i].toLowerCase(); |
| 41 | if (V.PIECES.includes(lowerRi)) { |
| 42 | pieces[row[i] == lowerRi ? "b" : "w"]++; |
| 43 | sumElts++; |
| 44 | } else { |
| 45 | const num = parseInt(row[i]); |
| 46 | if (isNaN(num)) return false; |
| 47 | sumElts += num; |
| 48 | } |
| 49 | } |
| 50 | if (sumElts != V.size.y) return false; |
| 51 | } |
| 52 | if (Object.values(pieces).some(v => v == 0)) return false; |
| 53 | return true; |
| 54 | } |
| 55 | |
| 56 | scanKings() {} |
| 57 | |
| 58 | filterValid(moves) { |
| 59 | return moves; |
| 60 | } |
| 61 | |
| 62 | getCheckSquares() { |
| 63 | return []; |
| 64 | } |
| 65 | |
| 66 | // No variables update because no royal king + no castling |
| 67 | prePlay() {} |
| 68 | postPlay() {} |
| 69 | preUndo() {} |
| 70 | postUndo() {} |
| 71 | |
| 72 | getCurrentScore() { |
| 73 | const oppCol = V.GetOppCol(this.turn); |
| 74 | const goal = (oppCol == 'w' ? 0 : 7); |
| 75 | if (this.board[goal].slice(3, 5).some(b => b[0] == oppCol)) |
| 76 | return oppCol == 'w' ? "1-0" : "0-1"; |
| 77 | if (this.atLeastOneMove()) return "*"; |
| 78 | return "1/2"; |
| 79 | } |
| 80 | }; |