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b406466b | 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
0e001022 | 2 | import { randInt } from "@/utils/alea"; |
b406466b BA |
3 | |
4 | export class SittuyinRules extends ChessRules { | |
7e8a7ea1 | 5 | |
b406466b BA |
6 | static get HasFlags() { |
7 | return false; | |
8 | } | |
9 | ||
10 | static get HasEnpassant() { | |
11 | return false; | |
12 | } | |
13 | ||
107dc1bd BA |
14 | static get Monochrome() { |
15 | return true; | |
16 | } | |
17 | ||
ffeaef85 BA |
18 | static get Notoodark() { |
19 | return true; | |
20 | } | |
21 | ||
107dc1bd BA |
22 | static get Lines() { |
23 | return ChessRules.Lines.concat([ | |
24 | [[0, 0], [8, 8]], | |
25 | [[0, 8], [8, 0]] | |
26 | ]); | |
27 | } | |
28 | ||
b406466b BA |
29 | static get PawnSpecs() { |
30 | return Object.assign( | |
31 | {}, | |
32 | ChessRules.PawnSpecs, | |
33 | { | |
b406466b BA |
34 | // Promotions are handled differently here |
35 | promotions: [V.QUEEN] | |
36 | } | |
37 | ); | |
38 | } | |
39 | ||
40 | static GenRandInitFen() { | |
41 | return "8/8/4pppp/pppp4/4PPPP/PPPP4/8/8 w 0"; | |
42 | } | |
43 | ||
44 | re_setReserve(subTurn) { | |
45 | const mc = this.movesCount; | |
46 | const wc = (mc == 0 ? 1 : 0); | |
47 | const bc = (mc <= 1 ? 1 : 0); | |
48 | this.reserve = { | |
49 | w: { | |
50 | [V.ROOK]: wc * 2, | |
51 | [V.KNIGHT]: wc * 2, | |
52 | [V.BISHOP]: wc * 2, | |
53 | [V.QUEEN]: wc, | |
54 | [V.KING]: wc | |
55 | }, | |
56 | b: { | |
57 | [V.ROOK]: bc * 2, | |
58 | [V.KNIGHT]: bc * 2, | |
59 | [V.BISHOP]: bc * 2, | |
60 | [V.QUEEN]: bc, | |
61 | [V.KING]: bc | |
62 | } | |
63 | } | |
64 | this.subTurn = subTurn || 1; | |
65 | } | |
66 | ||
67 | setOtherVariables(fen) { | |
68 | super.setOtherVariables(fen); | |
69 | if (this.movesCount <= 1) this.re_setReserve(); | |
70 | } | |
71 | ||
72 | getPpath(b) { | |
73 | return "Sittuyin/" + b; | |
74 | } | |
75 | ||
76 | getColor(i, j) { | |
77 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
78 | return this.board[i][j].charAt(0); | |
79 | } | |
80 | ||
81 | getPiece(i, j) { | |
82 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; | |
83 | return this.board[i][j].charAt(1); | |
84 | } | |
85 | ||
86 | getReservePpath(index, color) { | |
87 | return "Sittuyin/" + color + V.RESERVE_PIECES[index]; | |
88 | } | |
89 | ||
90 | static get RESERVE_PIECES() { | |
91 | return [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
92 | } | |
93 | ||
94 | getPotentialMovesFrom([x, y]) { | |
0e001022 BA |
95 | if (this.movesCount >= 2) return super.getPotentialMovesFrom([x, y]); |
96 | // Only reserve moves are allowed for now: | |
97 | if (V.OnBoard(x, y)) return []; | |
98 | const color = this.turn; | |
99 | const p = V.RESERVE_PIECES[y]; | |
100 | if (this.reserve[color][p] == 0) return []; | |
101 | const iBound = | |
102 | p != V.ROOK | |
103 | ? (color == 'w' ? [4, 7] : [0, 3]) | |
104 | : (color == 'w' ? [7, 7] : [0, 0]); | |
105 | const jBound = (i) => { | |
106 | if (color == 'w' && i == 4) return [4, 7]; | |
107 | if (color == 'b' && i == 3) return [0, 3]; | |
108 | return [0, 7]; | |
109 | }; | |
110 | let moves = []; | |
111 | for (let i = iBound[0]; i <= iBound[1]; i++) { | |
112 | const jb = jBound(i); | |
113 | for (let j = jb[0]; j <= jb[1]; j++) { | |
114 | if (this.board[i][j] == V.EMPTY) { | |
115 | let mv = new Move({ | |
116 | appear: [ | |
117 | new PiPo({ | |
118 | x: i, | |
119 | y: j, | |
120 | c: color, | |
121 | p: p | |
122 | }) | |
123 | ], | |
124 | vanish: [], | |
125 | start: { x: x, y: y }, | |
126 | end: { x: i, y: j } | |
127 | }); | |
128 | moves.push(mv); | |
b406466b BA |
129 | } |
130 | } | |
b406466b | 131 | } |
0e001022 | 132 | return moves; |
b406466b BA |
133 | } |
134 | ||
135 | getPotentialPawnMoves([x, y]) { | |
136 | const color = this.turn; | |
b406466b BA |
137 | const shiftX = V.PawnSpecs.directions[color]; |
138 | let moves = []; | |
cd49e617 BA |
139 | if (x + shiftX >= 0 && x + shiftX < 8) { |
140 | if (this.board[x + shiftX][y] == V.EMPTY) | |
b406466b BA |
141 | // One square forward |
142 | moves.push(this.getBasicMove([x, y], [x + shiftX, y])); | |
b406466b | 143 | // Captures |
cd49e617 BA |
144 | for (let shiftY of [-1, 1]) { |
145 | if ( | |
146 | y + shiftY >= 0 && y + shiftY < 8 && | |
147 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
148 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
149 | ) { | |
150 | moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY])); | |
b406466b BA |
151 | } |
152 | } | |
153 | } | |
154 | let queenOnBoard = false; | |
155 | let pawnsCount = 0; | |
156 | outerLoop: for (let i=0; i<8; i++) { | |
157 | for (let j=0; j<8; j++) { | |
158 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { | |
159 | const p = this.getPiece(i, j); | |
160 | if (p == V.QUEEN) { | |
161 | queenOnBoard = true; | |
162 | break outerLoop; | |
163 | } | |
164 | else if (p == V.PAWN && pawnsCount <= 1) pawnsCount++; | |
165 | } | |
166 | } | |
167 | } | |
168 | if ( | |
169 | !queenOnBoard && | |
170 | ( | |
171 | pawnsCount == 1 || | |
172 | (color == 'w' && ((y <= 3 && x == y) || (y >= 4 && x == 7 - y))) || | |
173 | (color == 'b' && ((y >= 4 && x == y) || (y <= 3 && x == 7 - y))) | |
174 | ) | |
175 | ) { | |
b406466b | 176 | const addPromotion = ([xx, yy], moveTo) => { |
e28faedd BA |
177 | // The promoted pawn shouldn't attack anything, |
178 | // and the promotion shouldn't discover a rook attack on anything. | |
179 | const finalSquare = (!moveTo ? [x, y] : [xx, yy]); | |
180 | let validP = true; | |
181 | for (let step of V.steps[V.BISHOP]) { | |
182 | const [i, j] = [finalSquare[0] + step[0], finalSquare[1] + step[1]]; | |
183 | if ( | |
184 | V.OnBoard(i, j) && | |
185 | this.board[i][j] != V.EMPTY && | |
186 | this.getColor(i, j) != color | |
187 | ) { | |
188 | validP = false; | |
189 | break; | |
190 | } | |
191 | } | |
192 | if (validP && !!moveTo) { | |
0e001022 | 193 | // Also check rook discovered attacks on the enemy king |
e28faedd BA |
194 | let found = { |
195 | "0,-1": 0, | |
196 | "0,1": 0, | |
197 | "1,0": 0, | |
198 | "-1,0": 0 | |
199 | }; | |
200 | // TODO: check opposite steps one after another, which could | |
201 | // save some time (no need to explore the other line). | |
202 | for (let step of V.steps[V.ROOK]) { | |
203 | let [i, j] = [x + step[0], y + step[1]]; | |
204 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
205 | i += step[0]; | |
206 | j += step[1]; | |
207 | } | |
208 | if (V.OnBoard(i, j)) { | |
0e001022 BA |
209 | const colIJ = this.getColor(i, j); |
210 | const pieceIJ = this.getPiece(i, j); | |
211 | if (colIJ != color && pieceIJ == V.KING) | |
212 | found[step[0] + "," + step[1]] = -1; | |
213 | else if (colIJ == color && pieceIJ == V.ROOK) | |
214 | found[step[0] + "," + step[1]] = 1; | |
e28faedd BA |
215 | } |
216 | } | |
217 | if ( | |
218 | (found["0,-1"] * found["0,1"] < 0) || | |
219 | (found["-1,0"] * found["1,0"] < 0) | |
220 | ) { | |
221 | validP = false; | |
222 | } | |
223 | } | |
224 | if (validP) { | |
225 | moves.push( | |
226 | new Move({ | |
227 | appear: [ | |
228 | new PiPo({ | |
229 | x: !!moveTo ? xx : x, | |
230 | y: yy, //yy == y if !!moveTo | |
231 | c: color, | |
232 | p: V.QUEEN | |
233 | }) | |
234 | ], | |
235 | vanish: [ | |
236 | new PiPo({ | |
237 | x: x, | |
238 | y: y, | |
239 | c: color, | |
240 | p: V.PAWN | |
241 | }) | |
242 | ], | |
243 | start: { x: x, y: y }, | |
244 | end: { x: xx, y: yy } | |
245 | }) | |
246 | ); | |
247 | } | |
b406466b BA |
248 | }; |
249 | // In-place promotion always possible: | |
250 | addPromotion([x - shiftX, y]); | |
251 | for (let step of V.steps[V.BISHOP]) { | |
252 | const [i, j] = [x + step[0], y + step[1]]; | |
8a44494d | 253 | if (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) |
b406466b BA |
254 | addPromotion([i, j], "moveTo"); |
255 | } | |
256 | } | |
257 | return moves; | |
258 | } | |
259 | ||
260 | getPotentialBishopMoves(sq) { | |
261 | const forward = (this.turn == 'w' ? -1 : 1); | |
262 | return this.getSlideNJumpMoves( | |
263 | sq, | |
264 | V.steps[V.BISHOP].concat([ [forward, 0] ]), | |
265 | "oneStep" | |
266 | ); | |
267 | } | |
268 | ||
269 | getPotentialQueenMoves(sq) { | |
270 | return this.getSlideNJumpMoves( | |
271 | sq, | |
272 | V.steps[V.BISHOP], | |
273 | "oneStep" | |
274 | ); | |
275 | } | |
276 | ||
0e001022 BA |
277 | getAllValidMoves() { |
278 | if (this.movesCount >= 2) return super.getAllValidMoves(); | |
279 | const color = this.turn; | |
280 | let moves = []; | |
281 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
282 | moves = moves.concat( | |
283 | this.getPotentialMovesFrom([V.size.x + (color == "w" ? 0 : 1), i]) | |
284 | ); | |
285 | } | |
286 | return this.filterValid(moves); | |
287 | } | |
288 | ||
b406466b BA |
289 | isAttackedByBishop(sq, color) { |
290 | const forward = (this.turn == 'w' ? 1 : -1); | |
291 | return this.isAttackedBySlideNJump( | |
292 | sq, | |
293 | color, | |
294 | V.BISHOP, | |
295 | V.steps[V.BISHOP].concat([ [forward, 0] ]), | |
296 | "oneStep" | |
297 | ); | |
298 | } | |
299 | ||
300 | isAttackedByQueen(sq, color) { | |
301 | return this.isAttackedBySlideNJump( | |
302 | sq, | |
303 | color, | |
304 | V.QUEEN, | |
305 | V.steps[V.BISHOP], | |
306 | "oneStep" | |
307 | ); | |
308 | } | |
309 | ||
310 | underCheck(color) { | |
311 | if (this.movesCount <= 1) return false; | |
312 | return super.underCheck(color); | |
313 | } | |
314 | ||
315 | play(move) { | |
316 | const color = move.appear[0].c; | |
317 | if (this.movesCount <= 1) { | |
318 | V.PlayOnBoard(this.board, move); | |
319 | const piece = move.appear[0].p; | |
320 | this.reserve[color][piece]--; | |
321 | if (piece == V.KING) this.kingPos[color] = [move.end.x, move.end.y]; | |
322 | if (this.subTurn == 8) { | |
323 | // All placement moves are done | |
324 | this.movesCount++; | |
325 | this.turn = V.GetOppCol(color); | |
326 | if (this.movesCount == 1) this.subTurn = 1; | |
327 | else { | |
328 | // Initial placement is over | |
329 | delete this["reserve"]; | |
330 | delete this["subTurn"]; | |
331 | } | |
332 | } | |
333 | else this.subTurn++; | |
334 | } | |
335 | else super.play(move); | |
336 | } | |
337 | ||
338 | undo(move) { | |
339 | const color = move.appear[0].c; | |
340 | if (this.movesCount <= 2) { | |
341 | V.UndoOnBoard(this.board, move); | |
342 | const piece = move.appear[0].p; | |
343 | if (piece == V.KING) this.kingPos[color] = [-1, -1]; | |
344 | if (!this.subTurn || this.subTurn == 1) { | |
345 | // All placement moves are undone (if any) | |
346 | if (!this.subTurn) this.re_setReserve(8); | |
347 | else this.subTurn = 8; | |
348 | this.movesCount--; | |
349 | this.turn = color; | |
350 | } | |
351 | else this.subTurn--; | |
352 | this.reserve[color][piece]++; | |
353 | } | |
354 | else super.undo(move); | |
355 | } | |
356 | ||
357 | getCheckSquares() { | |
358 | if (this.movesCount <= 1) return []; | |
359 | return super.getCheckSquares(); | |
360 | } | |
361 | ||
362 | getCurrentScore() { | |
363 | if (this.movesCount <= 1) return "*"; | |
364 | return super.getCurrentScore(); | |
365 | } | |
366 | ||
367 | static get VALUES() { | |
368 | return { | |
369 | p: 1, | |
370 | r: 5, | |
371 | n: 3, | |
372 | b: 3, | |
373 | q: 2, | |
374 | k: 1000 | |
375 | }; | |
376 | } | |
377 | ||
0e001022 BA |
378 | getComputerMove() { |
379 | if (this.movesCount >= 2) return super.getComputerMove(); | |
380 | // Play a random "initialization move" | |
381 | let res = []; | |
382 | for (let i=0; i<8; i++) { | |
383 | const moves = this.getAllValidMoves(); | |
384 | const moveIdx = randInt(moves.length); | |
385 | this.play(moves[moveIdx]); | |
386 | res.push(moves[moveIdx]); | |
387 | } | |
388 | for (let i=7; i>=0; i--) this.undo(res[i]); | |
389 | return res; | |
390 | } | |
391 | ||
b406466b BA |
392 | getNotation(move) { |
393 | // Do not note placement moves (complete move would be too long) | |
394 | if (move.vanish.length == 0) return ""; | |
fcffb2da BA |
395 | if (move.appear[0].p != move.vanish[0].p) { |
396 | // Pawn promotion: indicate correct final square | |
397 | const initSquare = | |
398 | V.CoordsToSquare({ x: move.vanish[0].x, y: move.vanish[0].y }) | |
399 | const destSquare = | |
6813103a | 400 | V.CoordsToSquare({ x: move.appear[0].x, y: move.appear[0].y }) |
fcffb2da BA |
401 | const prefix = (initSquare != destSquare ? initSquare : ""); |
402 | return prefix + destSquare + "=Q"; | |
403 | } | |
b406466b BA |
404 | return super.getNotation(move); |
405 | } | |
7e8a7ea1 | 406 | |
b406466b | 407 | }; |