| 1 | <template lang="pug"> |
| 2 | div |
| 3 | table.game-list(v-if="games.length > 0") |
| 4 | thead |
| 5 | tr |
| 6 | th {{ st.tr["Variant"] }} |
| 7 | th {{ st.tr[showBoth ? "Players" : "Versus"] }} |
| 8 | th(v-if="showCadence") {{ st.tr["Cadence"] }} |
| 9 | th {{ st.tr["Result"] }} |
| 10 | tbody |
| 11 | tr( |
| 12 | v-for="g in sortedGames()" |
| 13 | @click="$emit('show-game',g)" |
| 14 | :class="{'my-turn': !!g.myTurn}" |
| 15 | ) |
| 16 | td {{ g.vname + (g.options.abridged || '') }} |
| 17 | td {{ player_s(g) }} |
| 18 | td(v-if="showCadence") {{ g.cadence }} |
| 19 | td( |
| 20 | :class="scoreClass(g)" |
| 21 | @click="deleteGame(g,$event)" |
| 22 | ) |
| 23 | | {{ g.score }} |
| 24 | p(v-else) |
| 25 | | {{ st.tr["No games found :( Send a challenge!"] }} |
| 26 | </template> |
| 27 | |
| 28 | <script> |
| 29 | import { store } from "@/store"; |
| 30 | import { GameStorage } from "@/utils/gameStorage"; |
| 31 | import { ImportgameStorage } from "@/utils/importgameStorage"; |
| 32 | import { ajax } from "@/utils/ajax"; |
| 33 | export default { |
| 34 | name: "my-game-list", |
| 35 | props: ["games", "showBoth"], |
| 36 | data: function() { |
| 37 | return { |
| 38 | st: store.state, |
| 39 | deleted: {}, //mark deleted games |
| 40 | showCadence: window.innerWidth >= 425 //TODO: arbitrary value |
| 41 | }; |
| 42 | }, |
| 43 | mounted: function() { |
| 44 | // timeout to avoid calling too many time the adjust method |
| 45 | let timeoutLaunched = false; |
| 46 | window.addEventListener("resize", () => { |
| 47 | if (!timeoutLaunched) { |
| 48 | timeoutLaunched = true; |
| 49 | setTimeout(() => { |
| 50 | this.showCadence = window.innerWidth >= 425; |
| 51 | timeoutLaunched = false; |
| 52 | }, 500); |
| 53 | } |
| 54 | }); |
| 55 | }, |
| 56 | methods: { |
| 57 | player_s: function(g) { |
| 58 | if (this.showBoth) |
| 59 | return ( |
| 60 | (g.players[0].name || "@nonymous") + |
| 61 | " - " + |
| 62 | (g.players[1].name || "@nonymous") |
| 63 | ); |
| 64 | if ( |
| 65 | this.st.user.sid == g.players[0].sid || |
| 66 | this.st.user.id == g.players[0].id |
| 67 | ) { |
| 68 | return g.players[1].name || "@nonymous"; |
| 69 | } |
| 70 | return g.players[0].name || "@nonymous"; |
| 71 | }, |
| 72 | sortedGames: function() { |
| 73 | // Show in order: it's my turn, running games, completed games |
| 74 | let minCreated = Number.MAX_SAFE_INTEGER; |
| 75 | let maxCreated = 0; |
| 76 | let remGames = this.games.filter(g => !this.deleted[g.id]); |
| 77 | remGames.forEach(g => { |
| 78 | if (g.created < minCreated) minCreated = g.created; |
| 79 | if (g.created > maxCreated) maxCreated = g.created; |
| 80 | g.priority = 0; |
| 81 | if (g.score == "*") { |
| 82 | g.priority++; |
| 83 | if (!!g.myColor) g.priority++; |
| 84 | if (!!g.myTurn) g.priority++; |
| 85 | } |
| 86 | }); |
| 87 | const deltaCreated = maxCreated - minCreated; |
| 88 | return remGames.sort((g1, g2) => { |
| 89 | return ( |
| 90 | g2.priority - g1.priority + |
| 91 | // Modulate with creation time (value in ]0,1[) |
| 92 | (g2.created - g1.created) / (deltaCreated + 1) |
| 93 | ); |
| 94 | }); |
| 95 | }, |
| 96 | scoreClass: function(g) { |
| 97 | if (g.score == "*" || !g.myColor) return {}; |
| 98 | // Ok it's my finished game: determine if I won, drew or lost. |
| 99 | let res = {}; |
| 100 | switch (g.score) { |
| 101 | case "1-0": |
| 102 | res[g.myColor == "w" ? "won" : "lost"] = true; |
| 103 | break; |
| 104 | case "0-1": |
| 105 | res[g.myColor == "b" ? "won" : "lost"] = true; |
| 106 | break; |
| 107 | case "1/2": |
| 108 | res["draw"] = true; |
| 109 | break; |
| 110 | // default case: "?" for unknown finished |
| 111 | default: |
| 112 | res["unknown"] = true; |
| 113 | } |
| 114 | return res; |
| 115 | }, |
| 116 | deleteGame: function(game, e) { |
| 117 | if ( |
| 118 | // Import ? |
| 119 | (typeof game.id == "string" && game.id.charAt(0) == 'i') || |
| 120 | // My game ? |
| 121 | game.players.some(p => |
| 122 | p.sid == this.st.user.sid || p.id == this.st.user.id |
| 123 | ) |
| 124 | ) { |
| 125 | const message = |
| 126 | game.score != "*" |
| 127 | ? "Remove game?" |
| 128 | : "Abort and remove game?"; |
| 129 | if (confirm(this.st.tr[message])) { |
| 130 | const afterDelete = () => { |
| 131 | if (game.score == "*" && game.type != "import") |
| 132 | this.$emit("abortgame", game); |
| 133 | this.$set(this.deleted, game.id, true); |
| 134 | }; |
| 135 | if (game.type == "live") |
| 136 | // Effectively remove game: |
| 137 | GameStorage.remove(game.id, afterDelete); |
| 138 | else if (game.type == "import") |
| 139 | ImportgameStorage.remove(game.id, afterDelete); |
| 140 | else { |
| 141 | const mySide = |
| 142 | game.players[0].id == this.st.user.id |
| 143 | ? "White" |
| 144 | : "Black"; |
| 145 | game["deletedBy" + mySide] = true; |
| 146 | // Mark the game for deletion on server |
| 147 | // If both people mark it, it is deleted |
| 148 | ajax( |
| 149 | "/games", |
| 150 | "PUT", |
| 151 | { |
| 152 | data: { |
| 153 | gid: game.id, |
| 154 | newObj: { removeFlag: true } |
| 155 | }, |
| 156 | success: afterDelete |
| 157 | } |
| 158 | ); |
| 159 | } |
| 160 | } |
| 161 | e.stopPropagation(); |
| 162 | } |
| 163 | } |
| 164 | } |
| 165 | }; |
| 166 | </script> |
| 167 | |
| 168 | <style lang="sass" scoped> |
| 169 | p |
| 170 | text-align: center |
| 171 | font-weight: bold |
| 172 | |
| 173 | // NOTE: the style applied to <tr> element doesn't work |
| 174 | tr.my-turn > td |
| 175 | background-color: #fcd785 |
| 176 | |
| 177 | tr |
| 178 | td.lost |
| 179 | background-color: #f5b7b1 |
| 180 | td.won |
| 181 | background-color: lightgreen |
| 182 | td.draw |
| 183 | background-color: lightblue |
| 184 | td.unknown |
| 185 | background-color: lightgrey |
| 186 | </style> |