| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class BalaklavaRules extends ChessRules { |
| 4 | |
| 5 | static get PawnSpecs() { |
| 6 | return Object.assign( |
| 7 | {}, |
| 8 | ChessRules.PawnSpecs, |
| 9 | { promotions: [V.ROOK, V.MAMMOTH, V.BISHOP, V.QUEEN] } |
| 10 | ); |
| 11 | } |
| 12 | |
| 13 | static get HasEnpassant() { |
| 14 | return false; |
| 15 | } |
| 16 | |
| 17 | getPpath(b) { |
| 18 | return (b[1] == V.MAMMOTH ? "Balaklava/" : "") + b; |
| 19 | } |
| 20 | |
| 21 | // Alfil + Dabbaba: |
| 22 | static get MAMMOTH() { |
| 23 | return "m"; |
| 24 | } |
| 25 | |
| 26 | static get PIECES() { |
| 27 | return [V.PAWN, V.ROOK, V.MAMMOTH, V.BISHOP, V.QUEEN, V.KING]; |
| 28 | } |
| 29 | |
| 30 | static get steps() { |
| 31 | return Object.assign( |
| 32 | {}, |
| 33 | ChessRules.steps, |
| 34 | { |
| 35 | m: [ |
| 36 | [-2, -2], |
| 37 | [-2, 0], |
| 38 | [-2, 2], |
| 39 | [0, -2], |
| 40 | [0, 2], |
| 41 | [2, -2], |
| 42 | [2, 0], |
| 43 | [2, 2], |
| 44 | ] |
| 45 | } |
| 46 | ); |
| 47 | } |
| 48 | |
| 49 | static GenRandInitFen(options) { |
| 50 | // No collision between 'n' and castle flags, so next replacement is fine |
| 51 | return ( |
| 52 | ChessRules.GenRandInitFen(options).replace(/n/g, 'm').replace(/N/g, 'M') |
| 53 | ); |
| 54 | } |
| 55 | |
| 56 | getPotentialMovesFrom([x, y]) { |
| 57 | const piece = this.getPiece(x, y); |
| 58 | let moves = |
| 59 | piece == V.MAMMOTH |
| 60 | ? this.getPotentialMammothMoves([x, y]) |
| 61 | : super.getPotentialMovesFrom([x, y]); |
| 62 | if (piece != V.KING) { |
| 63 | // Add non-capturing knight movements |
| 64 | const color = this.turn; |
| 65 | const lastRank = (color == 'w' ? 0 : 7); |
| 66 | V.steps[V.KNIGHT].forEach(step => { |
| 67 | // Pawns cannot go backward: |
| 68 | if ( |
| 69 | piece == V.PAWN && |
| 70 | ( |
| 71 | (color == 'w' && step[0] > 0) || |
| 72 | (color == 'b' && step[0] < 0) |
| 73 | ) |
| 74 | ) { |
| 75 | return; |
| 76 | } |
| 77 | const [i, j] = [x + step[0], y + step[1]]; |
| 78 | if ( |
| 79 | V.OnBoard(i, j) && |
| 80 | this.board[i][j] == V.EMPTY && |
| 81 | // Pawns don't promote with a knight move |
| 82 | (piece != V.PAWN || i != lastRank) |
| 83 | ) { |
| 84 | moves.push(this.getBasicMove([x, y], [i, j])); |
| 85 | } |
| 86 | }); |
| 87 | } |
| 88 | return moves; |
| 89 | } |
| 90 | |
| 91 | getPotentialMammothMoves(sq) { |
| 92 | return this.getSlideNJumpMoves(sq, V.steps[V.MAMMOTH], 1); |
| 93 | } |
| 94 | |
| 95 | isAttacked(sq, color) { |
| 96 | return ( |
| 97 | super.isAttacked(sq, color) || |
| 98 | this.isAttackedByMammoth(sq, color) |
| 99 | ); |
| 100 | } |
| 101 | |
| 102 | isAttackedByMammoth(sq, color) { |
| 103 | return this.isAttackedBySlideNJump( |
| 104 | sq, color, V.MAMMOTH, V.steps[V.MAMMOTH], 1); |
| 105 | } |
| 106 | |
| 107 | static get SEARCH_DEPTH() { |
| 108 | return 2; |
| 109 | } |
| 110 | |
| 111 | static get VALUES() { |
| 112 | return Object.assign( |
| 113 | // A mammoth is probably worth a little more than a knight |
| 114 | { m: 4 }, |
| 115 | ChessRules.VALUES |
| 116 | ); |
| 117 | } |
| 118 | |
| 119 | }; |