| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { Atomic1Rules } from "@/variants/Atomic1"; |
| 3 | |
| 4 | export class Atomic2Rules extends Atomic1Rules { |
| 5 | |
| 6 | getPotentialMovesFrom([x, y]) { |
| 7 | if (this.movesCount == 0) { |
| 8 | if ([1, 6].includes(x)) { |
| 9 | const c = this.getColor(x, y); |
| 10 | return [ |
| 11 | new Move({ |
| 12 | appear: [], |
| 13 | vanish: [ |
| 14 | new PiPo({ x: x, y: y, p: V.PAWN, c: c }) |
| 15 | ], |
| 16 | start: { x: x, y: y }, |
| 17 | end: { x: x, y: y } |
| 18 | }) |
| 19 | ]; |
| 20 | } |
| 21 | return []; |
| 22 | } |
| 23 | return super.getPotentialMovesFrom([x, y]); |
| 24 | } |
| 25 | |
| 26 | hoverHighlight(x, y) { |
| 27 | return this.movesCount == 0 && [1, 6].includes(x); |
| 28 | } |
| 29 | |
| 30 | canIplay(side, [x, y]) { |
| 31 | if (this.movesCount == 0) |
| 32 | return (this.turn == side && this.getPiece(x, y) == V.PAWN); |
| 33 | return super.canIplay(side, [x, y]); |
| 34 | } |
| 35 | |
| 36 | doClick(square) { |
| 37 | if (this.movesCount >= 1) return null; |
| 38 | const [x, y] = [square[0], square[1]]; |
| 39 | if (![1, 6].includes(x)) return null; |
| 40 | return new Move({ |
| 41 | appear: [], |
| 42 | vanish: [ |
| 43 | new PiPo({ |
| 44 | x: x, |
| 45 | y: y, |
| 46 | c: this.getColor(x, y), |
| 47 | p: V.PAWN |
| 48 | }) |
| 49 | ], |
| 50 | start: { x: x, y: y }, |
| 51 | end: { x: x, y: y } |
| 52 | }); |
| 53 | } |
| 54 | |
| 55 | getNotation(move) { |
| 56 | if (move.appear.length == 0 && move.vanish.length == 1) |
| 57 | // First move in game |
| 58 | return V.CoordsToSquare(move.start) + "X"; |
| 59 | return super.getNotation(move); |
| 60 | } |
| 61 | |
| 62 | }; |