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1 | import { ChessRules } from "@/base_rules"; |
2 | ||
32f6285e | 3 | export class ShatranjRules extends ChessRules { |
c3a86f01 BA |
4 | static get HasFlags() { |
5 | return false; | |
6 | } | |
7 | ||
8 | static get HasEnpassant() { | |
9 | return false; | |
10 | } | |
11 | ||
107dc1bd BA |
12 | static get Monochrome() { |
13 | return true; | |
14 | } | |
15 | ||
ffeaef85 BA |
16 | static get Notoodark() { |
17 | return true; | |
18 | } | |
19 | ||
32f6285e BA |
20 | static get PawnSpecs() { |
21 | return Object.assign( | |
22 | {}, | |
23 | ChessRules.PawnSpecs, | |
24 | { | |
25 | twoSquares: false, | |
26 | promotions: [V.QUEEN] | |
27 | } | |
28 | ); | |
29 | } | |
30 | ||
b406466b BA |
31 | getPpath(b) { |
32 | if (b[1] == 'b') return "Shatranj/" + b; | |
33 | return b; | |
34 | } | |
35 | ||
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36 | static get ElephantSteps() { |
37 | return [ | |
38 | [-2, -2], | |
39 | [-2, 2], | |
40 | [2, -2], | |
41 | [2, 2] | |
42 | ]; | |
43 | } | |
44 | ||
7ba4a5bc | 45 | static GenRandInitFen(randomness) { |
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46 | // Remove castle flags and en-passant indication |
47 | return ChessRules.GenRandInitFen(randomness).slice(0, -7); | |
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48 | } |
49 | ||
c3a86f01 BA |
50 | getPotentialBishopMoves(sq) { |
51 | let moves = this.getSlideNJumpMoves(sq, V.ElephantSteps, "oneStep"); | |
52 | // Complete with "repositioning moves": like a queen, without capture | |
53 | let repositioningMoves = this.getSlideNJumpMoves( | |
54 | sq, | |
55 | V.steps[V.BISHOP], | |
56 | "oneStep" | |
57 | ).filter(m => m.vanish.length == 1); | |
58 | return moves.concat(repositioningMoves); | |
59 | } | |
60 | ||
61 | getPotentialQueenMoves(sq) { | |
8055eabd BA |
62 | // Diagonal capturing moves |
63 | let captures = this.getSlideNJumpMoves( | |
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64 | sq, |
65 | V.steps[V.BISHOP], | |
66 | "oneStep" | |
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67 | ).filter(m => m.vanish.length == 2); |
68 | return captures.concat( | |
69 | // Orthogonal non-capturing moves | |
70 | this.getSlideNJumpMoves( | |
71 | sq, | |
72 | V.steps[V.ROOK], | |
73 | "oneStep" | |
74 | ).filter(m => m.vanish.length == 1) | |
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75 | ); |
76 | } | |
77 | ||
68e19a44 | 78 | isAttackedByBishop(sq, color) { |
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79 | return this.isAttackedBySlideNJump( |
80 | sq, | |
68e19a44 | 81 | color, |
c3a86f01 BA |
82 | V.BISHOP, |
83 | V.ElephantSteps, | |
84 | "oneStep" | |
85 | ); | |
86 | } | |
87 | ||
68e19a44 | 88 | isAttackedByQueen(sq, color) { |
c3a86f01 BA |
89 | return this.isAttackedBySlideNJump( |
90 | sq, | |
68e19a44 | 91 | color, |
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92 | V.QUEEN, |
93 | V.steps[V.BISHOP], | |
94 | "oneStep" | |
95 | ); | |
96 | } | |
97 | ||
8055eabd BA |
98 | getCurrentScore() { |
99 | const color = this.turn; | |
100 | const getScoreLost = () => { | |
101 | // Result if I lose: | |
102 | return color == "w" ? "0-1" : "1-0"; | |
103 | }; | |
104 | if (!this.atLeastOneMove()) | |
105 | // No valid move: I lose (this includes checkmate) | |
106 | return getScoreLost(); | |
107 | // Win if the opponent has no pieces left (except king), | |
108 | // and cannot bare king on the next move. | |
109 | let piecesLeft = { | |
110 | // No need to remember all pieces' squares: | |
111 | // variable only used if just one remaining piece. | |
112 | "w": {count: 0, square: null}, | |
113 | "b": {count: 0, square: null} | |
114 | }; | |
115 | outerLoop: for (let i=0; i<V.size.x; i++) { | |
116 | for (let j=0; j<V.size.y; j++) { | |
117 | if (this.board[i][j] != V.EMPTY && this.getPiece(i,j) != V.KING) { | |
118 | const sqCol = this.getColor(i,j); | |
119 | piecesLeft[sqCol].count++; | |
120 | piecesLeft[sqCol].square = [i,j]; | |
121 | } | |
122 | } | |
123 | } | |
124 | if (Object.values(piecesLeft).every(v => v.count > 0)) | |
125 | return "*"; | |
126 | // No pieces left for some side: if both kings are bare, it's a draw | |
127 | if (Object.values(piecesLeft).every(v => v.count == 0)) | |
128 | return "1/2"; | |
129 | if (piecesLeft[color].count > 0) | |
130 | // He could have drawn, but didn't take my last piece... | |
131 | return color == "w" ? "1-0" : "0-1"; | |
132 | const oppCol = V.GetOppCol(color); | |
133 | if (piecesLeft[oppCol].count >= 2) | |
134 | // 2 enemy units or more: I lose | |
135 | return getScoreLost(); | |
136 | // I don't have any piece, my opponent have one: can I take it? | |
68e19a44 | 137 | if (this.isAttacked(piecesLeft[oppCol].square, color)) |
8055eabd BA |
138 | // Yes! But I still need to take it |
139 | return "*"; | |
140 | // No :( | |
141 | return getScoreLost(); | |
142 | } | |
143 | ||
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144 | static get VALUES() { |
145 | return { | |
146 | p: 1, | |
147 | r: 5, | |
148 | n: 3, | |
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149 | b: 3, |
150 | q: 3, | |
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151 | k: 1000 |
152 | }; | |
153 | } | |
154 | }; |