| 1 | # Enhancements: |
| 2 | On Game page "mconnect" events => |
| 3 | send lastate to them (because they have the game infos) or just "your turn" - if their turn |
| 4 | remember them to send next "newmove" (or just "it's your turn") later - if not their turn |
| 5 | (=> listen for "mdisconnect" as well, and gameover, and newgame) |
| 6 | From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) |
| 7 | When quit, send mdisconnect (relayed by server if no other MyGames tab). |
| 8 | |
| 9 | Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) |
| 10 | --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function |
| 11 | Will need a 'rematch' field in Game on server |
| 12 | |
| 13 | Put reserve pieces above and below the board. Center them. |
| 14 | Show count of remaining units as a red digit printed on the piece |
| 15 | (can it reach 10? theoretically yes... but then maybe we can just show "0" ?) |
| 16 | Grey "disabled" style for reserve pieces if none available. |
| 17 | |
| 18 | # New variants |
| 19 | 8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s |
| 20 | https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" |
| 21 | |
| 22 | "Capture" Chess (idea of opperwezen, maybe not new): captures are forced, |
| 23 | but the goal is still to checkmate (not lose all material). |
| 24 | |
| 25 | Cannibal Chess with forced captures. |
| 26 | |
| 27 | Knightrelay: implement "official" version as Knightrelay v1 |
| 28 | |
| 29 | Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html |
| 30 | |
| 31 | Generator vatiant, called "Matrix" ? |
| 32 | Peces on first rank never move but generate new pieces. Pawn don't generate. |
| 33 | A generator captured and replaced by a similar piece does not generate. |
| 34 | King does not generate. No castling. En passant possible? |
| 35 | Goal is still checkmate. |
| 36 | |
| 37 | Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. |
| 38 | If a pawn taken: direction of the capturer. |
| 39 | |
| 40 | + Maxima, Interweave, Roccoco, Dynamo, Synchrone |
| 41 | |
| 42 | S-chess https://en.wikipedia.org/wiki/Seirawan_chess |
| 43 | |
| 44 | "Ball" Chess: 9x9 board, ball on center square. 2 queens ? |
| 45 | To take the ball when it's free you need to capture it. |
| 46 | To take the ball when it's used, u need to take the piece. |
| 47 | Goal: bring ball to final rank. |
| 48 | Possibles passes : soit à une pièce, soit sur une case. |
| 49 | --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. |
| 50 | --> selon le mode de déplacement standard (donc tout droit pour les pions) |
| 51 | Pas de notion d'échec ou de mat (?) |
| 52 | Si une pièce est mat elle donne le ballon (?) |