Commit | Line | Data |
---|---|---|
4f7723a1 BA |
1 | class MarseilleRules extends ChessRules |
2 | { | |
6e62b1c7 BA |
3 | static IsGoodEnpassant(enpassant) |
4 | { | |
5 | if (enpassant != "-") | |
6 | { | |
7 | const squares = enpassant.split(","); | |
8 | if (squares.length > 2) | |
9 | return false; | |
10 | for (let sq of squares) | |
11 | { | |
12 | const ep = V.SquareToCoords(sq); | |
13 | if (isNaN(ep.x) || !V.OnBoard(ep)) | |
14 | return false; | |
15 | } | |
16 | } | |
17 | return true; | |
18 | } | |
19 | ||
20 | getTurnFen() | |
21 | { | |
22 | if (this.startAtFirstMove && this.moves.length==0) | |
23 | return "w"; | |
24 | return this.turn + this.subTurn; | |
25 | } | |
26 | ||
27 | // There may be 2 enPassant squares (if 2 pawns jump 2 squares in same turn) | |
28 | getEnpassantFen() | |
29 | { | |
30 | const L = this.epSquares.length; | |
31 | if (this.epSquares[L-1].every(epsq => epsq === undefined)) | |
32 | return "-"; //no en-passant | |
33 | let res = ""; | |
34 | this.epSquares[L-1].forEach(epsq => { | |
35 | if (!!epsq) | |
36 | res += V.CoordsToSquare(epsq) + ","; | |
37 | }); | |
38 | return res.slice(0,-1); //remove last comma | |
39 | } | |
40 | ||
41 | setOtherVariables(fen) | |
42 | { | |
43 | const parsedFen = V.ParseFen(fen); | |
44 | this.setFlags(parsedFen.flags); | |
45 | if (parsedFen.enpassant == "-") | |
46 | this.epSquares = [ [undefined,undefined] ]; | |
47 | else | |
48 | { | |
49 | let res = []; | |
50 | const squares = parsedFen.enpassant.split(","); | |
51 | for (let sq of squares) | |
52 | res.push(V.SquareToCoords(sq)); | |
53 | if (res.length == 1) | |
54 | res.push(undefined); //always 2 slots in epSquares[i] | |
55 | this.epSquares = [ res ]; | |
56 | } | |
57 | this.scanKingsRooks(fen); | |
58 | // Extract subTurn from turn indicator: "w" (first move), or | |
59 | // "w1" or "w2" white subturn 1 or 2, and same for black | |
60 | const fullTurn = V.ParseFen(fen).turn; | |
61 | this.startAtFirstMove = (fullTurn == "w"); | |
62 | this.turn = fullTurn[0]; | |
63 | this.subTurn = (fullTurn[1] || 1); | |
64 | } | |
65 | ||
66 | getPotentialPawnMoves([x,y]) | |
67 | { | |
68 | const color = this.turn; | |
69 | let moves = []; | |
70 | const [sizeX,sizeY] = [V.size.x,V.size.y]; | |
71 | const shiftX = (color == "w" ? -1 : 1); | |
72 | const firstRank = (color == 'w' ? sizeX-1 : 0); | |
73 | const startRank = (color == "w" ? sizeX-2 : 1); | |
74 | const lastRank = (color == "w" ? 0 : sizeX-1); | |
75 | const pawnColor = this.getColor(x,y); //can be different for checkered | |
76 | ||
77 | if (x+shiftX >= 0 && x+shiftX < sizeX) //TODO: always true | |
78 | { | |
79 | const finalPieces = x + shiftX == lastRank | |
80 | ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] | |
81 | : [V.PAWN] | |
82 | // One square forward | |
83 | if (this.board[x+shiftX][y] == V.EMPTY) | |
84 | { | |
85 | for (let piece of finalPieces) | |
86 | { | |
87 | moves.push(this.getBasicMove([x,y], [x+shiftX,y], | |
88 | {c:pawnColor,p:piece})); | |
89 | } | |
90 | // Next condition because pawns on 1st rank can generally jump | |
91 | if ([startRank,firstRank].includes(x) | |
92 | && this.board[x+2*shiftX][y] == V.EMPTY) | |
93 | { | |
94 | // Two squares jump | |
95 | moves.push(this.getBasicMove([x,y], [x+2*shiftX,y])); | |
96 | } | |
97 | } | |
98 | // Captures | |
99 | for (let shiftY of [-1,1]) | |
100 | { | |
101 | if (y + shiftY >= 0 && y + shiftY < sizeY | |
102 | && this.board[x+shiftX][y+shiftY] != V.EMPTY | |
103 | && this.canTake([x,y], [x+shiftX,y+shiftY])) | |
104 | { | |
105 | for (let piece of finalPieces) | |
106 | { | |
107 | moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], | |
108 | {c:pawnColor,p:piece})); | |
109 | } | |
110 | } | |
111 | } | |
112 | } | |
113 | ||
114 | // En passant: always OK if subturn 1, | |
115 | // OK on subturn 2 only if enPassant was played at subturn 1 | |
116 | // (and if there are two e.p. squares available). | |
117 | const Lep = this.epSquares.length; | |
118 | const epSquares = this.epSquares[Lep-1]; //always at least one element | |
119 | let epSqs = []; | |
120 | epSquares.forEach(sq => { | |
121 | if (!!sq) | |
122 | epSqs.push(sq); | |
123 | }); | |
124 | if (epSqs.length == 0) | |
125 | return moves; | |
126 | for (let sq of epSqs) | |
127 | { | |
128 | if (this.subTurn == 1 || (epSqs.length == 2 && | |
129 | // Was this en-passant capture already played at subturn 1 ? | |
130 | this.board[epSqs[0].x][epSqs[0].y] != V.EMPTY)) | |
131 | { | |
132 | if (sq.x == x+shiftX && Math.abs(sq.y - y) == 1) | |
133 | { | |
134 | let epMove = this.getBasicMove([x,y], [sq.x,sq.y]); | |
135 | epMove.vanish.push({ | |
136 | x: x, | |
137 | y: sq.y, | |
138 | p: 'p', | |
139 | c: this.getColor(x,sq.y) | |
140 | }); | |
141 | moves.push(epMove); | |
142 | } | |
143 | } | |
144 | } | |
145 | ||
146 | return moves; | |
147 | } | |
148 | ||
149 | play(move, ingame) | |
150 | { | |
151 | // console.log("play " + this.getNotation(move)); | |
152 | // console.log(this.turn + " "+ this.subTurn); | |
153 | if (!!ingame) | |
154 | move.notation = [this.getNotation(move), this.getLongNotation(move)]; | |
155 | move.flags = JSON.stringify(this.aggregateFlags()); | |
156 | let lastEpsq = this.epSquares[this.epSquares.length-1]; | |
157 | const epSq = this.getEpSquare(move); | |
158 | if (lastEpsq.length == 1) | |
159 | lastEpsq.push(epSq); | |
160 | else | |
161 | { | |
162 | // New turn | |
163 | let newEpsqs = [epSq]; | |
164 | if (this.startAtFirstMove && this.moves.length == 0) | |
165 | newEpsqs.push(undefined); //at first move, to force length==2 (TODO) | |
166 | this.epSquares.push(newEpsqs); | |
167 | } | |
168 | V.PlayOnBoard(this.board, move); | |
169 | if (this.startAtFirstMove && this.moves.length == 0) | |
170 | this.turn = "b"; | |
171 | // Does this move give check on subturn 1? If yes, skip subturn 2 | |
172 | else if (this.subTurn==1 && this.underCheck(this.getOppCol(this.turn))) | |
173 | { | |
174 | this.epSquares[this.epSquares.length-1].push(undefined); | |
175 | this.turn = this.getOppCol(this.turn); | |
176 | move.checkOnSubturn1 = true; | |
177 | } | |
178 | else | |
179 | { | |
180 | if (this.subTurn == 2) | |
181 | this.turn = this.getOppCol(this.turn); | |
182 | this.subTurn = 3 - this.subTurn; | |
183 | } | |
184 | this.moves.push(move); | |
185 | this.updateVariables(move); | |
186 | if (!!ingame) | |
187 | move.hash = hex_md5(this.getFen()); | |
188 | //console.log(move.checkOnSubturn1 + " " +this.turn + " "+ this.subTurn); | |
189 | } | |
190 | ||
191 | undo(move) | |
192 | { | |
193 | this.disaggregateFlags(JSON.parse(move.flags)); | |
194 | let lastEpsq = this.epSquares[this.epSquares.length-1]; | |
195 | if (lastEpsq.length == 2) | |
196 | { | |
197 | if (!!move.checkOnSubturn1 || | |
198 | (this.startAtFirstMove && this.moves.length == 1)) | |
199 | { | |
200 | this.epSquares.pop(); //remove real + artificial e.p. squares | |
201 | } | |
202 | else | |
203 | lastEpsq.pop(); | |
204 | } | |
205 | else | |
206 | this.epSquares.pop(); | |
207 | V.UndoOnBoard(this.board, move); | |
208 | if (this.startAtFirstMove && this.moves.length == 1) | |
209 | this.turn = "w"; | |
210 | else if (move.checkOnSubturn1) | |
211 | { | |
212 | this.turn = this.getOppCol(this.turn); | |
213 | this.subTurn = 1; | |
214 | } | |
215 | else | |
216 | { | |
217 | if (this.subTurn == 1) | |
218 | this.turn = this.getOppCol(this.turn); | |
219 | this.subTurn = 3 - this.subTurn; | |
220 | } | |
221 | this.moves.pop(); | |
222 | this.unupdateVariables(move); | |
223 | // console.log("UNDO " + this.getNotation(move)); | |
224 | // console.log(this.turn + " "+ this.subTurn); | |
225 | } | |
226 | ||
227 | // NOTE: GenRandInitFen() is OK, | |
228 | // since at first move turn indicator is just "w" | |
229 | ||
230 | // No alpha-beta here, just adapted min-max at depth 2(+1) | |
231 | getComputerMove() | |
232 | { | |
78bab51e BA |
233 | if (this.subTurn == 2) |
234 | return null; //TODO: imperfect interface setup | |
235 | ||
6e62b1c7 BA |
236 | const maxeval = V.INFINITY; |
237 | const color = this.turn; | |
238 | const oppCol = this.getOppCol(this.turn); | |
239 | ||
240 | // Search best (half) move for opponent turn | |
241 | const getBestMoveEval = () => { | |
242 | let moves = this.getAllValidMoves(); | |
243 | if (moves.length == 0) | |
244 | { | |
245 | const score = this.checkGameEnd(); | |
246 | if (score == "1/2") | |
247 | return 0; | |
248 | return maxeval * (score == "1-0" ? 1 : -1); | |
249 | } | |
250 | let res = (oppCol == "w" ? -maxeval : maxeval); | |
251 | for (let m of moves) | |
252 | { | |
253 | this.play(m); | |
254 | this.turn = color; //very artificial... | |
255 | if (!this.atLeastOneMove()) | |
256 | { | |
257 | const score = this.checkGameEnd(); | |
258 | if (score == "1/2") | |
259 | res = (oppCol == "w" ? Math.max(res, 0) : Math.min(res, 0)); | |
260 | else | |
261 | { | |
262 | // Found a mate | |
263 | this.turn = oppCol; | |
264 | this.undo(m); | |
265 | return maxeval * (score == "1-0" ? 1 : -1); | |
266 | } | |
267 | } | |
268 | const evalPos = this.evalPosition(); | |
269 | res = (oppCol == "w" ? Math.max(res, evalPos) : Math.min(res, evalPos)); | |
270 | this.turn = oppCol; | |
271 | this.undo(m); | |
272 | } | |
273 | return res; | |
274 | }; | |
275 | ||
276 | let moves11 = this.getAllValidMoves(); | |
277 | let doubleMoves = []; | |
278 | // Rank moves using a min-max at depth 2 | |
279 | for (let i=0; i<moves11.length; i++) | |
280 | { | |
281 | moves11[i].eval = (color=="w" ? -1 : 1) * maxeval; | |
282 | this.play(moves11[i]); | |
283 | if (this.turn != color) | |
284 | { | |
285 | // We gave check with last move: search the best opponent move | |
286 | doubleMoves.push({moves:[moves11[i]], eval:getBestMoveEval()}); | |
287 | } | |
288 | else | |
289 | { | |
290 | let moves12 = this.getAllValidMoves(); | |
291 | for (let j=0; j<moves12.length; j++) | |
292 | { | |
293 | this.play(moves12[j]); | |
294 | doubleMoves.push({ | |
295 | moves:[moves11[i],moves12[j]], | |
296 | eval:getBestMoveEval()}); | |
297 | this.undo(moves12[j]); | |
298 | } | |
299 | } | |
300 | this.undo(moves11[i]); | |
301 | } | |
302 | ||
303 | doubleMoves.sort( (a,b) => { | |
304 | return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); | |
305 | let candidates = [0]; //indices of candidates moves | |
306 | for (let i=1; | |
307 | i<doubleMoves.length && doubleMoves[i].eval == doubleMoves[0].eval; | |
308 | i++) | |
309 | { | |
310 | candidates.push(i); | |
311 | } | |
78bab51e | 312 | |
6e62b1c7 BA |
313 | const selected = doubleMoves[_.sample(candidates, 1)].moves; |
314 | if (selected.length == 1) | |
315 | return selected[0]; | |
316 | return selected; | |
317 | } | |
4f7723a1 BA |
318 | } |
319 | ||
320 | const VariantRules = MarseilleRules; |