Move 'anonymousCount' which was computed to a method in Hall. Seems more accurate
[vchess.git] / TODO
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1# New variants
2Landing pieces from empty board:
3https://www.chessvariants.com/diffsetup.dir/unachess.html
4
5Rugby http://www.echecspourtous.com/?page_id=7945
6
7Cannibal Chess with forced captures.
8
9Knightrelay: implement "official" version as Knightrelay v1
10
11Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html
12
13S-chess https://en.wikipedia.org/wiki/Seirawan_chess
14
15Generator variant, called "Matrix" ?
16Peces on first rank never move but generate new pieces. Pawn don't generate.
17A generator captured and replaced by a similar piece does not generate.
18King does not generate. No castling. En passant possible?
19Goal is still checkmate.
20
21Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
22If a pawn taken: direction of the capturer.
23
24"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
25To take the ball when it's free you need to capture it.
26To take the ball when it's used, u need to take the piece.
27Goal: bring ball to final rank.
28Possibles passes : soit à une pièce, soit sur une case.
29 --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
30 --> selon le mode de déplacement standard (donc tout droit pour les pions)
31Pas de notion d'échec ou de mat (?)
32Si une pièce est mat elle donne le ballon (?)
33
34Maxima, Interweave, Roccoco
35
36Synchrone Chess: allow to anticipate en-passant capture as well :)
37
38Dynamo chess