Commit | Line | Data |
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7f0711a8 | 1 | class MagneticRules extends ChessRules |
1af36beb BA |
2 | { |
3 | getEpSquare(move) | |
4 | { | |
5 | return undefined; //no en-passant | |
6 | } | |
7 | ||
2526c041 BA |
8 | getPotentialMovesFrom([x,y]) |
9 | { | |
aea1443e | 10 | let standardMoves = super.getPotentialMovesFrom([x,y]); |
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11 | let moves = []; |
12 | standardMoves.forEach(m => { | |
13 | let newMove_s = this.applyMagneticLaws(m); | |
14 | if (newMove_s.length == 1) | |
15 | moves.push(newMove_s[0]); | |
16 | else //promotion | |
f3c10e18 | 17 | moves = moves.concat(newMove_s); |
2526c041 | 18 | }); |
aea1443e | 19 | return moves; |
2526c041 BA |
20 | } |
21 | ||
1af36beb | 22 | // Complete a move with magnetic actions |
5bfb0956 | 23 | // TODO: job is done multiple times for (normal) promotions. |
aea1443e | 24 | applyMagneticLaws(move) |
1af36beb | 25 | { |
aea1443e BA |
26 | if (move.appear[0].p == V.KING && move.appear.length==1) |
27 | return [move]; //kings are not charged | |
28 | const aIdx = (move.appear[0].p != V.KING ? 0 : 1); //if castling, rook is charged | |
29 | const [x,y] = [move.appear[aIdx].x, move.appear[aIdx].y]; | |
30 | const color = this.turn; | |
31 | const lastRank = (color=="w" ? 0 : 7); | |
32 | const standardMove = JSON.parse(JSON.stringify(move)); | |
7f0711a8 | 33 | this.play(standardMove); |
7f0711a8 BA |
34 | for (let step of [[-1,0],[1,0],[0,-1],[0,1]]) |
35 | { | |
36 | let [i,j] = [x+step[0],y+step[1]]; | |
0b7d99ec | 37 | while (V.OnBoard(i,j)) |
7f0711a8 | 38 | { |
aea1443e | 39 | if (this.board[i][j] != V.EMPTY) |
7f0711a8 BA |
40 | { |
41 | // Found something. Same color or not? | |
42 | if (this.getColor(i,j) != color) | |
43 | { | |
44 | // Attraction | |
5bfb0956 | 45 | if ((Math.abs(i-x)>=2 || Math.abs(j-y)>=2) && this.getPiece(i,j) != V.KING) |
7f0711a8 BA |
46 | { |
47 | move.vanish.push( | |
48 | new PiPo({ | |
49 | p:this.getPiece(i,j), | |
50 | c:this.getColor(i,j), | |
51 | x:i, | |
52 | y:j | |
53 | }) | |
54 | ); | |
55 | move.appear.push( | |
56 | new PiPo({ | |
57 | p:this.getPiece(i,j), | |
58 | c:this.getColor(i,j), | |
59 | x:x+step[0], | |
60 | y:y+step[1] | |
61 | }) | |
62 | ); | |
63 | } | |
64 | } | |
65 | else | |
66 | { | |
67 | // Repulsion | |
aea1443e | 68 | if (this.getPiece(i,j) != V.KING) |
7f0711a8 BA |
69 | { |
70 | // Push it until we meet an obstacle or edge of the board | |
71 | let [ii,jj] = [i+step[0],j+step[1]]; | |
0b7d99ec | 72 | while (V.OnBoard(ii,jj)) |
7f0711a8 | 73 | { |
aea1443e | 74 | if (this.board[ii][jj] != V.EMPTY) |
7f0711a8 BA |
75 | break; |
76 | ii += step[0]; | |
77 | jj += step[1]; | |
78 | } | |
79 | ii -= step[0]; | |
80 | jj -= step[1]; | |
81 | if (Math.abs(ii-i)>=1 || Math.abs(jj-j)>=1) | |
82 | { | |
83 | move.vanish.push( | |
84 | new PiPo({ | |
85 | p:this.getPiece(i,j), | |
86 | c:this.getColor(i,j), | |
87 | x:i, | |
88 | y:j | |
89 | }) | |
90 | ); | |
91 | move.appear.push( | |
92 | new PiPo({ | |
93 | p:this.getPiece(i,j), | |
94 | c:this.getColor(i,j), | |
95 | x:ii, | |
96 | y:jj | |
97 | }) | |
98 | ); | |
99 | } | |
100 | } | |
101 | } | |
102 | break; | |
103 | } | |
104 | i += step[0]; | |
105 | j += step[1]; | |
106 | } | |
107 | } | |
108 | this.undo(standardMove); | |
1af36beb | 109 | let moves = []; |
aea1443e BA |
110 | // Scan move for pawn (max 1) on 8th rank |
111 | for (let i=1; i<move.appear.length; i++) | |
1af36beb | 112 | { |
1221ac47 BA |
113 | if (move.appear[i].p==V.PAWN && move.appear[i].c==color |
114 | && move.appear[i].x==lastRank) | |
aea1443e BA |
115 | { |
116 | move.appear[i].p = V.ROOK; | |
117 | moves.push(move); | |
118 | for (let piece of [V.KNIGHT, V.BISHOP, V.QUEEN]) | |
119 | { | |
120 | let cmove = JSON.parse(JSON.stringify(move)); | |
121 | cmove.appear[i].p = piece; | |
122 | moves.push(cmove); | |
123 | } | |
124 | // Swap appear[i] and appear[0] for moves presentation (TODO: this is awkward) | |
125 | moves.forEach(m => { | |
126 | let tmp = m.appear[0]; | |
127 | m.appear[0] = m.appear[i]; | |
128 | m.appear[i] = tmp; | |
129 | }); | |
130 | break; | |
131 | } | |
1af36beb | 132 | } |
aea1443e | 133 | if (moves.length == 0) //no pawn on 8th rank |
2526c041 | 134 | moves.push(move); |
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135 | return moves; |
136 | } | |
137 | ||
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138 | atLeastOneMove() |
139 | { | |
9d218497 BA |
140 | if (this.kingPos[this.turn][0] < 0) |
141 | return false; | |
142 | return true; //TODO: is it right? | |
2526c041 | 143 | } |
1af36beb BA |
144 | |
145 | underCheck(move) | |
146 | { | |
147 | return false; //there is no check | |
148 | } | |
149 | ||
150 | getCheckSquares(move) | |
151 | { | |
152 | const c = this.getOppCol(this.turn); //opponent | |
153 | const saveKingPos = this.kingPos[c]; //king might be taken | |
154 | this.play(move); | |
155 | // The only way to be "under check" is to have lost the king (thus game over) | |
7f0711a8 | 156 | let res = this.kingPos[c][0] < 0 |
1af36beb BA |
157 | ? [ JSON.parse(JSON.stringify(saveKingPos)) ] |
158 | : [ ]; | |
159 | this.undo(move); | |
160 | return res; | |
161 | } | |
162 | ||
163 | updateVariables(move) | |
164 | { | |
165 | super.updateVariables(move); | |
166 | const c = this.getColor(move.start.x,move.start.y); | |
0b7d99ec | 167 | if (this.board[move.end.x][move.end.y] != V.EMPTY |
c28265aa | 168 | && c != this.getColor(move.end.x,move.end.y) |
0b7d99ec | 169 | && this.getPiece(move.end.x,move.end.y) == V.KING) |
1af36beb BA |
170 | { |
171 | // We took opponent king ! | |
172 | const oppCol = this.getOppCol(c); | |
173 | this.kingPos[oppCol] = [-1,-1]; | |
2526c041 | 174 | this.castleFlags[oppCol] = [false,false]; |
1af36beb | 175 | } |
92342261 | 176 | // Did we magnetically move our (init) rooks or opponents' ones ? |
5bbf449c BA |
177 | const firstRank = (c == "w" ? 7 : 0); |
178 | const oppFirstRank = 7 - firstRank; | |
179 | const oppCol = this.getOppCol(c); | |
180 | move.vanish.forEach(psq => { | |
181 | if (psq.x == firstRank && this.INIT_COL_ROOK[c].includes(psq.y)) | |
182 | this.castleFlags[c][psq.y==this.INIT_COL_ROOK[c][0] ? 0 : 1] = false; | |
183 | else if (psq.x == oppFirstRank && this.INIT_COL_ROOK[oppCol].includes(psq.y)) | |
184 | this.castleFlags[oppCol][psq.y==this.INIT_COL_ROOK[oppCol][0] ? 0 : 1] = false; | |
185 | }); | |
1af36beb BA |
186 | } |
187 | ||
188 | unupdateVariables(move) | |
189 | { | |
190 | super.unupdateVariables(move); | |
191 | const c = this.getColor(move.start.x,move.start.y); | |
192 | const oppCol = this.getOppCol(c); | |
193 | if (this.kingPos[oppCol][0] < 0) | |
194 | { | |
195 | // Last move took opponent's king | |
196 | for (let psq of move.vanish) | |
197 | { | |
198 | if (psq.p == 'k') | |
199 | { | |
200 | this.kingPos[oppCol] = [psq.x, psq.y]; | |
201 | break; | |
202 | } | |
203 | } | |
204 | } | |
205 | } | |
206 | ||
1af36beb BA |
207 | checkGameEnd() |
208 | { | |
209 | // No valid move: our king disappeared | |
210 | return this.turn == "w" ? "0-1" : "1-0"; | |
211 | } | |
9e42b4dd BA |
212 | |
213 | static get THRESHOLD_MATE() { | |
214 | return 500; //checkmates evals may be slightly below 1000 | |
215 | } | |
1af36beb | 216 | } |