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1943de6b BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | import { Wormhole2Rules } from "@/variants/Wormhole2"; | |
3 | ||
4 | export class Wormhole1Rules extends Wormhole2Rules { | |
5 | ||
6 | static get PawnSpecs() { | |
7 | return Object.assign( | |
8 | {}, | |
9 | ChessRules.PawnSpecs, | |
10 | { promotions: [V.LION, V.CHAMPION, V.WIZARD, V.KNIGHT] } | |
11 | ); | |
12 | } | |
13 | ||
14 | static get LION() { | |
15 | return 'm'; | |
16 | } | |
17 | static get WIZARD() { | |
18 | return 'w'; | |
19 | } | |
20 | static get CHAMPION() { | |
21 | return 'c'; | |
22 | } | |
23 | ||
24 | static get PIECES() { | |
25 | return [V.PAWN, V.CHAMPION, V.KNIGHT, V.WIZARD, V.LION, V.KING]; | |
26 | } | |
27 | ||
28 | getPpath(b) { | |
29 | if (b[0] == 'x') return "Wormhole/hole"; | |
30 | if ([V.LION, V.CHAMPION, V.WIZARD].includes(b[1])) | |
31 | return "Wormhole/" + b; | |
32 | return b; | |
33 | } | |
34 | ||
35 | static get steps() { | |
36 | return { | |
37 | w: [ | |
38 | [ [-2, 0], [-1, -1] ], | |
39 | [ [-2, 0], [-1, 1] ], | |
40 | [ [0, -2], [-1, -1] ], | |
41 | [ [0, 2], [-1, 1] ], | |
42 | [ [0, -2], [1, -1] ], | |
43 | [ [0, 2], [1, 1] ], | |
44 | [ [2, 0], [1, -1] ], | |
45 | [ [2, 0], [1, 1] ] | |
46 | ], | |
47 | d: [ | |
48 | [-2, 0], | |
49 | [0, -2], | |
50 | [2, 0], | |
51 | [0, 2] | |
52 | ], | |
53 | a: [ | |
54 | [2, 2], | |
55 | [2, -2], | |
56 | [-2, 2], | |
57 | [-2, -2] | |
58 | ], | |
59 | f: [ | |
60 | [-1, -1], | |
61 | [-1, 1], | |
62 | [1, -1], | |
63 | [1, 1] | |
64 | ], | |
65 | z: [ | |
66 | [-1, 0], | |
67 | [1, 0], | |
68 | [0, -1], | |
69 | [0, 1] | |
70 | ], | |
71 | n: Wormhole2Rules.steps[V.KNIGHT], | |
72 | k: Wormhole2Rules.steps[V.KING] | |
73 | }; | |
74 | } | |
75 | ||
76 | static GenRandInitFen(randomness) { | |
77 | if (randomness == 0) | |
78 | return "cnwmkwnc/pppppppp/8/8/8/8/PPPPPPPP/CNWMKWNC w 0"; | |
79 | ||
80 | // Mapping new --> standard: | |
81 | const piecesMap = { | |
82 | 'r': 'c', | |
83 | 'n': 'n', | |
84 | 'b': 'w', | |
85 | 'q': 'm', | |
86 | 'k': 'k' | |
87 | }; | |
88 | ||
89 | const baseFen = ChessRules.GenRandInitFen(randomness); | |
90 | return ( | |
91 | baseFen.substr(0, 8).split('').map(p => piecesMap[p]).join('') + | |
92 | baseFen.substr(8, 27) + | |
ded43c88 | 93 | baseFen.substr(35, 8).toLowerCase().split('') |
1943de6b BA |
94 | .map(p => piecesMap[p]).join('').toUpperCase() + |
95 | " w 0" | |
96 | ); | |
97 | } | |
98 | ||
99 | getPotentialMovesFrom(sq) { | |
100 | switch (this.getPiece(sq[0], sq[1])) { | |
101 | case V.PAWN: return super.getPotentialPawnMoves(sq); | |
102 | case V.CHAMPION: return this.getPotentialChampionMoves(sq); | |
103 | case V.KNIGHT: return super.getPotentialKnightMoves(sq); | |
104 | case V.WIZARD: return this.getPotentialWizardMoves(sq); | |
105 | case V.LION: return this.getPotentialLionMoves(sq); | |
106 | case V.KING: return super.getPotentialKingMoves(sq); | |
107 | } | |
108 | return []; | |
109 | } | |
110 | ||
111 | getJumpMoves([x, y], steps, onlyTake) { | |
112 | let moves = []; | |
113 | for (let step of steps) { | |
114 | const sq = this.getSquareAfter([x,y], step); | |
115 | if (sq && | |
116 | ( | |
117 | (!onlyTake && this.board[sq[0]][sq[1]] == V.EMPTY) || | |
118 | (this.board[sq[0]][sq[1]] != V.EMPTY && this.canTake([x, y], sq)) | |
119 | ) | |
120 | ) { | |
121 | moves.push(this.getBasicMove([x, y], sq)); | |
122 | } | |
123 | } | |
124 | return moves; | |
125 | } | |
126 | ||
127 | getPotentialChampionMoves(sq) { | |
128 | const steps = V.steps['d'].concat(V.steps['a']).concat(V.steps['z']); | |
129 | return this.getJumpMoves(sq, steps); | |
130 | } | |
131 | ||
132 | getPotentialWizardMoves(sq) { | |
133 | const steps = V.steps['w'].concat(V.steps['f']); | |
134 | return this.getJumpMoves(sq, steps); | |
135 | } | |
136 | ||
137 | getPotentialLionMoves(sq) { | |
138 | let steps = V.steps['d'].concat(V.steps['a']); | |
139 | const moves1 = this.getJumpMoves(sq, steps); | |
140 | steps = V.steps['f'].concat(V.steps['z']); | |
141 | const moves2 = this.getJumpMoves(sq, steps, "onlyTake"); | |
142 | return moves1.concat(moves2); | |
143 | } | |
144 | ||
145 | isAttacked(sq, color) { | |
146 | return ( | |
147 | super.isAttackedByPawn(sq, color) || | |
148 | this.isAttackedByChampion(sq, color) || | |
149 | super.isAttackedByKnight(sq, color) || | |
150 | this.isAttackedByWizard(sq, color) || | |
151 | this.isAttackedByLion(sq, color) || | |
152 | super.isAttackedByKing(sq, color) | |
153 | ); | |
154 | } | |
155 | ||
156 | isAttackedByWizard(sq, color) { | |
157 | return ( | |
158 | this.isAttackedByJump(sq, color, V.WIZARD, V.steps['f']) || | |
159 | // NOTE: wizard attack is not symmetric in this variant: | |
160 | // steps order need to be reversed. | |
161 | this.isAttackedByJump( | |
162 | sq, | |
163 | color, | |
164 | V.WIZARD, | |
165 | V.steps['w'].map(s => s.reverse()) | |
166 | ) | |
167 | ); | |
168 | } | |
169 | ||
170 | isAttackedByChampion(sq, color) { | |
171 | const steps = V.steps['d'].concat(V.steps['a']).concat(V.steps['z']); | |
172 | return this.isAttackedByJump(sq, color, V.CHAMPION, steps); | |
173 | } | |
174 | ||
175 | isAttackedByLion(sq, color) { | |
176 | const steps = V.steps['d'].concat(V.steps['a']) | |
177 | .concat(V.steps['f']).concat(V.steps['z']); | |
178 | return this.isAttackedByJump(sq, color, V.LION, steps); | |
179 | } | |
180 | ||
181 | static get VALUES() { | |
182 | return { | |
183 | p: 1, | |
184 | n: 3, | |
185 | c: 8, | |
186 | m: 9, | |
187 | w: 3, | |
188 | k: 1000 | |
189 | }; | |
190 | } | |
191 | ||
192 | }; |