Commit | Line | Data |
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7ebc0408 | 1 | import { ChessRules } from "@/base_rules"; |
d54f6261 | 2 | import { randInt } from "@/utils/alea"; |
7ebc0408 BA |
3 | |
4 | export class SynchroneRules extends ChessRules { | |
d54f6261 | 5 | static get CanAnalyze() { |
d2844854 | 6 | return false; |
d54f6261 BA |
7 | } |
8 | ||
9 | static get ShowMoves() { | |
10 | return "byrow"; | |
11 | } | |
12 | ||
00eef1ca BA |
13 | static get SomeHiddenMoves() { |
14 | return true; | |
15 | } | |
16 | ||
d54f6261 BA |
17 | static IsGoodFen(fen) { |
18 | if (!ChessRules.IsGoodFen(fen)) return false; | |
19 | const fenParsed = V.ParseFen(fen); | |
20 | // 5) Check whiteMove | |
21 | if ( | |
22 | ( | |
9edfb714 | 23 | fenParsed.turn == "b" && |
d54f6261 BA |
24 | // NOTE: do not check really JSON stringified move... |
25 | (!fenParsed.whiteMove || fenParsed.whiteMove == "-") | |
26 | ) | |
27 | || | |
9edfb714 | 28 | (fenParsed.turn == "w" && fenParsed.whiteMove != "-") |
d54f6261 BA |
29 | ) { |
30 | return false; | |
31 | } | |
32 | return true; | |
33 | } | |
34 | ||
35 | static IsGoodEnpassant(enpassant) { | |
36 | const epArray = enpassant.split(","); | |
37 | if (![2, 3].includes(epArray.length)) return false; | |
38 | epArray.forEach(epsq => { | |
39 | if (epsq != "-") { | |
40 | const ep = V.SquareToCoords(epsq); | |
41 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
42 | } | |
43 | }); | |
44 | return true; | |
45 | } | |
46 | ||
47 | static ParseFen(fen) { | |
48 | const fenParts = fen.split(" "); | |
49 | return Object.assign( | |
50 | ChessRules.ParseFen(fen), | |
51 | { whiteMove: fenParts[5] } | |
52 | ); | |
53 | } | |
54 | ||
55 | static GenRandInitFen(randomness) { | |
56 | return ChessRules.GenRandInitFen(randomness).slice(0, -1) + "-,- -"; | |
57 | } | |
58 | ||
59 | getFen() { | |
60 | return super.getFen() + " " + this.getWhitemoveFen(); | |
61 | } | |
62 | ||
63 | getFenForRepeat() { | |
64 | return super.getFenForRepeat() + "_" + this.getWhitemoveFen(); | |
65 | } | |
66 | ||
67 | setOtherVariables(fen) { | |
68 | const parsedFen = V.ParseFen(fen); | |
69 | this.setFlags(parsedFen.flags); | |
70 | const epArray = parsedFen.enpassant.split(","); | |
71 | this.epSquares = []; | |
72 | epArray.forEach(epsq => this.epSquares.push(this.getEpSquare(epsq))); | |
73 | super.scanKings(fen); | |
74 | // Also init whiteMove | |
75 | this.whiteMove = | |
76 | parsedFen.whiteMove != "-" | |
77 | ? JSON.parse(parsedFen.whiteMove) | |
78 | : null; | |
79 | } | |
80 | ||
81 | // After undo(): no need to re-set INIT_COL_KING | |
82 | scanKings() { | |
83 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
84 | for (let i = 0; i < V.size.x; i++) { | |
85 | for (let j = 0; j < V.size.y; j++) { | |
86 | if (this.getPiece(i, j) == V.KING) | |
87 | this.kingPos[this.getColor(i, j)] = [i, j]; | |
88 | } | |
89 | } | |
90 | } | |
91 | ||
92 | getEnpassantFen() { | |
93 | const L = this.epSquares.length; | |
94 | let res = ""; | |
95 | const start = L - 2 - (this.turn == 'b' ? 1 : 0); | |
96 | for (let i=start; i < L; i++) { | |
97 | if (!this.epSquares[i]) res += "-,"; | |
98 | else res += V.CoordsToSquare(this.epSquares[i]) + ","; | |
99 | } | |
100 | return res.slice(0, -1); | |
101 | } | |
102 | ||
103 | getWhitemoveFen() { | |
104 | if (!this.whiteMove) return "-"; | |
105 | return JSON.stringify({ | |
106 | start: this.whiteMove.start, | |
107 | end: this.whiteMove.end, | |
108 | appear: this.whiteMove.appear, | |
109 | vanish: this.whiteMove.vanish | |
110 | }); | |
111 | } | |
112 | ||
d54f6261 | 113 | getPossibleMovesFrom([x, y]) { |
d448f932 BA |
114 | let moves = this.filterValid(super.getPotentialMovesFrom([x, y])); |
115 | if (!this.underCheck(this.getColor(x, y))) | |
116 | // Augment with potential recaptures, except if we are under check | |
117 | Array.prototype.push.apply(moves, this.getRecaptures([x, y])); | |
118 | return moves; | |
d54f6261 BA |
119 | } |
120 | ||
6b9378a6 | 121 | // Aux function used to find opponent and self captures |
515ae62f | 122 | getCaptures(from, to, color) { |
d54f6261 | 123 | const sliderAttack = (xx, yy, allowedSteps) => { |
515ae62f | 124 | const deltaX = xx - to[0], |
d54f6261 | 125 | absDeltaX = Math.abs(deltaX); |
515ae62f | 126 | const deltaY = yy - to[1], |
d54f6261 BA |
127 | absDeltaY = Math.abs(deltaY); |
128 | const step = [ deltaX / absDeltaX || 0, deltaY / absDeltaY || 0 ]; | |
129 | if ( | |
130 | // Check that the step is a priori valid: | |
131 | (absDeltaX != absDeltaY && deltaX != 0 && deltaY != 0) || | |
132 | allowedSteps.every(st => st[0] != step[0] || st[1] != step[1]) | |
133 | ) { | |
134 | return null; | |
135 | } | |
515ae62f | 136 | let sq = [ to[0] + step[0], to[1] + step[1] ]; |
d54f6261 BA |
137 | while (sq[0] != xx || sq[1] != yy) { |
138 | // NOTE: no need to check OnBoard in this special case | |
139 | if (this.board[sq[0]][sq[1]] != V.EMPTY) return null; | |
140 | sq[0] += step[0]; | |
141 | sq[1] += step[1]; | |
142 | } | |
515ae62f | 143 | return this.getBasicMove([xx, yy], [to[0], to[1]]); |
d54f6261 | 144 | }; |
515ae62f | 145 | // Can I take on the square 'to' ? |
d54f6261 | 146 | // If yes, return the (list of) capturing move(s) |
515ae62f BA |
147 | const getTargetedCaptures = ([i, j]) => { |
148 | let move = null; | |
149 | // From [i, j]: | |
150 | switch (this.getPiece(i, j)) { | |
151 | case V.PAWN: { | |
152 | // Pushed pawns move as enemy pawns | |
153 | const shift = (color == 'w' ? 1 : -1); | |
154 | if (to[0] + shift == i && Math.abs(to[1] - j) == 1) | |
155 | move = this.getBasicMove([i, j], to); | |
156 | break; | |
157 | } | |
158 | case V.KNIGHT: { | |
159 | const deltaX = Math.abs(i - to[0]); | |
160 | const deltaY = Math.abs(j - to[1]); | |
161 | if ( | |
162 | deltaX + deltaY == 3 && | |
163 | [1, 2].includes(deltaX) && | |
164 | [1, 2].includes(deltaY) | |
165 | ) { | |
166 | move = this.getBasicMove([i, j], to); | |
167 | } | |
168 | break; | |
169 | } | |
170 | case V.KING: | |
171 | if (Math.abs(i - to[0]) <= 1 && Math.abs(j - to[1]) <= 1) | |
172 | move = this.getBasicMove([i, j], to); | |
173 | break; | |
174 | case V.ROOK: { | |
175 | move = sliderAttack(i, j, V.steps[V.ROOK]); | |
176 | break; | |
177 | } | |
178 | case V.BISHOP: { | |
179 | move = sliderAttack(i, j, V.steps[V.BISHOP]); | |
180 | break; | |
181 | } | |
182 | case V.QUEEN: { | |
183 | move = sliderAttack(i, j, V.steps[V.ROOK].concat(V.steps[V.BISHOP])); | |
184 | break; | |
185 | } | |
186 | } | |
187 | return move; | |
188 | }; | |
d54f6261 | 189 | let moves = []; |
515ae62f BA |
190 | if (!!from) { |
191 | const theMove = getTargetedCaptures(from); | |
192 | if (!!theMove) moves.push(theMove); | |
193 | } | |
194 | else { | |
195 | for (let i=0; i<8; i++) { | |
196 | for (let j=0; j<8; j++) { | |
197 | if (this.getColor(i, j) == color) { | |
198 | const newMove = getTargetedCaptures([i, j]); | |
199 | if (!!newMove) moves.push(newMove); | |
d54f6261 BA |
200 | } |
201 | } | |
202 | } | |
203 | } | |
204 | return this.filterValid(moves); | |
205 | } | |
206 | ||
515ae62f | 207 | getRecaptures(from) { |
6b9378a6 BA |
208 | // 1) Generate all opponent's capturing moves |
209 | let oppCaptureMoves = []; | |
1a3cfdc0 | 210 | const color = this.turn; |
6b9378a6 BA |
211 | const oppCol = V.GetOppCol(color); |
212 | for (let i=0; i<8; i++) { | |
213 | for (let j=0; j<8; j++) { | |
214 | if ( | |
215 | this.getColor(i, j) == color && | |
216 | // Do not consider king captures: self-captures of king are forbidden | |
217 | this.getPiece(i, j) != V.KING | |
218 | ) { | |
219 | Array.prototype.push.apply( | |
220 | oppCaptureMoves, | |
515ae62f | 221 | this.getCaptures(null, [i, j], oppCol) |
6b9378a6 BA |
222 | ); |
223 | } | |
224 | } | |
225 | } | |
226 | // 2) Play each opponent's capture, and see if back-captures are possible: | |
d54f6261 BA |
227 | // Lookup table to quickly decide if a move is already in list: |
228 | let moveSet = {}; | |
1a3cfdc0 | 229 | let moves = []; |
6b9378a6 | 230 | oppCaptureMoves.forEach(m => { |
2c5d7b20 | 231 | // If another opponent capture with same endpoint already processed, skip |
6b9378a6 BA |
232 | const mHash = "m" + m.end.x + m.end.y; |
233 | if (!moveSet[mHash]) { | |
234 | moveSet[mHash] = true; | |
235 | // Just make enemy piece disappear, to clear potential path: | |
236 | const justDisappear = { | |
237 | appear: [], | |
238 | vanish: [m.vanish[0]] | |
239 | }; | |
240 | V.PlayOnBoard(this.board, justDisappear); | |
241 | // Can I take on [m.end.x, m.end.y] ? If yes, add to list: | |
515ae62f | 242 | this.getCaptures(from, [m.end.x, m.end.y], color) |
2c5d7b20 | 243 | .forEach(cm => moves.push(cm)); |
6b9378a6 BA |
244 | V.UndoOnBoard(this.board, justDisappear); |
245 | } | |
d54f6261 | 246 | }); |
1a3cfdc0 BA |
247 | return moves; |
248 | } | |
249 | ||
250 | getAllValidMoves() { | |
251 | // Return possible moves + potential recaptures | |
252 | return super.getAllValidMoves().concat(this.getRecaptures()); | |
d54f6261 BA |
253 | } |
254 | ||
255 | filterValid(moves) { | |
256 | if (moves.length == 0) return []; | |
257 | // filterValid can be called when it's "not our turn": | |
258 | const color = moves[0].vanish[0].c; | |
259 | return moves.filter(m => { | |
260 | const piece = m.vanish[0].p; | |
261 | if (piece == V.KING) { | |
262 | this.kingPos[color][0] = m.appear[0].x; | |
263 | this.kingPos[color][1] = m.appear[0].y; | |
264 | } | |
265 | V.PlayOnBoard(this.board, m); | |
266 | let res = !this.underCheck(color); | |
267 | V.UndoOnBoard(this.board, m); | |
268 | if (piece == V.KING) this.kingPos[color] = [m.start.x, m.start.y]; | |
269 | return res; | |
270 | }); | |
271 | } | |
272 | ||
273 | atLeastOneMove(color) { | |
274 | const curTurn = this.turn; | |
275 | this.turn = color; | |
276 | const res = super.atLeastOneMove(); | |
277 | this.turn = curTurn; | |
278 | return res; | |
279 | } | |
280 | ||
281 | // White and black (partial) moves were played: merge | |
282 | resolveSynchroneMove(move) { | |
283 | const m1 = this.whiteMove; | |
284 | const m2 = move; | |
285 | // For PlayOnBoard (no need for start / end, irrelevant) | |
286 | let smove = { | |
287 | appear: [], | |
288 | vanish: [ | |
289 | m1.vanish[0], | |
290 | m2.vanish[0] | |
291 | ] | |
292 | }; | |
293 | if ((m1.end.x != m2.end.x) || (m1.end.y != m2.end.y)) { | |
294 | // Easy case: two independant moves (which may (self-)capture) | |
295 | smove.appear.push(m1.appear[0]); | |
296 | smove.appear.push(m2.appear[0]); | |
297 | // "Captured" pieces may have moved: | |
6b9378a6 BA |
298 | if (m1.appear.length == 2) { |
299 | // Castle | |
300 | smove.appear.push(m1.appear[1]); | |
301 | smove.vanish.push(m1.vanish[1]); | |
302 | } else if ( | |
d54f6261 BA |
303 | m1.vanish.length == 2 && |
304 | ( | |
6b9378a6 BA |
305 | m1.vanish[1].x != m2.start.x || |
306 | m1.vanish[1].y != m2.start.y | |
d54f6261 BA |
307 | ) |
308 | ) { | |
309 | smove.vanish.push(m1.vanish[1]); | |
310 | } | |
6b9378a6 BA |
311 | if (m2.appear.length == 2) { |
312 | // Castle | |
313 | smove.appear.push(m2.appear[1]); | |
314 | smove.vanish.push(m2.vanish[1]); | |
315 | } else if ( | |
d54f6261 BA |
316 | m2.vanish.length == 2 && |
317 | ( | |
6b9378a6 BA |
318 | m2.vanish[1].x != m1.start.x || |
319 | m2.vanish[1].y != m1.start.y | |
d54f6261 BA |
320 | ) |
321 | ) { | |
322 | smove.vanish.push(m2.vanish[1]); | |
323 | } | |
324 | } else { | |
325 | // Collision: | |
326 | if (m1.vanish.length == 1 && m2.vanish.length == 1) { | |
327 | // Easy case: both disappear except if one is a king | |
328 | const p1 = m1.vanish[0].p; | |
329 | const p2 = m2.vanish[0].p; | |
330 | if ([p1, p2].includes(V.KING)) { | |
331 | smove.appear.push({ | |
332 | x: m1.end.x, | |
333 | y: m1.end.y, | |
334 | p: V.KING, | |
335 | c: (p1 == V.KING ? 'w' : 'b') | |
336 | }); | |
337 | } | |
338 | } else { | |
339 | // One move is a self-capture and the other a normal capture: | |
340 | // only the self-capture appears | |
d54f6261 BA |
341 | const selfCaptureMove = |
342 | m1.vanish[1].c == m1.vanish[0].c | |
343 | ? m1 | |
344 | : m2; | |
345 | smove.appear.push({ | |
346 | x: m1.end.x, | |
347 | y: m1.end.y, | |
348 | p: selfCaptureMove.appear[0].p, | |
349 | c: selfCaptureMove.vanish[0].c | |
350 | }); | |
6b9378a6 BA |
351 | smove.vanish.push({ |
352 | x: m1.end.x, | |
353 | y: m1.end.y, | |
354 | p: selfCaptureMove.vanish[1].p, | |
355 | c: selfCaptureMove.vanish[0].c | |
356 | }); | |
d54f6261 BA |
357 | } |
358 | } | |
359 | return smove; | |
360 | } | |
361 | ||
362 | play(move) { | |
363 | move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo) | |
364 | this.epSquares.push(this.getEpSquare(move)); | |
365 | // Do not play on board (would reveal the move...) | |
366 | this.turn = V.GetOppCol(this.turn); | |
367 | this.movesCount++; | |
368 | this.postPlay(move); | |
369 | } | |
370 | ||
371 | updateCastleFlags(move) { | |
372 | const firstRank = { 'w': V.size.x - 1, 'b': 0 }; | |
373 | move.appear.concat(move.vanish).forEach(av => { | |
374 | for (let c of ['w', 'b']) { | |
375 | if (av.x == firstRank[c] && this.castleFlags[c].includes(av.y)) { | |
376 | const flagIdx = (av.y == this.castleFlags[c][0] ? 0 : 1); | |
377 | this.castleFlags[c][flagIdx] = 8; | |
378 | } | |
379 | } | |
380 | }); | |
381 | } | |
382 | ||
383 | postPlay(move) { | |
384 | if (this.turn == 'b') { | |
385 | // NOTE: whiteMove is used read-only, so no need to copy | |
386 | this.whiteMove = move; | |
387 | return; | |
388 | } | |
389 | ||
390 | // A full turn just ended: | |
391 | const smove = this.resolveSynchroneMove(move); | |
392 | V.PlayOnBoard(this.board, smove); | |
6b9378a6 | 393 | move.whiteMove = this.whiteMove; //for undo |
d54f6261 BA |
394 | this.whiteMove = null; |
395 | ||
396 | // Update king position + flags | |
397 | let kingAppear = { 'w': false, 'b': false }; | |
398 | for (let i=0; i<smove.appear.length; i++) { | |
399 | if (smove.appear[i].p == V.KING) { | |
400 | const c = smove.appear[i].c; | |
401 | kingAppear[c] = true; | |
402 | this.kingPos[c][0] = smove.appear[i].x; | |
403 | this.kingPos[c][1] = smove.appear[i].y; | |
404 | } | |
405 | } | |
406 | for (let i=0; i<smove.vanish.length; i++) { | |
407 | if (smove.vanish[i].p == V.KING) { | |
408 | const c = smove.vanish[i].c; | |
409 | if (!kingAppear[c]) { | |
410 | this.kingPos[c][0] = -1; | |
411 | this.kingPos[c][1] = -1; | |
412 | } | |
413 | break; | |
414 | } | |
415 | } | |
416 | this.updateCastleFlags(smove); | |
417 | move.smove = smove; | |
418 | } | |
419 | ||
420 | undo(move) { | |
421 | this.epSquares.pop(); | |
422 | this.disaggregateFlags(JSON.parse(move.flags)); | |
423 | if (this.turn == 'w') | |
424 | // Back to the middle of the move | |
425 | V.UndoOnBoard(this.board, move.smove); | |
426 | this.turn = V.GetOppCol(this.turn); | |
427 | this.movesCount--; | |
428 | this.postUndo(move); | |
429 | } | |
430 | ||
431 | postUndo(move) { | |
6b9378a6 | 432 | if (this.turn == 'w') { |
d54f6261 BA |
433 | // Reset king positions: scan board |
434 | this.scanKings(); | |
6b9378a6 BA |
435 | // Also reset whiteMove |
436 | this.whiteMove = null; | |
437 | } else this.whiteMove = move.whiteMove; | |
d54f6261 BA |
438 | } |
439 | ||
af34341d BA |
440 | getCheckSquares() { |
441 | const color = this.turn; | |
6b9378a6 BA |
442 | if (color == 'b') { |
443 | // kingPos must be reset for appropriate highlighting: | |
444 | var lastMove = JSON.parse(JSON.stringify(this.whiteMove)); | |
445 | this.undo(lastMove); //will erase whiteMove, thus saved above | |
446 | } | |
d54f6261 | 447 | let res = []; |
1a3cfdc0 | 448 | if (this.kingPos['w'][0] >= 0 && this.underCheck('w')) |
d54f6261 | 449 | res.push(JSON.parse(JSON.stringify(this.kingPos['w']))); |
1a3cfdc0 | 450 | if (this.kingPos['b'][0] >= 0 && this.underCheck('b')) |
d54f6261 | 451 | res.push(JSON.parse(JSON.stringify(this.kingPos['b']))); |
6b9378a6 | 452 | if (color == 'b') this.play(lastMove); |
d54f6261 BA |
453 | return res; |
454 | } | |
455 | ||
456 | getCurrentScore() { | |
457 | if (this.turn == 'b') | |
458 | // Turn (white + black) not over yet | |
459 | return "*"; | |
460 | // Was a king captured? | |
461 | if (this.kingPos['w'][0] < 0) return "0-1"; | |
462 | if (this.kingPos['b'][0] < 0) return "1-0"; | |
463 | const whiteCanMove = this.atLeastOneMove('w'); | |
464 | const blackCanMove = this.atLeastOneMove('b'); | |
465 | if (whiteCanMove && blackCanMove) return "*"; | |
466 | // Game over | |
467 | const whiteInCheck = this.underCheck('w'); | |
468 | const blackInCheck = this.underCheck('b'); | |
469 | if ( | |
470 | (whiteCanMove && !this.underCheck('b')) || | |
471 | (blackCanMove && !this.underCheck('w')) | |
472 | ) { | |
473 | return "1/2"; | |
474 | } | |
475 | // Checkmate: could be mutual | |
476 | if (!whiteCanMove && !blackCanMove) return "1/2"; | |
477 | return (whiteCanMove ? "1-0" : "0-1"); | |
478 | } | |
479 | ||
480 | getComputerMove() { | |
481 | const maxeval = V.INFINITY; | |
482 | const color = this.turn; | |
483 | let moves = this.getAllValidMoves(); | |
484 | if (moves.length == 0) | |
485 | // TODO: this situation should not happen | |
486 | return null; | |
487 | ||
488 | if (Math.random() < 0.5) | |
489 | // Return a random move | |
490 | return moves[randInt(moves.length)]; | |
491 | ||
492 | // Rank moves at depth 1: | |
493 | // try to capture something (not re-capturing) | |
494 | moves.forEach(m => { | |
495 | V.PlayOnBoard(this.board, m); | |
496 | m.eval = this.evalPosition(); | |
497 | V.UndoOnBoard(this.board, m); | |
498 | }); | |
499 | moves.sort((a, b) => { | |
500 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
501 | }); | |
502 | let candidates = [0]; | |
503 | for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) | |
504 | candidates.push(i); | |
505 | return moves[candidates[randInt(candidates.length)]]; | |
506 | } | |
6b9378a6 BA |
507 | |
508 | getNotation(move) { | |
509 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
510 | // Castle | |
511 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; | |
512 | // Basic system: piece + init + dest square | |
513 | return ( | |
514 | move.vanish[0].p.toUpperCase() + | |
515 | V.CoordsToSquare(move.start) + | |
516 | V.CoordsToSquare(move.end) | |
517 | ); | |
518 | } | |
7ebc0408 | 519 | }; |