| 1 | // Random (enough) string for socket and game IDs |
| 2 | export function getRandString() |
| 3 | { |
| 4 | return (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)) |
| 5 | .toUpperCase(); |
| 6 | } |
| 7 | |
| 8 | export function randInt(min, max) |
| 9 | { |
| 10 | if (!max) |
| 11 | { |
| 12 | max = min; |
| 13 | min = 0; |
| 14 | } |
| 15 | return Math.floor(Math.random() * (max - min) ) + min; |
| 16 | } |
| 17 | |
| 18 | // Inspired by https://github.com/jashkenas/underscore/blob/master/underscore.js |
| 19 | export function sample (arr, n) |
| 20 | { |
| 21 | n = n || 1; |
| 22 | let cpArr = arr.map(e => e); |
| 23 | for (let index = 0; index < n; index++) |
| 24 | { |
| 25 | const rand = randInt(index, arr.length); |
| 26 | const temp = cpArr[index]; |
| 27 | cpArr[index] = cpArr[rand]; |
| 28 | cpArr[rand] = temp; |
| 29 | } |
| 30 | return cpArr.slice(0, n); |
| 31 | } |
| 32 | |
| 33 | export function shuffle(arr) |
| 34 | { |
| 35 | return sample(arr, arr.length); |
| 36 | } |