| 1 | // Game object: { |
| 2 | // // Static informations: |
| 3 | // id: string |
| 4 | // vname: string, |
| 5 | // fenStart: string, |
| 6 | // players: array of sid+id+name, |
| 7 | // cadence: string, |
| 8 | // increment: integer (seconds), |
| 9 | // type: string ("live" or "corr") |
| 10 | // // Game (dynamic) state: |
| 11 | // fen: string, |
| 12 | // moves: array of Move objects, |
| 13 | // clocks: array of integers, |
| 14 | // initime: array of integers (when clock start running), |
| 15 | // score: string (several options; '*' == running), |
| 16 | // } |
| 17 | |
| 18 | import { store } from "@/store"; |
| 19 | |
| 20 | function dbOperation(callback) { |
| 21 | let db = null; |
| 22 | let DBOpenRequest = window.indexedDB.open("vchess", 5); |
| 23 | |
| 24 | DBOpenRequest.onerror = function(event) { |
| 25 | alert(store.state.tr["Database error: stop private browsing, or update your browser"]); |
| 26 | callback("error", null); |
| 27 | }; |
| 28 | |
| 29 | DBOpenRequest.onsuccess = function() { |
| 30 | db = DBOpenRequest.result; |
| 31 | callback(null, db); |
| 32 | db.close(); |
| 33 | }; |
| 34 | |
| 35 | DBOpenRequest.onupgradeneeded = function(event) { |
| 36 | let db = event.target.result; |
| 37 | let upgradeTransaction = event.target.transaction; |
| 38 | let objectStore = undefined; |
| 39 | if (!db.objectStoreNames.contains("games")) |
| 40 | objectStore = db.createObjectStore("games", { keyPath: "id" }); |
| 41 | else |
| 42 | objectStore = upgradeTransaction.objectStore("games"); |
| 43 | if (!objectStore.indexNames.contains("score")) |
| 44 | // To sarch games by score (useful for running games) |
| 45 | objectStore.createIndex("score", "score", { unique: false }); |
| 46 | if (!objectStore.indexNames.contains("created")) |
| 47 | // To search by date intervals. Two games cannot start at the same time |
| 48 | objectStore.createIndex("created", "created", { unique: true }); |
| 49 | }; |
| 50 | } |
| 51 | |
| 52 | export const GameStorage = { |
| 53 | // Optional callback to get error status |
| 54 | add: function(game, callback) { |
| 55 | dbOperation((err,db) => { |
| 56 | if (!!err) { |
| 57 | callback("error"); |
| 58 | return; |
| 59 | } |
| 60 | let transaction = db.transaction("games", "readwrite"); |
| 61 | transaction.oncomplete = function() { |
| 62 | // Everything's fine |
| 63 | callback(); |
| 64 | }; |
| 65 | transaction.onerror = function(err) { |
| 66 | // Duplicate key error (most likely) |
| 67 | callback(err); |
| 68 | }; |
| 69 | transaction.objectStore("games").add(game); |
| 70 | }); |
| 71 | }, |
| 72 | |
| 73 | // obj: chat, move, fen, clocks, score[Msg], initime, ... |
| 74 | update: function(gameId, obj) { |
| 75 | // live |
| 76 | dbOperation((err,db) => { |
| 77 | let objectStore = db |
| 78 | .transaction("games", "readwrite") |
| 79 | .objectStore("games"); |
| 80 | objectStore.get(gameId).onsuccess = function(event) { |
| 81 | // Ignoring error silently: shouldn't happen now. TODO? |
| 82 | if (event.target.result) { |
| 83 | let game = event.target.result; |
| 84 | // Hidden tabs are delayed, to prevent multi-updates: |
| 85 | if (obj.moveIdx < game.moves.length) return; |
| 86 | Object.keys(obj).forEach(k => { |
| 87 | if (k == "move") game.moves.push(obj[k]); |
| 88 | else game[k] = obj[k]; |
| 89 | }); |
| 90 | objectStore.put(game); //save updated data |
| 91 | } |
| 92 | }; |
| 93 | }); |
| 94 | }, |
| 95 | |
| 96 | // Retrieve (all) running local games |
| 97 | getRunning: function(callback) { |
| 98 | dbOperation((err,db) => { |
| 99 | let objectStore = db |
| 100 | .transaction("games", "readonly") |
| 101 | .objectStore("games"); |
| 102 | let index = objectStore.index("score"); |
| 103 | const range = IDBKeyRange.only("*"); |
| 104 | let games = []; |
| 105 | index.openCursor(range).onsuccess = function(event) { |
| 106 | let cursor = event.target.result; |
| 107 | if (!cursor) callback(games); |
| 108 | else { |
| 109 | // If there is still another cursor to go, keep running this code |
| 110 | let g = cursor.value; |
| 111 | // Do not retrieve moves or clocks (unused in list mode) |
| 112 | g.movesCount = g.moves.length; |
| 113 | delete g.moves; |
| 114 | delete g.clocks; |
| 115 | delete g.initime; |
| 116 | games.push(g); |
| 117 | cursor.continue(); |
| 118 | } |
| 119 | }; |
| 120 | }); |
| 121 | }, |
| 122 | |
| 123 | // Retrieve completed local games |
| 124 | getNext: function(upperDt, callback) { |
| 125 | dbOperation((err,db) => { |
| 126 | let objectStore = db |
| 127 | .transaction("games", "readonly") |
| 128 | .objectStore("games"); |
| 129 | let index = objectStore.index("created"); |
| 130 | const range = IDBKeyRange.upperBound(upperDt); |
| 131 | let games = []; |
| 132 | index.openCursor(range).onsuccess = function(event) { |
| 133 | let cursor = event.target.result; |
| 134 | if (!cursor) { |
| 135 | // Most recent games first: |
| 136 | games = games.sort((g1, g2) => g2.created - g1.created); |
| 137 | // TODO: 20 games showed per request is arbitrary |
| 138 | callback(games.slice(0, 20)); |
| 139 | } |
| 140 | else { |
| 141 | // If there is still another cursor to go, keep running this code |
| 142 | let g = cursor.value; |
| 143 | if (g.score != "*") { |
| 144 | // Do not retrieve moves or clocks (unused in list mode) |
| 145 | g.movesCount = g.moves.length; |
| 146 | delete g.moves; |
| 147 | delete g.clocks; |
| 148 | delete g.initime; |
| 149 | games.push(g); |
| 150 | } |
| 151 | cursor.continue(); |
| 152 | } |
| 153 | }; |
| 154 | }); |
| 155 | }, |
| 156 | |
| 157 | // Retrieve any game from its identifiers (locally or on server) |
| 158 | // NOTE: need callback because result is obtained asynchronously |
| 159 | get: function(gameId, callback) { |
| 160 | // Local game |
| 161 | dbOperation((err,db) => { |
| 162 | let objectStore = db.transaction("games").objectStore("games"); |
| 163 | objectStore.get(gameId).onsuccess = function(event) { |
| 164 | // event.target.result is null if game not found |
| 165 | callback(event.target.result); |
| 166 | }; |
| 167 | }); |
| 168 | }, |
| 169 | |
| 170 | // Delete a game in indexedDB |
| 171 | remove: function(gameId, callback) { |
| 172 | dbOperation((err,db) => { |
| 173 | if (!err) { |
| 174 | let transaction = db.transaction("games", "readwrite"); |
| 175 | transaction.oncomplete = function() { |
| 176 | callback(); //everything's fine |
| 177 | }; |
| 178 | transaction.objectStore("games").delete(gameId); |
| 179 | } |
| 180 | }); |
| 181 | } |
| 182 | }; |