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6e47d367 | 1 | import { ChessRules } from "@/base_rules"; |
1d92e1e9 | 2 | import { randInt } from "@/utils/alea"; |
6e47d367 BA |
3 | |
4 | export class TakenmakeRules extends ChessRules { | |
5 | setOtherVariables(fen) { | |
6 | super.setOtherVariables(fen); | |
7 | // Stack of "last move" only for intermediate captures | |
8 | this.lastMoveEnd = [null]; | |
9 | } | |
10 | ||
11 | getPotentialMovesFrom([x, y], asA) { | |
12 | const L = this.lastMoveEnd.length; | |
13 | if (!asA && !!this.lastMoveEnd[L-1]) { | |
14 | asA = this.lastMoveEnd[L-1].p; | |
15 | if (x != this.lastMoveEnd[L-1].x || y != this.lastMoveEnd[L-1].y) { | |
16 | // A capture was played: wrong square | |
17 | return []; | |
18 | } | |
19 | } | |
20 | let moves = []; | |
21 | const piece = this.getPiece(x, y); | |
22 | switch (asA || piece) { | |
23 | case V.PAWN: | |
24 | if (!asA || piece == V.PAWN) | |
25 | moves = this.getPotentialPawnMoves([x, y]); | |
26 | else { | |
27 | // Special case: we don't want promotion, since just moving like | |
28 | // a pawn, but I'm in fact not a pawn :) | |
29 | const shiftX = (this.turn == 'w' ? -1 : 1); | |
30 | if (this.board[x + shiftX][y] == V.EMPTY) | |
31 | moves = [this.getBasicMove([x, y], [x + shiftX, y])]; | |
32 | } | |
33 | break; | |
34 | case V.ROOK: | |
35 | moves = this.getPotentialRookMoves([x, y]); | |
36 | break; | |
37 | case V.KNIGHT: | |
38 | moves = this.getPotentialKnightMoves([x, y]); | |
39 | break; | |
40 | case V.BISHOP: | |
41 | moves = this.getPotentialBishopMoves([x, y]); | |
42 | break; | |
43 | case V.KING: | |
44 | moves = this.getPotentialKingMoves([x, y]); | |
45 | break; | |
46 | case V.QUEEN: | |
47 | moves = this.getPotentialQueenMoves([x, y]); | |
48 | break; | |
49 | } | |
50 | // Post-process: if capture, | |
51 | // can a move "as-capturer" be achieved with the same piece? | |
52 | if (!asA) { | |
53 | const color = this.turn; | |
54 | return moves.filter(m => { | |
55 | if (m.vanish.length == 2 && m.appear.length == 1) { | |
56 | this.play(m); | |
57 | let moveOk = true; | |
58 | const makeMoves = | |
59 | this.getPotentialMovesFrom([m.end.x, m.end.y], m.vanish[1].p); | |
60 | if ( | |
61 | makeMoves.every(mm => { | |
62 | // Cannot castle after a capturing move | |
63 | // (with the capturing piece): | |
64 | if (mm.vanish.length == 2) return true; | |
65 | this.play(mm); | |
66 | const res = this.underCheck(color); | |
67 | this.undo(mm); | |
68 | return res; | |
69 | }) | |
70 | ) { | |
71 | moveOk = false; | |
72 | } | |
73 | this.undo(m); | |
74 | return moveOk; | |
75 | } | |
76 | return true; | |
77 | }); | |
78 | } | |
79 | // Moving "as a": filter out captures (no castles here) | |
80 | return moves.filter(m => m.vanish.length == 1); | |
81 | } | |
82 | ||
83 | getPossibleMovesFrom(sq) { | |
84 | const L = this.lastMoveEnd.length; | |
85 | let asA = undefined; | |
86 | if (!!this.lastMoveEnd[L-1]) { | |
87 | if ( | |
88 | sq[0] != this.lastMoveEnd[L-1].x || | |
89 | sq[1] != this.lastMoveEnd[L-1].y | |
90 | ) { | |
91 | return []; | |
92 | } | |
93 | asA = this.lastMoveEnd[L-1].p; | |
94 | } | |
95 | return this.filterValid(this.getPotentialMovesFrom(sq, asA)); | |
96 | } | |
97 | ||
98 | filterValid(moves) { | |
99 | let noCaptureMoves = []; | |
100 | let captureMoves = []; | |
101 | moves.forEach(m => { | |
102 | if (m.vanish.length == 1 || m.appear.length == 2) noCaptureMoves.push(m); | |
103 | else captureMoves.push(m); | |
104 | }); | |
105 | // Capturing moves were already checked in getPotentialMovesFrom() | |
106 | return super.filterValid(noCaptureMoves).concat(captureMoves); | |
107 | } | |
108 | ||
109 | play(move) { | |
110 | move.flags = JSON.stringify(this.aggregateFlags()); | |
111 | this.epSquares.push(this.getEpSquare(move)); | |
112 | V.PlayOnBoard(this.board, move); | |
113 | if (move.vanish.length == 1 || move.appear.length == 2) { | |
114 | // Not a capture: change turn | |
115 | this.turn = V.GetOppCol(this.turn); | |
116 | this.movesCount++; | |
117 | this.lastMoveEnd.push(null); | |
118 | } | |
119 | else { | |
120 | this.lastMoveEnd.push( | |
121 | Object.assign({}, move.end, { p: move.vanish[1].p }) | |
122 | ); | |
123 | } | |
124 | this.postPlay(move); | |
125 | } | |
126 | ||
127 | postPlay(move) { | |
128 | const c = move.vanish[0].c; | |
129 | const piece = move.vanish[0].p; | |
130 | if (piece == V.KING && move.appear.length > 0) { | |
131 | this.kingPos[c][0] = move.appear[0].x; | |
132 | this.kingPos[c][1] = move.appear[0].y; | |
133 | } | |
134 | super.updateCastleFlags(move, piece); | |
135 | } | |
136 | ||
137 | undo(move) { | |
138 | this.disaggregateFlags(JSON.parse(move.flags)); | |
139 | this.epSquares.pop(); | |
140 | this.lastMoveEnd.pop(); | |
141 | V.UndoOnBoard(this.board, move); | |
142 | if (move.vanish.length == 1 || move.appear.length == 2) { | |
143 | this.turn = V.GetOppCol(this.turn); | |
144 | this.movesCount--; | |
145 | } | |
146 | super.postUndo(move); | |
147 | } | |
1d92e1e9 BA |
148 | |
149 | getComputerMove() { | |
150 | let moves = this.getAllValidMoves(); | |
151 | if (moves.length == 0) return null; | |
152 | // Custom "search" at depth 1 (for now. TODO?) | |
153 | const maxeval = V.INFINITY; | |
154 | const color = this.turn; | |
155 | moves.forEach(m => { | |
156 | this.play(m); | |
157 | m.eval = (color == "w" ? -1 : 1) * maxeval; | |
158 | if (m.vanish.length == 2 && m.appear.length == 1) { | |
159 | const moves2 = this.getPossibleMovesFrom([m.end.x, m.end.y]); | |
160 | m.next = moves2[0]; | |
161 | moves2.forEach(m2 => { | |
162 | this.play(m2); | |
163 | const score = this.getCurrentScore(); | |
164 | let mvEval = 0; | |
165 | if (score != "1/2") { | |
166 | if (score != "*") mvEval = (score == "1-0" ? 1 : -1) * maxeval; | |
167 | else mvEval = this.evalPosition(); | |
168 | } | |
169 | if ( | |
170 | (color == 'w' && mvEval > m.eval) || | |
171 | (color == 'b' && mvEval < m.eval) | |
172 | ) { | |
173 | m.eval = mvEval; | |
174 | m.next = m2; | |
175 | } | |
176 | this.undo(m2); | |
177 | }); | |
178 | } | |
179 | else { | |
180 | const score = this.getCurrentScore(); | |
181 | if (score != "1/2") { | |
182 | if (score != "*") m.eval = (score == "1-0" ? 1 : -1) * maxeval; | |
183 | else m.eval = this.evalPosition(); | |
184 | } | |
185 | } | |
186 | this.undo(m); | |
187 | }); | |
188 | moves.sort((a, b) => { | |
189 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
190 | }); | |
191 | let candidates = [0]; | |
192 | for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) | |
193 | candidates.push(i); | |
194 | const mIdx = candidates[randInt(candidates.length)]; | |
195 | if (!moves[mIdx].next) return moves[mIdx]; | |
196 | const move2 = moves[mIdx].next; | |
197 | delete moves[mIdx]["next"]; | |
198 | return [moves[mIdx], move2]; | |
199 | } | |
6e47d367 | 200 | }; |