Update TODO + fix typos
[vchess.git] / TODO
... / ...
CommitLineData
1WON'T IMPLEMENT:
2Simultaneous games: view Game + Simultaneous, using component (One)Game
3Storage: just key ID => IDs of actual games (in indexedDB)
4In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
5
6Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
7=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
8(Can be replaced by still separated tournament.audeR.net, using vchess credentials...)
9
10Embedded rules language not updated when language is set (in Analyse, Game and Problems)
11If new live game starts in background, "new game" notify OK but not first move (not too serious however)
12On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
13(=> comme pour corr) + option "confirm moves in corr games"?
14
15NEW VARIANTS:
16Xiangqi
17Synochess
18EmpireChess
19https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
20https://www.chessvariants.com/other.dir/fugue.html
21https://www.chessvariants.com/rules/spartan-chess
22https://www.chessvariants.com/mvopponent.dir/avalanche.html
23https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
24https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
25https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
26related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
27https://musketeerchess.net/games/cerebral/rules/rules.php
28--> MusketeerChess : from Titan, should be easy
29http://history.chess.free.fr/rollerball.htm
30Squatter Chess: safe on last rank = win
31Companion Chess : pieces of same nature don't attack each others
32https://www.chessvariants.com/difftaking.dir/brotherhood.html
33Crossing Chess = win when the king cross half-board
34Medusa Chess = Isardam
35--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
36Kingmaker: pawns can promote also into enemy king
37--> no king tracking, getCheckSquares + underCheck test all kings
38Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
39--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
40https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
41https://boardgamegeek.com/boardgame/18661/alapo
42Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
43Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
44https://www.chessvariants.com/incinf.dir/bario.html
45Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
46https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
47Maybe:
48https://www.chessvariants.com/diffmove.dir/asymmetric.html
49https://www.chessvariants.com/play/connected-chess
50Non-chess:
51fanorona https://fr.wikipedia.org/wiki/Fanorona
52Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
53gess https://en.wikipedia.org/wiki/Gess
54gomoku, reversi
55avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
56(puis quand hexaboards peut-être: hexavariants + Hex)