| 1 | # New variants |
| 2 | Landing pieces from empty board: |
| 3 | https://www.chessvariants.com/diffsetup.dir/unachess.html |
| 4 | |
| 5 | S-chess https://en.wikipedia.org/wiki/Seirawan_chess |
| 6 | |
| 7 | Generator variant, called "Matrix" ? |
| 8 | Peces on first rank never move but generate new pieces. Pawn don't generate. |
| 9 | A generator captured and replaced by a similar piece does not generate. |
| 10 | King does not generate. No castling. En passant possible? |
| 11 | Goal is still checkmate. |
| 12 | |
| 13 | Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. |
| 14 | If a pawn taken: direction of the capturer. |
| 15 | |
| 16 | "Ball" Chess: 9x9 board, ball on center square. 2 queens ? |
| 17 | To take the ball when it's free you need to capture it. |
| 18 | To take the ball when it's used, u need to take the piece. |
| 19 | Goal: bring ball to final rank. |
| 20 | Possibles passes : soit à une pièce, soit sur une case. |
| 21 | --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. |
| 22 | --> selon le mode de déplacement standard (donc tout droit pour les pions) |
| 23 | Pas de notion d'échec ou de mat (?) |
| 24 | Si une pièce est mat elle donne le ballon (?) |
| 25 | |
| 26 | Maxima, Interweave, Roccoco |
| 27 | |
| 28 | Synchrone Chess: allow to anticipate en-passant capture as well :) |
| 29 | |
| 30 | Dynamo chess |