| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { SuicideRules } from "@/variants/Suicide"; |
| 3 | import { ArrayFun } from "@/utils/array"; |
| 4 | import { randInt } from "@/utils/alea"; |
| 5 | |
| 6 | export class ChakartRules extends ChessRules { |
| 7 | |
| 8 | static get PawnSpecs() { |
| 9 | return SuicideRules.PawnSpecs; |
| 10 | } |
| 11 | |
| 12 | static get HasCastle() { |
| 13 | return false; |
| 14 | } |
| 15 | |
| 16 | static get HasEnpassant() { |
| 17 | return false; |
| 18 | } |
| 19 | |
| 20 | static get CorrConfirm() { |
| 21 | // Because of bonus effects |
| 22 | return false; |
| 23 | } |
| 24 | |
| 25 | static get CanAnalyze() { |
| 26 | return false; |
| 27 | } |
| 28 | |
| 29 | static get SomeHiddenMoves() { |
| 30 | return true; |
| 31 | } |
| 32 | |
| 33 | static get IMMOBILIZE_CODE() { |
| 34 | return { |
| 35 | 'p': 's', |
| 36 | 'r': 'u', |
| 37 | 'n': 'o', |
| 38 | 'b': 'c', |
| 39 | 'q': 't', |
| 40 | 'k': 'l' |
| 41 | }; |
| 42 | } |
| 43 | |
| 44 | static get IMMOBILIZE_DECODE() { |
| 45 | return { |
| 46 | 's': 'p', |
| 47 | 'u': 'r', |
| 48 | 'o': 'n', |
| 49 | 'c': 'b', |
| 50 | 't': 'q', |
| 51 | 'l': 'k' |
| 52 | }; |
| 53 | } |
| 54 | |
| 55 | static get INVISIBLE_QUEEN() { |
| 56 | return 'i'; |
| 57 | } |
| 58 | |
| 59 | // Fictive color 'a', bomb banana mushroom egg |
| 60 | static get BOMB() { |
| 61 | return 'w'; //"Wario" |
| 62 | } |
| 63 | static get BANANA() { |
| 64 | return 'd'; //"Donkey" |
| 65 | } |
| 66 | static get EGG() { |
| 67 | return 'e'; |
| 68 | } |
| 69 | static get MUSHROOM() { |
| 70 | return 'm'; |
| 71 | } |
| 72 | |
| 73 | static fen2board(f) { |
| 74 | return ( |
| 75 | f.charCodeAt() <= 90 |
| 76 | ? "w" + f.toLowerCase() |
| 77 | : (['w', 'd', 'e', 'm'].includes(f) ? "a" : "b") + f |
| 78 | ); |
| 79 | } |
| 80 | |
| 81 | static get PIECES() { |
| 82 | return ( |
| 83 | ChessRules.PIECES.concat( |
| 84 | Object.keys(V.IMMOBILIZE_DECODE)).concat( |
| 85 | [V.BANANA, V.BOMB, V.EGG, V.MUSHROOM, V.INVISIBLE_QUEEN]) |
| 86 | ); |
| 87 | } |
| 88 | |
| 89 | getPpath(b) { |
| 90 | let prefix = ""; |
| 91 | if ( |
| 92 | b[0] == 'a' || |
| 93 | b[1] == V.INVISIBLE_QUEEN || |
| 94 | Object.keys(V.IMMOBILIZE_DECODE).includes(b[1]) |
| 95 | ) { |
| 96 | prefix = "Chakart/"; |
| 97 | } |
| 98 | return prefix + b; |
| 99 | } |
| 100 | |
| 101 | getPPpath(m) { |
| 102 | if (!!m.promoteInto) return m.promoteInto; |
| 103 | if (m.appear.length == 0 && m.vanish.length == 1) |
| 104 | // King 'remote shell capture', on an adjacent square: |
| 105 | return this.getPpath(m.vanish[0].c + m.vanish[0].p); |
| 106 | let piece = m.appear[0].p; |
| 107 | if (Object.keys(V.IMMOBILIZE_DECODE).includes(piece)) |
| 108 | // Promotion by capture into immobilized piece: do not reveal! |
| 109 | piece = V.IMMOBILIZE_DECODE[piece]; |
| 110 | return this.getPpath(m.appear[0].c + piece); |
| 111 | } |
| 112 | |
| 113 | static ParseFen(fen) { |
| 114 | const fenParts = fen.split(" "); |
| 115 | return Object.assign( |
| 116 | ChessRules.ParseFen(fen), |
| 117 | { captured: fenParts[4] } |
| 118 | ); |
| 119 | } |
| 120 | |
| 121 | static IsGoodFen(fen) { |
| 122 | if (!ChessRules.IsGoodFen(fen)) return false; |
| 123 | const captured = V.ParseFen(fen).captured; |
| 124 | if (!captured || !captured.match(/^[0-9]{12,12}$/)) return false; |
| 125 | return true; |
| 126 | } |
| 127 | |
| 128 | // King can be l or L (immobilized) --> similar to Alice variant |
| 129 | static IsGoodPosition(position) { |
| 130 | if (position.length == 0) return false; |
| 131 | const rows = position.split("/"); |
| 132 | if (rows.length != V.size.x) return false; |
| 133 | let kings = { "k": 0, "K": 0, 'l': 0, 'L': 0 }; |
| 134 | for (let row of rows) { |
| 135 | let sumElts = 0; |
| 136 | for (let i = 0; i < row.length; i++) { |
| 137 | if (['K', 'k', 'L', 'l'].includes(row[i])) kings[row[i]]++; |
| 138 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
| 139 | else { |
| 140 | const num = parseInt(row[i], 10); |
| 141 | if (isNaN(num)) return false; |
| 142 | sumElts += num; |
| 143 | } |
| 144 | } |
| 145 | if (sumElts != V.size.y) return false; |
| 146 | } |
| 147 | if (kings['k'] + kings['l'] == 0 || kings['K'] + kings['L'] == 0) |
| 148 | return false; |
| 149 | return true; |
| 150 | } |
| 151 | |
| 152 | static IsGoodFlags(flags) { |
| 153 | // 4 for Peach + Mario w, b |
| 154 | return !!flags.match(/^[01]{4,4}$/); |
| 155 | } |
| 156 | |
| 157 | setFlags(fenflags) { |
| 158 | // King can send shell? Queen can be invisible? |
| 159 | this.powerFlags = { |
| 160 | w: { 'k': false, 'q': false }, |
| 161 | b: { 'k': false, 'q': false } |
| 162 | }; |
| 163 | for (let c of ["w", "b"]) { |
| 164 | for (let p of ['k', 'q']) { |
| 165 | this.powerFlags[c][p] = |
| 166 | fenflags.charAt((c == "w" ? 0 : 2) + (p == 'k' ? 0 : 1)) == "1"; |
| 167 | } |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | aggregateFlags() { |
| 172 | return this.powerFlags; |
| 173 | } |
| 174 | |
| 175 | disaggregateFlags(flags) { |
| 176 | this.powerFlags = flags; |
| 177 | } |
| 178 | |
| 179 | getFen() { |
| 180 | return super.getFen() + " " + this.getCapturedFen(); |
| 181 | } |
| 182 | |
| 183 | getFenForRepeat() { |
| 184 | return super.getFenForRepeat() + "_" + this.getCapturedFen(); |
| 185 | } |
| 186 | |
| 187 | getCapturedFen() { |
| 188 | let counts = [...Array(12).fill(0)]; |
| 189 | let i = 0; |
| 190 | for (let p of V.RESERVE_PIECES) { |
| 191 | counts[i] = this.captured["w"][p]; |
| 192 | counts[6 + i] = this.captured["b"][p]; |
| 193 | i++; |
| 194 | } |
| 195 | return counts.join(""); |
| 196 | } |
| 197 | |
| 198 | scanKings() {} |
| 199 | |
| 200 | setOtherVariables(fen) { |
| 201 | super.setOtherVariables(fen); |
| 202 | // Initialize captured pieces' counts from FEN |
| 203 | const captured = |
| 204 | V.ParseFen(fen).captured.split("").map(x => parseInt(x, 10)); |
| 205 | this.captured = { |
| 206 | w: { |
| 207 | [V.PAWN]: captured[0], |
| 208 | [V.ROOK]: captured[1], |
| 209 | [V.KNIGHT]: captured[2], |
| 210 | [V.BISHOP]: captured[3], |
| 211 | [V.QUEEN]: captured[4], |
| 212 | [V.KING]: captured[5] |
| 213 | }, |
| 214 | b: { |
| 215 | [V.PAWN]: captured[6], |
| 216 | [V.ROOK]: captured[7], |
| 217 | [V.KNIGHT]: captured[8], |
| 218 | [V.BISHOP]: captured[9], |
| 219 | [V.QUEEN]: captured[10], |
| 220 | [V.KING]: captured[11] |
| 221 | } |
| 222 | }; |
| 223 | this.effects = []; |
| 224 | this.subTurn = 1; |
| 225 | } |
| 226 | |
| 227 | getFlagsFen() { |
| 228 | let fen = ""; |
| 229 | // Add power flags |
| 230 | for (let c of ["w", "b"]) |
| 231 | for (let p of ['k', 'q']) fen += (this.powerFlags[c][p] ? "1" : "0"); |
| 232 | return fen; |
| 233 | } |
| 234 | |
| 235 | getColor(i, j) { |
| 236 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; |
| 237 | return this.board[i][j].charAt(0); |
| 238 | } |
| 239 | |
| 240 | getPiece(i, j) { |
| 241 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; |
| 242 | return this.board[i][j].charAt(1); |
| 243 | } |
| 244 | |
| 245 | getReservePpath(index, color) { |
| 246 | return color + V.RESERVE_PIECES[index]; |
| 247 | } |
| 248 | |
| 249 | static get RESERVE_PIECES() { |
| 250 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; |
| 251 | } |
| 252 | |
| 253 | getReserveMoves([x, y]) { |
| 254 | const color = this.turn; |
| 255 | const p = V.RESERVE_PIECES[y]; |
| 256 | if (this.reserve[color][p] == 0) return []; |
| 257 | let moves = []; |
| 258 | const start = (color == 'w' && p == V.PAWN ? 1 : 0); |
| 259 | const end = (color == 'b' && p == V.PAWN ? 7 : 8); |
| 260 | for (let i = start; i < end; i++) { |
| 261 | for (let j = 0; j < V.size.y; j++) { |
| 262 | if ( |
| 263 | this.board[i][j] == V.EMPTY || |
| 264 | this.getColor(i, j) == 'a' || |
| 265 | this.getPiece(i, j) == V.INVISIBLE_QUEEN |
| 266 | ) { |
| 267 | let m = this.getBasicMove({ p: p, x: i, y: j}); |
| 268 | m.start = { x: x, y: y }; |
| 269 | moves.push(m); |
| 270 | } |
| 271 | } |
| 272 | } |
| 273 | return moves; |
| 274 | } |
| 275 | |
| 276 | getPotentialMovesFrom([x, y]) { |
| 277 | let moves = []; |
| 278 | if (this.subTurn == 1) { |
| 279 | moves = super.getPotentialMovesFrom([x, y]); |
| 280 | const finalPieces = V.PawnSpecs.promotions; |
| 281 | const color = this.turn; |
| 282 | const lastRank = (color == "w" ? 0 : 7); |
| 283 | let pMoves = []; |
| 284 | moves.forEach(m => { |
| 285 | if ( |
| 286 | m.appear.length > 0 && |
| 287 | ['p', 's'].includes(m.appear[0].p) && |
| 288 | m.appear[0].x == lastRank |
| 289 | ) { |
| 290 | for (let i = 1; i < finalPieces.length; i++) { |
| 291 | const piece = finalPieces[i]; |
| 292 | let otherM = JSON.parse(JSON.stringify(m)); |
| 293 | otherM.appear[0].p = |
| 294 | m.appear[0].p == V.PAWN |
| 295 | ? finalPieces[i] |
| 296 | : V.IMMOBILIZE_CODE[finalPieces[i]]; |
| 297 | pMoves.push(otherM); |
| 298 | } |
| 299 | // Finally alter m itself: |
| 300 | m.appear[0].p = |
| 301 | m.appear[0].p == V.PAWN |
| 302 | ? finalPieces[0] |
| 303 | : V.IMMOBILIZE_CODE[finalPieces[0]]; |
| 304 | } |
| 305 | }); |
| 306 | Array.prototype.push.apply(moves, pMoves); |
| 307 | } |
| 308 | else { |
| 309 | // Subturn == 2 |
| 310 | const L = this.effects.length; |
| 311 | switch (this.effects[L-1]) { |
| 312 | case "kingboo": |
| 313 | // Exchange position with any piece, |
| 314 | // except pawns if arriving on last rank. |
| 315 | const lastRank = { 'w': 0, 'b': 7 }; |
| 316 | const color = this.turn; |
| 317 | const allowLastRank = (this.getPiece(x, y) != V.PAWN); |
| 318 | for (let i=0; i<8; i++) { |
| 319 | for (let j=0; j<8; j++) { |
| 320 | const colIJ = this.getColor(i, j); |
| 321 | if ( |
| 322 | (i != x || j != y) && |
| 323 | this.board[i][j] != V.EMPTY && |
| 324 | colIJ != 'a' |
| 325 | ) { |
| 326 | const pieceIJ = this.getPiece(i, j); |
| 327 | if ( |
| 328 | (pieceIJ != V.PAWN || x != lastRank[colIJ]) && |
| 329 | (allowLastRank || i != lastRank[color]) |
| 330 | ) { |
| 331 | const movedUnit = new PiPo({ |
| 332 | x: x, |
| 333 | y: y, |
| 334 | c: colIJ, |
| 335 | p: this.getPiece(i, j) |
| 336 | }); |
| 337 | let mMove = this.getBasicMove({ x: x, y: y }, [i, j]); |
| 338 | mMove.appear.push(movedUnit); |
| 339 | moves.push(mMove); |
| 340 | } |
| 341 | } |
| 342 | } |
| 343 | } |
| 344 | break; |
| 345 | case "toadette": |
| 346 | // Resurrect a captured piece |
| 347 | if (x >= V.size.x) moves = this.getReserveMoves([x, y]); |
| 348 | break; |
| 349 | case "daisy": |
| 350 | // Play again with any piece |
| 351 | moves = super.getPotentialMovesFrom([x, y]); |
| 352 | break; |
| 353 | } |
| 354 | } |
| 355 | return moves; |
| 356 | } |
| 357 | |
| 358 | // Helper for getBasicMove() |
| 359 | getRandomSquare([x, y], steps) { |
| 360 | const color = this.turn; |
| 361 | const validSteps = steps.filter(s => { |
| 362 | const [i, j] = [x + s[0], y + s[1]]; |
| 363 | return ( |
| 364 | V.OnBoard(i, j) && |
| 365 | (this.board[i][j] == V.EMPTY || this.getColor(i, j) != color) |
| 366 | ); |
| 367 | }); |
| 368 | if (validSteps.length == 0) |
| 369 | // Can happen after mushroom jump |
| 370 | return [x, y]; |
| 371 | const step = validSteps[randInt(validSteps.length)]; |
| 372 | return [x + step[0], y + step[1]]; |
| 373 | } |
| 374 | |
| 375 | // Apply mushroom, bomb or banana effect (hidden to the player). |
| 376 | // Determine egg effect, too, and apply its first part if possible. |
| 377 | getBasicMove_aux(psq1, sq2, tr, initMove) { |
| 378 | const [x1, y1] = [psq1.x, psq1.y]; |
| 379 | const color1 = this.turn; |
| 380 | const piece1 = (!!tr ? tr.p : (psq1.p || this.getPiece(x1, y1))); |
| 381 | const oppCol = V.GetOppCol(color1); |
| 382 | if (!sq2) { |
| 383 | let move = { |
| 384 | appear: [], |
| 385 | vanish: [] |
| 386 | }; |
| 387 | // banana or bomb defines next square, or the move ends there |
| 388 | move.appear = [ |
| 389 | new PiPo({ |
| 390 | x: x1, |
| 391 | y: y1, |
| 392 | c: color1, |
| 393 | p: piece1 |
| 394 | }) |
| 395 | ]; |
| 396 | if (this.board[x1][y1] != V.EMPTY) { |
| 397 | const initP1 = this.getPiece(x1, y1); |
| 398 | move.vanish = [ |
| 399 | new PiPo({ |
| 400 | x: x1, |
| 401 | y: y1, |
| 402 | c: this.getColor(x1, y1), |
| 403 | p: initP1 |
| 404 | }) |
| 405 | ]; |
| 406 | if ([V.BANANA, V.BOMB].includes(initP1)) { |
| 407 | const steps = V.steps[initP1 == V.BANANA ? V.ROOK : V.BISHOP]; |
| 408 | move.next = this.getRandomSquare([x1, y1], steps); |
| 409 | } |
| 410 | } |
| 411 | move.end = { x: x1, y: y1 }; |
| 412 | return move; |
| 413 | } |
| 414 | const [x2, y2] = [sq2[0], sq2[1]]; |
| 415 | // The move starts normally, on board: |
| 416 | let move = super.getBasicMove([x1, y1], [x2, y2], tr); |
| 417 | if (!!tr) move.promoteInto = tr.c + tr.p; //in case of (chomped...) |
| 418 | const L = this.effects.length; |
| 419 | if ( |
| 420 | [V.PAWN, V.KNIGHT].includes(piece1) && |
| 421 | !!initMove && |
| 422 | (this.subTurn == 1 || this.effects[L-1] == "daisy") |
| 423 | ) { |
| 424 | switch (piece1) { |
| 425 | case V.PAWN: { |
| 426 | const twoSquaresMove = (Math.abs(x2 - x1) == 2); |
| 427 | const mushroomX = x1 + (twoSquaresMove ? (x2 - x1) / 2 : 0); |
| 428 | move.appear.push( |
| 429 | new PiPo({ |
| 430 | x: mushroomX, |
| 431 | y: y1, |
| 432 | c: 'a', |
| 433 | p: V.MUSHROOM |
| 434 | }) |
| 435 | ); |
| 436 | if (this.getColor(mushroomX, y1) == 'a') { |
| 437 | move.vanish.push( |
| 438 | new PiPo({ |
| 439 | x: mushroomX, |
| 440 | y: y1, |
| 441 | c: 'a', |
| 442 | p: this.getPiece(mushroomX, y1) |
| 443 | }) |
| 444 | ); |
| 445 | } |
| 446 | break; |
| 447 | } |
| 448 | case V.KNIGHT: { |
| 449 | const deltaX = Math.abs(x2 - x1); |
| 450 | const deltaY = Math.abs(y2 - y1); |
| 451 | let eggSquare = [ |
| 452 | x1 + (deltaX == 2 ? (x2 - x1) / 2 : 0), |
| 453 | y1 + (deltaY == 2 ? (y2 - y1) / 2 : 0) |
| 454 | ]; |
| 455 | if ( |
| 456 | this.board[eggSquare[0]][eggSquare[1]] != V.EMPTY && |
| 457 | this.getColor(eggSquare[0], eggSquare[1]) != 'a' |
| 458 | ) { |
| 459 | eggSquare[0] = x1; |
| 460 | eggSquare[1] = y1; |
| 461 | } |
| 462 | move.appear.push( |
| 463 | new PiPo({ |
| 464 | x: eggSquare[0], |
| 465 | y: eggSquare[1], |
| 466 | c: 'a', |
| 467 | p: V.EGG |
| 468 | }) |
| 469 | ); |
| 470 | if (this.getColor(eggSquare[0], eggSquare[1]) == 'a') { |
| 471 | move.vanish.push( |
| 472 | new PiPo({ |
| 473 | x: eggSquare[0], |
| 474 | y: eggSquare[1], |
| 475 | c: 'a', |
| 476 | p: this.getPiece(eggSquare[0], eggSquare[1]) |
| 477 | }) |
| 478 | ); |
| 479 | } |
| 480 | break; |
| 481 | } |
| 482 | } |
| 483 | } |
| 484 | // For (wa)luigi effect: |
| 485 | const changePieceColor = (color) => { |
| 486 | let pieces = []; |
| 487 | const oppLastRank = (color == 'w' ? 7 : 0); |
| 488 | for (let i=0; i<8; i++) { |
| 489 | for (let j=0; j<8; j++) { |
| 490 | if ( |
| 491 | (i != move.vanish[0].x || j != move.vanish[0].y) && |
| 492 | this.board[i][j] != V.EMPTY && |
| 493 | this.getColor(i, j) == color |
| 494 | ) { |
| 495 | const piece = this.getPiece(i, j); |
| 496 | if (piece != V.KING && (piece != V.PAWN || i != oppLastRank)) |
| 497 | pieces.push({ x: i, y: j, p: piece }); |
| 498 | } |
| 499 | } |
| 500 | } |
| 501 | // Special case of the current piece (still at its initial position) |
| 502 | if (color == color1) |
| 503 | pieces.push({ x: move.appear[0].x, y: move.appear[0].y, p: piece1 }); |
| 504 | const cp = pieces[randInt(pieces.length)]; |
| 505 | if (move.appear[0].x != cp.x || move.appear[0].y != cp.y) { |
| 506 | move.vanish.push( |
| 507 | new PiPo({ |
| 508 | x: cp.x, |
| 509 | y: cp.y, |
| 510 | c: color, |
| 511 | p: cp.p |
| 512 | }) |
| 513 | ); |
| 514 | } |
| 515 | else move.appear.shift(); |
| 516 | move.appear.push( |
| 517 | new PiPo({ |
| 518 | x: cp.x, |
| 519 | y: cp.y, |
| 520 | c: V.GetOppCol(color), |
| 521 | p: cp.p |
| 522 | }) |
| 523 | ); |
| 524 | }; |
| 525 | const applyEggEffect = () => { |
| 526 | if (this.subTurn == 2) |
| 527 | // No egg effects at subTurn 2 |
| 528 | return; |
| 529 | // 1) Determine the effect (some may be impossible) |
| 530 | let effects = ["kingboo", "koopa", "chomp", "bowser", "daisy"]; |
| 531 | if (Object.values(this.captured[color1]).some(c => c >= 1)) |
| 532 | effects.push("toadette"); |
| 533 | const lastRank = { 'w': 0, 'b': 7 }; |
| 534 | if ( |
| 535 | this.board.some((b,i) => |
| 536 | b.some(cell => { |
| 537 | return ( |
| 538 | cell[0] == oppCol && |
| 539 | cell[1] != V.KING && |
| 540 | (cell[1] != V.PAWN || i != lastRank[color1]) |
| 541 | ); |
| 542 | }) |
| 543 | ) |
| 544 | ) { |
| 545 | effects.push("luigi"); |
| 546 | } |
| 547 | if ( |
| 548 | ( |
| 549 | piece1 != V.KING && |
| 550 | (piece1 != V.PAWN || move.appear[0].x != lastRank[oppCol]) |
| 551 | ) || |
| 552 | this.board.some((b,i) => |
| 553 | b.some(cell => { |
| 554 | return ( |
| 555 | cell[0] == color1 && |
| 556 | cell[1] != V.KING && |
| 557 | (cell[1] != V.PAWN || i != lastRank[oppCol]) |
| 558 | ); |
| 559 | }) |
| 560 | ) |
| 561 | ) { |
| 562 | effects.push("waluigi"); |
| 563 | } |
| 564 | const effect = effects[randInt(effects.length)]; |
| 565 | move.end.effect = effect; |
| 566 | // 2) Apply it if possible |
| 567 | if (!(["kingboo", "toadette", "daisy"].includes(effect))) { |
| 568 | switch (effect) { |
| 569 | case "koopa": |
| 570 | move.appear = []; |
| 571 | // Maybe egg effect was applied after others, |
| 572 | // so just shift vanish array: |
| 573 | move.vanish.shift(); |
| 574 | break; |
| 575 | case "chomp": |
| 576 | move.appear = []; |
| 577 | break; |
| 578 | case "bowser": |
| 579 | move.appear[0].p = V.IMMOBILIZE_CODE[piece1]; |
| 580 | break; |
| 581 | case "luigi": |
| 582 | changePieceColor(oppCol); |
| 583 | break; |
| 584 | case "waluigi": |
| 585 | changePieceColor(color1); |
| 586 | break; |
| 587 | } |
| 588 | } |
| 589 | }; |
| 590 | const applyMushroomEffect = () => { |
| 591 | if ([V.PAWN, V.KING, V.KNIGHT].includes(piece1)) { |
| 592 | // Just make another similar step, if possible (non-capturing) |
| 593 | const [i, j] = [ |
| 594 | move.appear[0].x + (x2 - x1), |
| 595 | move.appear[0].y + (y2 - y1) |
| 596 | ]; |
| 597 | if ( |
| 598 | V.OnBoard(i, j) && |
| 599 | (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') |
| 600 | ) { |
| 601 | move.appear[0].x = i; |
| 602 | move.appear[0].y = j; |
| 603 | if (this.board[i][j] != V.EMPTY) { |
| 604 | const object = this.getPiece(i, j); |
| 605 | move.vanish.push( |
| 606 | new PiPo({ |
| 607 | x: i, |
| 608 | y: j, |
| 609 | c: 'a', |
| 610 | p: object |
| 611 | }) |
| 612 | ); |
| 613 | switch (object) { |
| 614 | case V.BANANA: |
| 615 | case V.BOMB: |
| 616 | const steps = V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; |
| 617 | move.next = this.getRandomSquare([i, j], steps); |
| 618 | break; |
| 619 | case V.EGG: |
| 620 | applyEggEffect(); |
| 621 | break; |
| 622 | case V.MUSHROOM: |
| 623 | applyMushroomEffect(); |
| 624 | break; |
| 625 | } |
| 626 | } |
| 627 | } |
| 628 | } |
| 629 | else { |
| 630 | // Queen, bishop or rook: |
| 631 | const step = [ |
| 632 | (x2 - x1) / Math.abs(x2 - x1) || 0, |
| 633 | (y2 - y1) / Math.abs(y2 - y1) || 0 |
| 634 | ]; |
| 635 | const next = [move.appear[0].x + step[0], move.appear[0].y + step[1]]; |
| 636 | if ( |
| 637 | V.OnBoard(next[0], next[1]) && |
| 638 | this.board[next[0]][next[1]] != V.EMPTY && |
| 639 | this.getColor(next[0], next[1]) != 'a' |
| 640 | ) { |
| 641 | const afterNext = [next[0] + step[0], next[1] + step[1]]; |
| 642 | if (V.OnBoard(afterNext[0], afterNext[1])) { |
| 643 | const afterColor = this.getColor(afterNext[0], afterNext[1]) |
| 644 | if ( |
| 645 | this.board[afterNext[0]][afterNext[1]] == V.EMPTY || |
| 646 | afterColor != color1 |
| 647 | ) { |
| 648 | move.appear[0].x = afterNext[0]; |
| 649 | move.appear[0].y = afterNext[1]; |
| 650 | if (this.board[afterNext[0]][afterNext[1]] != V.EMPTY) { |
| 651 | // The "object" could also be an opponent's piece |
| 652 | const object = this.getPiece(afterNext[0], afterNext[1]); |
| 653 | move.vanish.push( |
| 654 | new PiPo({ |
| 655 | x: afterNext[0], |
| 656 | y: afterNext[1], |
| 657 | c: afterColor, |
| 658 | p: object |
| 659 | }) |
| 660 | ); |
| 661 | switch (object) { |
| 662 | case V.BANANA: |
| 663 | case V.BOMB: |
| 664 | const steps = |
| 665 | V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; |
| 666 | move.next = this.getRandomSquare( |
| 667 | [afterNext[0], afterNext[1]], steps); |
| 668 | break; |
| 669 | case V.EGG: |
| 670 | applyEggEffect(); |
| 671 | break; |
| 672 | case V.MUSHROOM: |
| 673 | applyMushroomEffect(); |
| 674 | break; |
| 675 | } |
| 676 | } |
| 677 | } |
| 678 | } |
| 679 | } |
| 680 | } |
| 681 | }; |
| 682 | const color2 = this.getColor(x2, y2); |
| 683 | const piece2 = this.getPiece(x2, y2); |
| 684 | if (color2 == 'a') { |
| 685 | switch (piece2) { |
| 686 | case V.BANANA: |
| 687 | case V.BOMB: |
| 688 | const steps = V.steps[piece2 == V.BANANA ? V.ROOK : V.BISHOP]; |
| 689 | move.next = this.getRandomSquare([x2, y2], steps); |
| 690 | break; |
| 691 | case V.MUSHROOM: |
| 692 | applyMushroomEffect(); |
| 693 | break; |
| 694 | case V.EGG: |
| 695 | if (this.subTurn == 1) |
| 696 | // No egg effect at subTurn 2 |
| 697 | applyEggEffect(); |
| 698 | break; |
| 699 | } |
| 700 | } |
| 701 | if ( |
| 702 | this.subTurn == 1 && |
| 703 | !move.next && |
| 704 | move.appear.length > 0 && |
| 705 | [V.ROOK, V.BISHOP].includes(piece1) |
| 706 | ) { |
| 707 | const finalSquare = [move.appear[0].x, move.appear[0].y]; |
| 708 | if ( |
| 709 | color2 != 'a' || |
| 710 | this.getColor(finalSquare[0], finalSquare[1]) != 'a' || |
| 711 | this.getPiece(finalSquare[0], finalSquare[1]) != V.EGG |
| 712 | ) { |
| 713 | const validSteps = |
| 714 | V.steps[piece1 == V.ROOK ? V.BISHOP : V.ROOK].filter(s => { |
| 715 | const [i, j] = [finalSquare[0] + s[0], finalSquare[1] + s[1]]; |
| 716 | return ( |
| 717 | V.OnBoard(i, j) && |
| 718 | (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') |
| 719 | ); |
| 720 | }); |
| 721 | if (validSteps.length >= 1) { |
| 722 | const [x, y] = [ |
| 723 | finalSquare[0] + validSteps[0][0], |
| 724 | finalSquare[1] + validSteps[0][1] |
| 725 | ]; |
| 726 | move.appear.push( |
| 727 | new PiPo({ |
| 728 | x: x, |
| 729 | y: y, |
| 730 | c: 'a', |
| 731 | p: (piece1 == V.ROOK ? V.BANANA : V.BOMB) |
| 732 | }) |
| 733 | ); |
| 734 | if (this.board[x][y] != V.EMPTY) { |
| 735 | move.vanish.push( |
| 736 | new PiPo({ x: x, y: y, c: 'a', p: this.getPiece(x, y) })); |
| 737 | } |
| 738 | } |
| 739 | } |
| 740 | } |
| 741 | return move; |
| 742 | } |
| 743 | |
| 744 | getBasicMove(psq1, sq2, tr) { |
| 745 | let moves = []; |
| 746 | if (Array.isArray(psq1)) psq1 = { x: psq1[0], y: psq1[1] }; |
| 747 | let m = this.getBasicMove_aux(psq1, sq2, tr, "initMove"); |
| 748 | while (!!m.next) { |
| 749 | // Last move ended on bomb or banana, direction change |
| 750 | V.PlayOnBoard(this.board, m); |
| 751 | moves.push(m); |
| 752 | m = this.getBasicMove_aux( |
| 753 | { x: m.appear[0].x, y: m.appear[0].y }, m.next); |
| 754 | } |
| 755 | for (let i=moves.length-1; i>=0; i--) V.UndoOnBoard(this.board, moves[i]); |
| 756 | moves.push(m); |
| 757 | // Now merge moves into one |
| 758 | let move = {}; |
| 759 | // start is wrong for Toadette moves --> it's fixed later |
| 760 | move.start = { x: psq1.x, y: psq1.y }; |
| 761 | move.end = !!sq2 ? { x: sq2[0], y: sq2[1] } : { x: psq1.x, y: psq1.y }; |
| 762 | if (!!tr) move.promoteInto = moves[0].promoteInto; |
| 763 | let lm = moves[moves.length-1]; |
| 764 | if (this.subTurn == 1 && !!lm.end.effect) |
| 765 | move.end.effect = lm.end.effect; |
| 766 | if (moves.length == 1) { |
| 767 | move.appear = moves[0].appear; |
| 768 | move.vanish = moves[0].vanish; |
| 769 | } |
| 770 | else { |
| 771 | // Keep first vanish and last appear (if any) |
| 772 | move.appear = lm.appear; |
| 773 | move.vanish = moves[0].vanish; |
| 774 | if ( |
| 775 | move.vanish.length >= 1 && |
| 776 | move.appear.length >= 1 && |
| 777 | move.vanish[0].x == move.appear[0].x && |
| 778 | move.vanish[0].y == move.appear[0].y |
| 779 | ) { |
| 780 | // Loopback on initial square: |
| 781 | move.vanish.shift(); |
| 782 | move.appear.shift(); |
| 783 | } |
| 784 | for (let i=1; i < moves.length - 1; i++) { |
| 785 | for (let v of moves[i].vanish) { |
| 786 | // Only vanishing objects, not appearing at init move |
| 787 | if ( |
| 788 | v.c == 'a' && |
| 789 | ( |
| 790 | moves[0].appear.length == 1 || |
| 791 | moves[0].appear[1].x != v.x || |
| 792 | moves[0].appear[1].y != v.y |
| 793 | ) |
| 794 | ) { |
| 795 | move.vanish.push(v); |
| 796 | } |
| 797 | } |
| 798 | } |
| 799 | // Final vanish is our piece, but others might be relevant |
| 800 | // (for some egg bonuses at least). |
| 801 | for (let i=1; i < lm.vanish.length; i++) { |
| 802 | if ( |
| 803 | lm.vanish[i].c != 'a' || |
| 804 | moves[0].appear.length == 1 || |
| 805 | moves[0].appear[1].x != lm.vanish[i].x || |
| 806 | moves[0].appear[1].y != lm.vanish[i].y |
| 807 | ) { |
| 808 | move.vanish.push(lm.vanish[i]); |
| 809 | } |
| 810 | } |
| 811 | } |
| 812 | return move; |
| 813 | } |
| 814 | |
| 815 | getPotentialPawnMoves([x, y]) { |
| 816 | const color = this.turn; |
| 817 | const oppCol = V.GetOppCol(color); |
| 818 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
| 819 | const shiftX = V.PawnSpecs.directions[color]; |
| 820 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
| 821 | let moves = []; |
| 822 | if ( |
| 823 | this.board[x + shiftX][y] == V.EMPTY || |
| 824 | this.getColor(x + shiftX, y) == 'a' |
| 825 | ) { |
| 826 | this.addPawnMoves([x, y], [x + shiftX, y], moves); |
| 827 | if ( |
| 828 | [firstRank, firstRank + shiftX].includes(x) && |
| 829 | ( |
| 830 | this.board[x + 2 * shiftX][y] == V.EMPTY || |
| 831 | this.getColor(x + 2 * shiftX, y) == 'a' |
| 832 | ) |
| 833 | ) { |
| 834 | moves.push(this.getBasicMove({ x: x, y: y }, [x + 2 * shiftX, y])); |
| 835 | } |
| 836 | } |
| 837 | for (let shiftY of [-1, 1]) { |
| 838 | if ( |
| 839 | y + shiftY >= 0 && |
| 840 | y + shiftY < sizeY && |
| 841 | this.board[x + shiftX][y + shiftY] != V.EMPTY && |
| 842 | ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY)) |
| 843 | ) { |
| 844 | this.addPawnMoves([x, y], [x + shiftX, y + shiftY], moves); |
| 845 | } |
| 846 | } |
| 847 | return moves; |
| 848 | } |
| 849 | |
| 850 | getPotentialQueenMoves(sq) { |
| 851 | const normalMoves = super.getPotentialQueenMoves(sq); |
| 852 | // If flag allows it, add 'invisible movements' |
| 853 | let invisibleMoves = []; |
| 854 | if (this.powerFlags[this.turn][V.QUEEN]) { |
| 855 | normalMoves.forEach(m => { |
| 856 | if ( |
| 857 | m.appear.length == 1 && |
| 858 | m.vanish.length == 1 && |
| 859 | // Only simple non-capturing moves: |
| 860 | m.vanish[0].c != 'a' |
| 861 | ) { |
| 862 | let im = JSON.parse(JSON.stringify(m)); |
| 863 | im.appear[0].p = V.INVISIBLE_QUEEN; |
| 864 | im.end.noHighlight = true; |
| 865 | invisibleMoves.push(im); |
| 866 | } |
| 867 | }); |
| 868 | } |
| 869 | return normalMoves.concat(invisibleMoves); |
| 870 | } |
| 871 | |
| 872 | getPotentialKingMoves([x, y]) { |
| 873 | let moves = super.getPotentialKingMoves([x, y]); |
| 874 | const color = this.turn; |
| 875 | // If flag allows it, add 'remote shell captures' |
| 876 | if (this.powerFlags[this.turn][V.KING]) { |
| 877 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { |
| 878 | let [i, j] = [x + step[0], y + step[1]]; |
| 879 | while ( |
| 880 | V.OnBoard(i, j) && |
| 881 | ( |
| 882 | this.board[i][j] == V.EMPTY || |
| 883 | ( |
| 884 | this.getColor(i, j) == 'a' && |
| 885 | [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) |
| 886 | ) |
| 887 | ) |
| 888 | ) { |
| 889 | i += step[0]; |
| 890 | j += step[1]; |
| 891 | } |
| 892 | if (V.OnBoard(i, j)) { |
| 893 | const colIJ = this.getColor(i, j); |
| 894 | if (colIJ != color) { |
| 895 | // May just destroy a bomb or banana: |
| 896 | moves.push( |
| 897 | new Move({ |
| 898 | start: { x: x, y: y}, |
| 899 | end: { x: i, y: j }, |
| 900 | appear: [], |
| 901 | vanish: [ |
| 902 | new PiPo({ |
| 903 | x: i, y: j, c: colIJ, p: this.getPiece(i, j) |
| 904 | }) |
| 905 | ] |
| 906 | }) |
| 907 | ); |
| 908 | } |
| 909 | } |
| 910 | }); |
| 911 | } |
| 912 | return moves; |
| 913 | } |
| 914 | |
| 915 | getSlideNJumpMoves([x, y], steps, oneStep) { |
| 916 | let moves = []; |
| 917 | outerLoop: for (let step of steps) { |
| 918 | let i = x + step[0]; |
| 919 | let j = y + step[1]; |
| 920 | while ( |
| 921 | V.OnBoard(i, j) && |
| 922 | ( |
| 923 | this.board[i][j] == V.EMPTY || |
| 924 | this.getPiece(i, j) == V.INVISIBLE_QUEEN || |
| 925 | ( |
| 926 | this.getColor(i, j) == 'a' && |
| 927 | [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) |
| 928 | ) |
| 929 | ) |
| 930 | ) { |
| 931 | moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); |
| 932 | if (oneStep) continue outerLoop; |
| 933 | i += step[0]; |
| 934 | j += step[1]; |
| 935 | } |
| 936 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
| 937 | moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); |
| 938 | } |
| 939 | return moves; |
| 940 | } |
| 941 | |
| 942 | getAllPotentialMoves() { |
| 943 | if (this.subTurn == 1) return super.getAllPotentialMoves(); |
| 944 | let moves = []; |
| 945 | const color = this.turn; |
| 946 | const L = this.effects.length; |
| 947 | switch (this.effects[L-1]) { |
| 948 | case "kingboo": { |
| 949 | let allPieces = []; |
| 950 | for (let i=0; i<8; i++) { |
| 951 | for (let j=0; j<8; j++) { |
| 952 | const colIJ = this.getColor(i, j); |
| 953 | if ( |
| 954 | i != x && j != y && |
| 955 | this.board[i][j] != V.EMPTY && |
| 956 | colIJ != 'a' |
| 957 | ) { |
| 958 | allPieces.push({ x: i, y: j, c: colIJ, p: this.getPiece(i, j) }); |
| 959 | } |
| 960 | } |
| 961 | } |
| 962 | for (let x=0; x<8; x++) { |
| 963 | for (let y=0; y<8; y++) { |
| 964 | if (this.getColor(i, j) == color) { |
| 965 | // Add exchange with something |
| 966 | allPieces.forEach(pp => { |
| 967 | if (pp.x != i || pp.y != j) { |
| 968 | const movedUnit = new PiPo({ |
| 969 | x: x, |
| 970 | y: y, |
| 971 | c: pp.c, |
| 972 | p: pp.p |
| 973 | }); |
| 974 | let mMove = this.getBasicMove({ x: x, y: y }, [pp.x, pp.y]); |
| 975 | mMove.appear.push(movedUnit); |
| 976 | moves.push(mMove); |
| 977 | } |
| 978 | }); |
| 979 | } |
| 980 | } |
| 981 | } |
| 982 | break; |
| 983 | } |
| 984 | case "toadette": { |
| 985 | const x = V.size.x + (this.turn == 'w' ? 0 : 1); |
| 986 | for (let y = 0; y < 8; y++) |
| 987 | Array.prototype.push.apply(moves, this.getReserveMoves([x, y])); |
| 988 | break; |
| 989 | } |
| 990 | case "daisy": |
| 991 | moves = super.getAllPotentialMoves(); |
| 992 | break; |
| 993 | } |
| 994 | return moves; |
| 995 | } |
| 996 | |
| 997 | play(move) { |
| 998 | // if (!this.states) this.states = []; |
| 999 | // const stateFen = this.getFen(); |
| 1000 | // this.states.push(stateFen); |
| 1001 | |
| 1002 | move.flags = JSON.stringify(this.aggregateFlags()); |
| 1003 | V.PlayOnBoard(this.board, move); |
| 1004 | move.turn = [this.turn, this.subTurn]; |
| 1005 | if (["kingboo", "toadette", "daisy"].includes(move.end.effect)) { |
| 1006 | this.effects.push(move.end.effect); |
| 1007 | this.subTurn = 2; |
| 1008 | } |
| 1009 | else { |
| 1010 | this.turn = V.GetOppCol(this.turn); |
| 1011 | this.movesCount++; |
| 1012 | this.subTurn = 1; |
| 1013 | } |
| 1014 | this.postPlay(move); |
| 1015 | } |
| 1016 | |
| 1017 | postPlay(move) { |
| 1018 | if (move.end.effect == "toadette") this.reserve = this.captured; |
| 1019 | else this.reserve = undefined; |
| 1020 | const color = move.turn[0]; |
| 1021 | if ( |
| 1022 | move.vanish.length == 2 && |
| 1023 | move.vanish[1].c != 'a' && |
| 1024 | move.appear.length == 1 //avoid king Boo! |
| 1025 | ) { |
| 1026 | // Capture: update this.captured |
| 1027 | let capturedPiece = move.vanish[1].p; |
| 1028 | if (capturedPiece == V.INVISIBLE_QUEEN) capturedPiece = V.QUEEN; |
| 1029 | else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) |
| 1030 | capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; |
| 1031 | this.captured[move.vanish[1].c][capturedPiece]++; |
| 1032 | } |
| 1033 | else if (move.vanish.length == 0) { |
| 1034 | if (move.appear.length == 0 || move.appear[0].c == 'a') return; |
| 1035 | // A piece is back on board |
| 1036 | this.captured[move.appear[0].c][move.appear[0].p]--; |
| 1037 | } |
| 1038 | if (move.appear.length == 0) { |
| 1039 | // Three cases: king "shell capture", Chomp or Koopa |
| 1040 | if (this.getPiece(move.start.x, move.start.y) == V.KING) |
| 1041 | // King remote capture: |
| 1042 | this.powerFlags[color][V.KING] = false; |
| 1043 | else if (move.end.effect == "chomp") |
| 1044 | this.captured[color][move.vanish[0].p]++; |
| 1045 | } |
| 1046 | else if (move.appear[0].p == V.INVISIBLE_QUEEN) |
| 1047 | this.powerFlags[move.appear[0].c][V.QUEEN] = false; |
| 1048 | if (this.subTurn == 2) return; |
| 1049 | if ( |
| 1050 | move.turn[1] == 1 && |
| 1051 | move.appear.length == 0 || |
| 1052 | !(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p)) |
| 1053 | ) { |
| 1054 | // Look for an immobilized piece of my color: it can now move |
| 1055 | for (let i=0; i<8; i++) { |
| 1056 | for (let j=0; j<8; j++) { |
| 1057 | if (this.board[i][j] != V.EMPTY) { |
| 1058 | const piece = this.getPiece(i, j); |
| 1059 | if ( |
| 1060 | this.getColor(i, j) == color && |
| 1061 | Object.keys(V.IMMOBILIZE_DECODE).includes(piece) |
| 1062 | ) { |
| 1063 | this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; |
| 1064 | move.wasImmobilized = [i, j]; |
| 1065 | } |
| 1066 | } |
| 1067 | } |
| 1068 | } |
| 1069 | } |
| 1070 | // Also make opponent invisible queen visible again, if any |
| 1071 | const oppCol = V.GetOppCol(color); |
| 1072 | for (let i=0; i<8; i++) { |
| 1073 | for (let j=0; j<8; j++) { |
| 1074 | if ( |
| 1075 | this.board[i][j] != V.EMPTY && |
| 1076 | this.getColor(i, j) == oppCol && |
| 1077 | this.getPiece(i, j) == V.INVISIBLE_QUEEN |
| 1078 | ) { |
| 1079 | this.board[i][j] = oppCol + V.QUEEN; |
| 1080 | move.wasInvisible = [i, j]; |
| 1081 | } |
| 1082 | } |
| 1083 | } |
| 1084 | } |
| 1085 | |
| 1086 | undo(move) { |
| 1087 | this.disaggregateFlags(JSON.parse(move.flags)); |
| 1088 | V.UndoOnBoard(this.board, move); |
| 1089 | if (["kingboo", "toadette", "daisy"].includes(move.end.effect)) |
| 1090 | this.effects.pop(); |
| 1091 | else this.movesCount--; |
| 1092 | this.turn = move.turn[0]; |
| 1093 | this.subTurn = move.turn[1]; |
| 1094 | this.postUndo(move); |
| 1095 | |
| 1096 | // const stateFen = this.getFen(); |
| 1097 | // if (stateFen != this.states[this.states.length-1]) debugger; |
| 1098 | // this.states.pop(); |
| 1099 | } |
| 1100 | |
| 1101 | postUndo(move) { |
| 1102 | if (!!move.wasImmobilized) { |
| 1103 | const [i, j] = move.wasImmobilized; |
| 1104 | this.board[i][j] = |
| 1105 | this.getColor(i, j) + V.IMMOBILIZE_CODE[this.getPiece(i, j)]; |
| 1106 | } |
| 1107 | if (!!move.wasInvisible) { |
| 1108 | const [i, j] = move.wasInvisible; |
| 1109 | this.board[i][j] = this.getColor(i, j) + V.INVISIBLE_QUEEN; |
| 1110 | } |
| 1111 | if (move.vanish.length == 2 && move.vanish[1].c != 'a') { |
| 1112 | let capturedPiece = move.vanish[1].p; |
| 1113 | if (capturedPiece == V.INVISIBLE_QUEEN) capturedPiece = V.QUEEN; |
| 1114 | else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) |
| 1115 | capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; |
| 1116 | this.captured[move.vanish[1].c][capturedPiece]--; |
| 1117 | } |
| 1118 | else if (move.vanish.length == 0) { |
| 1119 | if (move.appear.length == 0 || move.appear[0].c == 'a') return; |
| 1120 | // A piece was back on board |
| 1121 | this.captured[move.appear[0].c][move.appear[0].p]++; |
| 1122 | } |
| 1123 | else if (move.appear.length == 0 && move.end.effect == "chomp") |
| 1124 | this.captured[move.vanish[0].c][move.vanish[0].p]--; |
| 1125 | if (move.vanish.length == 0) this.reserve = this.captured; |
| 1126 | else this.reserve = undefined; |
| 1127 | } |
| 1128 | |
| 1129 | getCheckSquares() { |
| 1130 | return []; |
| 1131 | } |
| 1132 | |
| 1133 | getCurrentScore() { |
| 1134 | // Find kings (not tracked in this variant) |
| 1135 | let kingThere = { w: false, b: false }; |
| 1136 | for (let i=0; i<8; i++) { |
| 1137 | for (let j=0; j<8; j++) { |
| 1138 | if ( |
| 1139 | this.board[i][j] != V.EMPTY && |
| 1140 | ['k', 'l'].includes(this.getPiece(i, j)) |
| 1141 | ) { |
| 1142 | kingThere[this.getColor(i, j)] = true; |
| 1143 | } |
| 1144 | } |
| 1145 | } |
| 1146 | if (!kingThere['w']) return "0-1"; |
| 1147 | if (!kingThere['b']) return "1-0"; |
| 1148 | if (!this.atLeastOneMove()) return (this.turn == 'w' ? "0-1" : "1-0"); |
| 1149 | return "*"; |
| 1150 | } |
| 1151 | |
| 1152 | static GenRandInitFen(options) { |
| 1153 | return ( |
| 1154 | SuicideRules.GenRandInitFen(options).slice(0, -1) + |
| 1155 | // Add Peach + Mario flags + capture counts |
| 1156 | "1111 000000000000" |
| 1157 | ); |
| 1158 | } |
| 1159 | |
| 1160 | filterValid(moves) { |
| 1161 | return moves; |
| 1162 | } |
| 1163 | |
| 1164 | static get VALUES() { |
| 1165 | return Object.assign( |
| 1166 | {}, |
| 1167 | ChessRules.VALUES, |
| 1168 | { |
| 1169 | s: 1, |
| 1170 | u: 5, |
| 1171 | o: 3, |
| 1172 | c: 3, |
| 1173 | t: 9, |
| 1174 | l: 1000, |
| 1175 | e: 0, |
| 1176 | d: 0, |
| 1177 | w: 0, |
| 1178 | m: 0 |
| 1179 | } |
| 1180 | ); |
| 1181 | } |
| 1182 | |
| 1183 | static get SEARCH_DEPTH() { |
| 1184 | return 1; |
| 1185 | } |
| 1186 | |
| 1187 | getComputerMove() { |
| 1188 | const moves = this.getAllValidMoves(); |
| 1189 | // Split into "normal" and "random" moves: |
| 1190 | // (Next splitting condition is OK because cannot take self object |
| 1191 | // without a banana or bomb on the way). |
| 1192 | const deterministicMoves = moves.filter(m => { |
| 1193 | return m.vanish.every(a => a.c != 'a' || a.p == V.MUSHROOM); |
| 1194 | }); |
| 1195 | const randomMoves = moves.filter(m => { |
| 1196 | return m.vanish.some(a => a.c == 'a' && a.p != V.MUSHROOM); |
| 1197 | }); |
| 1198 | if (Math.random() < deterministicMoves.length / randomMoves.length) |
| 1199 | // Play a deterministic one: capture king or material if possible |
| 1200 | return super.getComputerMove(deterministicMoves); |
| 1201 | // Play a random effect move, at random: |
| 1202 | let move1 = randomMoves[randInt(randomMoves.length)]; |
| 1203 | this.play(move1); |
| 1204 | let move2 = undefined; |
| 1205 | if (this.subTurn == 2) { |
| 1206 | const moves2 = this.getAllValidMoves(); |
| 1207 | move2 = moves2[randInt(moves2.length)]; |
| 1208 | } |
| 1209 | this.undo(move1); |
| 1210 | if (!move2) return move1; |
| 1211 | return [move1, move2]; |
| 1212 | } |
| 1213 | |
| 1214 | getNotation(move) { |
| 1215 | if (move.vanish.length == 0 && move.appear.length == 0) return "-"; |
| 1216 | if ( |
| 1217 | !move.end.effect && |
| 1218 | move.appear.length > 0 && |
| 1219 | move.appear[0].p == V.INVISIBLE_QUEEN |
| 1220 | ) { |
| 1221 | return "Q??"; |
| 1222 | } |
| 1223 | const finalSquare = V.CoordsToSquare(move.end); |
| 1224 | // Next condition also includes Toadette placements: |
| 1225 | if (move.appear.length > 0 && move.vanish.every(a => a.c == 'a')) { |
| 1226 | const piece = |
| 1227 | move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; |
| 1228 | return piece + "@" + finalSquare; |
| 1229 | } |
| 1230 | else if (move.appear.length == 0) { |
| 1231 | const piece = this.getPiece(move.start.x, move.start.y); |
| 1232 | if (piece == V.KING && !move.end.effect) |
| 1233 | // King remote capture |
| 1234 | return "Kx" + finalSquare; |
| 1235 | // Koopa or Chomp, or loopback after bananas, bombs & mushrooms: |
| 1236 | return ( |
| 1237 | piece.toUpperCase() + "x" + finalSquare + |
| 1238 | ( |
| 1239 | !!move.end.effect |
| 1240 | ? "*" + (move.end.effect == "koopa" ? "K" : "C") |
| 1241 | : "" |
| 1242 | ) |
| 1243 | ); |
| 1244 | } |
| 1245 | if (move.appear.length == 1 && move.vanish.length == 1) { |
| 1246 | const moveStart = move.appear[0].p.toUpperCase() + "@"; |
| 1247 | if (move.appear[0].c == 'a' && move.vanish[0].c == 'a') |
| 1248 | // Bonus replacement: |
| 1249 | return moveStart + finalSquare; |
| 1250 | if ( |
| 1251 | move.vanish[0].p == V.INVISIBLE_QUEEN && |
| 1252 | move.appear[0].x == move.vanish[0].x && |
| 1253 | move.appear[0].y == move.vanish[0].y |
| 1254 | ) { |
| 1255 | // Toadette takes invisible queen |
| 1256 | return moveStart + "Q" + finalSquare; |
| 1257 | } |
| 1258 | } |
| 1259 | if ( |
| 1260 | move.appear.length == 2 && |
| 1261 | move.vanish.length == 2 && |
| 1262 | move.appear.every(a => a.c != 'a') && |
| 1263 | move.vanish.every(v => v.c != 'a') |
| 1264 | ) { |
| 1265 | // King Boo exchange |
| 1266 | return V.CoordsToSquare(move.start) + finalSquare; |
| 1267 | } |
| 1268 | const piece = move.vanish[0].p; |
| 1269 | let notation = undefined; |
| 1270 | if (piece == V.PAWN) { |
| 1271 | // Pawn move |
| 1272 | if (this.board[move.end.x][move.end.y] != V.EMPTY) { |
| 1273 | // Capture |
| 1274 | const startColumn = V.CoordToColumn(move.start.y); |
| 1275 | notation = startColumn + "x" + finalSquare; |
| 1276 | } |
| 1277 | else notation = finalSquare; |
| 1278 | if (move.appear[0].p != V.PAWN) |
| 1279 | // Promotion |
| 1280 | notation += "=" + move.appear[0].p.toUpperCase(); |
| 1281 | } |
| 1282 | else { |
| 1283 | notation = |
| 1284 | piece.toUpperCase() + |
| 1285 | (this.board[move.end.x][move.end.y] != V.EMPTY ? "x" : "") + |
| 1286 | finalSquare; |
| 1287 | } |
| 1288 | if (!!move.end.effect) { |
| 1289 | switch (move.end.effect) { |
| 1290 | case "kingboo": |
| 1291 | notation += "*B"; |
| 1292 | break; |
| 1293 | case "toadette": |
| 1294 | notation += "*T"; |
| 1295 | break; |
| 1296 | case "daisy": |
| 1297 | notation += "*D"; |
| 1298 | break; |
| 1299 | case "bowser": |
| 1300 | notation += "*M"; |
| 1301 | break; |
| 1302 | case "luigi": |
| 1303 | case "waluigi": |
| 1304 | const lastAppear = move.appear[move.appear.length - 1]; |
| 1305 | const effectOn = |
| 1306 | V.CoordsToSquare({ x: lastAppear.x, y : lastAppear.y }); |
| 1307 | notation += "*" + move.end.effect[0].toUpperCase() + effectOn; |
| 1308 | break; |
| 1309 | } |
| 1310 | } |
| 1311 | return notation; |
| 1312 | } |
| 1313 | |
| 1314 | }; |