| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { BerolinaRules } from "@/variants/Berolina"; |
| 3 | import { ArrayFun } from "@/utils/array"; |
| 4 | import { randInt } from "@/utils/alea"; |
| 5 | |
| 6 | export class Antiking1Rules extends BerolinaRules { |
| 7 | |
| 8 | static get Options() { |
| 9 | return null; |
| 10 | } |
| 11 | |
| 12 | static get PawnSpecs() { |
| 13 | return Object.assign( |
| 14 | {}, |
| 15 | ChessRules.PawnSpecs, |
| 16 | { twoSquares: false } |
| 17 | ); |
| 18 | } |
| 19 | |
| 20 | static get HasCastle() { |
| 21 | return false; |
| 22 | } |
| 23 | |
| 24 | static get ANTIKING() { |
| 25 | return "a"; |
| 26 | } |
| 27 | |
| 28 | static get PIECES() { |
| 29 | return ChessRules.PIECES.concat([V.ANTIKING]); |
| 30 | } |
| 31 | |
| 32 | getPpath(b) { |
| 33 | return b[1] == "a" ? "Antiking/" + b : b; |
| 34 | } |
| 35 | |
| 36 | static IsGoodPosition(position) { |
| 37 | if (!ChessRules.IsGoodPosition(position)) return false; |
| 38 | const rows = position.split("/"); |
| 39 | // Check that exactly one antiking of each color is there: |
| 40 | let antikings = { 'a': 0, 'A': 0 }; |
| 41 | for (let row of rows) { |
| 42 | for (let i = 0; i < row.length; i++) |
| 43 | if (['A','a'].includes(row[i])) antikings[row[i]]++; |
| 44 | } |
| 45 | if (Object.values(antikings).some(v => v != 1)) return false; |
| 46 | return true; |
| 47 | } |
| 48 | |
| 49 | setOtherVariables(fen) { |
| 50 | super.setOtherVariables(fen); |
| 51 | this.antikingPos = { w: [-1, -1], b: [-1, -1] }; |
| 52 | const rows = V.ParseFen(fen).position.split("/"); |
| 53 | for (let i = 0; i < rows.length; i++) { |
| 54 | let k = 0; |
| 55 | for (let j = 0; j < rows[i].length; j++) { |
| 56 | switch (rows[i].charAt(j)) { |
| 57 | case "a": |
| 58 | this.antikingPos["b"] = [i, k]; |
| 59 | break; |
| 60 | case "A": |
| 61 | this.antikingPos["w"] = [i, k]; |
| 62 | break; |
| 63 | default: { |
| 64 | const num = parseInt(rows[i].charAt(j), 10); |
| 65 | if (!isNaN(num)) k += num - 1; |
| 66 | } |
| 67 | } |
| 68 | k++; |
| 69 | } |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | // (Anti)King flags at 1 (true) if they can knight-jump |
| 74 | setFlags(fenflags) { |
| 75 | this.kingFlags = { |
| 76 | // King then antiking |
| 77 | w: [...Array(2).fill(false)], |
| 78 | b: [...Array(2).fill(false)] |
| 79 | }; |
| 80 | for (let c of ["w", "b"]) { |
| 81 | for (let i = 0; i < 2; i++) |
| 82 | this.kingFlags[c][i] = fenflags.charAt((c == "w" ? 0 : 2) + i) == "1"; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | aggregateFlags() { |
| 87 | return this.kingFlags; |
| 88 | } |
| 89 | |
| 90 | disaggregateFlags(flags) { |
| 91 | this.kingFlags = flags; |
| 92 | } |
| 93 | |
| 94 | getFlagsFen() { |
| 95 | // Return kings flags |
| 96 | let flags = ""; |
| 97 | for (let c of ["w", "b"]) { |
| 98 | for (let i = 0; i < 2; i++) flags += this.kingFlags[c][i] ? "1" : "0"; |
| 99 | } |
| 100 | return flags; |
| 101 | } |
| 102 | |
| 103 | canTake([x1, y1], [x2, y2]) { |
| 104 | const piece1 = this.getPiece(x1, y1); |
| 105 | const piece2 = this.getPiece(x2, y2); |
| 106 | const color1 = this.getColor(x1, y1); |
| 107 | const color2 = this.getColor(x2, y2); |
| 108 | return ( |
| 109 | piece2 != "a" && |
| 110 | ((piece1 != "a" && color1 != color2) || |
| 111 | (piece1 == "a" && color1 == color2)) |
| 112 | ); |
| 113 | } |
| 114 | |
| 115 | getPotentialMovesFrom([x, y]) { |
| 116 | let moves = []; |
| 117 | let addKnightJumps = false; |
| 118 | const piece = this.getPiece(x, y); |
| 119 | const color = this.getColor(x, y); |
| 120 | if (piece == V.ANTIKING) { |
| 121 | moves = this.getPotentialAntikingMoves([x, y]); |
| 122 | addKnightJumps = this.kingFlags[color][1]; |
| 123 | } else { |
| 124 | moves = super.getPotentialMovesFrom([x, y]); |
| 125 | if (piece == V.KING) addKnightJumps = this.kingFlags[color][0]; |
| 126 | } |
| 127 | if (addKnightJumps) { |
| 128 | // Add potential knight jump to (anti)kings |
| 129 | const knightJumps = super.getPotentialKnightMoves([x, y]); |
| 130 | // Remove captures (TODO: could be done more efficiently...) |
| 131 | moves = moves.concat(knightJumps.filter(m => m.vanish.length == 1)); |
| 132 | } |
| 133 | return moves; |
| 134 | } |
| 135 | |
| 136 | getPotentialAntikingMoves(sq) { |
| 137 | // The antiking moves like a king (only captured colors differ) |
| 138 | return this.getSlideNJumpMoves( |
| 139 | sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1); |
| 140 | } |
| 141 | |
| 142 | isAttacked(sq, color) { |
| 143 | return ( |
| 144 | super.isAttacked(sq, color) || |
| 145 | this.isAttackedByAntiking(sq, color) |
| 146 | ); |
| 147 | } |
| 148 | |
| 149 | isAttackedByKing([x, y], color) { |
| 150 | // Antiking is not attacked by king: |
| 151 | if (this.getPiece(x, y) == V.ANTIKING) return false; |
| 152 | return this.isAttackedBySlideNJump( |
| 153 | [x, y], color, V.KING, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1); |
| 154 | } |
| 155 | |
| 156 | isAttackedByAntiking([x, y], color) { |
| 157 | // (Anti)King is not attacked by antiking |
| 158 | if ([V.KING, V.ANTIKING].includes(this.getPiece(x, y))) return false; |
| 159 | return this.isAttackedBySlideNJump( |
| 160 | [x, y], color, V.ANTIKING, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1); |
| 161 | } |
| 162 | |
| 163 | underCheck(color) { |
| 164 | const oppCol = V.GetOppCol(color); |
| 165 | let res = |
| 166 | this.isAttacked(this.kingPos[color], oppCol) || |
| 167 | !this.isAttacked(this.antikingPos[color], oppCol); |
| 168 | return res; |
| 169 | } |
| 170 | |
| 171 | getCheckSquares() { |
| 172 | const color = this.turn; |
| 173 | let res = []; |
| 174 | const oppCol = V.GetOppCol(color); |
| 175 | if (this.isAttacked(this.kingPos[color], oppCol)) |
| 176 | res.push(JSON.parse(JSON.stringify(this.kingPos[color]))); |
| 177 | if (!this.isAttacked(this.antikingPos[color], oppCol)) |
| 178 | res.push(JSON.parse(JSON.stringify(this.antikingPos[color]))); |
| 179 | return res; |
| 180 | } |
| 181 | |
| 182 | postPlay(move) { |
| 183 | super.postPlay(move); |
| 184 | const piece = move.vanish[0].p; |
| 185 | const c = move.vanish[0].c; |
| 186 | // Update antiking position, and kings flags |
| 187 | if (piece == V.ANTIKING) { |
| 188 | this.antikingPos[c][0] = move.appear[0].x; |
| 189 | this.antikingPos[c][1] = move.appear[0].y; |
| 190 | this.kingFlags[c][1] = false; |
| 191 | } else if (piece == V.KING) this.kingFlags[c][0] = false; |
| 192 | } |
| 193 | |
| 194 | postUndo(move) { |
| 195 | super.postUndo(move); |
| 196 | const c = move.vanish[0].c; |
| 197 | if (move.vanish[0].p == V.ANTIKING) |
| 198 | this.antikingPos[c] = [move.start.x, move.start.y]; |
| 199 | } |
| 200 | |
| 201 | static get VALUES() { |
| 202 | return Object.assign( |
| 203 | { a: 1000 }, |
| 204 | ChessRules.VALUES |
| 205 | ); |
| 206 | } |
| 207 | |
| 208 | static GenRandInitFen() { |
| 209 | // Always deterministic setup |
| 210 | return "2prbkqA/2p1nnbr/2pppppp/8/8/PPPPPP2/RBNN1P2/aQKBRP2 w 0 1111"; |
| 211 | } |
| 212 | |
| 213 | static get SEARCH_DEPTH() { |
| 214 | return 2; |
| 215 | } |
| 216 | |
| 217 | }; |