Commit | Line | Data |
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92342261 BA |
1 | // (Orthodox) Chess rules are defined in ChessRules class. |
2 | // Variants generally inherit from it, and modify some parts. | |
3 | ||
1d184b4c BA |
4 | class PiPo //Piece+Position |
5 | { | |
6 | // o: {piece[p], color[c], posX[x], posY[y]} | |
7 | constructor(o) | |
8 | { | |
9 | this.p = o.p; | |
10 | this.c = o.c; | |
11 | this.x = o.x; | |
12 | this.y = o.y; | |
13 | } | |
14 | } | |
15 | ||
098e8468 | 16 | // TODO: for animation, moves should contains "moving" and "fading" maybe... |
1d184b4c BA |
17 | class Move |
18 | { | |
19 | // o: {appear, vanish, [start,] [end,]} | |
20 | // appear,vanish = arrays of PiPo | |
21 | // start,end = coordinates to apply to trigger move visually (think castle) | |
22 | constructor(o) | |
23 | { | |
24 | this.appear = o.appear; | |
25 | this.vanish = o.vanish; | |
26 | this.start = !!o.start ? o.start : {x:o.vanish[0].x, y:o.vanish[0].y}; | |
27 | this.end = !!o.end ? o.end : {x:o.appear[0].x, y:o.appear[0].y}; | |
28 | } | |
29 | } | |
30 | ||
31 | // NOTE: x coords = top to bottom; y = left to right (from white player perspective) | |
32 | class ChessRules | |
33 | { | |
34 | // Path to pieces | |
35 | static getPpath(b) | |
36 | { | |
37 | return b; //usual pieces in pieces/ folder | |
38 | } | |
39 | // Turn "wb" into "B" (for FEN) | |
40 | static board2fen(b) | |
41 | { | |
42 | return b[0]=='w' ? b[1].toUpperCase() : b[1]; | |
43 | } | |
44 | // Turn "p" into "bp" (for board) | |
45 | static fen2board(f) | |
46 | { | |
47 | return f.charCodeAt()<=90 ? "w"+f.toLowerCase() : "b"+f; | |
48 | } | |
49 | ||
50 | ///////////////// | |
51 | // INITIALIZATION | |
52 | ||
d3334c3a | 53 | // fen == "position flags" |
dfb4afc1 | 54 | constructor(fen, moves) |
1d184b4c | 55 | { |
dfb4afc1 | 56 | this.moves = moves; |
1d184b4c | 57 | // Use fen string to initialize variables, flags and board |
1d184b4c | 58 | this.board = VariantRules.GetBoard(fen); |
2526c041 | 59 | this.setFlags(fen); |
ffbae57a | 60 | this.initVariables(fen); |
1d184b4c BA |
61 | } |
62 | ||
63 | initVariables(fen) | |
64 | { | |
65 | this.INIT_COL_KING = {'w':-1, 'b':-1}; | |
66 | this.INIT_COL_ROOK = {'w':[-1,-1], 'b':[-1,-1]}; | |
92342261 | 67 | this.kingPos = {'w':[-1,-1], 'b':[-1,-1]}; //squares of white and black king |
1d184b4c BA |
68 | const fenParts = fen.split(" "); |
69 | const position = fenParts[0].split("/"); | |
70 | for (let i=0; i<position.length; i++) | |
71 | { | |
6037f1d8 BA |
72 | let k = 0; //column index on board |
73 | for (let j=0; j<position[i].length; j++) | |
1d184b4c BA |
74 | { |
75 | switch (position[i].charAt(j)) | |
76 | { | |
77 | case 'k': | |
6037f1d8 BA |
78 | this.kingPos['b'] = [i,k]; |
79 | this.INIT_COL_KING['b'] = k; | |
1d184b4c BA |
80 | break; |
81 | case 'K': | |
6037f1d8 BA |
82 | this.kingPos['w'] = [i,k]; |
83 | this.INIT_COL_KING['w'] = k; | |
1d184b4c BA |
84 | break; |
85 | case 'r': | |
86 | if (this.INIT_COL_ROOK['b'][0] < 0) | |
6037f1d8 | 87 | this.INIT_COL_ROOK['b'][0] = k; |
1d184b4c | 88 | else |
6037f1d8 | 89 | this.INIT_COL_ROOK['b'][1] = k; |
1d184b4c BA |
90 | break; |
91 | case 'R': | |
92 | if (this.INIT_COL_ROOK['w'][0] < 0) | |
6037f1d8 | 93 | this.INIT_COL_ROOK['w'][0] = k; |
1d184b4c | 94 | else |
6037f1d8 | 95 | this.INIT_COL_ROOK['w'][1] = k; |
1d184b4c BA |
96 | break; |
97 | default: | |
98 | let num = parseInt(position[i].charAt(j)); | |
99 | if (!isNaN(num)) | |
6037f1d8 | 100 | k += (num-1); |
1d184b4c | 101 | } |
6037f1d8 | 102 | k++; |
1d184b4c BA |
103 | } |
104 | } | |
f3802fcd | 105 | const epSq = this.moves.length > 0 ? this.getEpSquare(this.lastMove) : undefined; |
1d184b4c | 106 | this.epSquares = [ epSq ]; |
1d184b4c BA |
107 | } |
108 | ||
109 | // Turn diagram fen into double array ["wb","wp","bk",...] | |
110 | static GetBoard(fen) | |
111 | { | |
112 | let rows = fen.split(" ")[0].split("/"); | |
46302e64 | 113 | const [sizeX,sizeY] = VariantRules.size; |
1d184b4c BA |
114 | let board = doubleArray(sizeX, sizeY, ""); |
115 | for (let i=0; i<rows.length; i++) | |
116 | { | |
117 | let j = 0; | |
118 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) | |
119 | { | |
120 | let character = rows[i][indexInRow]; | |
121 | let num = parseInt(character); | |
122 | if (!isNaN(num)) | |
123 | j += num; //just shift j | |
124 | else //something at position i,j | |
125 | board[i][j++] = VariantRules.fen2board(character); | |
126 | } | |
127 | } | |
128 | return board; | |
129 | } | |
130 | ||
dda21a71 | 131 | // Extract (relevant) flags from fen |
2526c041 | 132 | setFlags(fen) |
1d184b4c BA |
133 | { |
134 | // white a-castle, h-castle, black a-castle, h-castle | |
2526c041 BA |
135 | this.castleFlags = {'w': new Array(2), 'b': new Array(2)}; |
136 | let flags = fen.split(" ")[1]; //flags right after position | |
1d184b4c | 137 | for (let i=0; i<4; i++) |
2526c041 | 138 | this.castleFlags[i < 2 ? 'w' : 'b'][i%2] = (flags.charAt(i) == '1'); |
1d184b4c BA |
139 | } |
140 | ||
141 | /////////////////// | |
142 | // GETTERS, SETTERS | |
143 | ||
1d184b4c BA |
144 | static get size() { return [8,8]; } |
145 | // Two next functions return 'undefined' if called on empty square | |
146 | getColor(i,j) { return this.board[i][j].charAt(0); } | |
147 | getPiece(i,j) { return this.board[i][j].charAt(1); } | |
148 | ||
149 | // Color | |
150 | getOppCol(color) { return color=="w" ? "b" : "w"; } | |
151 | ||
152 | get lastMove() { | |
153 | const L = this.moves.length; | |
154 | return L>0 ? this.moves[L-1] : null; | |
155 | } | |
156 | get turn() { | |
d3334c3a | 157 | return this.moves.length%2==0 ? 'w' : 'b'; |
1d184b4c BA |
158 | } |
159 | ||
160 | // Pieces codes | |
161 | static get PAWN() { return 'p'; } | |
162 | static get ROOK() { return 'r'; } | |
163 | static get KNIGHT() { return 'n'; } | |
164 | static get BISHOP() { return 'b'; } | |
165 | static get QUEEN() { return 'q'; } | |
166 | static get KING() { return 'k'; } | |
167 | ||
168 | // Empty square | |
169 | static get EMPTY() { return ''; } | |
170 | ||
171 | // Some pieces movements | |
172 | static get steps() { | |
173 | return { | |
174 | 'r': [ [-1,0],[1,0],[0,-1],[0,1] ], | |
175 | 'n': [ [-1,-2],[-1,2],[1,-2],[1,2],[-2,-1],[-2,1],[2,-1],[2,1] ], | |
176 | 'b': [ [-1,-1],[-1,1],[1,-1],[1,1] ], | |
1d184b4c BA |
177 | }; |
178 | } | |
179 | ||
2526c041 BA |
180 | // Aggregates flags into one object |
181 | get flags() { | |
182 | return this.castleFlags; | |
183 | } | |
184 | ||
185 | // Reverse operation | |
186 | parseFlags(flags) | |
187 | { | |
188 | this.castleFlags = flags; | |
189 | } | |
190 | ||
1d184b4c BA |
191 | // En-passant square, if any |
192 | getEpSquare(move) | |
193 | { | |
194 | const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x]; | |
195 | if (this.getPiece(sx,sy) == VariantRules.PAWN && Math.abs(sx - ex) == 2) | |
196 | { | |
197 | return { | |
198 | x: (sx + ex)/2, | |
199 | y: sy | |
200 | }; | |
201 | } | |
202 | return undefined; //default | |
203 | } | |
204 | ||
dda21a71 | 205 | // Can thing on square1 take thing on square2 |
46302e64 | 206 | canTake([x1,y1], [x2,y2]) |
1d184b4c | 207 | { |
46302e64 | 208 | return this.getColor(x1,y1) != this.getColor(x2,y2); |
1d184b4c BA |
209 | } |
210 | ||
211 | /////////////////// | |
212 | // MOVES GENERATION | |
213 | ||
214 | // All possible moves from selected square (assumption: color is OK) | |
215 | getPotentialMovesFrom([x,y]) | |
216 | { | |
1d184b4c BA |
217 | switch (this.getPiece(x,y)) |
218 | { | |
219 | case VariantRules.PAWN: | |
46302e64 | 220 | return this.getPotentialPawnMoves([x,y]); |
1d184b4c | 221 | case VariantRules.ROOK: |
46302e64 | 222 | return this.getPotentialRookMoves([x,y]); |
1d184b4c | 223 | case VariantRules.KNIGHT: |
46302e64 | 224 | return this.getPotentialKnightMoves([x,y]); |
1d184b4c | 225 | case VariantRules.BISHOP: |
46302e64 | 226 | return this.getPotentialBishopMoves([x,y]); |
1d184b4c | 227 | case VariantRules.QUEEN: |
46302e64 | 228 | return this.getPotentialQueenMoves([x,y]); |
1d184b4c | 229 | case VariantRules.KING: |
46302e64 | 230 | return this.getPotentialKingMoves([x,y]); |
1d184b4c BA |
231 | } |
232 | } | |
233 | ||
234 | // Build a regular move from its initial and destination squares; tr: transformation | |
46302e64 | 235 | getBasicMove([sx,sy], [ex,ey], tr) |
1d184b4c | 236 | { |
2526c041 | 237 | let mv = new Move({ |
1d184b4c BA |
238 | appear: [ |
239 | new PiPo({ | |
240 | x: ex, | |
241 | y: ey, | |
46302e64 BA |
242 | c: !!tr ? tr.c : this.getColor(sx,sy), |
243 | p: !!tr ? tr.p : this.getPiece(sx,sy) | |
1d184b4c BA |
244 | }) |
245 | ], | |
246 | vanish: [ | |
247 | new PiPo({ | |
248 | x: sx, | |
249 | y: sy, | |
250 | c: this.getColor(sx,sy), | |
251 | p: this.getPiece(sx,sy) | |
252 | }) | |
253 | ] | |
254 | }); | |
255 | ||
256 | // The opponent piece disappears if we take it | |
257 | if (this.board[ex][ey] != VariantRules.EMPTY) | |
258 | { | |
259 | mv.vanish.push( | |
260 | new PiPo({ | |
261 | x: ex, | |
262 | y: ey, | |
263 | c: this.getColor(ex,ey), | |
264 | p: this.getPiece(ex,ey) | |
265 | }) | |
266 | ); | |
267 | } | |
268 | return mv; | |
269 | } | |
270 | ||
271 | // Generic method to find possible moves of non-pawn pieces ("sliding or jumping") | |
46302e64 | 272 | getSlideNJumpMoves([x,y], steps, oneStep) |
1d184b4c | 273 | { |
46302e64 | 274 | const color = this.getColor(x,y); |
2526c041 | 275 | let moves = []; |
46302e64 | 276 | const [sizeX,sizeY] = VariantRules.size; |
1d184b4c BA |
277 | outerLoop: |
278 | for (let step of steps) | |
279 | { | |
46302e64 BA |
280 | let i = x + step[0]; |
281 | let j = y + step[1]; | |
1221ac47 BA |
282 | while (i>=0 && i<sizeX && j>=0 && j<sizeY |
283 | && this.board[i][j] == VariantRules.EMPTY) | |
1d184b4c | 284 | { |
46302e64 | 285 | moves.push(this.getBasicMove([x,y], [i,j])); |
1d184b4c BA |
286 | if (oneStep !== undefined) |
287 | continue outerLoop; | |
288 | i += step[0]; | |
289 | j += step[1]; | |
290 | } | |
efb20746 | 291 | if (i>=0 && i<sizeX && j>=0 && j<sizeY && this.canTake([x,y], [i,j])) |
46302e64 | 292 | moves.push(this.getBasicMove([x,y], [i,j])); |
1d184b4c BA |
293 | } |
294 | return moves; | |
295 | } | |
296 | ||
dda21a71 | 297 | // What are the pawn moves from square x,y ? |
46302e64 | 298 | getPotentialPawnMoves([x,y]) |
1d184b4c | 299 | { |
2526c041 BA |
300 | const color = this.turn; |
301 | let moves = []; | |
302 | const V = VariantRules; | |
1221ac47 | 303 | const [sizeX,sizeY] = V.size; |
2526c041 | 304 | const shift = (color == "w" ? -1 : 1); |
cf130369 BA |
305 | const firstRank = (color == 'w' ? sizeX-1 : 0); |
306 | const startRank = (color == "w" ? sizeX-2 : 1); | |
307 | const lastRank = (color == "w" ? 0 : sizeX-1); | |
1d184b4c BA |
308 | |
309 | if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRank) | |
310 | { | |
311 | // Normal moves | |
312 | if (this.board[x+shift][y] == V.EMPTY) | |
313 | { | |
46302e64 | 314 | moves.push(this.getBasicMove([x,y], [x+shift,y])); |
1221ac47 | 315 | // Next condition because variants with pawns on 1st rank allow them to jump |
2526c041 | 316 | if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY) |
1d184b4c BA |
317 | { |
318 | // Two squares jump | |
46302e64 | 319 | moves.push(this.getBasicMove([x,y], [x+2*shift,y])); |
1d184b4c BA |
320 | } |
321 | } | |
322 | // Captures | |
1221ac47 BA |
323 | if (y>0 && this.canTake([x,y], [x+shift,y-1]) |
324 | && this.board[x+shift][y-1] != V.EMPTY) | |
325 | { | |
46302e64 | 326 | moves.push(this.getBasicMove([x,y], [x+shift,y-1])); |
1221ac47 BA |
327 | } |
328 | if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) | |
329 | && this.board[x+shift][y+1] != V.EMPTY) | |
330 | { | |
46302e64 | 331 | moves.push(this.getBasicMove([x,y], [x+shift,y+1])); |
1221ac47 | 332 | } |
1d184b4c BA |
333 | } |
334 | ||
335 | if (x+shift == lastRank) | |
336 | { | |
337 | // Promotion | |
68f5ccc8 | 338 | const pawnColor = this.getColor(x,y); //can be different for checkered |
1d184b4c BA |
339 | let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]; |
340 | promotionPieces.forEach(p => { | |
341 | // Normal move | |
342 | if (this.board[x+shift][y] == V.EMPTY) | |
68f5ccc8 | 343 | moves.push(this.getBasicMove([x,y], [x+shift,y], {c:pawnColor,p:p})); |
1d184b4c | 344 | // Captures |
1221ac47 BA |
345 | if (y>0 && this.canTake([x,y], [x+shift,y-1]) |
346 | && this.board[x+shift][y-1] != V.EMPTY) | |
347 | { | |
68f5ccc8 | 348 | moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:pawnColor,p:p})); |
1221ac47 BA |
349 | } |
350 | if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) | |
351 | && this.board[x+shift][y+1] != V.EMPTY) | |
352 | { | |
68f5ccc8 | 353 | moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:pawnColor,p:p})); |
1221ac47 | 354 | } |
1d184b4c BA |
355 | }); |
356 | } | |
357 | ||
358 | // En passant | |
359 | const Lep = this.epSquares.length; | |
360 | const epSquare = Lep>0 ? this.epSquares[Lep-1] : undefined; | |
361 | if (!!epSquare && epSquare.x == x+shift && Math.abs(epSquare.y - y) == 1) | |
362 | { | |
363 | let epStep = epSquare.y - y; | |
46302e64 | 364 | var enpassantMove = this.getBasicMove([x,y], [x+shift,y+epStep]); |
1d184b4c BA |
365 | enpassantMove.vanish.push({ |
366 | x: x, | |
367 | y: y+epStep, | |
368 | p: 'p', | |
369 | c: this.getColor(x,y+epStep) | |
370 | }); | |
371 | moves.push(enpassantMove); | |
372 | } | |
373 | ||
374 | return moves; | |
375 | } | |
376 | ||
377 | // What are the rook moves from square x,y ? | |
46302e64 | 378 | getPotentialRookMoves(sq) |
1d184b4c | 379 | { |
46302e64 | 380 | return this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.ROOK]); |
1d184b4c BA |
381 | } |
382 | ||
383 | // What are the knight moves from square x,y ? | |
46302e64 | 384 | getPotentialKnightMoves(sq) |
1d184b4c | 385 | { |
92342261 BA |
386 | return this.getSlideNJumpMoves( |
387 | sq, VariantRules.steps[VariantRules.KNIGHT], "oneStep"); | |
1d184b4c BA |
388 | } |
389 | ||
390 | // What are the bishop moves from square x,y ? | |
46302e64 | 391 | getPotentialBishopMoves(sq) |
1d184b4c | 392 | { |
46302e64 | 393 | return this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.BISHOP]); |
1d184b4c BA |
394 | } |
395 | ||
396 | // What are the queen moves from square x,y ? | |
46302e64 | 397 | getPotentialQueenMoves(sq) |
1d184b4c | 398 | { |
a37076f1 BA |
399 | const V = VariantRules; |
400 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP])); | |
1d184b4c BA |
401 | } |
402 | ||
403 | // What are the king moves from square x,y ? | |
46302e64 | 404 | getPotentialKingMoves(sq) |
1d184b4c | 405 | { |
a37076f1 | 406 | const V = VariantRules; |
1d184b4c | 407 | // Initialize with normal moves |
a37076f1 BA |
408 | let moves = this.getSlideNJumpMoves(sq, |
409 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep"); | |
46302e64 | 410 | return moves.concat(this.getCastleMoves(sq)); |
1d184b4c BA |
411 | } |
412 | ||
46302e64 | 413 | getCastleMoves([x,y]) |
1d184b4c | 414 | { |
46302e64 | 415 | const c = this.getColor(x,y); |
c6052161 BA |
416 | const [sizeX,sizeY] = VariantRules.size; |
417 | if (x != (c=="w" ? sizeX-1 : 0) || y != this.INIT_COL_KING[c]) | |
1d184b4c BA |
418 | return []; //x isn't first rank, or king has moved (shortcut) |
419 | ||
420 | const V = VariantRules; | |
421 | ||
422 | // Castling ? | |
423 | const oppCol = this.getOppCol(c); | |
424 | let moves = []; | |
425 | let i = 0; | |
c6052161 | 426 | const finalSquares = [ [2,3], [sizeY-2,sizeY-3] ]; //king, then rook |
1d184b4c BA |
427 | castlingCheck: |
428 | for (let castleSide=0; castleSide < 2; castleSide++) //large, then small | |
429 | { | |
2526c041 | 430 | if (!this.castleFlags[c][castleSide]) |
1d184b4c BA |
431 | continue; |
432 | // If this code is reached, rooks and king are on initial position | |
433 | ||
434 | // Nothing on the path of the king (and no checks; OK also if y==finalSquare)? | |
435 | let step = finalSquares[castleSide][0] < y ? -1 : 1; | |
436 | for (i=y; i!=finalSquares[castleSide][0]; i+=step) | |
437 | { | |
cf130369 | 438 | if (this.isAttacked([x,i], [oppCol]) || (this.board[x][i] != V.EMPTY && |
1d184b4c BA |
439 | // NOTE: next check is enough, because of chessboard constraints |
440 | (this.getColor(x,i) != c || ![V.KING,V.ROOK].includes(this.getPiece(x,i))))) | |
441 | { | |
442 | continue castlingCheck; | |
443 | } | |
444 | } | |
445 | ||
446 | // Nothing on the path to the rook? | |
447 | step = castleSide == 0 ? -1 : 1; | |
448 | for (i = y + step; i != this.INIT_COL_ROOK[c][castleSide]; i += step) | |
449 | { | |
450 | if (this.board[x][i] != V.EMPTY) | |
451 | continue castlingCheck; | |
452 | } | |
453 | const rookPos = this.INIT_COL_ROOK[c][castleSide]; | |
454 | ||
455 | // Nothing on final squares, except maybe king and castling rook? | |
456 | for (i=0; i<2; i++) | |
457 | { | |
458 | if (this.board[x][finalSquares[castleSide][i]] != V.EMPTY && | |
459 | this.getPiece(x,finalSquares[castleSide][i]) != V.KING && | |
460 | finalSquares[castleSide][i] != rookPos) | |
461 | { | |
462 | continue castlingCheck; | |
463 | } | |
464 | } | |
465 | ||
466 | // If this code is reached, castle is valid | |
467 | moves.push( new Move({ | |
468 | appear: [ | |
469 | new PiPo({x:x,y:finalSquares[castleSide][0],p:V.KING,c:c}), | |
470 | new PiPo({x:x,y:finalSquares[castleSide][1],p:V.ROOK,c:c})], | |
471 | vanish: [ | |
472 | new PiPo({x:x,y:y,p:V.KING,c:c}), | |
473 | new PiPo({x:x,y:rookPos,p:V.ROOK,c:c})], | |
474 | end: Math.abs(y - rookPos) <= 2 | |
475 | ? {x:x, y:rookPos} | |
476 | : {x:x, y:y + 2 * (castleSide==0 ? -1 : 1)} | |
477 | }) ); | |
478 | } | |
479 | ||
480 | return moves; | |
481 | } | |
482 | ||
483 | /////////////////// | |
484 | // MOVES VALIDATION | |
485 | ||
46302e64 | 486 | canIplay(side, [x,y]) |
1d184b4c | 487 | { |
92342261 BA |
488 | return ((side=='w' && this.moves.length%2==0) |
489 | || (side=='b' && this.moves.length%2==1)) | |
46302e64 | 490 | && this.getColor(x,y) == side; |
1d184b4c BA |
491 | } |
492 | ||
493 | getPossibleMovesFrom(sq) | |
494 | { | |
495 | // Assuming color is right (already checked) | |
496 | return this.filterValid( this.getPotentialMovesFrom(sq) ); | |
497 | } | |
498 | ||
92342261 | 499 | // TODO: promotions (into R,B,N,Q) should be filtered only once |
1d184b4c BA |
500 | filterValid(moves) |
501 | { | |
502 | if (moves.length == 0) | |
503 | return []; | |
b8121223 | 504 | return moves.filter(m => { return !this.underCheck(m); }); |
1d184b4c BA |
505 | } |
506 | ||
507 | // Search for all valid moves considering current turn (for engine and game end) | |
46302e64 | 508 | getAllValidMoves() |
1d184b4c | 509 | { |
46302e64 | 510 | const color = this.turn; |
1d184b4c | 511 | const oppCol = this.getOppCol(color); |
c6052161 BA |
512 | let potentialMoves = []; |
513 | const [sizeX,sizeY] = VariantRules.size; | |
a6abf094 | 514 | for (let i=0; i<sizeX; i++) |
1d184b4c | 515 | { |
a6abf094 | 516 | for (let j=0; j<sizeY; j++) |
1d184b4c | 517 | { |
92342261 | 518 | // Next condition "!= oppCol" = harmless hack to work with checkered variant |
1d184b4c BA |
519 | if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) != oppCol) |
520 | Array.prototype.push.apply(potentialMoves, this.getPotentialMovesFrom([i,j])); | |
521 | } | |
522 | } | |
523 | // NOTE: prefer lazy undercheck tests, letting the king being taken? | |
524 | // No: if happen on last 1/2 move, could lead to forbidden moves, wrong evals | |
525 | return this.filterValid(potentialMoves); | |
526 | } | |
9de73b71 | 527 | |
e64a4eff | 528 | // Stop at the first move found |
46302e64 | 529 | atLeastOneMove() |
e64a4eff | 530 | { |
46302e64 | 531 | const color = this.turn; |
e64a4eff | 532 | const oppCol = this.getOppCol(color); |
c6052161 | 533 | const [sizeX,sizeY] = VariantRules.size; |
9de73b71 | 534 | for (let i=0; i<sizeX; i++) |
e64a4eff | 535 | { |
9de73b71 | 536 | for (let j=0; j<sizeY; j++) |
e64a4eff BA |
537 | { |
538 | if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) != oppCol) | |
539 | { | |
540 | const moves = this.getPotentialMovesFrom([i,j]); | |
541 | if (moves.length > 0) | |
542 | { | |
9de73b71 | 543 | for (let k=0; k<moves.length; k++) |
e64a4eff | 544 | { |
9de73b71 | 545 | if (this.filterValid([moves[k]]).length > 0) |
e64a4eff BA |
546 | return true; |
547 | } | |
548 | } | |
549 | } | |
550 | } | |
551 | } | |
552 | return false; | |
553 | } | |
1d184b4c | 554 | |
dda21a71 | 555 | // Check if pieces of color in array 'colors' are attacking square x,y |
46302e64 | 556 | isAttacked(sq, colors) |
1d184b4c | 557 | { |
46302e64 BA |
558 | return (this.isAttackedByPawn(sq, colors) |
559 | || this.isAttackedByRook(sq, colors) | |
560 | || this.isAttackedByKnight(sq, colors) | |
561 | || this.isAttackedByBishop(sq, colors) | |
562 | || this.isAttackedByQueen(sq, colors) | |
563 | || this.isAttackedByKing(sq, colors)); | |
1d184b4c BA |
564 | } |
565 | ||
dda21a71 | 566 | // Is square x,y attacked by 'colors' pawns ? |
46302e64 | 567 | isAttackedByPawn([x,y], colors) |
1d184b4c | 568 | { |
efb20746 | 569 | const [sizeX,sizeY] = VariantRules.size; |
46302e64 | 570 | for (let c of colors) |
1d184b4c | 571 | { |
46302e64 | 572 | let pawnShift = (c=="w" ? 1 : -1); |
efb20746 | 573 | if (x+pawnShift>=0 && x+pawnShift<sizeX) |
1d184b4c | 574 | { |
46302e64 | 575 | for (let i of [-1,1]) |
1d184b4c | 576 | { |
efb20746 | 577 | if (y+i>=0 && y+i<sizeY && this.getPiece(x+pawnShift,y+i)==VariantRules.PAWN |
46302e64 BA |
578 | && this.getColor(x+pawnShift,y+i)==c) |
579 | { | |
580 | return true; | |
581 | } | |
1d184b4c BA |
582 | } |
583 | } | |
584 | } | |
585 | return false; | |
586 | } | |
587 | ||
dda21a71 | 588 | // Is square x,y attacked by 'colors' rooks ? |
46302e64 | 589 | isAttackedByRook(sq, colors) |
1d184b4c | 590 | { |
46302e64 | 591 | return this.isAttackedBySlideNJump(sq, colors, |
1d184b4c BA |
592 | VariantRules.ROOK, VariantRules.steps[VariantRules.ROOK]); |
593 | } | |
594 | ||
dda21a71 | 595 | // Is square x,y attacked by 'colors' knights ? |
46302e64 | 596 | isAttackedByKnight(sq, colors) |
1d184b4c | 597 | { |
46302e64 | 598 | return this.isAttackedBySlideNJump(sq, colors, |
1d184b4c BA |
599 | VariantRules.KNIGHT, VariantRules.steps[VariantRules.KNIGHT], "oneStep"); |
600 | } | |
601 | ||
dda21a71 | 602 | // Is square x,y attacked by 'colors' bishops ? |
46302e64 | 603 | isAttackedByBishop(sq, colors) |
1d184b4c | 604 | { |
46302e64 | 605 | return this.isAttackedBySlideNJump(sq, colors, |
1d184b4c BA |
606 | VariantRules.BISHOP, VariantRules.steps[VariantRules.BISHOP]); |
607 | } | |
608 | ||
dda21a71 | 609 | // Is square x,y attacked by 'colors' queens ? |
46302e64 | 610 | isAttackedByQueen(sq, colors) |
1d184b4c | 611 | { |
a37076f1 BA |
612 | const V = VariantRules; |
613 | return this.isAttackedBySlideNJump(sq, colors, V.QUEEN, | |
614 | V.steps[V.ROOK].concat(V.steps[V.BISHOP])); | |
1d184b4c BA |
615 | } |
616 | ||
dda21a71 | 617 | // Is square x,y attacked by 'colors' king(s) ? |
46302e64 | 618 | isAttackedByKing(sq, colors) |
1d184b4c | 619 | { |
a37076f1 BA |
620 | const V = VariantRules; |
621 | return this.isAttackedBySlideNJump(sq, colors, V.KING, | |
622 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep"); | |
1d184b4c BA |
623 | } |
624 | ||
1221ac47 | 625 | // Generic method for non-pawn pieces ("sliding or jumping"): |
dda21a71 | 626 | // is x,y attacked by a piece of color in array 'colors' ? |
46302e64 | 627 | isAttackedBySlideNJump([x,y], colors, piece, steps, oneStep) |
1d184b4c | 628 | { |
efb20746 | 629 | const [sizeX,sizeY] = VariantRules.size; |
1d184b4c BA |
630 | for (let step of steps) |
631 | { | |
632 | let rx = x+step[0], ry = y+step[1]; | |
efb20746 BA |
633 | while (rx>=0 && rx<sizeX && ry>=0 && ry<sizeY |
634 | && this.board[rx][ry] == VariantRules.EMPTY && !oneStep) | |
1d184b4c BA |
635 | { |
636 | rx += step[0]; | |
637 | ry += step[1]; | |
638 | } | |
efb20746 BA |
639 | if (rx>=0 && rx<sizeX && ry>=0 && ry<sizeY |
640 | && this.board[rx][ry] != VariantRules.EMPTY | |
46302e64 | 641 | && this.getPiece(rx,ry) == piece && colors.includes(this.getColor(rx,ry))) |
1d184b4c BA |
642 | { |
643 | return true; | |
644 | } | |
645 | } | |
646 | return false; | |
647 | } | |
648 | ||
dda21a71 | 649 | // Is current player under check after his move ? |
46302e64 | 650 | underCheck(move) |
1d184b4c | 651 | { |
46302e64 | 652 | const color = this.turn; |
1d184b4c | 653 | this.play(move); |
cf130369 | 654 | let res = this.isAttacked(this.kingPos[color], [this.getOppCol(color)]); |
1d184b4c BA |
655 | this.undo(move); |
656 | return res; | |
657 | } | |
658 | ||
dda21a71 | 659 | // On which squares is opponent under check after our move ? |
46302e64 | 660 | getCheckSquares(move) |
4b5fe306 BA |
661 | { |
662 | this.play(move); | |
204e289b | 663 | const color = this.turn; //opponent |
cf130369 | 664 | let res = this.isAttacked(this.kingPos[color], [this.getOppCol(color)]) |
46302e64 | 665 | ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] //need to duplicate! |
4b5fe306 BA |
666 | : [ ]; |
667 | this.undo(move); | |
668 | return res; | |
669 | } | |
670 | ||
1d184b4c BA |
671 | // Apply a move on board |
672 | static PlayOnBoard(board, move) | |
673 | { | |
674 | for (let psq of move.vanish) | |
675 | board[psq.x][psq.y] = VariantRules.EMPTY; | |
676 | for (let psq of move.appear) | |
677 | board[psq.x][psq.y] = psq.c + psq.p; | |
678 | } | |
679 | // Un-apply the played move | |
680 | static UndoOnBoard(board, move) | |
681 | { | |
682 | for (let psq of move.appear) | |
683 | board[psq.x][psq.y] = VariantRules.EMPTY; | |
684 | for (let psq of move.vanish) | |
685 | board[psq.x][psq.y] = psq.c + psq.p; | |
686 | } | |
687 | ||
d3334c3a | 688 | // Before move is played, update variables + flags |
1d184b4c BA |
689 | updateVariables(move) |
690 | { | |
691 | const piece = this.getPiece(move.start.x,move.start.y); | |
692 | const c = this.getColor(move.start.x,move.start.y); | |
c6052161 BA |
693 | const [sizeX,sizeY] = VariantRules.size; |
694 | const firstRank = (c == "w" ? sizeX-1 : 0); | |
1d184b4c BA |
695 | |
696 | // Update king position + flags | |
697 | if (piece == VariantRules.KING && move.appear.length > 0) | |
698 | { | |
699 | this.kingPos[c][0] = move.appear[0].x; | |
700 | this.kingPos[c][1] = move.appear[0].y; | |
2526c041 | 701 | this.castleFlags[c] = [false,false]; |
1d184b4c BA |
702 | return; |
703 | } | |
704 | const oppCol = this.getOppCol(c); | |
c6052161 | 705 | const oppFirstRank = (sizeX-1) - firstRank; |
1d184b4c BA |
706 | if (move.start.x == firstRank //our rook moves? |
707 | && this.INIT_COL_ROOK[c].includes(move.start.y)) | |
708 | { | |
2526c041 BA |
709 | const flagIdx = (move.start.y == this.INIT_COL_ROOK[c][0] ? 0 : 1); |
710 | this.castleFlags[c][flagIdx] = false; | |
1d184b4c BA |
711 | } |
712 | else if (move.end.x == oppFirstRank //we took opponent rook? | |
aea1443e | 713 | && this.INIT_COL_ROOK[oppCol].includes(move.end.y)) |
1d184b4c | 714 | { |
2526c041 BA |
715 | const flagIdx = (move.end.y == this.INIT_COL_ROOK[oppCol][0] ? 0 : 1); |
716 | this.castleFlags[oppCol][flagIdx] = false; | |
1d184b4c BA |
717 | } |
718 | } | |
719 | ||
dda21a71 BA |
720 | // After move is undo-ed, un-update variables (flags are reset) |
721 | // TODO: more symmetry, by storing flags increment in move... | |
d3334c3a | 722 | unupdateVariables(move) |
1d184b4c | 723 | { |
d3334c3a BA |
724 | // (Potentially) Reset king position |
725 | const c = this.getColor(move.start.x,move.start.y); | |
726 | if (this.getPiece(move.start.x,move.start.y) == VariantRules.KING) | |
727 | this.kingPos[c] = [move.start.x, move.start.y]; | |
728 | } | |
1d184b4c | 729 | |
d3334c3a BA |
730 | play(move, ingame) |
731 | { | |
dfb4afc1 | 732 | if (!!ingame) |
6752407b | 733 | move.notation = [this.getNotation(move), this.getLongNotation(move)]; |
dfb4afc1 | 734 | |
2526c041 | 735 | move.flags = JSON.stringify(this.flags); //save flags (for undo) |
d3334c3a BA |
736 | this.updateVariables(move); |
737 | this.moves.push(move); | |
1d184b4c BA |
738 | this.epSquares.push( this.getEpSquare(move) ); |
739 | VariantRules.PlayOnBoard(this.board, move); | |
1d184b4c BA |
740 | } |
741 | ||
cd4cad04 | 742 | undo(move) |
1d184b4c BA |
743 | { |
744 | VariantRules.UndoOnBoard(this.board, move); | |
745 | this.epSquares.pop(); | |
d3334c3a BA |
746 | this.moves.pop(); |
747 | this.unupdateVariables(move); | |
2526c041 | 748 | this.parseFlags(JSON.parse(move.flags)); |
1d184b4c BA |
749 | } |
750 | ||
751 | ////////////// | |
752 | // END OF GAME | |
753 | ||
dda21a71 | 754 | // Basic check for 3 repetitions (in the last moves only) |
32cfcea4 | 755 | // TODO: extend to usual 3-repetition recognition (storing FEN with move?) |
1af36beb | 756 | checkRepetition() |
1d184b4c | 757 | { |
1d184b4c BA |
758 | if (this.moves.length >= 8) |
759 | { | |
1d184b4c BA |
760 | const L = this.moves.length; |
761 | if (_.isEqual(this.moves[L-1], this.moves[L-5]) && | |
762 | _.isEqual(this.moves[L-2], this.moves[L-6]) && | |
763 | _.isEqual(this.moves[L-3], this.moves[L-7]) && | |
764 | _.isEqual(this.moves[L-4], this.moves[L-8])) | |
765 | { | |
1af36beb | 766 | return true; |
1d184b4c BA |
767 | } |
768 | } | |
1af36beb BA |
769 | return false; |
770 | } | |
1d184b4c | 771 | |
dda21a71 | 772 | // Is game over ? And if yes, what is the score ? |
1af36beb BA |
773 | checkGameOver() |
774 | { | |
775 | if (this.checkRepetition()) | |
776 | return "1/2"; | |
777 | ||
778 | if (this.atLeastOneMove()) // game not over | |
1d184b4c | 779 | return "*"; |
1d184b4c BA |
780 | |
781 | // Game over | |
46302e64 | 782 | return this.checkGameEnd(); |
1d184b4c BA |
783 | } |
784 | ||
46302e64 BA |
785 | // No moves are possible: compute score |
786 | checkGameEnd() | |
1d184b4c | 787 | { |
46302e64 | 788 | const color = this.turn; |
1d184b4c | 789 | // No valid move: stalemate or checkmate? |
cf130369 | 790 | if (!this.isAttacked(this.kingPos[color], [this.getOppCol(color)])) |
1d184b4c BA |
791 | return "1/2"; |
792 | // OK, checkmate | |
793 | return color == "w" ? "0-1" : "1-0"; | |
794 | } | |
795 | ||
796 | //////// | |
797 | //ENGINE | |
798 | ||
799 | // Pieces values | |
800 | static get VALUES() { | |
801 | return { | |
802 | 'p': 1, | |
803 | 'r': 5, | |
804 | 'n': 3, | |
805 | 'b': 3, | |
806 | 'q': 9, | |
807 | 'k': 1000 | |
808 | }; | |
809 | } | |
810 | ||
9e42b4dd BA |
811 | static get INFINITY() { |
812 | return 9999; //"checkmate" (unreachable eval) | |
813 | } | |
814 | ||
815 | static get THRESHOLD_MATE() { | |
816 | // At this value or above, the game is over | |
817 | return VariantRules.INFINITY; | |
818 | } | |
819 | ||
3c09dc49 BA |
820 | static get SEARCH_DEPTH() { |
821 | return 3; //2 for high branching factor, 4 for small (Loser chess) | |
822 | } | |
823 | ||
1d184b4c | 824 | // Assumption: at least one legal move |
a6abf094 BA |
825 | // NOTE: works also for extinction chess because depth is 3... |
826 | getComputerMove() | |
1d184b4c | 827 | { |
9e42b4dd | 828 | const maxeval = VariantRules.INFINITY; |
46302e64 | 829 | const color = this.turn; |
15952ada BA |
830 | // Some variants may show a bigger moves list to the human (Switching), |
831 | // thus the argument "computer" below (which is generally ignored) | |
832 | let moves1 = this.getAllValidMoves("computer"); | |
a6abf094 BA |
833 | |
834 | // Can I mate in 1 ? (for Magnetic & Extinction) | |
835 | for (let i of _.shuffle(_.range(moves1.length))) | |
836 | { | |
837 | this.play(moves1[i]); | |
838 | const finish = (Math.abs(this.evalPosition()) >= VariantRules.THRESHOLD_MATE); | |
839 | this.undo(moves1[i]); | |
840 | if (finish) | |
841 | return moves1[i]; | |
842 | } | |
1d184b4c | 843 | |
06ddfe34 | 844 | // Rank moves using a min-max at depth 2 |
1d184b4c BA |
845 | for (let i=0; i<moves1.length; i++) |
846 | { | |
9e42b4dd | 847 | moves1[i].eval = (color=="w" ? -1 : 1) * maxeval; //very low, I'm checkmated |
1d184b4c | 848 | this.play(moves1[i]); |
68f5ccc8 BA |
849 | let eval2 = undefined; |
850 | if (this.atLeastOneMove()) | |
1d184b4c | 851 | { |
68f5ccc8 BA |
852 | eval2 = (color=="w" ? 1 : -1) * maxeval; //initialized with checkmate value |
853 | // Second half-move: | |
15952ada | 854 | let moves2 = this.getAllValidMoves("computer"); |
68f5ccc8 BA |
855 | for (let j=0; j<moves2.length; j++) |
856 | { | |
857 | this.play(moves2[j]); | |
858 | let evalPos = undefined; | |
859 | if (this.atLeastOneMove()) | |
860 | evalPos = this.evalPosition() | |
861 | else | |
862 | { | |
863 | // Work with scores for Loser variant | |
864 | const score = this.checkGameEnd(); | |
865 | evalPos = (score=="1/2" ? 0 : (score=="1-0" ? 1 : -1) * maxeval); | |
866 | } | |
867 | if ((color == "w" && evalPos < eval2) || (color=="b" && evalPos > eval2)) | |
868 | eval2 = evalPos; | |
869 | this.undo(moves2[j]); | |
870 | } | |
871 | } | |
872 | else | |
873 | { | |
874 | const score = this.checkGameEnd(); | |
875 | eval2 = (score=="1/2" ? 0 : (score=="1-0" ? 1 : -1) * maxeval); | |
1d184b4c | 876 | } |
92342261 BA |
877 | if ((color=="w" && eval2 > moves1[i].eval) |
878 | || (color=="b" && eval2 < moves1[i].eval)) | |
879 | { | |
1d184b4c | 880 | moves1[i].eval = eval2; |
92342261 | 881 | } |
1d184b4c BA |
882 | this.undo(moves1[i]); |
883 | } | |
884 | moves1.sort( (a,b) => { return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); | |
11a31682 | 885 | //console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1d184b4c | 886 | |
3c09dc49 BA |
887 | let candidates = [0]; //indices of candidates moves |
888 | for (let j=1; j<moves1.length && moves1[j].eval == moves1[0].eval; j++) | |
889 | candidates.push(j); | |
890 | let currentBest = moves1[_.sample(candidates, 1)]; | |
891 | ||
e82cd979 BA |
892 | // From here, depth >= 3: may take a while, so we control time |
893 | const timeStart = Date.now(); | |
894 | ||
a6abf094 | 895 | // Skip depth 3+ if we found a checkmate (or if we are checkmated in 1...) |
3c09dc49 BA |
896 | if (VariantRules.SEARCH_DEPTH >= 3 |
897 | && Math.abs(moves1[0].eval) < VariantRules.THRESHOLD_MATE) | |
e64a4eff | 898 | { |
9e42b4dd BA |
899 | for (let i=0; i<moves1.length; i++) |
900 | { | |
e82cd979 BA |
901 | if (Date.now()-timeStart >= 5000) //more than 5 seconds |
902 | return currentBest; //depth 2 at least | |
9e42b4dd BA |
903 | this.play(moves1[i]); |
904 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
3c09dc49 BA |
905 | moves1[i].eval = 0.1*moves1[i].eval + |
906 | this.alphabeta(VariantRules.SEARCH_DEPTH-1, -maxeval, maxeval); | |
9e42b4dd BA |
907 | this.undo(moves1[i]); |
908 | } | |
909 | moves1.sort( (a,b) => { return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); | |
e64a4eff | 910 | } |
3c09dc49 BA |
911 | else |
912 | return currentBest; | |
68f5ccc8 | 913 | //console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1d184b4c | 914 | |
3c09dc49 | 915 | candidates = [0]; |
1d184b4c BA |
916 | for (let j=1; j<moves1.length && moves1[j].eval == moves1[0].eval; j++) |
917 | candidates.push(j); | |
1d184b4c BA |
918 | return moves1[_.sample(candidates, 1)]; |
919 | } | |
920 | ||
46302e64 | 921 | alphabeta(depth, alpha, beta) |
1d184b4c | 922 | { |
9e42b4dd | 923 | const maxeval = VariantRules.INFINITY; |
46302e64 BA |
924 | const color = this.turn; |
925 | if (!this.atLeastOneMove()) | |
1d184b4c | 926 | { |
46302e64 | 927 | switch (this.checkGameEnd()) |
1d184b4c | 928 | { |
68f5ccc8 BA |
929 | case "1/2": |
930 | return 0; | |
931 | default: | |
932 | const score = this.checkGameEnd(); | |
933 | return (score=="1/2" ? 0 : (score=="1-0" ? 1 : -1) * maxeval); | |
1d184b4c BA |
934 | } |
935 | } | |
936 | if (depth == 0) | |
937 | return this.evalPosition(); | |
15952ada | 938 | const moves = this.getAllValidMoves("computer"); |
9e42b4dd | 939 | let v = color=="w" ? -maxeval : maxeval; |
1d184b4c BA |
940 | if (color == "w") |
941 | { | |
942 | for (let i=0; i<moves.length; i++) | |
943 | { | |
944 | this.play(moves[i]); | |
46302e64 | 945 | v = Math.max(v, this.alphabeta(depth-1, alpha, beta)); |
1d184b4c BA |
946 | this.undo(moves[i]); |
947 | alpha = Math.max(alpha, v); | |
948 | if (alpha >= beta) | |
949 | break; //beta cutoff | |
950 | } | |
951 | } | |
952 | else //color=="b" | |
953 | { | |
954 | for (let i=0; i<moves.length; i++) | |
955 | { | |
956 | this.play(moves[i]); | |
46302e64 | 957 | v = Math.min(v, this.alphabeta(depth-1, alpha, beta)); |
1d184b4c BA |
958 | this.undo(moves[i]); |
959 | beta = Math.min(beta, v); | |
960 | if (alpha >= beta) | |
961 | break; //alpha cutoff | |
962 | } | |
963 | } | |
964 | return v; | |
965 | } | |
966 | ||
967 | evalPosition() | |
968 | { | |
969 | const [sizeX,sizeY] = VariantRules.size; | |
970 | let evaluation = 0; | |
a6abf094 | 971 | // Just count material for now |
1d184b4c BA |
972 | for (let i=0; i<sizeX; i++) |
973 | { | |
974 | for (let j=0; j<sizeY; j++) | |
975 | { | |
976 | if (this.board[i][j] != VariantRules.EMPTY) | |
977 | { | |
978 | const sign = this.getColor(i,j) == "w" ? 1 : -1; | |
979 | evaluation += sign * VariantRules.VALUES[this.getPiece(i,j)]; | |
980 | } | |
981 | } | |
982 | } | |
983 | return evaluation; | |
984 | } | |
985 | ||
986 | //////////// | |
987 | // FEN utils | |
988 | ||
dda21a71 | 989 | // Setup the initial random (assymetric) position |
1d184b4c BA |
990 | static GenRandInitFen() |
991 | { | |
32cfcea4 | 992 | let pieces = { "w": new Array(8), "b": new Array(8) }; |
1d184b4c | 993 | // Shuffle pieces on first and last rank |
32cfcea4 | 994 | for (let c of ["w","b"]) |
1d184b4c BA |
995 | { |
996 | let positions = _.range(8); | |
997 | ||
998 | // Get random squares for bishops | |
999 | let randIndex = 2 * _.random(3); | |
1000 | let bishop1Pos = positions[randIndex]; | |
1001 | // The second bishop must be on a square of different color | |
1002 | let randIndex_tmp = 2 * _.random(3) + 1; | |
1003 | let bishop2Pos = positions[randIndex_tmp]; | |
1004 | // Remove chosen squares | |
1005 | positions.splice(Math.max(randIndex,randIndex_tmp), 1); | |
1006 | positions.splice(Math.min(randIndex,randIndex_tmp), 1); | |
1007 | ||
1008 | // Get random squares for knights | |
1009 | randIndex = _.random(5); | |
1010 | let knight1Pos = positions[randIndex]; | |
1011 | positions.splice(randIndex, 1); | |
1012 | randIndex = _.random(4); | |
1013 | let knight2Pos = positions[randIndex]; | |
1014 | positions.splice(randIndex, 1); | |
1015 | ||
1016 | // Get random square for queen | |
1017 | randIndex = _.random(3); | |
1018 | let queenPos = positions[randIndex]; | |
1019 | positions.splice(randIndex, 1); | |
1020 | ||
1021 | // Rooks and king positions are now fixed, because of the ordering rook-king-rook | |
1022 | let rook1Pos = positions[0]; | |
1023 | let kingPos = positions[1]; | |
1024 | let rook2Pos = positions[2]; | |
1025 | ||
1026 | // Finally put the shuffled pieces in the board array | |
1027 | pieces[c][rook1Pos] = 'r'; | |
1028 | pieces[c][knight1Pos] = 'n'; | |
1029 | pieces[c][bishop1Pos] = 'b'; | |
1030 | pieces[c][queenPos] = 'q'; | |
1031 | pieces[c][kingPos] = 'k'; | |
1032 | pieces[c][bishop2Pos] = 'b'; | |
1033 | pieces[c][knight2Pos] = 'n'; | |
1034 | pieces[c][rook2Pos] = 'r'; | |
1035 | } | |
32cfcea4 | 1036 | let fen = pieces["b"].join("") + |
1d184b4c | 1037 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
32cfcea4 | 1038 | pieces["w"].join("").toUpperCase() + |
f3802fcd | 1039 | " 1111"; //add flags |
1d184b4c BA |
1040 | return fen; |
1041 | } | |
1042 | ||
1043 | // Return current fen according to pieces+colors state | |
1044 | getFen() | |
1045 | { | |
f3802fcd | 1046 | return this.getBaseFen() + " " + this.getFlagsFen(); |
1d184b4c BA |
1047 | } |
1048 | ||
dda21a71 | 1049 | // Position part of the FEN string |
1d184b4c BA |
1050 | getBaseFen() |
1051 | { | |
1052 | let fen = ""; | |
1053 | let [sizeX,sizeY] = VariantRules.size; | |
1054 | for (let i=0; i<sizeX; i++) | |
1055 | { | |
1056 | let emptyCount = 0; | |
1057 | for (let j=0; j<sizeY; j++) | |
1058 | { | |
1059 | if (this.board[i][j] == VariantRules.EMPTY) | |
1060 | emptyCount++; | |
1061 | else | |
1062 | { | |
1063 | if (emptyCount > 0) | |
1064 | { | |
1065 | // Add empty squares in-between | |
1066 | fen += emptyCount; | |
1067 | emptyCount = 0; | |
1068 | } | |
1069 | fen += VariantRules.board2fen(this.board[i][j]); | |
1070 | } | |
1071 | } | |
1072 | if (emptyCount > 0) | |
1073 | { | |
1074 | // "Flush remainder" | |
1075 | fen += emptyCount; | |
1076 | } | |
1077 | if (i < sizeX - 1) | |
1078 | fen += "/"; //separate rows | |
1079 | } | |
1080 | return fen; | |
1081 | } | |
1082 | ||
dda21a71 | 1083 | // Flags part of the FEN string |
1d184b4c BA |
1084 | getFlagsFen() |
1085 | { | |
1086 | let fen = ""; | |
1087 | // Add castling flags | |
1088 | for (let i of ['w','b']) | |
1089 | { | |
1090 | for (let j=0; j<2; j++) | |
77e1ec78 | 1091 | fen += (this.castleFlags[i][j] ? '1' : '0'); |
1d184b4c BA |
1092 | } |
1093 | return fen; | |
1094 | } | |
1095 | ||
1096 | // Context: just before move is played, turn hasn't changed | |
1097 | getNotation(move) | |
1098 | { | |
15952ada BA |
1099 | if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING) //castle |
1100 | return (move.end.y < move.start.y ? "0-0-0" : "0-0"); | |
1d184b4c BA |
1101 | |
1102 | // Translate final square | |
270968d6 | 1103 | const finalSquare = |
1d184b4c BA |
1104 | String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); |
1105 | ||
270968d6 | 1106 | const piece = this.getPiece(move.start.x, move.start.y); |
1d184b4c BA |
1107 | if (piece == VariantRules.PAWN) |
1108 | { | |
1109 | // Pawn move | |
1110 | let notation = ""; | |
5bfb0956 | 1111 | if (move.vanish.length > move.appear.length) |
1d184b4c BA |
1112 | { |
1113 | // Capture | |
270968d6 | 1114 | const startColumn = String.fromCharCode(97 + move.start.y); |
1d184b4c BA |
1115 | notation = startColumn + "x" + finalSquare; |
1116 | } | |
1117 | else //no capture | |
1118 | notation = finalSquare; | |
1119 | if (move.appear.length > 0 && piece != move.appear[0].p) //promotion | |
1120 | notation += "=" + move.appear[0].p.toUpperCase(); | |
1121 | return notation; | |
1122 | } | |
1123 | ||
1124 | else | |
1125 | { | |
1126 | // Piece movement | |
f3c10e18 BA |
1127 | return piece.toUpperCase() + |
1128 | (move.vanish.length > move.appear.length ? "x" : "") + finalSquare; | |
1d184b4c BA |
1129 | } |
1130 | } | |
dfb4afc1 | 1131 | |
6752407b BA |
1132 | // Complete the usual notation, may be required for de-ambiguification |
1133 | getLongNotation(move) | |
1134 | { | |
1135 | const startSquare = | |
1136 | String.fromCharCode(97 + move.start.y) + (VariantRules.size[0]-move.start.x); | |
1137 | const finalSquare = | |
1138 | String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); | |
1139 | return startSquare + finalSquare; //not encoding move. But short+long is enough | |
1140 | } | |
1141 | ||
dfb4afc1 | 1142 | // The score is already computed when calling this function |
01a135e2 | 1143 | getPGN(mycolor, score, fenStart, mode) |
dfb4afc1 | 1144 | { |
16984853 | 1145 | const zeroPad = x => { return (x<10 ? "0" : "") + x; }; |
dfb4afc1 BA |
1146 | let pgn = ""; |
1147 | pgn += '[Site "vchess.club"]<br>'; | |
1148 | const d = new Date(); | |
5e622704 | 1149 | const opponent = mode=="human" ? "Anonymous" : "Computer"; |
0f51ef98 | 1150 | pgn += '[Variant "' + variant + '"]<br>'; |
92342261 BA |
1151 | pgn += '[Date "' + d.getFullYear() + '-' + (d.getMonth()+1) + |
1152 | '-' + zeroPad(d.getDate()) + '"]<br>'; | |
01a135e2 BA |
1153 | pgn += '[White "' + (mycolor=='w'?'Myself':opponent) + '"]<br>'; |
1154 | pgn += '[Black "' + (mycolor=='b'?'Myself':opponent) + '"]<br>'; | |
04449c97 BA |
1155 | pgn += '[FenStart "' + fenStart + '"]<br>'; |
1156 | pgn += '[Fen "' + this.getFen() + '"]<br>'; | |
762b7c9c | 1157 | pgn += '[Result "' + score + '"]<br><br>'; |
dfb4afc1 | 1158 | |
6752407b | 1159 | // Standard PGN |
dfb4afc1 BA |
1160 | for (let i=0; i<this.moves.length; i++) |
1161 | { | |
1162 | if (i % 2 == 0) | |
1163 | pgn += ((i/2)+1) + "."; | |
6752407b | 1164 | pgn += this.moves[i].notation[0] + " "; |
dfb4afc1 | 1165 | } |
97fc8bf7 | 1166 | pgn += "<br><br>"; |
dfb4afc1 | 1167 | |
6752407b BA |
1168 | // "Complete moves" PGN (helping in ambiguous cases) |
1169 | for (let i=0; i<this.moves.length; i++) | |
1170 | { | |
1171 | if (i % 2 == 0) | |
1172 | pgn += ((i/2)+1) + "."; | |
1173 | pgn += this.moves[i].notation[1] + " "; | |
1174 | } | |
6752407b | 1175 | |
dfb4afc1 BA |
1176 | return pgn; |
1177 | } | |
1d184b4c | 1178 | } |