| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { randInt } from "@/utils/alea"; |
| 3 | import { ArrayFun } from "@/utils/array"; |
| 4 | |
| 5 | export class BicolourRules extends ChessRules { |
| 6 | |
| 7 | static get HasFlags() { |
| 8 | return false; |
| 9 | } |
| 10 | |
| 11 | canTake([x1, y1], [x2, y2]) { |
| 12 | return ( |
| 13 | this.getPiece(x1, y1) == V.KING || super.canTake([x1, y1], [x2, y2]) |
| 14 | ); |
| 15 | } |
| 16 | |
| 17 | static GenRandInitFen(randomness) { |
| 18 | if (randomness == 0) |
| 19 | return "rqbnkbnr/pppppppp/8/8/8/8/PPPPPPPP/RQBNKBNR w 0 -"; |
| 20 | |
| 21 | // Place pieces at random but the king cannot be next to a rook or queen. |
| 22 | // => One bishop and one knight should surround the king. |
| 23 | let pieces = { w: new Array(8), b: new Array(8) }; |
| 24 | let flags = ""; |
| 25 | for (let c of ["w", "b"]) { |
| 26 | if (c == 'b' && randomness == 1) { |
| 27 | pieces['b'] = pieces['w']; |
| 28 | break; |
| 29 | } |
| 30 | |
| 31 | let positions = ArrayFun.range(8); |
| 32 | |
| 33 | const kingPos = randInt(8); |
| 34 | let toRemove = [kingPos]; |
| 35 | let knight1Pos = undefined; |
| 36 | let bishop1Pos = undefined; |
| 37 | if (kingPos == 0) { |
| 38 | if (Math.random() < 0.5) knight1Pos = 1; |
| 39 | else bishop1Pos = 1; |
| 40 | toRemove.push(1); |
| 41 | } |
| 42 | else if (kingPos == V.size.y - 1) { |
| 43 | if (Math.random() < 0.5) knight1Pos = V.size.y - 2; |
| 44 | else bishop1Pos = V.size.y - 2; |
| 45 | toRemove.push(V.size.y - 2); |
| 46 | } |
| 47 | else { |
| 48 | knight1Pos = kingPos + (Math.random() < 0.5 ? 1 : -1); |
| 49 | bishop1Pos = kingPos + (knight1Pos < kingPos ? 1 : -1); |
| 50 | toRemove.push(knight1Pos, bishop1Pos); |
| 51 | } |
| 52 | const firstPieces = [kingPos, knight1Pos, bishop1Pos] |
| 53 | .filter(elt => elt !== undefined); |
| 54 | firstPieces |
| 55 | .sort((a, b) => b - a) |
| 56 | .forEach(elt => positions.splice(elt, 1)); |
| 57 | |
| 58 | let randIndex = undefined; |
| 59 | if (bishop1Pos === undefined) { |
| 60 | const posWithIdx = positions.map((e,i) => { return { e: e, i: i }; }); |
| 61 | let availableSquares = posWithIdx.filter(p => p.e % 2 == 0); |
| 62 | randIndex = randInt(availableSquares.length); |
| 63 | bishop1Pos = availableSquares[randIndex].e; |
| 64 | positions.splice(availableSquares[randIndex].i, 1); |
| 65 | } |
| 66 | const posWithIdx = positions.map((e,i) => { return { e: e, i: i }; }); |
| 67 | const rem1B = bishop1Pos % 2; |
| 68 | let availableSquares = posWithIdx.filter(p => p.e % 2 == 1 - rem1B); |
| 69 | randIndex = randInt(availableSquares.length); |
| 70 | const bishop2Pos = availableSquares[randIndex].e; |
| 71 | positions.splice(availableSquares[randIndex].i, 1); |
| 72 | |
| 73 | if (knight1Pos === undefined) { |
| 74 | randIndex = randInt(5); |
| 75 | knight1Pos = positions[randIndex]; |
| 76 | positions.splice(randIndex, 1); |
| 77 | } |
| 78 | randIndex = randInt(4); |
| 79 | const knight2Pos = positions[randIndex]; |
| 80 | positions.splice(randIndex, 1); |
| 81 | |
| 82 | randIndex = randInt(3); |
| 83 | const queenPos = positions[randIndex]; |
| 84 | positions.splice(randIndex, 1); |
| 85 | |
| 86 | const rook1Pos = positions[0]; |
| 87 | const rook2Pos = positions[1]; |
| 88 | |
| 89 | pieces[c][rook1Pos] = "r"; |
| 90 | pieces[c][knight1Pos] = "n"; |
| 91 | pieces[c][bishop1Pos] = "b"; |
| 92 | pieces[c][queenPos] = "q"; |
| 93 | pieces[c][kingPos] = "k"; |
| 94 | pieces[c][bishop2Pos] = "b"; |
| 95 | pieces[c][knight2Pos] = "n"; |
| 96 | pieces[c][rook2Pos] = "r"; |
| 97 | } |
| 98 | return ( |
| 99 | pieces["b"].join("") + |
| 100 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
| 101 | pieces["w"].join("").toUpperCase() + |
| 102 | " w 0 -" |
| 103 | ); |
| 104 | } |
| 105 | |
| 106 | underCheck(color) { |
| 107 | return ( |
| 108 | this.isAttacked(this.kingPos[color], 'w') || |
| 109 | this.isAttacked(this.kingPos[color], 'b') |
| 110 | ); |
| 111 | } |
| 112 | |
| 113 | }; |