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1d184b4c BA |
1 | class PiPo //Piece+Position |
2 | { | |
3 | // o: {piece[p], color[c], posX[x], posY[y]} | |
4 | constructor(o) | |
5 | { | |
6 | this.p = o.p; | |
7 | this.c = o.c; | |
8 | this.x = o.x; | |
9 | this.y = o.y; | |
10 | } | |
11 | } | |
12 | ||
13 | class Move | |
14 | { | |
15 | // o: {appear, vanish, [start,] [end,]} | |
16 | // appear,vanish = arrays of PiPo | |
17 | // start,end = coordinates to apply to trigger move visually (think castle) | |
18 | constructor(o) | |
19 | { | |
20 | this.appear = o.appear; | |
21 | this.vanish = o.vanish; | |
22 | this.start = !!o.start ? o.start : {x:o.vanish[0].x, y:o.vanish[0].y}; | |
23 | this.end = !!o.end ? o.end : {x:o.appear[0].x, y:o.appear[0].y}; | |
24 | } | |
25 | } | |
26 | ||
27 | // NOTE: x coords = top to bottom; y = left to right (from white player perspective) | |
28 | class ChessRules | |
29 | { | |
30 | // Path to pieces | |
31 | static getPpath(b) | |
32 | { | |
33 | return b; //usual pieces in pieces/ folder | |
34 | } | |
35 | // Turn "wb" into "B" (for FEN) | |
36 | static board2fen(b) | |
37 | { | |
38 | return b[0]=='w' ? b[1].toUpperCase() : b[1]; | |
39 | } | |
40 | // Turn "p" into "bp" (for board) | |
41 | static fen2board(f) | |
42 | { | |
43 | return f.charCodeAt()<=90 ? "w"+f.toLowerCase() : "b"+f; | |
44 | } | |
45 | ||
46 | ///////////////// | |
47 | // INITIALIZATION | |
48 | ||
d3334c3a | 49 | // fen == "position flags" |
dfb4afc1 | 50 | constructor(fen, moves) |
1d184b4c | 51 | { |
dfb4afc1 | 52 | this.moves = moves; |
1d184b4c | 53 | // Use fen string to initialize variables, flags and board |
1d184b4c | 54 | this.board = VariantRules.GetBoard(fen); |
2526c041 | 55 | this.setFlags(fen); |
ffbae57a | 56 | this.initVariables(fen); |
1d184b4c BA |
57 | } |
58 | ||
59 | initVariables(fen) | |
60 | { | |
61 | this.INIT_COL_KING = {'w':-1, 'b':-1}; | |
62 | this.INIT_COL_ROOK = {'w':[-1,-1], 'b':[-1,-1]}; | |
63 | this.kingPos = {'w':[-1,-1], 'b':[-1,-1]}; //respective squares of white and black king | |
64 | const fenParts = fen.split(" "); | |
65 | const position = fenParts[0].split("/"); | |
66 | for (let i=0; i<position.length; i++) | |
67 | { | |
6037f1d8 BA |
68 | let k = 0; //column index on board |
69 | for (let j=0; j<position[i].length; j++) | |
1d184b4c BA |
70 | { |
71 | switch (position[i].charAt(j)) | |
72 | { | |
73 | case 'k': | |
6037f1d8 BA |
74 | this.kingPos['b'] = [i,k]; |
75 | this.INIT_COL_KING['b'] = k; | |
1d184b4c BA |
76 | break; |
77 | case 'K': | |
6037f1d8 BA |
78 | this.kingPos['w'] = [i,k]; |
79 | this.INIT_COL_KING['w'] = k; | |
1d184b4c BA |
80 | break; |
81 | case 'r': | |
82 | if (this.INIT_COL_ROOK['b'][0] < 0) | |
6037f1d8 | 83 | this.INIT_COL_ROOK['b'][0] = k; |
1d184b4c | 84 | else |
6037f1d8 | 85 | this.INIT_COL_ROOK['b'][1] = k; |
1d184b4c BA |
86 | break; |
87 | case 'R': | |
88 | if (this.INIT_COL_ROOK['w'][0] < 0) | |
6037f1d8 | 89 | this.INIT_COL_ROOK['w'][0] = k; |
1d184b4c | 90 | else |
6037f1d8 | 91 | this.INIT_COL_ROOK['w'][1] = k; |
1d184b4c BA |
92 | break; |
93 | default: | |
94 | let num = parseInt(position[i].charAt(j)); | |
95 | if (!isNaN(num)) | |
6037f1d8 | 96 | k += (num-1); |
1d184b4c | 97 | } |
6037f1d8 | 98 | k++; |
1d184b4c BA |
99 | } |
100 | } | |
f3802fcd | 101 | const epSq = this.moves.length > 0 ? this.getEpSquare(this.lastMove) : undefined; |
1d184b4c | 102 | this.epSquares = [ epSq ]; |
1d184b4c BA |
103 | } |
104 | ||
105 | // Turn diagram fen into double array ["wb","wp","bk",...] | |
106 | static GetBoard(fen) | |
107 | { | |
108 | let rows = fen.split(" ")[0].split("/"); | |
46302e64 | 109 | const [sizeX,sizeY] = VariantRules.size; |
1d184b4c BA |
110 | let board = doubleArray(sizeX, sizeY, ""); |
111 | for (let i=0; i<rows.length; i++) | |
112 | { | |
113 | let j = 0; | |
114 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) | |
115 | { | |
116 | let character = rows[i][indexInRow]; | |
117 | let num = parseInt(character); | |
118 | if (!isNaN(num)) | |
119 | j += num; //just shift j | |
120 | else //something at position i,j | |
121 | board[i][j++] = VariantRules.fen2board(character); | |
122 | } | |
123 | } | |
124 | return board; | |
125 | } | |
126 | ||
127 | // Overridable: flags can change a lot | |
2526c041 | 128 | setFlags(fen) |
1d184b4c BA |
129 | { |
130 | // white a-castle, h-castle, black a-castle, h-castle | |
2526c041 BA |
131 | this.castleFlags = {'w': new Array(2), 'b': new Array(2)}; |
132 | let flags = fen.split(" ")[1]; //flags right after position | |
1d184b4c | 133 | for (let i=0; i<4; i++) |
2526c041 | 134 | this.castleFlags[i < 2 ? 'w' : 'b'][i%2] = (flags.charAt(i) == '1'); |
1d184b4c BA |
135 | } |
136 | ||
137 | /////////////////// | |
138 | // GETTERS, SETTERS | |
139 | ||
140 | // Simple useful getters | |
141 | static get size() { return [8,8]; } | |
142 | // Two next functions return 'undefined' if called on empty square | |
143 | getColor(i,j) { return this.board[i][j].charAt(0); } | |
144 | getPiece(i,j) { return this.board[i][j].charAt(1); } | |
145 | ||
146 | // Color | |
147 | getOppCol(color) { return color=="w" ? "b" : "w"; } | |
148 | ||
149 | get lastMove() { | |
150 | const L = this.moves.length; | |
151 | return L>0 ? this.moves[L-1] : null; | |
152 | } | |
153 | get turn() { | |
d3334c3a | 154 | return this.moves.length%2==0 ? 'w' : 'b'; |
1d184b4c BA |
155 | } |
156 | ||
157 | // Pieces codes | |
158 | static get PAWN() { return 'p'; } | |
159 | static get ROOK() { return 'r'; } | |
160 | static get KNIGHT() { return 'n'; } | |
161 | static get BISHOP() { return 'b'; } | |
162 | static get QUEEN() { return 'q'; } | |
163 | static get KING() { return 'k'; } | |
164 | ||
165 | // Empty square | |
166 | static get EMPTY() { return ''; } | |
167 | ||
168 | // Some pieces movements | |
169 | static get steps() { | |
170 | return { | |
171 | 'r': [ [-1,0],[1,0],[0,-1],[0,1] ], | |
172 | 'n': [ [-1,-2],[-1,2],[1,-2],[1,2],[-2,-1],[-2,1],[2,-1],[2,1] ], | |
173 | 'b': [ [-1,-1],[-1,1],[1,-1],[1,1] ], | |
174 | 'q': [ [-1,0],[1,0],[0,-1],[0,1],[-1,-1],[-1,1],[1,-1],[1,1] ] | |
175 | }; | |
176 | } | |
177 | ||
2526c041 BA |
178 | // Aggregates flags into one object |
179 | get flags() { | |
180 | return this.castleFlags; | |
181 | } | |
182 | ||
183 | // Reverse operation | |
184 | parseFlags(flags) | |
185 | { | |
186 | this.castleFlags = flags; | |
187 | } | |
188 | ||
1d184b4c BA |
189 | // En-passant square, if any |
190 | getEpSquare(move) | |
191 | { | |
192 | const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x]; | |
193 | if (this.getPiece(sx,sy) == VariantRules.PAWN && Math.abs(sx - ex) == 2) | |
194 | { | |
195 | return { | |
196 | x: (sx + ex)/2, | |
197 | y: sy | |
198 | }; | |
199 | } | |
200 | return undefined; //default | |
201 | } | |
202 | ||
46302e64 BA |
203 | // can thing on square1 take thing on square2 |
204 | canTake([x1,y1], [x2,y2]) | |
1d184b4c | 205 | { |
46302e64 | 206 | return this.getColor(x1,y1) != this.getColor(x2,y2); |
1d184b4c BA |
207 | } |
208 | ||
209 | /////////////////// | |
210 | // MOVES GENERATION | |
211 | ||
212 | // All possible moves from selected square (assumption: color is OK) | |
213 | getPotentialMovesFrom([x,y]) | |
214 | { | |
1d184b4c BA |
215 | switch (this.getPiece(x,y)) |
216 | { | |
217 | case VariantRules.PAWN: | |
46302e64 | 218 | return this.getPotentialPawnMoves([x,y]); |
1d184b4c | 219 | case VariantRules.ROOK: |
46302e64 | 220 | return this.getPotentialRookMoves([x,y]); |
1d184b4c | 221 | case VariantRules.KNIGHT: |
46302e64 | 222 | return this.getPotentialKnightMoves([x,y]); |
1d184b4c | 223 | case VariantRules.BISHOP: |
46302e64 | 224 | return this.getPotentialBishopMoves([x,y]); |
1d184b4c | 225 | case VariantRules.QUEEN: |
46302e64 | 226 | return this.getPotentialQueenMoves([x,y]); |
1d184b4c | 227 | case VariantRules.KING: |
46302e64 | 228 | return this.getPotentialKingMoves([x,y]); |
1d184b4c BA |
229 | } |
230 | } | |
231 | ||
232 | // Build a regular move from its initial and destination squares; tr: transformation | |
46302e64 | 233 | getBasicMove([sx,sy], [ex,ey], tr) |
1d184b4c | 234 | { |
2526c041 | 235 | let mv = new Move({ |
1d184b4c BA |
236 | appear: [ |
237 | new PiPo({ | |
238 | x: ex, | |
239 | y: ey, | |
46302e64 BA |
240 | c: !!tr ? tr.c : this.getColor(sx,sy), |
241 | p: !!tr ? tr.p : this.getPiece(sx,sy) | |
1d184b4c BA |
242 | }) |
243 | ], | |
244 | vanish: [ | |
245 | new PiPo({ | |
246 | x: sx, | |
247 | y: sy, | |
248 | c: this.getColor(sx,sy), | |
249 | p: this.getPiece(sx,sy) | |
250 | }) | |
251 | ] | |
252 | }); | |
253 | ||
254 | // The opponent piece disappears if we take it | |
255 | if (this.board[ex][ey] != VariantRules.EMPTY) | |
256 | { | |
257 | mv.vanish.push( | |
258 | new PiPo({ | |
259 | x: ex, | |
260 | y: ey, | |
261 | c: this.getColor(ex,ey), | |
262 | p: this.getPiece(ex,ey) | |
263 | }) | |
264 | ); | |
265 | } | |
266 | return mv; | |
267 | } | |
268 | ||
269 | // Generic method to find possible moves of non-pawn pieces ("sliding or jumping") | |
46302e64 | 270 | getSlideNJumpMoves([x,y], steps, oneStep) |
1d184b4c | 271 | { |
46302e64 | 272 | const color = this.getColor(x,y); |
2526c041 | 273 | let moves = []; |
46302e64 | 274 | const [sizeX,sizeY] = VariantRules.size; |
1d184b4c BA |
275 | outerLoop: |
276 | for (let step of steps) | |
277 | { | |
46302e64 BA |
278 | let i = x + step[0]; |
279 | let j = y + step[1]; | |
818ede16 | 280 | while (i>=0 && i<sizeX && j>=0 && j<sizeY && this.board[i][j] == VariantRules.EMPTY) |
1d184b4c | 281 | { |
46302e64 | 282 | moves.push(this.getBasicMove([x,y], [i,j])); |
1d184b4c BA |
283 | if (oneStep !== undefined) |
284 | continue outerLoop; | |
285 | i += step[0]; | |
286 | j += step[1]; | |
287 | } | |
46302e64 BA |
288 | if (i>=0 && i<8 && j>=0 && j<8 && this.canTake([x,y], [i,j])) |
289 | moves.push(this.getBasicMove([x,y], [i,j])); | |
1d184b4c BA |
290 | } |
291 | return moves; | |
292 | } | |
293 | ||
294 | // What are the pawn moves from square x,y considering color "color" ? | |
46302e64 | 295 | getPotentialPawnMoves([x,y]) |
1d184b4c | 296 | { |
2526c041 BA |
297 | const color = this.turn; |
298 | let moves = []; | |
299 | const V = VariantRules; | |
46302e64 | 300 | const [sizeX,sizeY] = VariantRules.size; |
2526c041 BA |
301 | const shift = (color == "w" ? -1 : 1); |
302 | const firstRank = (color == 'w' ? sizeY-1 : 0); | |
303 | const startRank = (color == "w" ? sizeY-2 : 1); | |
304 | const lastRank = (color == "w" ? 0 : sizeY-1); | |
1d184b4c BA |
305 | |
306 | if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRank) | |
307 | { | |
308 | // Normal moves | |
309 | if (this.board[x+shift][y] == V.EMPTY) | |
310 | { | |
46302e64 | 311 | moves.push(this.getBasicMove([x,y], [x+shift,y])); |
2526c041 BA |
312 | // Next condition because variants with pawns on 1st rank generally allow them to jump |
313 | if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY) | |
1d184b4c BA |
314 | { |
315 | // Two squares jump | |
46302e64 | 316 | moves.push(this.getBasicMove([x,y], [x+2*shift,y])); |
1d184b4c BA |
317 | } |
318 | } | |
319 | // Captures | |
46302e64 BA |
320 | if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) |
321 | moves.push(this.getBasicMove([x,y], [x+shift,y-1])); | |
322 | if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) && this.board[x+shift][y+1] != V.EMPTY) | |
323 | moves.push(this.getBasicMove([x,y], [x+shift,y+1])); | |
1d184b4c BA |
324 | } |
325 | ||
326 | if (x+shift == lastRank) | |
327 | { | |
328 | // Promotion | |
329 | let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]; | |
330 | promotionPieces.forEach(p => { | |
331 | // Normal move | |
332 | if (this.board[x+shift][y] == V.EMPTY) | |
46302e64 | 333 | moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p})); |
1d184b4c | 334 | // Captures |
46302e64 BA |
335 | if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) |
336 | moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:p})); | |
337 | if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) && this.board[x+shift][y+1] != V.EMPTY) | |
338 | moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:color,p:p})); | |
1d184b4c BA |
339 | }); |
340 | } | |
341 | ||
342 | // En passant | |
343 | const Lep = this.epSquares.length; | |
344 | const epSquare = Lep>0 ? this.epSquares[Lep-1] : undefined; | |
345 | if (!!epSquare && epSquare.x == x+shift && Math.abs(epSquare.y - y) == 1) | |
346 | { | |
347 | let epStep = epSquare.y - y; | |
46302e64 | 348 | var enpassantMove = this.getBasicMove([x,y], [x+shift,y+epStep]); |
1d184b4c BA |
349 | enpassantMove.vanish.push({ |
350 | x: x, | |
351 | y: y+epStep, | |
352 | p: 'p', | |
353 | c: this.getColor(x,y+epStep) | |
354 | }); | |
355 | moves.push(enpassantMove); | |
356 | } | |
357 | ||
358 | return moves; | |
359 | } | |
360 | ||
361 | // What are the rook moves from square x,y ? | |
46302e64 | 362 | getPotentialRookMoves(sq) |
1d184b4c | 363 | { |
46302e64 | 364 | return this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.ROOK]); |
1d184b4c BA |
365 | } |
366 | ||
367 | // What are the knight moves from square x,y ? | |
46302e64 | 368 | getPotentialKnightMoves(sq) |
1d184b4c | 369 | { |
46302e64 | 370 | return this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.KNIGHT], "oneStep"); |
1d184b4c BA |
371 | } |
372 | ||
373 | // What are the bishop moves from square x,y ? | |
46302e64 | 374 | getPotentialBishopMoves(sq) |
1d184b4c | 375 | { |
46302e64 | 376 | return this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.BISHOP]); |
1d184b4c BA |
377 | } |
378 | ||
379 | // What are the queen moves from square x,y ? | |
46302e64 | 380 | getPotentialQueenMoves(sq) |
1d184b4c | 381 | { |
46302e64 | 382 | return this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.QUEEN]); |
1d184b4c BA |
383 | } |
384 | ||
385 | // What are the king moves from square x,y ? | |
46302e64 | 386 | getPotentialKingMoves(sq) |
1d184b4c BA |
387 | { |
388 | // Initialize with normal moves | |
46302e64 BA |
389 | let moves = this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.QUEEN], "oneStep"); |
390 | return moves.concat(this.getCastleMoves(sq)); | |
1d184b4c BA |
391 | } |
392 | ||
46302e64 | 393 | getCastleMoves([x,y]) |
1d184b4c | 394 | { |
46302e64 | 395 | const c = this.getColor(x,y); |
1d184b4c BA |
396 | if (x != (c=="w" ? 7 : 0) || y != this.INIT_COL_KING[c]) |
397 | return []; //x isn't first rank, or king has moved (shortcut) | |
398 | ||
399 | const V = VariantRules; | |
400 | ||
401 | // Castling ? | |
402 | const oppCol = this.getOppCol(c); | |
403 | let moves = []; | |
404 | let i = 0; | |
405 | const finalSquares = [ [2,3], [6,5] ]; //king, then rook | |
406 | castlingCheck: | |
407 | for (let castleSide=0; castleSide < 2; castleSide++) //large, then small | |
408 | { | |
2526c041 | 409 | if (!this.castleFlags[c][castleSide]) |
1d184b4c BA |
410 | continue; |
411 | // If this code is reached, rooks and king are on initial position | |
412 | ||
413 | // Nothing on the path of the king (and no checks; OK also if y==finalSquare)? | |
414 | let step = finalSquares[castleSide][0] < y ? -1 : 1; | |
415 | for (i=y; i!=finalSquares[castleSide][0]; i+=step) | |
416 | { | |
417 | if (this.isAttacked([x,i], oppCol) || (this.board[x][i] != V.EMPTY && | |
418 | // NOTE: next check is enough, because of chessboard constraints | |
419 | (this.getColor(x,i) != c || ![V.KING,V.ROOK].includes(this.getPiece(x,i))))) | |
420 | { | |
421 | continue castlingCheck; | |
422 | } | |
423 | } | |
424 | ||
425 | // Nothing on the path to the rook? | |
426 | step = castleSide == 0 ? -1 : 1; | |
427 | for (i = y + step; i != this.INIT_COL_ROOK[c][castleSide]; i += step) | |
428 | { | |
429 | if (this.board[x][i] != V.EMPTY) | |
430 | continue castlingCheck; | |
431 | } | |
432 | const rookPos = this.INIT_COL_ROOK[c][castleSide]; | |
433 | ||
434 | // Nothing on final squares, except maybe king and castling rook? | |
435 | for (i=0; i<2; i++) | |
436 | { | |
437 | if (this.board[x][finalSquares[castleSide][i]] != V.EMPTY && | |
438 | this.getPiece(x,finalSquares[castleSide][i]) != V.KING && | |
439 | finalSquares[castleSide][i] != rookPos) | |
440 | { | |
441 | continue castlingCheck; | |
442 | } | |
443 | } | |
444 | ||
445 | // If this code is reached, castle is valid | |
446 | moves.push( new Move({ | |
447 | appear: [ | |
448 | new PiPo({x:x,y:finalSquares[castleSide][0],p:V.KING,c:c}), | |
449 | new PiPo({x:x,y:finalSquares[castleSide][1],p:V.ROOK,c:c})], | |
450 | vanish: [ | |
451 | new PiPo({x:x,y:y,p:V.KING,c:c}), | |
452 | new PiPo({x:x,y:rookPos,p:V.ROOK,c:c})], | |
453 | end: Math.abs(y - rookPos) <= 2 | |
454 | ? {x:x, y:rookPos} | |
455 | : {x:x, y:y + 2 * (castleSide==0 ? -1 : 1)} | |
456 | }) ); | |
457 | } | |
458 | ||
459 | return moves; | |
460 | } | |
461 | ||
462 | /////////////////// | |
463 | // MOVES VALIDATION | |
464 | ||
46302e64 | 465 | canIplay(side, [x,y]) |
1d184b4c | 466 | { |
46302e64 BA |
467 | return ((side=='w' && this.moves.length%2==0) || (side=='b' && this.moves.length%2==1)) |
468 | && this.getColor(x,y) == side; | |
1d184b4c BA |
469 | } |
470 | ||
471 | getPossibleMovesFrom(sq) | |
472 | { | |
473 | // Assuming color is right (already checked) | |
474 | return this.filterValid( this.getPotentialMovesFrom(sq) ); | |
475 | } | |
476 | ||
477 | // TODO: once a promotion is filtered, the others results are same: useless computations | |
478 | filterValid(moves) | |
479 | { | |
480 | if (moves.length == 0) | |
481 | return []; | |
46302e64 BA |
482 | let color = this.turn; |
483 | return moves.filter(m => { return !this.underCheck(m, color); }); | |
1d184b4c BA |
484 | } |
485 | ||
486 | // Search for all valid moves considering current turn (for engine and game end) | |
46302e64 | 487 | getAllValidMoves() |
1d184b4c | 488 | { |
46302e64 | 489 | const color = this.turn; |
1d184b4c BA |
490 | const oppCol = this.getOppCol(color); |
491 | var potentialMoves = []; | |
492 | let [sizeX,sizeY] = VariantRules.size; | |
493 | for (var i=0; i<sizeX; i++) | |
494 | { | |
495 | for (var j=0; j<sizeY; j++) | |
496 | { | |
497 | // Next condition ... != oppCol is a little HACK to work with checkered variant | |
498 | if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) != oppCol) | |
499 | Array.prototype.push.apply(potentialMoves, this.getPotentialMovesFrom([i,j])); | |
500 | } | |
501 | } | |
502 | // NOTE: prefer lazy undercheck tests, letting the king being taken? | |
503 | // No: if happen on last 1/2 move, could lead to forbidden moves, wrong evals | |
504 | return this.filterValid(potentialMoves); | |
505 | } | |
e64a4eff BA |
506 | |
507 | // Stop at the first move found | |
46302e64 | 508 | atLeastOneMove() |
e64a4eff | 509 | { |
46302e64 | 510 | const color = this.turn; |
e64a4eff BA |
511 | const oppCol = this.getOppCol(color); |
512 | let [sizeX,sizeY] = VariantRules.size; | |
513 | for (var i=0; i<sizeX; i++) | |
514 | { | |
515 | for (var j=0; j<sizeY; j++) | |
516 | { | |
517 | if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) != oppCol) | |
518 | { | |
519 | const moves = this.getPotentialMovesFrom([i,j]); | |
520 | if (moves.length > 0) | |
521 | { | |
522 | for (let i=0; i<moves.length; i++) | |
523 | { | |
524 | if (this.filterValid([moves[i]]).length > 0) | |
525 | return true; | |
526 | } | |
527 | } | |
528 | } | |
529 | } | |
530 | } | |
531 | return false; | |
532 | } | |
1d184b4c | 533 | |
46302e64 BA |
534 | // Check if pieces of color 'colors' are attacking square x,y |
535 | isAttacked(sq, colors) | |
1d184b4c | 536 | { |
46302e64 BA |
537 | return (this.isAttackedByPawn(sq, colors) |
538 | || this.isAttackedByRook(sq, colors) | |
539 | || this.isAttackedByKnight(sq, colors) | |
540 | || this.isAttackedByBishop(sq, colors) | |
541 | || this.isAttackedByQueen(sq, colors) | |
542 | || this.isAttackedByKing(sq, colors)); | |
1d184b4c BA |
543 | } |
544 | ||
545 | // Is square x,y attacked by pawns of color c ? | |
46302e64 | 546 | isAttackedByPawn([x,y], colors) |
1d184b4c | 547 | { |
46302e64 | 548 | for (let c of colors) |
1d184b4c | 549 | { |
46302e64 BA |
550 | let pawnShift = (c=="w" ? 1 : -1); |
551 | if (x+pawnShift>=0 && x+pawnShift<8) | |
1d184b4c | 552 | { |
46302e64 | 553 | for (let i of [-1,1]) |
1d184b4c | 554 | { |
46302e64 BA |
555 | if (y+i>=0 && y+i<8 && this.getPiece(x+pawnShift,y+i)==VariantRules.PAWN |
556 | && this.getColor(x+pawnShift,y+i)==c) | |
557 | { | |
558 | return true; | |
559 | } | |
1d184b4c BA |
560 | } |
561 | } | |
562 | } | |
563 | return false; | |
564 | } | |
565 | ||
566 | // Is square x,y attacked by rooks of color c ? | |
46302e64 | 567 | isAttackedByRook(sq, colors) |
1d184b4c | 568 | { |
46302e64 | 569 | return this.isAttackedBySlideNJump(sq, colors, |
1d184b4c BA |
570 | VariantRules.ROOK, VariantRules.steps[VariantRules.ROOK]); |
571 | } | |
572 | ||
573 | // Is square x,y attacked by knights of color c ? | |
46302e64 | 574 | isAttackedByKnight(sq, colors) |
1d184b4c | 575 | { |
46302e64 | 576 | return this.isAttackedBySlideNJump(sq, colors, |
1d184b4c BA |
577 | VariantRules.KNIGHT, VariantRules.steps[VariantRules.KNIGHT], "oneStep"); |
578 | } | |
579 | ||
580 | // Is square x,y attacked by bishops of color c ? | |
46302e64 | 581 | isAttackedByBishop(sq, colors) |
1d184b4c | 582 | { |
46302e64 | 583 | return this.isAttackedBySlideNJump(sq, colors, |
1d184b4c BA |
584 | VariantRules.BISHOP, VariantRules.steps[VariantRules.BISHOP]); |
585 | } | |
586 | ||
587 | // Is square x,y attacked by queens of color c ? | |
46302e64 | 588 | isAttackedByQueen(sq, colors) |
1d184b4c | 589 | { |
46302e64 | 590 | return this.isAttackedBySlideNJump(sq, colors, |
1d184b4c BA |
591 | VariantRules.QUEEN, VariantRules.steps[VariantRules.QUEEN]); |
592 | } | |
593 | ||
594 | // Is square x,y attacked by king of color c ? | |
46302e64 | 595 | isAttackedByKing(sq, colors) |
1d184b4c | 596 | { |
46302e64 | 597 | return this.isAttackedBySlideNJump(sq, colors, |
1d184b4c BA |
598 | VariantRules.KING, VariantRules.steps[VariantRules.QUEEN], "oneStep"); |
599 | } | |
600 | ||
601 | // Generic method for non-pawn pieces ("sliding or jumping"): is x,y attacked by piece != color ? | |
46302e64 | 602 | isAttackedBySlideNJump([x,y], colors, piece, steps, oneStep) |
1d184b4c BA |
603 | { |
604 | for (let step of steps) | |
605 | { | |
606 | let rx = x+step[0], ry = y+step[1]; | |
607 | while (rx>=0 && rx<8 && ry>=0 && ry<8 && this.board[rx][ry] == VariantRules.EMPTY | |
608 | && !oneStep) | |
609 | { | |
610 | rx += step[0]; | |
611 | ry += step[1]; | |
612 | } | |
613 | if (rx>=0 && rx<8 && ry>=0 && ry<8 && this.board[rx][ry] != VariantRules.EMPTY | |
46302e64 | 614 | && this.getPiece(rx,ry) == piece && colors.includes(this.getColor(rx,ry))) |
1d184b4c BA |
615 | { |
616 | return true; | |
617 | } | |
618 | } | |
619 | return false; | |
620 | } | |
621 | ||
4b5fe306 | 622 | // Is color c under check after move ? |
46302e64 | 623 | underCheck(move) |
1d184b4c | 624 | { |
46302e64 | 625 | const color = this.turn; |
1d184b4c | 626 | this.play(move); |
46302e64 | 627 | let res = this.isAttacked(this.kingPos[color], this.getOppCol(color)); |
1d184b4c BA |
628 | this.undo(move); |
629 | return res; | |
630 | } | |
631 | ||
4b5fe306 | 632 | // On which squares is color c under check (after move) ? |
46302e64 | 633 | getCheckSquares(move) |
4b5fe306 BA |
634 | { |
635 | this.play(move); | |
204e289b | 636 | const color = this.turn; //opponent |
46302e64 BA |
637 | let res = this.isAttacked(this.kingPos[color], this.getOppCol(color)) |
638 | ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] //need to duplicate! | |
4b5fe306 BA |
639 | : [ ]; |
640 | this.undo(move); | |
641 | return res; | |
642 | } | |
643 | ||
1d184b4c BA |
644 | // Apply a move on board |
645 | static PlayOnBoard(board, move) | |
646 | { | |
647 | for (let psq of move.vanish) | |
648 | board[psq.x][psq.y] = VariantRules.EMPTY; | |
649 | for (let psq of move.appear) | |
650 | board[psq.x][psq.y] = psq.c + psq.p; | |
651 | } | |
652 | // Un-apply the played move | |
653 | static UndoOnBoard(board, move) | |
654 | { | |
655 | for (let psq of move.appear) | |
656 | board[psq.x][psq.y] = VariantRules.EMPTY; | |
657 | for (let psq of move.vanish) | |
658 | board[psq.x][psq.y] = psq.c + psq.p; | |
659 | } | |
660 | ||
d3334c3a | 661 | // Before move is played, update variables + flags |
1d184b4c BA |
662 | updateVariables(move) |
663 | { | |
664 | const piece = this.getPiece(move.start.x,move.start.y); | |
665 | const c = this.getColor(move.start.x,move.start.y); | |
666 | const firstRank = (c == "w" ? 7 : 0); | |
667 | ||
668 | // Update king position + flags | |
669 | if (piece == VariantRules.KING && move.appear.length > 0) | |
670 | { | |
671 | this.kingPos[c][0] = move.appear[0].x; | |
672 | this.kingPos[c][1] = move.appear[0].y; | |
2526c041 | 673 | this.castleFlags[c] = [false,false]; |
1d184b4c BA |
674 | return; |
675 | } | |
676 | const oppCol = this.getOppCol(c); | |
677 | const oppFirstRank = 7 - firstRank; | |
678 | if (move.start.x == firstRank //our rook moves? | |
679 | && this.INIT_COL_ROOK[c].includes(move.start.y)) | |
680 | { | |
2526c041 BA |
681 | const flagIdx = (move.start.y == this.INIT_COL_ROOK[c][0] ? 0 : 1); |
682 | this.castleFlags[c][flagIdx] = false; | |
1d184b4c BA |
683 | } |
684 | else if (move.end.x == oppFirstRank //we took opponent rook? | |
aea1443e | 685 | && this.INIT_COL_ROOK[oppCol].includes(move.end.y)) |
1d184b4c | 686 | { |
2526c041 BA |
687 | const flagIdx = (move.end.y == this.INIT_COL_ROOK[oppCol][0] ? 0 : 1); |
688 | this.castleFlags[oppCol][flagIdx] = false; | |
1d184b4c BA |
689 | } |
690 | } | |
691 | ||
d3334c3a | 692 | unupdateVariables(move) |
1d184b4c | 693 | { |
d3334c3a BA |
694 | // (Potentially) Reset king position |
695 | const c = this.getColor(move.start.x,move.start.y); | |
696 | if (this.getPiece(move.start.x,move.start.y) == VariantRules.KING) | |
697 | this.kingPos[c] = [move.start.x, move.start.y]; | |
698 | } | |
1d184b4c | 699 | |
d3334c3a BA |
700 | play(move, ingame) |
701 | { | |
dfb4afc1 | 702 | if (!!ingame) |
dfb4afc1 | 703 | move.notation = this.getNotation(move); |
dfb4afc1 | 704 | |
2526c041 | 705 | move.flags = JSON.stringify(this.flags); //save flags (for undo) |
d3334c3a BA |
706 | this.updateVariables(move); |
707 | this.moves.push(move); | |
1d184b4c BA |
708 | this.epSquares.push( this.getEpSquare(move) ); |
709 | VariantRules.PlayOnBoard(this.board, move); | |
1d184b4c BA |
710 | } |
711 | ||
cd4cad04 | 712 | undo(move) |
1d184b4c BA |
713 | { |
714 | VariantRules.UndoOnBoard(this.board, move); | |
715 | this.epSquares.pop(); | |
d3334c3a BA |
716 | this.moves.pop(); |
717 | this.unupdateVariables(move); | |
2526c041 | 718 | this.parseFlags(JSON.parse(move.flags)); |
1d184b4c BA |
719 | } |
720 | ||
721 | ////////////// | |
722 | // END OF GAME | |
723 | ||
1af36beb | 724 | checkRepetition() |
1d184b4c BA |
725 | { |
726 | // Check for 3 repetitions | |
727 | if (this.moves.length >= 8) | |
728 | { | |
729 | // NOTE: crude detection, only moves repetition | |
730 | const L = this.moves.length; | |
731 | if (_.isEqual(this.moves[L-1], this.moves[L-5]) && | |
732 | _.isEqual(this.moves[L-2], this.moves[L-6]) && | |
733 | _.isEqual(this.moves[L-3], this.moves[L-7]) && | |
734 | _.isEqual(this.moves[L-4], this.moves[L-8])) | |
735 | { | |
1af36beb | 736 | return true; |
1d184b4c BA |
737 | } |
738 | } | |
1af36beb BA |
739 | return false; |
740 | } | |
1d184b4c | 741 | |
1af36beb BA |
742 | checkGameOver() |
743 | { | |
744 | if (this.checkRepetition()) | |
745 | return "1/2"; | |
746 | ||
747 | if (this.atLeastOneMove()) // game not over | |
1d184b4c | 748 | return "*"; |
1d184b4c BA |
749 | |
750 | // Game over | |
46302e64 | 751 | return this.checkGameEnd(); |
1d184b4c BA |
752 | } |
753 | ||
46302e64 BA |
754 | // No moves are possible: compute score |
755 | checkGameEnd() | |
1d184b4c | 756 | { |
46302e64 | 757 | const color = this.turn; |
1d184b4c BA |
758 | // No valid move: stalemate or checkmate? |
759 | if (!this.isAttacked(this.kingPos[color], this.getOppCol(color))) | |
760 | return "1/2"; | |
761 | // OK, checkmate | |
762 | return color == "w" ? "0-1" : "1-0"; | |
763 | } | |
764 | ||
765 | //////// | |
766 | //ENGINE | |
767 | ||
768 | // Pieces values | |
769 | static get VALUES() { | |
770 | return { | |
771 | 'p': 1, | |
772 | 'r': 5, | |
773 | 'n': 3, | |
774 | 'b': 3, | |
775 | 'q': 9, | |
776 | 'k': 1000 | |
777 | }; | |
778 | } | |
779 | ||
780 | // Assumption: at least one legal move | |
46302e64 | 781 | getComputerMove() |
1d184b4c | 782 | { |
46302e64 | 783 | const color = this.turn; |
1d184b4c BA |
784 | |
785 | // Rank moves using a min-max at depth 2 | |
46302e64 | 786 | let moves1 = this.getAllValidMoves(); |
1d184b4c BA |
787 | |
788 | for (let i=0; i<moves1.length; i++) | |
789 | { | |
790 | moves1[i].eval = (color=="w" ? -1 : 1) * 1000; //very low, I'm checkmated | |
791 | let eval2 = (color=="w" ? 1 : -1) * 1000; //initialized with very high (checkmate) value | |
792 | this.play(moves1[i]); | |
793 | // Second half-move: | |
46302e64 | 794 | let moves2 = this.getAllValidMoves(); |
1d184b4c BA |
795 | // If no possible moves AND underCheck, eval2 is correct. |
796 | // If !underCheck, eval2 is 0 (stalemate). | |
46302e64 | 797 | if (moves2.length == 0 && this.checkGameEnd() == "1/2") |
1d184b4c BA |
798 | eval2 = 0; |
799 | for (let j=0; j<moves2.length; j++) | |
800 | { | |
801 | this.play(moves2[j]); | |
802 | let evalPos = this.evalPosition(); | |
803 | if ((color == "w" && evalPos < eval2) || (color=="b" && evalPos > eval2)) | |
804 | eval2 = evalPos; | |
805 | this.undo(moves2[j]); | |
806 | } | |
807 | if ((color=="w" && eval2 > moves1[i].eval) || (color=="b" && eval2 < moves1[i].eval)) | |
808 | moves1[i].eval = eval2; | |
809 | this.undo(moves1[i]); | |
810 | } | |
811 | moves1.sort( (a,b) => { return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); | |
812 | ||
813 | // TODO: show current analyzed move for depth 3, allow stopping eval (return moves1[0]) | |
e64a4eff BA |
814 | for (let i=0; i<moves1.length; i++) |
815 | { | |
816 | this.play(moves1[i]); | |
817 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
46302e64 | 818 | moves1[i].eval = 0.1*moves1[i].eval + this.alphabeta(2, -1000, 1000); |
e64a4eff BA |
819 | this.undo(moves1[i]); |
820 | } | |
821 | moves1.sort( (a,b) => { return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); | |
1d184b4c BA |
822 | |
823 | let candidates = [0]; //indices of candidates moves | |
824 | for (let j=1; j<moves1.length && moves1[j].eval == moves1[0].eval; j++) | |
825 | candidates.push(j); | |
826 | ||
827 | //console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); | |
828 | return moves1[_.sample(candidates, 1)]; | |
829 | } | |
830 | ||
46302e64 | 831 | alphabeta(depth, alpha, beta) |
1d184b4c | 832 | { |
46302e64 BA |
833 | const color = this.turn; |
834 | if (!this.atLeastOneMove()) | |
1d184b4c | 835 | { |
46302e64 | 836 | switch (this.checkGameEnd()) |
1d184b4c BA |
837 | { |
838 | case "1/2": return 0; | |
839 | default: return color=="w" ? -1000 : 1000; | |
840 | } | |
841 | } | |
842 | if (depth == 0) | |
843 | return this.evalPosition(); | |
46302e64 | 844 | const moves = this.getAllValidMoves(); |
1d184b4c BA |
845 | let v = color=="w" ? -1000 : 1000; |
846 | if (color == "w") | |
847 | { | |
848 | for (let i=0; i<moves.length; i++) | |
849 | { | |
850 | this.play(moves[i]); | |
46302e64 | 851 | v = Math.max(v, this.alphabeta(depth-1, alpha, beta)); |
1d184b4c BA |
852 | this.undo(moves[i]); |
853 | alpha = Math.max(alpha, v); | |
854 | if (alpha >= beta) | |
855 | break; //beta cutoff | |
856 | } | |
857 | } | |
858 | else //color=="b" | |
859 | { | |
860 | for (let i=0; i<moves.length; i++) | |
861 | { | |
862 | this.play(moves[i]); | |
46302e64 | 863 | v = Math.min(v, this.alphabeta(depth-1, alpha, beta)); |
1d184b4c BA |
864 | this.undo(moves[i]); |
865 | beta = Math.min(beta, v); | |
866 | if (alpha >= beta) | |
867 | break; //alpha cutoff | |
868 | } | |
869 | } | |
870 | return v; | |
871 | } | |
872 | ||
873 | evalPosition() | |
874 | { | |
875 | const [sizeX,sizeY] = VariantRules.size; | |
876 | let evaluation = 0; | |
877 | //Just count material for now | |
878 | for (let i=0; i<sizeX; i++) | |
879 | { | |
880 | for (let j=0; j<sizeY; j++) | |
881 | { | |
882 | if (this.board[i][j] != VariantRules.EMPTY) | |
883 | { | |
884 | const sign = this.getColor(i,j) == "w" ? 1 : -1; | |
885 | evaluation += sign * VariantRules.VALUES[this.getPiece(i,j)]; | |
886 | } | |
887 | } | |
888 | } | |
889 | return evaluation; | |
890 | } | |
891 | ||
892 | //////////// | |
893 | // FEN utils | |
894 | ||
895 | // Overridable.. | |
896 | static GenRandInitFen() | |
897 | { | |
898 | let pieces = [new Array(8), new Array(8)]; | |
899 | // Shuffle pieces on first and last rank | |
900 | for (let c = 0; c <= 1; c++) | |
901 | { | |
902 | let positions = _.range(8); | |
903 | ||
904 | // Get random squares for bishops | |
905 | let randIndex = 2 * _.random(3); | |
906 | let bishop1Pos = positions[randIndex]; | |
907 | // The second bishop must be on a square of different color | |
908 | let randIndex_tmp = 2 * _.random(3) + 1; | |
909 | let bishop2Pos = positions[randIndex_tmp]; | |
910 | // Remove chosen squares | |
911 | positions.splice(Math.max(randIndex,randIndex_tmp), 1); | |
912 | positions.splice(Math.min(randIndex,randIndex_tmp), 1); | |
913 | ||
914 | // Get random squares for knights | |
915 | randIndex = _.random(5); | |
916 | let knight1Pos = positions[randIndex]; | |
917 | positions.splice(randIndex, 1); | |
918 | randIndex = _.random(4); | |
919 | let knight2Pos = positions[randIndex]; | |
920 | positions.splice(randIndex, 1); | |
921 | ||
922 | // Get random square for queen | |
923 | randIndex = _.random(3); | |
924 | let queenPos = positions[randIndex]; | |
925 | positions.splice(randIndex, 1); | |
926 | ||
927 | // Rooks and king positions are now fixed, because of the ordering rook-king-rook | |
928 | let rook1Pos = positions[0]; | |
929 | let kingPos = positions[1]; | |
930 | let rook2Pos = positions[2]; | |
931 | ||
932 | // Finally put the shuffled pieces in the board array | |
933 | pieces[c][rook1Pos] = 'r'; | |
934 | pieces[c][knight1Pos] = 'n'; | |
935 | pieces[c][bishop1Pos] = 'b'; | |
936 | pieces[c][queenPos] = 'q'; | |
937 | pieces[c][kingPos] = 'k'; | |
938 | pieces[c][bishop2Pos] = 'b'; | |
939 | pieces[c][knight2Pos] = 'n'; | |
940 | pieces[c][rook2Pos] = 'r'; | |
941 | } | |
942 | let fen = pieces[0].join("") + | |
943 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
944 | pieces[1].join("").toUpperCase() + | |
f3802fcd | 945 | " 1111"; //add flags |
1d184b4c BA |
946 | return fen; |
947 | } | |
948 | ||
949 | // Return current fen according to pieces+colors state | |
950 | getFen() | |
951 | { | |
f3802fcd | 952 | return this.getBaseFen() + " " + this.getFlagsFen(); |
1d184b4c BA |
953 | } |
954 | ||
955 | getBaseFen() | |
956 | { | |
957 | let fen = ""; | |
958 | let [sizeX,sizeY] = VariantRules.size; | |
959 | for (let i=0; i<sizeX; i++) | |
960 | { | |
961 | let emptyCount = 0; | |
962 | for (let j=0; j<sizeY; j++) | |
963 | { | |
964 | if (this.board[i][j] == VariantRules.EMPTY) | |
965 | emptyCount++; | |
966 | else | |
967 | { | |
968 | if (emptyCount > 0) | |
969 | { | |
970 | // Add empty squares in-between | |
971 | fen += emptyCount; | |
972 | emptyCount = 0; | |
973 | } | |
974 | fen += VariantRules.board2fen(this.board[i][j]); | |
975 | } | |
976 | } | |
977 | if (emptyCount > 0) | |
978 | { | |
979 | // "Flush remainder" | |
980 | fen += emptyCount; | |
981 | } | |
982 | if (i < sizeX - 1) | |
983 | fen += "/"; //separate rows | |
984 | } | |
985 | return fen; | |
986 | } | |
987 | ||
988 | // Overridable.. | |
989 | getFlagsFen() | |
990 | { | |
991 | let fen = ""; | |
992 | // Add castling flags | |
993 | for (let i of ['w','b']) | |
994 | { | |
995 | for (let j=0; j<2; j++) | |
2526c041 | 996 | fen += this.castleFlags[i][j] ? '1' : '0'; |
1d184b4c BA |
997 | } |
998 | return fen; | |
999 | } | |
1000 | ||
1001 | // Context: just before move is played, turn hasn't changed | |
1002 | getNotation(move) | |
1003 | { | |
aea1443e | 1004 | if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING) |
1d184b4c BA |
1005 | { |
1006 | // Castle | |
1007 | if (move.end.y < move.start.y) | |
1008 | return "0-0-0"; | |
1009 | else | |
1010 | return "0-0"; | |
1011 | } | |
1012 | ||
1013 | // Translate final square | |
1014 | let finalSquare = | |
1015 | String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); | |
1016 | ||
1017 | let piece = this.getPiece(move.start.x, move.start.y); | |
1018 | if (piece == VariantRules.PAWN) | |
1019 | { | |
1020 | // Pawn move | |
1021 | let notation = ""; | |
5bfb0956 | 1022 | if (move.vanish.length > move.appear.length) |
1d184b4c BA |
1023 | { |
1024 | // Capture | |
1025 | let startColumn = String.fromCharCode(97 + move.start.y); | |
1026 | notation = startColumn + "x" + finalSquare; | |
1027 | } | |
1028 | else //no capture | |
1029 | notation = finalSquare; | |
1030 | if (move.appear.length > 0 && piece != move.appear[0].p) //promotion | |
1031 | notation += "=" + move.appear[0].p.toUpperCase(); | |
1032 | return notation; | |
1033 | } | |
1034 | ||
1035 | else | |
1036 | { | |
1037 | // Piece movement | |
1038 | return piece.toUpperCase() + (move.vanish.length > 1 ? "x" : "") + finalSquare; | |
1039 | } | |
1040 | } | |
dfb4afc1 BA |
1041 | |
1042 | // The score is already computed when calling this function | |
01a135e2 | 1043 | getPGN(mycolor, score, fenStart, mode) |
dfb4afc1 BA |
1044 | { |
1045 | let pgn = ""; | |
1046 | pgn += '[Site "vchess.club"]<br>'; | |
1047 | const d = new Date(); | |
5e622704 | 1048 | const opponent = mode=="human" ? "Anonymous" : "Computer"; |
f61349e6 | 1049 | pgn += '[Date "' + d.getFullYear() + '-' + (d.getMonth()+1) + '-' + d.getDate() + '"]<br>'; |
01a135e2 BA |
1050 | pgn += '[White "' + (mycolor=='w'?'Myself':opponent) + '"]<br>'; |
1051 | pgn += '[Black "' + (mycolor=='b'?'Myself':opponent) + '"]<br>'; | |
762b7c9c BA |
1052 | pgn += '[Fen "' + fenStart + '"]<br>'; |
1053 | pgn += '[Result "' + score + '"]<br><br>'; | |
dfb4afc1 BA |
1054 | |
1055 | for (let i=0; i<this.moves.length; i++) | |
1056 | { | |
1057 | if (i % 2 == 0) | |
1058 | pgn += ((i/2)+1) + "."; | |
1059 | pgn += this.moves[i].notation + " "; | |
1060 | } | |
1061 | ||
1062 | pgn += score; | |
1063 | return pgn; | |
1064 | } | |
1d184b4c | 1065 | } |