Commit | Line | Data |
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7ebc0408 | 1 | import { ChessRules } from "@/base_rules"; |
d54f6261 | 2 | import { randInt } from "@/utils/alea"; |
7ebc0408 BA |
3 | |
4 | export class SynchroneRules extends ChessRules { | |
d54f6261 | 5 | static get CanAnalyze() { |
6b9378a6 | 6 | return false; |
d54f6261 BA |
7 | } |
8 | ||
9 | static get ShowMoves() { | |
10 | return "byrow"; | |
11 | } | |
12 | ||
13 | static IsGoodFen(fen) { | |
14 | if (!ChessRules.IsGoodFen(fen)) return false; | |
15 | const fenParsed = V.ParseFen(fen); | |
16 | // 5) Check whiteMove | |
17 | if ( | |
18 | ( | |
19 | fenParsed.turn == "w" && | |
20 | // NOTE: do not check really JSON stringified move... | |
21 | (!fenParsed.whiteMove || fenParsed.whiteMove == "-") | |
22 | ) | |
23 | || | |
24 | (fenParsed.turn == "b" && fenParsed.whiteMove != "-") | |
25 | ) { | |
26 | return false; | |
27 | } | |
28 | return true; | |
29 | } | |
30 | ||
31 | static IsGoodEnpassant(enpassant) { | |
32 | const epArray = enpassant.split(","); | |
33 | if (![2, 3].includes(epArray.length)) return false; | |
34 | epArray.forEach(epsq => { | |
35 | if (epsq != "-") { | |
36 | const ep = V.SquareToCoords(epsq); | |
37 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
38 | } | |
39 | }); | |
40 | return true; | |
41 | } | |
42 | ||
43 | static ParseFen(fen) { | |
44 | const fenParts = fen.split(" "); | |
45 | return Object.assign( | |
46 | ChessRules.ParseFen(fen), | |
47 | { whiteMove: fenParts[5] } | |
48 | ); | |
49 | } | |
50 | ||
51 | static GenRandInitFen(randomness) { | |
52 | return ChessRules.GenRandInitFen(randomness).slice(0, -1) + "-,- -"; | |
53 | } | |
54 | ||
55 | getFen() { | |
56 | return super.getFen() + " " + this.getWhitemoveFen(); | |
57 | } | |
58 | ||
59 | getFenForRepeat() { | |
60 | return super.getFenForRepeat() + "_" + this.getWhitemoveFen(); | |
61 | } | |
62 | ||
63 | setOtherVariables(fen) { | |
64 | const parsedFen = V.ParseFen(fen); | |
65 | this.setFlags(parsedFen.flags); | |
66 | const epArray = parsedFen.enpassant.split(","); | |
67 | this.epSquares = []; | |
68 | epArray.forEach(epsq => this.epSquares.push(this.getEpSquare(epsq))); | |
69 | super.scanKings(fen); | |
70 | // Also init whiteMove | |
71 | this.whiteMove = | |
72 | parsedFen.whiteMove != "-" | |
73 | ? JSON.parse(parsedFen.whiteMove) | |
74 | : null; | |
75 | } | |
76 | ||
77 | // After undo(): no need to re-set INIT_COL_KING | |
78 | scanKings() { | |
79 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
80 | for (let i = 0; i < V.size.x; i++) { | |
81 | for (let j = 0; j < V.size.y; j++) { | |
82 | if (this.getPiece(i, j) == V.KING) | |
83 | this.kingPos[this.getColor(i, j)] = [i, j]; | |
84 | } | |
85 | } | |
86 | } | |
87 | ||
88 | getEnpassantFen() { | |
89 | const L = this.epSquares.length; | |
90 | let res = ""; | |
91 | const start = L - 2 - (this.turn == 'b' ? 1 : 0); | |
92 | for (let i=start; i < L; i++) { | |
93 | if (!this.epSquares[i]) res += "-,"; | |
94 | else res += V.CoordsToSquare(this.epSquares[i]) + ","; | |
95 | } | |
96 | return res.slice(0, -1); | |
97 | } | |
98 | ||
99 | getWhitemoveFen() { | |
100 | if (!this.whiteMove) return "-"; | |
101 | return JSON.stringify({ | |
102 | start: this.whiteMove.start, | |
103 | end: this.whiteMove.end, | |
104 | appear: this.whiteMove.appear, | |
105 | vanish: this.whiteMove.vanish | |
106 | }); | |
107 | } | |
108 | ||
109 | // NOTE: lazy unefficient implementation (for now. TODO?) | |
110 | getPossibleMovesFrom([x, y]) { | |
111 | const moves = this.getAllValidMoves(); | |
112 | return moves.filter(m => { | |
113 | return m.start.x == x && m.start.y == y; | |
114 | }); | |
115 | } | |
116 | ||
6b9378a6 BA |
117 | // Aux function used to find opponent and self captures |
118 | getCaptures(x, y, color) { | |
d54f6261 BA |
119 | const sliderAttack = (xx, yy, allowedSteps) => { |
120 | const deltaX = xx - x, | |
121 | absDeltaX = Math.abs(deltaX); | |
122 | const deltaY = yy - y, | |
123 | absDeltaY = Math.abs(deltaY); | |
124 | const step = [ deltaX / absDeltaX || 0, deltaY / absDeltaY || 0 ]; | |
125 | if ( | |
126 | // Check that the step is a priori valid: | |
127 | (absDeltaX != absDeltaY && deltaX != 0 && deltaY != 0) || | |
128 | allowedSteps.every(st => st[0] != step[0] || st[1] != step[1]) | |
129 | ) { | |
130 | return null; | |
131 | } | |
132 | let sq = [ x + step[0], y + step[1] ]; | |
133 | while (sq[0] != xx || sq[1] != yy) { | |
134 | // NOTE: no need to check OnBoard in this special case | |
135 | if (this.board[sq[0]][sq[1]] != V.EMPTY) return null; | |
136 | sq[0] += step[0]; | |
137 | sq[1] += step[1]; | |
138 | } | |
139 | return this.getBasicMove([xx, yy], [x, y]); | |
140 | }; | |
141 | // Can I take on the square [x, y] ? | |
142 | // If yes, return the (list of) capturing move(s) | |
143 | let moves = []; | |
144 | for (let i=0; i<8; i++) { | |
145 | for (let j=0; j<8; j++) { | |
146 | if (this.getColor(i, j) == color) { | |
147 | switch (this.getPiece(i, j)) { | |
148 | case V.PAWN: { | |
149 | // Pushed pawns move as enemy pawns | |
150 | const shift = (color == 'w' ? 1 : -1); | |
151 | if (x + shift == i && Math.abs(y - j) == 1) | |
152 | moves.push(this.getBasicMove([i, j], [x, y])); | |
153 | break; | |
154 | } | |
155 | case V.KNIGHT: { | |
156 | const deltaX = Math.abs(i - x); | |
157 | const deltaY = Math.abs(j - y); | |
158 | if ( | |
159 | deltaX + deltaY == 3 && | |
160 | [1, 2].includes(deltaX) && | |
161 | [1, 2].includes(deltaY) | |
162 | ) { | |
163 | moves.push(this.getBasicMove([i, j], [x, y])); | |
164 | } | |
165 | break; | |
166 | } | |
167 | case V.KING: | |
168 | if (Math.abs(i - x) <= 1 && Math.abs(j - y) <= 1) | |
169 | moves.push(this.getBasicMove([i, j], [x, y])); | |
170 | break; | |
171 | case V.ROOK: { | |
172 | const mv = sliderAttack(i, j, V.steps[V.ROOK]); | |
173 | if (!!mv) moves.push(mv); | |
174 | break; | |
175 | } | |
176 | case V.BISHOP: { | |
177 | const mv = sliderAttack(i, j, V.steps[V.BISHOP]); | |
178 | if (!!mv) moves.push(mv); | |
179 | break; | |
180 | } | |
181 | case V.QUEEN: { | |
182 | const mv = sliderAttack( | |
183 | i, j, V.steps[V.ROOK].concat(V.steps[V.BISHOP])); | |
184 | if (!!mv) moves.push(mv); | |
185 | break; | |
186 | } | |
187 | } | |
188 | } | |
189 | } | |
190 | } | |
191 | return this.filterValid(moves); | |
192 | } | |
193 | ||
194 | getAllValidMoves() { | |
195 | const color = this.turn; | |
196 | // 0) Generate our possible moves | |
197 | let myMoves = super.getAllValidMoves(); | |
6b9378a6 BA |
198 | // 1) Generate all opponent's capturing moves |
199 | let oppCaptureMoves = []; | |
200 | const oppCol = V.GetOppCol(color); | |
201 | for (let i=0; i<8; i++) { | |
202 | for (let j=0; j<8; j++) { | |
203 | if ( | |
204 | this.getColor(i, j) == color && | |
205 | // Do not consider king captures: self-captures of king are forbidden | |
206 | this.getPiece(i, j) != V.KING | |
207 | ) { | |
208 | Array.prototype.push.apply( | |
209 | oppCaptureMoves, | |
210 | this.getCaptures(i, j, oppCol) | |
211 | ); | |
212 | } | |
213 | } | |
214 | } | |
215 | // 2) Play each opponent's capture, and see if back-captures are possible: | |
d54f6261 BA |
216 | // Lookup table to quickly decide if a move is already in list: |
217 | let moveSet = {}; | |
6b9378a6 BA |
218 | oppCaptureMoves.forEach(m => { |
219 | // If another opponent capture with same endpoint already processed, skip: | |
220 | const mHash = "m" + m.end.x + m.end.y; | |
221 | if (!moveSet[mHash]) { | |
222 | moveSet[mHash] = true; | |
223 | // Just make enemy piece disappear, to clear potential path: | |
224 | const justDisappear = { | |
225 | appear: [], | |
226 | vanish: [m.vanish[0]] | |
227 | }; | |
228 | V.PlayOnBoard(this.board, justDisappear); | |
229 | // Can I take on [m.end.x, m.end.y] ? If yes, add to list: | |
230 | this.getCaptures(m.end.x, m.end.y, color).forEach(cm => myMoves.push(cm)); | |
231 | V.UndoOnBoard(this.board, justDisappear); | |
232 | } | |
d54f6261 BA |
233 | }); |
234 | return myMoves; | |
235 | } | |
236 | ||
237 | filterValid(moves) { | |
238 | if (moves.length == 0) return []; | |
239 | // filterValid can be called when it's "not our turn": | |
240 | const color = moves[0].vanish[0].c; | |
241 | return moves.filter(m => { | |
242 | const piece = m.vanish[0].p; | |
243 | if (piece == V.KING) { | |
244 | this.kingPos[color][0] = m.appear[0].x; | |
245 | this.kingPos[color][1] = m.appear[0].y; | |
246 | } | |
247 | V.PlayOnBoard(this.board, m); | |
248 | let res = !this.underCheck(color); | |
249 | V.UndoOnBoard(this.board, m); | |
250 | if (piece == V.KING) this.kingPos[color] = [m.start.x, m.start.y]; | |
251 | return res; | |
252 | }); | |
253 | } | |
254 | ||
255 | atLeastOneMove(color) { | |
256 | const curTurn = this.turn; | |
257 | this.turn = color; | |
258 | const res = super.atLeastOneMove(); | |
259 | this.turn = curTurn; | |
260 | return res; | |
261 | } | |
262 | ||
263 | // White and black (partial) moves were played: merge | |
264 | resolveSynchroneMove(move) { | |
265 | const m1 = this.whiteMove; | |
266 | const m2 = move; | |
267 | // For PlayOnBoard (no need for start / end, irrelevant) | |
268 | let smove = { | |
269 | appear: [], | |
270 | vanish: [ | |
271 | m1.vanish[0], | |
272 | m2.vanish[0] | |
273 | ] | |
274 | }; | |
275 | if ((m1.end.x != m2.end.x) || (m1.end.y != m2.end.y)) { | |
276 | // Easy case: two independant moves (which may (self-)capture) | |
277 | smove.appear.push(m1.appear[0]); | |
278 | smove.appear.push(m2.appear[0]); | |
279 | // "Captured" pieces may have moved: | |
6b9378a6 BA |
280 | if (m1.appear.length == 2) { |
281 | // Castle | |
282 | smove.appear.push(m1.appear[1]); | |
283 | smove.vanish.push(m1.vanish[1]); | |
284 | } else if ( | |
d54f6261 BA |
285 | m1.vanish.length == 2 && |
286 | ( | |
6b9378a6 BA |
287 | m1.vanish[1].x != m2.start.x || |
288 | m1.vanish[1].y != m2.start.y | |
d54f6261 BA |
289 | ) |
290 | ) { | |
291 | smove.vanish.push(m1.vanish[1]); | |
292 | } | |
6b9378a6 BA |
293 | if (m2.appear.length == 2) { |
294 | // Castle | |
295 | smove.appear.push(m2.appear[1]); | |
296 | smove.vanish.push(m2.vanish[1]); | |
297 | } else if ( | |
d54f6261 BA |
298 | m2.vanish.length == 2 && |
299 | ( | |
6b9378a6 BA |
300 | m2.vanish[1].x != m1.start.x || |
301 | m2.vanish[1].y != m1.start.y | |
d54f6261 BA |
302 | ) |
303 | ) { | |
304 | smove.vanish.push(m2.vanish[1]); | |
305 | } | |
306 | } else { | |
307 | // Collision: | |
308 | if (m1.vanish.length == 1 && m2.vanish.length == 1) { | |
309 | // Easy case: both disappear except if one is a king | |
310 | const p1 = m1.vanish[0].p; | |
311 | const p2 = m2.vanish[0].p; | |
312 | if ([p1, p2].includes(V.KING)) { | |
313 | smove.appear.push({ | |
314 | x: m1.end.x, | |
315 | y: m1.end.y, | |
316 | p: V.KING, | |
317 | c: (p1 == V.KING ? 'w' : 'b') | |
318 | }); | |
319 | } | |
320 | } else { | |
321 | // One move is a self-capture and the other a normal capture: | |
322 | // only the self-capture appears | |
d54f6261 BA |
323 | const selfCaptureMove = |
324 | m1.vanish[1].c == m1.vanish[0].c | |
325 | ? m1 | |
326 | : m2; | |
327 | smove.appear.push({ | |
328 | x: m1.end.x, | |
329 | y: m1.end.y, | |
330 | p: selfCaptureMove.appear[0].p, | |
331 | c: selfCaptureMove.vanish[0].c | |
332 | }); | |
6b9378a6 BA |
333 | smove.vanish.push({ |
334 | x: m1.end.x, | |
335 | y: m1.end.y, | |
336 | p: selfCaptureMove.vanish[1].p, | |
337 | c: selfCaptureMove.vanish[0].c | |
338 | }); | |
d54f6261 BA |
339 | } |
340 | } | |
341 | return smove; | |
342 | } | |
343 | ||
344 | play(move) { | |
345 | move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo) | |
346 | this.epSquares.push(this.getEpSquare(move)); | |
347 | // Do not play on board (would reveal the move...) | |
348 | this.turn = V.GetOppCol(this.turn); | |
349 | this.movesCount++; | |
350 | this.postPlay(move); | |
351 | } | |
352 | ||
353 | updateCastleFlags(move) { | |
354 | const firstRank = { 'w': V.size.x - 1, 'b': 0 }; | |
355 | move.appear.concat(move.vanish).forEach(av => { | |
356 | for (let c of ['w', 'b']) { | |
357 | if (av.x == firstRank[c] && this.castleFlags[c].includes(av.y)) { | |
358 | const flagIdx = (av.y == this.castleFlags[c][0] ? 0 : 1); | |
359 | this.castleFlags[c][flagIdx] = 8; | |
360 | } | |
361 | } | |
362 | }); | |
363 | } | |
364 | ||
365 | postPlay(move) { | |
366 | if (this.turn == 'b') { | |
367 | // NOTE: whiteMove is used read-only, so no need to copy | |
368 | this.whiteMove = move; | |
369 | return; | |
370 | } | |
371 | ||
372 | // A full turn just ended: | |
373 | const smove = this.resolveSynchroneMove(move); | |
374 | V.PlayOnBoard(this.board, smove); | |
6b9378a6 | 375 | move.whiteMove = this.whiteMove; //for undo |
d54f6261 BA |
376 | this.whiteMove = null; |
377 | ||
378 | // Update king position + flags | |
379 | let kingAppear = { 'w': false, 'b': false }; | |
380 | for (let i=0; i<smove.appear.length; i++) { | |
381 | if (smove.appear[i].p == V.KING) { | |
382 | const c = smove.appear[i].c; | |
383 | kingAppear[c] = true; | |
384 | this.kingPos[c][0] = smove.appear[i].x; | |
385 | this.kingPos[c][1] = smove.appear[i].y; | |
386 | } | |
387 | } | |
388 | for (let i=0; i<smove.vanish.length; i++) { | |
389 | if (smove.vanish[i].p == V.KING) { | |
390 | const c = smove.vanish[i].c; | |
391 | if (!kingAppear[c]) { | |
392 | this.kingPos[c][0] = -1; | |
393 | this.kingPos[c][1] = -1; | |
394 | } | |
395 | break; | |
396 | } | |
397 | } | |
398 | this.updateCastleFlags(smove); | |
399 | move.smove = smove; | |
400 | } | |
401 | ||
402 | undo(move) { | |
403 | this.epSquares.pop(); | |
404 | this.disaggregateFlags(JSON.parse(move.flags)); | |
405 | if (this.turn == 'w') | |
406 | // Back to the middle of the move | |
407 | V.UndoOnBoard(this.board, move.smove); | |
408 | this.turn = V.GetOppCol(this.turn); | |
409 | this.movesCount--; | |
410 | this.postUndo(move); | |
411 | } | |
412 | ||
413 | postUndo(move) { | |
6b9378a6 | 414 | if (this.turn == 'w') { |
d54f6261 BA |
415 | // Reset king positions: scan board |
416 | this.scanKings(); | |
6b9378a6 BA |
417 | // Also reset whiteMove |
418 | this.whiteMove = null; | |
419 | } else this.whiteMove = move.whiteMove; | |
d54f6261 BA |
420 | } |
421 | ||
422 | getCheckSquares(color) { | |
6b9378a6 BA |
423 | if (color == 'b') { |
424 | // kingPos must be reset for appropriate highlighting: | |
425 | var lastMove = JSON.parse(JSON.stringify(this.whiteMove)); | |
426 | this.undo(lastMove); //will erase whiteMove, thus saved above | |
427 | } | |
d54f6261 BA |
428 | let res = []; |
429 | if (this.underCheck('w')) | |
430 | res.push(JSON.parse(JSON.stringify(this.kingPos['w']))); | |
431 | if (this.underCheck('b')) | |
432 | res.push(JSON.parse(JSON.stringify(this.kingPos['b']))); | |
6b9378a6 | 433 | if (color == 'b') this.play(lastMove); |
d54f6261 BA |
434 | return res; |
435 | } | |
436 | ||
437 | getCurrentScore() { | |
438 | if (this.turn == 'b') | |
439 | // Turn (white + black) not over yet | |
440 | return "*"; | |
441 | // Was a king captured? | |
442 | if (this.kingPos['w'][0] < 0) return "0-1"; | |
443 | if (this.kingPos['b'][0] < 0) return "1-0"; | |
444 | const whiteCanMove = this.atLeastOneMove('w'); | |
445 | const blackCanMove = this.atLeastOneMove('b'); | |
446 | if (whiteCanMove && blackCanMove) return "*"; | |
447 | // Game over | |
448 | const whiteInCheck = this.underCheck('w'); | |
449 | const blackInCheck = this.underCheck('b'); | |
450 | if ( | |
451 | (whiteCanMove && !this.underCheck('b')) || | |
452 | (blackCanMove && !this.underCheck('w')) | |
453 | ) { | |
454 | return "1/2"; | |
455 | } | |
456 | // Checkmate: could be mutual | |
457 | if (!whiteCanMove && !blackCanMove) return "1/2"; | |
458 | return (whiteCanMove ? "1-0" : "0-1"); | |
459 | } | |
460 | ||
461 | getComputerMove() { | |
462 | const maxeval = V.INFINITY; | |
463 | const color = this.turn; | |
464 | let moves = this.getAllValidMoves(); | |
465 | if (moves.length == 0) | |
466 | // TODO: this situation should not happen | |
467 | return null; | |
468 | ||
469 | if (Math.random() < 0.5) | |
470 | // Return a random move | |
471 | return moves[randInt(moves.length)]; | |
472 | ||
473 | // Rank moves at depth 1: | |
474 | // try to capture something (not re-capturing) | |
475 | moves.forEach(m => { | |
476 | V.PlayOnBoard(this.board, m); | |
477 | m.eval = this.evalPosition(); | |
478 | V.UndoOnBoard(this.board, m); | |
479 | }); | |
480 | moves.sort((a, b) => { | |
481 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
482 | }); | |
483 | let candidates = [0]; | |
484 | for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) | |
485 | candidates.push(i); | |
486 | return moves[candidates[randInt(candidates.length)]]; | |
487 | } | |
6b9378a6 BA |
488 | |
489 | getNotation(move) { | |
490 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
491 | // Castle | |
492 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; | |
493 | // Basic system: piece + init + dest square | |
494 | return ( | |
495 | move.vanish[0].p.toUpperCase() + | |
496 | V.CoordsToSquare(move.start) + | |
497 | V.CoordsToSquare(move.end) | |
498 | ); | |
499 | } | |
7ebc0408 | 500 | }; |