Avoid score redundancy in PGN
[vchess.git] / public / javascripts / variants / Antiking.js
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204e289b 1class AntikingRules extends ChessRules
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2{
3 // Path to pieces
4 static getPpath(b)
5 {
6 return b[1]=='a' ? "Antiking/"+b : b;
7 }
8
9 static get ANTIKING() { return 'a'; }
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10
11 initVariables(fen)
12 {
13 super.initVariables(fen);
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14 this.antikingPos = {'w':[-1,-1], 'b':[-1,-1]};
15 const position = fen.split(" ")[0].split("/");
16 for (let i=0; i<position.length; i++)
17 {
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18 let k = 0;
19 for (let j=0; j<position[i].length; j++)
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20 {
21 switch (position[i].charAt(j))
22 {
23 case 'a':
6037f1d8 24 this.antikingPos['b'] = [i,k];
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25 break;
26 case 'A':
6037f1d8 27 this.antikingPos['w'] = [i,k];
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28 break;
29 default:
30 let num = parseInt(position[i].charAt(j));
31 if (!isNaN(num))
6037f1d8 32 k += (num-1);
204e289b 33 }
6037f1d8 34 k++;
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35 }
36 }
46302e64 37 }
7d6b0773 38
204e289b 39 canTake([x1,y1], [x2,y2])
7d6b0773 40 {
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41 const piece1 = this.getPiece(x1,y1);
42 const piece2 = this.getPiece(x2,y2);
43 const color1 = this.getColor(x1,y1);
44 const color2 = this.getColor(x2,y2);
a6abf094 45 return piece2 != "a" &&
204e289b 46 ((piece1 != "a" && color1 != color2) || (piece1 == "a" && color1 == color2));
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47 }
48
49 getPotentialMovesFrom([x,y])
50 {
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51 switch (this.getPiece(x,y))
52 {
53 case VariantRules.ANTIKING:
204e289b 54 return this.getPotentialAntikingMoves([x,y]);
7d6b0773 55 default:
204e289b 56 return super.getPotentialMovesFrom([x,y]);
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57 }
58 }
59
204e289b 60 getPotentialAntikingMoves(sq)
7d6b0773 61 {
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62 const V = VariantRules;
63 return this.getSlideNJumpMoves(sq,
64 V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
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65 }
66
46302e64 67 isAttacked(sq, colors)
7d6b0773 68 {
46302e64 69 return (super.isAttacked(sq, colors) || this.isAttackedByAntiking(sq, colors));
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70 }
71
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72 isAttackedByKing([x,y], colors)
73 {
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74 const V = VariantRules;
75 if (this.getPiece(x,y) == V.ANTIKING)
6037f1d8 76 return false; //antiking is not attacked by king
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77 return this.isAttackedBySlideNJump([x,y], colors, V.KING,
78 V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
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79 }
80
204e289b 81 isAttackedByAntiking([x,y], colors)
7d6b0773 82 {
a37076f1 83 const V = VariantRules;
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84 if ([V.KING,V.ANTIKING].includes(this.getPiece(x,y)))
85 return false; //(anti)king is not attacked by antiking
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86 return this.isAttackedBySlideNJump([x,y], colors, V.ANTIKING,
87 V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
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88 }
89
46302e64 90 underCheck(move)
7d6b0773 91 {
46302e64 92 const c = this.turn;
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93 const oppCol = this.getOppCol(c);
94 this.play(move)
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95 let res = this.isAttacked(this.kingPos[c], [oppCol])
96 || !this.isAttacked(this.antikingPos[c], [oppCol]);
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97 this.undo(move);
98 return res;
99 }
100
46302e64 101 getCheckSquares(move)
7d6b0773 102 {
204e289b 103 let res = super.getCheckSquares(move);
7d6b0773 104 this.play(move);
46302e64 105 const c = this.turn;
cf130369 106 if (!this.isAttacked(this.antikingPos[c], [this.getOppCol(c)]))
204e289b 107 res.push(JSON.parse(JSON.stringify(this.antikingPos[c])));
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108 this.undo(move);
109 return res;
110 }
111
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112 updateVariables(move)
113 {
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114 super.updateVariables(move);
115 const piece = this.getPiece(move.start.x,move.start.y);
116 const c = this.getColor(move.start.x,move.start.y);
117 // Update antiking position
118 if (piece == VariantRules.ANTIKING)
119 {
120 this.antikingPos[c][0] = move.appear[0].x;
121 this.antikingPos[c][1] = move.appear[0].y;
122 }
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123 }
124
125 unupdateVariables(move)
126 {
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127 super.unupdateVariables(move);
128 const c = this.getColor(move.start.x,move.start.y);
129 if (this.getPiece(move.start.x,move.start.y) == VariantRules.ANTIKING)
130 this.antikingPos[c] = [move.start.x, move.start.y];
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131 }
132
204e289b 133 checkGameEnd()
7d6b0773 134 {
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135 const color = this.turn;
136 const oppCol = this.getOppCol(color);
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137 if (!this.isAttacked(this.kingPos[color], [oppCol])
138 && this.isAttacked(this.antikingPos[color], [oppCol]))
204e289b 139 {
7d6b0773 140 return "1/2";
204e289b 141 }
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142 return color == "w" ? "0-1" : "1-0";
143 }
144
46302e64 145 // Pieces values (TODO: use Object.assign() + ChessRules.VALUES ?)
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146 static get VALUES() {
147 return {
148 'p': 1,
149 'r': 5,
150 'n': 3,
151 'b': 3,
152 'q': 9,
153 'k': 1000,
154 'a': 1000
155 };
156 }
157
158 static GenRandInitFen()
159 {
46302e64 160 let randFen = ChessRules.GenRandInitFen();
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161 // Black side
162 let antikingPos = _.random(7);
163 let ranks23 = "pppppppp/" + (antikingPos>0?antikingPos:"") + "A" + (antikingPos<7?7-antikingPos:"");
164 randFen = randFen.replace("pppppppp/8", ranks23);
165 // White side
166 antikingPos = _.random(7);
167 ranks23 = (antikingPos>0?antikingPos:"") + "a" + (antikingPos<7?7-antikingPos:"") + "/PPPPPPPP";
168 randFen = randFen.replace("8/PPPPPPPP", ranks23);
46302e64 169 return randFen;
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170 }
171}