Fix Fullcavalry
[vchess.git] / TODO
... / ...
CommitLineData
1Implement Wildebeest castle rules
2=> (1, 2, 3 or 4 squares slide; randomized: may be impossible >1, but possible >4...)
3getRepetitionStatus() lose or draw... (for some variants)
4Chakart: king remote capture, is an option if short range
5
6Embedded rules language not updated when language is set (in Analyse, Game and Problems)
7If new live game starts in background, "new game" notify OK but not first move (not too serious however)
8On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
9(=> comme pour corr) + option "confirm moves in corr games"?
10
11NEW VARIANTS:
12Xiangqi
13Synochess
14EmpireChess
15Isardam (type B) : https://echekk.fr/spip.php?page=article&id_article=280
16https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
17https://www.chessvariants.com/other.dir/fugue.html
18https://www.chessvariants.com/rules/spartan-chess
19https://www.chessvariants.com/mvopponent.dir/avalanche.html
20https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
21https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
22https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
23related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
24https://musketeerchess.net/games/cerebral/rules/rules.php
25--> MusketeerChess : from Titan, should be easy
26http://history.chess.free.fr/rollerball.htm
27Squatter Chess: safe on last rank = win
28Companion Chess : pieces of same nature don't attack each others
29https://www.chessvariants.com/difftaking.dir/brotherhood.html
30Crossing Chess = win when the king cross half-board
31Medusa Chess = Isardam
32--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
33Kingmaker: pawns can promote also into enemy king
34--> no king tracking, getCheckSquares + underCheck test all kings
35Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
36--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
37https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
38https://boardgamegeek.com/boardgame/18661/alapo
39Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
40Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
41https://www.chessvariants.com/incinf.dir/bario.html
42Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
43https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
44Maybe:
45https://www.chessvariants.com/diffmove.dir/asymmetric.html
46https://www.chessvariants.com/play/connected-chess
47Non-chess:
48fanorona https://fr.wikipedia.org/wiki/Fanorona
49Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
50gess https://en.wikipedia.org/wiki/Gess
51gomoku, reversi
52avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
53(puis quand hexaboards peut-être: hexavariants + Hex)