| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { randInt } from "@/utils/alea"; |
| 3 | |
| 4 | export class AvalancheRules extends ChessRules { |
| 5 | |
| 6 | static get PawnSpecs() { |
| 7 | return ( |
| 8 | Object.assign( |
| 9 | { promotions: [V.PAWN] }, |
| 10 | ChessRules.PawnSpecs |
| 11 | ) |
| 12 | ); |
| 13 | } |
| 14 | |
| 15 | static get HasEnpassant() { |
| 16 | return false; |
| 17 | } |
| 18 | |
| 19 | static IsGoodFen(fen) { |
| 20 | if (!ChessRules.IsGoodFen(fen)) return false; |
| 21 | const fenParts = fen.split(" "); |
| 22 | if (fenParts.length != 5) return false; |
| 23 | if (!fenParts[4].match(/^[0-8]$/)) return false; |
| 24 | return true; |
| 25 | } |
| 26 | |
| 27 | canIplay(side, [x, y]) { |
| 28 | if (side != this.turn) return false; |
| 29 | if (this.subTurn == 0) return (x >= V.size.x); |
| 30 | const c = this.getColor(x, y); |
| 31 | return ( |
| 32 | (this.subTurn == 1 && c == side) || |
| 33 | (this.subTurn == 2 && c != side && this.getPiece(x, y) == V.PAWN) |
| 34 | ); |
| 35 | } |
| 36 | |
| 37 | static ParseFen(fen) { |
| 38 | const fenParts = fen.split(" "); |
| 39 | return Object.assign( |
| 40 | ChessRules.ParseFen(fen), |
| 41 | { promoteFile: fenParts[4] } |
| 42 | ); |
| 43 | } |
| 44 | |
| 45 | getPromoteFen() { |
| 46 | const L = this.promoteFile.length; |
| 47 | return (this.promoteFile[L-1] + 1); |
| 48 | } |
| 49 | |
| 50 | getFen() { |
| 51 | return super.getFen() + " " + this.getPromoteFen(); |
| 52 | } |
| 53 | |
| 54 | getFenForRepeat() { |
| 55 | return super.getFenForRepeat() + "_" + this.getPromoteFen(); |
| 56 | } |
| 57 | |
| 58 | static GenRandInitFen(randomness) { |
| 59 | return ChessRules.GenRandInitFen(randomness).slice(0, -1) + "0"; |
| 60 | } |
| 61 | |
| 62 | getPiece(i, j) { |
| 63 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; |
| 64 | return this.board[i][j].charAt(1); |
| 65 | } |
| 66 | |
| 67 | static get RESERVE_PIECES() { |
| 68 | // Promotion pieces |
| 69 | return [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; |
| 70 | } |
| 71 | |
| 72 | setOtherVariables(fen) { |
| 73 | super.setOtherVariables(fen); |
| 74 | const fenPromoteFile = V.ParseFen(fen).promoteFile; |
| 75 | this.promoteFile = [parseInt(fenPromoteFile, 10) - 1]; |
| 76 | this.reserve = { 'w': null, 'b': null }; |
| 77 | if (this.promoteFile[0] >= 0) { |
| 78 | this.reserve = { |
| 79 | [this.turn]: { |
| 80 | [V.ROOK]: 1, |
| 81 | [V.KNIGHT]: 1, |
| 82 | [V.BISHOP]: 1, |
| 83 | [V.QUEEN]: 1 |
| 84 | } |
| 85 | }; |
| 86 | this.subTurn = 0; |
| 87 | } |
| 88 | else this.subTurn = 1; |
| 89 | } |
| 90 | |
| 91 | getReservePpath(index, color) { |
| 92 | return color + V.RESERVE_PIECES[index]; |
| 93 | } |
| 94 | |
| 95 | getReserveMove(y) { |
| 96 | // Send a new piece piece to our first rank |
| 97 | const color = this.turn; |
| 98 | const L = this.promoteFile.length; |
| 99 | const [rank, file] = [color == 'w' ? 0 : 7, this.promoteFile[L-1]]; |
| 100 | return new Move({ |
| 101 | appear: [ |
| 102 | new PiPo({ x: rank, y: file, c: color, p: V.RESERVE_PIECES[y] }) |
| 103 | ], |
| 104 | vanish: [ |
| 105 | new PiPo({ x: rank, y: file, c: color, p: V.PAWN }) |
| 106 | ], |
| 107 | start: { x: 8, y: y }, |
| 108 | end: { x: rank, y: file } |
| 109 | }); |
| 110 | } |
| 111 | |
| 112 | getPotentialMovesFrom([x, y]) { |
| 113 | if (this.subTurn == 0) |
| 114 | // Reserves, outside of board: x == sizeX(+1) |
| 115 | return (x >= 8 ? [this.getReserveMove(y)] : []); |
| 116 | if (this.subTurn == 1) |
| 117 | // Usual case: |
| 118 | return super.getPotentialMovesFrom([x, y]); |
| 119 | // subTurn == 2: only allowed to push an opponent's pawn (if possible) |
| 120 | const oppPawnShift = (this.turn == 'w' ? 1 : -1); |
| 121 | if ( |
| 122 | V.OnBoard(x + oppPawnShift, y) && |
| 123 | this.board[x + oppPawnShift][y] == V.EMPTY |
| 124 | ) { |
| 125 | return [this.getBasicMove([x, y], [x + oppPawnShift, y])]; |
| 126 | } |
| 127 | return []; |
| 128 | } |
| 129 | |
| 130 | getAllValidMoves() { |
| 131 | if (this.subTurn == 0) { |
| 132 | let moves = []; |
| 133 | for (let y = 0; y < V.RESERVE_PIECES.length; y++) |
| 134 | moves.push(this.getReserveMove(y)); |
| 135 | return moves; |
| 136 | } |
| 137 | if (this.subTurn == 1) |
| 138 | return this.filterValid(super.getAllPotentialMoves()); |
| 139 | // subTurn == 2: move opponent's pawn only |
| 140 | let moves = []; |
| 141 | const oppCol = V.GetOppCol(this.turn); |
| 142 | for (let i = 0; i < 8; i++) { |
| 143 | for (let j = 0; j < 8; j++) { |
| 144 | if ( |
| 145 | this.board[i][j] != V.EMPTY && |
| 146 | this.getColor(i, j) == oppCol && |
| 147 | this.getPiece(i, j) == V.PAWN |
| 148 | ) { |
| 149 | Array.prototype.push.apply( |
| 150 | moves, this.getPotentialMovesFrom([i, j])); |
| 151 | } |
| 152 | } |
| 153 | } |
| 154 | return moves; |
| 155 | } |
| 156 | |
| 157 | filterValid(moves) { |
| 158 | if (this.subTurn != 1) return moves; //self-checks by pawns are allowed |
| 159 | return super.filterValid(moves); |
| 160 | } |
| 161 | |
| 162 | atLeastOneMove() { |
| 163 | if (this.subTurn == 0) return true; //TODO: never called in this situation |
| 164 | if (this.subTurn == 1) { |
| 165 | // Cannot use super method: infinite recursive calls |
| 166 | const color = this.turn; |
| 167 | for (let i = 0; i < 8; i++) { |
| 168 | for (let j = 0; j < 8; j++) { |
| 169 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
| 170 | const moves = this.getPotentialMovesFrom([i, j]); |
| 171 | if (moves.length > 0) { |
| 172 | for (let k = 0; k < moves.length; k++) { |
| 173 | const piece = moves[k].vanish[0].p; |
| 174 | if (piece == V.KING) { |
| 175 | this.kingPos[color] = |
| 176 | [moves[k].appear[0].x, moves[k].appear[0].y]; |
| 177 | } |
| 178 | V.PlayOnBoard(this.board, moves[k]); |
| 179 | const res = !this.underCheck(color); |
| 180 | V.UndoOnBoard(this.board, moves[k]); |
| 181 | if (piece == V.KING) { |
| 182 | this.kingPos[color] = |
| 183 | [moves[k].vanish[0].x, moves[k].vanish[0].y]; |
| 184 | } |
| 185 | if (res) return true; |
| 186 | } |
| 187 | } |
| 188 | } |
| 189 | } |
| 190 | } |
| 191 | return false; |
| 192 | } |
| 193 | // subTurn == 2: need to find an enemy pawn which can advance |
| 194 | const oppCol = V.GetOppCol(this.turn); |
| 195 | const oppPawnShift = (oppCol == 'w' ? -1 : 1); |
| 196 | for (let i = 0; i < 8; i++) { |
| 197 | for (let j = 0; j < 8; j++) { |
| 198 | if ( |
| 199 | this.board[i][j] != V.EMPTY && |
| 200 | this.getColor(i, j) == oppCol && |
| 201 | this.getPiece(i, j) == V.PAWN && |
| 202 | V.OnBoard(i + oppPawnShift, j) && |
| 203 | this.board[i + oppPawnShift][j] == V.EMPTY |
| 204 | ) { |
| 205 | return true; |
| 206 | } |
| 207 | } |
| 208 | } |
| 209 | return false; |
| 210 | } |
| 211 | |
| 212 | getCheckSquares() { |
| 213 | if (this.kingPos[this.turn][0] < 0) return []; |
| 214 | return super.getCheckSquares(); |
| 215 | } |
| 216 | |
| 217 | getCurrentScore() { |
| 218 | // If my king disappeared: I lost! |
| 219 | const c = this.turn; |
| 220 | if (this.kingPos[c][0] < 0) return (c == 'w' ? "0-1" : "1-0"); |
| 221 | return super.getCurrentScore(); |
| 222 | } |
| 223 | |
| 224 | prePlay(move) { |
| 225 | if (this.subTurn != 1) return; |
| 226 | const c = move.vanish[0].c; |
| 227 | const piece = move.vanish[0].p; |
| 228 | const firstRank = c == "w" ? V.size.x - 1 : 0; |
| 229 | if (piece == V.KING) { |
| 230 | this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; |
| 231 | this.castleFlags[c] = [V.size.y, V.size.y]; |
| 232 | return; |
| 233 | } |
| 234 | const oppCol = V.GetOppCol(c); |
| 235 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) { |
| 236 | // Opponent's king is captured, game over |
| 237 | this.kingPos[oppCol] = [-1, -1]; |
| 238 | move.captureKing = true; |
| 239 | } |
| 240 | const oppFirstRank = V.size.x - 1 - firstRank; |
| 241 | if ( |
| 242 | move.start.x == firstRank && //our rook moves? |
| 243 | this.castleFlags[c].includes(move.start.y) |
| 244 | ) { |
| 245 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); |
| 246 | this.castleFlags[c][flagIdx] = V.size.y; |
| 247 | } |
| 248 | if ( |
| 249 | move.end.x == oppFirstRank && //we took opponent rook? |
| 250 | this.castleFlags[oppCol].includes(move.end.y) |
| 251 | ) { |
| 252 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); |
| 253 | this.castleFlags[oppCol][flagIdx] = V.size.y; |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | play(move) { |
| 258 | move.flags = JSON.stringify(this.aggregateFlags()); |
| 259 | this.prePlay(move); |
| 260 | V.PlayOnBoard(this.board, move); |
| 261 | const c = this.turn; |
| 262 | move.turn = [c, this.subTurn]; |
| 263 | const oppCol = V.GetOppCol(c); |
| 264 | const oppLastRank = (c == 'w' ? 7 : 0); |
| 265 | if (this.subTurn <= 1) this.reserve[oppCol] = null; |
| 266 | if (this.subTurn == 0) { |
| 267 | this.subTurn++; |
| 268 | this.reserve[c] = null; |
| 269 | } |
| 270 | else if (this.subTurn == 1) { |
| 271 | this.subTurn++; |
| 272 | if ( |
| 273 | this.movesCount == 0 || |
| 274 | !!move.captureKing || |
| 275 | !this.atLeastOneMove() |
| 276 | ) { |
| 277 | this.turn = oppCol; |
| 278 | this.movesCount++; |
| 279 | this.subTurn = 1; |
| 280 | this.promoteFile.push(-1); |
| 281 | move.pushPromote = true; |
| 282 | } |
| 283 | } |
| 284 | else { |
| 285 | // subTurn == 2 |
| 286 | this.turn = oppCol; |
| 287 | if (move.end.x == oppLastRank) { |
| 288 | this.promoteFile.push(move.end.y); |
| 289 | this.reserve[oppCol] = { |
| 290 | [V.ROOK]: 1, |
| 291 | [V.KNIGHT]: 1, |
| 292 | [V.BISHOP]: 1, |
| 293 | [V.QUEEN]: 1 |
| 294 | }; |
| 295 | this.subTurn = 0; |
| 296 | } |
| 297 | else { |
| 298 | this.subTurn = 1; |
| 299 | this.promoteFile.push(-1); |
| 300 | } |
| 301 | move.pushPromote = true; |
| 302 | this.movesCount++; |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | undo(move) { |
| 307 | this.disaggregateFlags(JSON.parse(move.flags)); |
| 308 | V.UndoOnBoard(this.board, move); |
| 309 | const changeTurn = (this.turn != move.turn[0]); |
| 310 | this.turn = move.turn[0]; |
| 311 | this.subTurn = move.turn[1]; |
| 312 | if (!!move.pushPromote) { |
| 313 | const promoteFile = this.promoteFile.pop(); |
| 314 | if (promoteFile >= 0) this.reserve[V.GetOppCol(this.turn)] = null; |
| 315 | } |
| 316 | else if (this.subTurn == 0) { |
| 317 | this.reserve[this.turn] = { |
| 318 | [V.ROOK]: 1, |
| 319 | [V.KNIGHT]: 1, |
| 320 | [V.BISHOP]: 1, |
| 321 | [V.QUEEN]: 1 |
| 322 | }; |
| 323 | } |
| 324 | if (changeTurn) this.movesCount--; |
| 325 | this.postUndo(move); |
| 326 | } |
| 327 | |
| 328 | postUndo(move) { |
| 329 | if (this.subTurn != 1) return; |
| 330 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) |
| 331 | // Opponent's king was captured |
| 332 | this.kingPos[move.vanish[1].c] = [move.vanish[1].x, move.vanish[1].y]; |
| 333 | super.postUndo(move); |
| 334 | } |
| 335 | |
| 336 | getComputerMove() { |
| 337 | // Just try to capture as much material as possible (1-half move) |
| 338 | const moves = this.getAllValidMoves(); |
| 339 | if (this.subTurn == 0) { |
| 340 | this.play(moves[3]); //HACK... 3 = queen index |
| 341 | const res = this.getComputerMove(); |
| 342 | this.undo(moves[3]); |
| 343 | return [moves[3], res]; |
| 344 | } |
| 345 | // subTurn == 1 (necessarily) |
| 346 | let candidates = []; |
| 347 | let maxValue = -V.INFINITY; |
| 348 | for (let m of moves) { |
| 349 | let value = 0; |
| 350 | if (m.vanish.length == 2) { |
| 351 | // Compute delta value, to not give all material on pawns... (TODO) |
| 352 | // 0.5 to favor captures (if same type of piece). |
| 353 | value = 0.5 + |
| 354 | ChessRules.VALUES[m.vanish[1].p] - ChessRules.VALUES[m.vanish[0].p]; |
| 355 | } |
| 356 | if (value > maxValue) { |
| 357 | candidates = [m]; |
| 358 | maxValue = value; |
| 359 | } |
| 360 | else if (value == maxValue) candidates.push(m); |
| 361 | } |
| 362 | const m1 = candidates[randInt(candidates.length)]; |
| 363 | this.play(m1); |
| 364 | let m2 = null; |
| 365 | if (this.subTurn == 2) { |
| 366 | // Just pick a pawn at random |
| 367 | const moves2 = this.getAllValidMoves(); |
| 368 | m2 = moves2[randInt(moves2.length)]; |
| 369 | } |
| 370 | this.undo(m1); |
| 371 | if (!m2) return m1; |
| 372 | return [m1, m2]; |
| 373 | } |
| 374 | |
| 375 | getNotation(move) { |
| 376 | if (this.subTurn == 0) |
| 377 | return move.appear[0].p.toUpperCase() + "@" + V.CoordsToSquare(move.end); |
| 378 | if (this.subTurn == 1) return super.getNotation(move); |
| 379 | // subTurn == 2: just indicate final square |
| 380 | return V.CoordsToSquare(move.end); |
| 381 | } |
| 382 | |
| 383 | }; |