| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | import { shuffle } from "@/utils/alea"; |
| 4 | |
| 5 | export class DiamondRules extends ChessRules { |
| 6 | |
| 7 | static get HasFlags() { |
| 8 | return false; |
| 9 | } |
| 10 | |
| 11 | static get HasEnpassant() { |
| 12 | return false; |
| 13 | } |
| 14 | |
| 15 | getPpath(b) { |
| 16 | return (b[1] == 'p' ? "Berolina/" : "") + b; |
| 17 | } |
| 18 | |
| 19 | static GenRandInitFen(options) { |
| 20 | if (options.randomness == 0) |
| 21 | return "krbp4/rqnp4/nbpp4/pppp4/4PPPP/4PPBN/4PNQR/4PBRK w 0"; |
| 22 | let pieces = { w: new Array(8), b: new Array(8) }; |
| 23 | for (let c of ["w", "b"]) { |
| 24 | if (c == 'b' && options.randomness == 1) { |
| 25 | pieces['b'] = pieces['w']; |
| 26 | break; |
| 27 | } |
| 28 | // Get random squares for every piece, totally freely |
| 29 | let positions = shuffle(ArrayFun.range(8)); |
| 30 | const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q']; |
| 31 | const rem2 = positions[0] % 2; |
| 32 | if (rem2 == positions[1] % 2) { |
| 33 | // Fix bishops (on different colors) |
| 34 | for (let i=2; i<8; i++) { |
| 35 | if (positions[i] % 2 != rem2) { |
| 36 | [positions[1], positions[i]] = [positions[i], positions[1]]; |
| 37 | break; |
| 38 | } |
| 39 | } |
| 40 | } |
| 41 | for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; |
| 42 | } |
| 43 | return ( |
| 44 | pieces["b"].slice(0, 3).join("") + "p4/" + |
| 45 | pieces["b"].slice(3, 6).join("") + "p4/" + |
| 46 | pieces["b"].slice(6, 8).join("") + "pp4/" + |
| 47 | "pppp4/4PPPP/" + |
| 48 | "4PP" + pieces["w"].slice(6, 8).reverse().join("").toUpperCase() + "/" + |
| 49 | "4P" + pieces["w"].slice(3, 6).reverse().join("").toUpperCase() + "/" + |
| 50 | "4P" + pieces["w"].slice(0, 3).reverse().join("").toUpperCase() + |
| 51 | " w 0" |
| 52 | ); |
| 53 | } |
| 54 | |
| 55 | // Special pawns movements |
| 56 | getPotentialPawnMoves([x, y]) { |
| 57 | const color = this.turn; |
| 58 | let moves = []; |
| 59 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
| 60 | const shift = (color == "w" ? -1 : 1); |
| 61 | const lastRank = (color == "w" ? 0 : 7); |
| 62 | |
| 63 | // One square forward (diagonally along h1-a8) |
| 64 | if (this.board[x + shift][y + shift] == V.EMPTY) { |
| 65 | const finalPieces = |
| 66 | [x + shift, y + shift].includes(lastRank) |
| 67 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] |
| 68 | : [V.PAWN]; |
| 69 | for (let piece of finalPieces) { |
| 70 | moves.push( |
| 71 | this.getBasicMove( |
| 72 | [x, y], [x + shift, y + shift], { c: color, p: piece }) |
| 73 | ); |
| 74 | } |
| 75 | } |
| 76 | // Capture |
| 77 | for (let pShift of [[0, shift], [shift, 0]]) { |
| 78 | if ( |
| 79 | this.board[x + pShift[0]][y + pShift[1]] != V.EMPTY && |
| 80 | this.canTake([x, y], [x + pShift[0], y + pShift[1]]) |
| 81 | ) { |
| 82 | const finalPieces = |
| 83 | [x + pShift[0], y + pShift[1]].includes(lastRank) |
| 84 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] |
| 85 | : [V.PAWN]; |
| 86 | for (let piece of finalPieces) { |
| 87 | moves.push( |
| 88 | this.getBasicMove( |
| 89 | [x, y], |
| 90 | [x + pShift[0], y + pShift[1]], |
| 91 | { |
| 92 | c: color, |
| 93 | p: piece |
| 94 | } |
| 95 | ) |
| 96 | ); |
| 97 | } |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | return moves; |
| 102 | } |
| 103 | |
| 104 | isAttackedByPawn([x, y], color) { |
| 105 | let pawnShift = (color == "w" ? 1 : -1); |
| 106 | return ( |
| 107 | ( |
| 108 | x + pawnShift >= 0 && x + pawnShift < V.size.x && |
| 109 | this.getPiece(x + pawnShift, y) == V.PAWN && |
| 110 | this.getColor(x + pawnShift, y) == color |
| 111 | ) |
| 112 | || |
| 113 | ( |
| 114 | y + pawnShift >= 0 && y + pawnShift < V.size.y && |
| 115 | this.getPiece(x, y + pawnShift) == V.PAWN && |
| 116 | this.getColor(x, y + pawnShift) == color |
| 117 | ) |
| 118 | ); |
| 119 | } |
| 120 | |
| 121 | static get SEARCH_DEPTH() { |
| 122 | return 2; |
| 123 | } |
| 124 | |
| 125 | getNotation(move) { |
| 126 | const piece = this.getPiece(move.start.x, move.start.y); |
| 127 | if (piece == V.PAWN) { |
| 128 | // Pawn move |
| 129 | const finalSquare = V.CoordsToSquare(move.end); |
| 130 | let notation = ""; |
| 131 | if (move.vanish.length == 2) |
| 132 | // Capture |
| 133 | notation = "Px" + finalSquare; |
| 134 | else { |
| 135 | // No capture: indicate the initial square for potential ambiguity |
| 136 | const startSquare = V.CoordsToSquare(move.start); |
| 137 | notation = startSquare + finalSquare; |
| 138 | } |
| 139 | if (move.appear[0].p != V.PAWN) |
| 140 | // Promotion |
| 141 | notation += "=" + move.appear[0].p.toUpperCase(); |
| 142 | return notation; |
| 143 | } |
| 144 | return super.getNotation(move); //all other pieces are orthodox |
| 145 | } |
| 146 | |
| 147 | }; |