Fix bug in sentry attacked detections when pushing lancers
[vchess.git] / TODO
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1# New variants
2Landing pieces from empty board:
3https://www.chessvariants.com/diffsetup.dir/unachess.html
4
5S-chess https://en.wikipedia.org/wiki/Seirawan_chess
6
7Generator variant, called "Matrix" ?
8Peces on first rank never move but generate new pieces. Pawn don't generate.
9A generator captured and replaced by a similar piece does not generate.
10King does not generate. No castling. En passant possible?
11Goal is still checkmate.
12
13Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
14If a pawn taken: direction of the capturer.
15
16"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
17To take the ball when it's free you need to capture it.
18To take the ball when it's used, u need to take the piece.
19Goal: bring ball to final rank.
20Possibles passes : soit à une pièce, soit sur une case.
21 --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
22 --> selon le mode de déplacement standard (donc tout droit pour les pions)
23Pas de notion d'échec ou de mat (?)
24Si une pièce est mat elle donne le ballon (?)
25
26Maxima, Interweave, Roccoco
27
28Synchrone Chess: allow to anticipate en-passant capture as well :)
29
30Dynamo chess