Update TODO
[vchess.git] / _tmp / TODO
... / ...
CommitLineData
1Après ajout d'un problème, passer display à "mine"
2Résoudre le pb "no more problems" when navigating after loading one pb
3
4tell opponent that I got the move, for him to start timer (and lose...)
5 --> no, not needed and impossible if everybody is offline
6 ==> just store this time locally (cheating possible but...)
7board2, board3, board4
8VariantRules2, 3 et 4 aussi
9fetch challenges and corr games from server at startup (room)
10but forbid anonymous to start corr games or accept challenges
11
12Dans variant page, "mes parties" peut toujours contenir corr + importées (deux onglets)
13En fin de partie (observée ou non), bouton "import game" en + de "download game" ==> directement dans indexedDB
14--> sursis de 7 jours pour les parties par correspondance, qui sont encore chargées depuis le serveur
15
16mat en 2 échiqueté : brnkr3/pppp1p1p/4ps2/8/2P2P2/P1qP4/2c1s1PP/R1K5
17(Bb3+ Kb1 Ba2#)
18
19// TODO: decodeURIComponent() for GET/DELETE parameters
20
212) Integrate computer play into rules tab
223) Allow correspondance play (no need for P2P: online moves through the server (which also store them))
234) Write my-games tab (included current/finished/imported)
24 Use Dexie.js, or anything to store games locally
255) Write room tab
26 Use this: https://github.com/feross/simple-peer for online games+challenges+chat
276) Test... and publish
28
29Finish rules translation in Spanish + improve existing ones
30Design: final touch (gain extra space on top, using space on the right)
31Crazyhouse: center reserves, grey if zero available, numbers superimposed
32Promotions: increase pieces sizes, better background.
33Code: use two spaces instead of tabs, everywhere.
34Increase code line length to 100 or more?
35(http://katafrakt.me/2017/09/16/80-characters-line-length-limit/)
36Chat button should be more apparent after game ends (color ?)
37Reinforce security for problems upload (how ?)
38
39Later:
40Let choice of time control, allow correspondance play, several corr games at the same time
41==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/
42Each user would have a unique identifier stored in the client DB.
43Allow to cancel games (if opponent doesn't connect again)
44Live games storage would be browser-based: different games on smartphone, home computer, work computer... (why not ?)
45==> (at most 1) running, and finished (which can be deleted from local memory)
46Allow challenging a specific player (by his chosen name)
47But keep the random pairings as main playing way + always playing in ZEN mode
48
49style menu : surligner onglet courant
50
51Interface :
52 - newGame: une modalBox à paramètres, timeControl, type d'adversaire ==> "new Game")
53
54Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible)
55mais permettrait mode analyse (avec bouton "analyse", comme sur ancien site).
56
57espagnol : jugada ou movimiento ?
58fin de la partida au lieu de final de partida ?
59
60Bouton new game ==> human only. Indiquer adversaire (éventuellement), cadence (ou "infini")
61Mode analyse : accessible à tout moment d'une partie (HH, ou computer) terminée + bouton "analyze from here" (sur parties observées)
62
63Coordonnées sur échiquier: sur cases, à gauche (verticale) ou en bas (horizontale)
64
65Import game : en local dans indexedDb, affichage dans "Games --> Imported"
66
67Checkered : si intervention d'un 3eme joueur, initialiser son temps à la moyenne des temps restants des deux autres... ?
68
69Mode contre ordinateur : seulement accessible depuis onglet "Rules" (son principal intérêt)
70
71Hexachess: McCooey et Shafran (deux tailles, randomisation OK)
72http://www.math.bas.bg/~iad/tyalie/shegra/shegrax.html
73http://www.quadibloc.com/chess/ch0401.htm