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1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | ||
4 | export const VariantRules = class RecycleRules extends ChessRules { | |
5 | static IsGoodFen(fen) { | |
6 | if (!ChessRules.IsGoodFen(fen)) return false; | |
7 | const fenParsed = V.ParseFen(fen); | |
8 | // 5) Check reserves | |
9 | if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{10,10}$/)) | |
10 | return false; | |
11 | return true; | |
12 | } | |
13 | ||
14 | static ParseFen(fen) { | |
15 | const fenParts = fen.split(" "); | |
16 | return Object.assign(ChessRules.ParseFen(fen), { | |
90e814b6 | 17 | reserve: fenParts[5] |
78d64531 BA |
18 | }); |
19 | } | |
20 | ||
e727fe31 | 21 | getEpSquare(moveOrSquare) { |
bbf66837 | 22 | if (typeof moveOrSquare !== "object" || moveOrSquare.vanish.length > 0) |
e727fe31 BA |
23 | return super.getEpSquare(moveOrSquare); |
24 | // Landing move: no en-passant | |
25 | return undefined; | |
26 | } | |
27 | ||
7ba4a5bc BA |
28 | static GenRandInitFen(randomness) { |
29 | return ChessRules.GenRandInitFen(randomness) + " 0000000000"; | |
78d64531 BA |
30 | } |
31 | ||
32 | getFen() { | |
90e814b6 | 33 | return super.getFen() + " " + this.getReserveFen(); |
78d64531 BA |
34 | } |
35 | ||
f9c36b2d | 36 | getFenForRepeat() { |
90e814b6 | 37 | return super.getFenForRepeat() + "_" + this.getReserveFen(); |
f9c36b2d BA |
38 | } |
39 | ||
78d64531 BA |
40 | getReserveFen() { |
41 | let counts = new Array(10); | |
42 | for ( | |
43 | let i = 0; | |
44 | i < V.PIECES.length - 1; | |
45 | i++ //-1: no king reserve | |
46 | ) { | |
47 | counts[i] = this.reserve["w"][V.PIECES[i]]; | |
48 | counts[5 + i] = this.reserve["b"][V.PIECES[i]]; | |
49 | } | |
50 | return counts.join(""); | |
51 | } | |
52 | ||
53 | setOtherVariables(fen) { | |
54 | super.setOtherVariables(fen); | |
55 | const fenParsed = V.ParseFen(fen); | |
56 | // Also init reserves (used by the interface to show landable pieces) | |
57 | this.reserve = { | |
58 | w: { | |
59 | [V.PAWN]: parseInt(fenParsed.reserve[0]), | |
60 | [V.ROOK]: parseInt(fenParsed.reserve[1]), | |
61 | [V.KNIGHT]: parseInt(fenParsed.reserve[2]), | |
62 | [V.BISHOP]: parseInt(fenParsed.reserve[3]), | |
63 | [V.QUEEN]: parseInt(fenParsed.reserve[4]) | |
64 | }, | |
65 | b: { | |
66 | [V.PAWN]: parseInt(fenParsed.reserve[5]), | |
67 | [V.ROOK]: parseInt(fenParsed.reserve[6]), | |
68 | [V.KNIGHT]: parseInt(fenParsed.reserve[7]), | |
69 | [V.BISHOP]: parseInt(fenParsed.reserve[8]), | |
70 | [V.QUEEN]: parseInt(fenParsed.reserve[9]) | |
71 | } | |
72 | }; | |
73 | } | |
74 | ||
75 | getColor(i, j) { | |
76 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
77 | return this.board[i][j].charAt(0); | |
78 | } | |
79 | ||
80 | getPiece(i, j) { | |
81 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; | |
82 | return this.board[i][j].charAt(1); | |
83 | } | |
84 | ||
85 | // Used by the interface: | |
241bf8f2 | 86 | getReservePpath(index, color) { |
78d64531 BA |
87 | return color + V.RESERVE_PIECES[index]; |
88 | } | |
89 | ||
90 | // Ordering on reserve pieces | |
91 | static get RESERVE_PIECES() { | |
92 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; | |
93 | } | |
94 | ||
95 | getReserveMoves([x, y]) { | |
96 | const color = this.turn; | |
97 | const p = V.RESERVE_PIECES[y]; | |
98 | if (this.reserve[color][p] == 0) return []; | |
99 | let moves = []; | |
100 | const pawnShift = p == V.PAWN ? 1 : 0; | |
101 | for (let i = pawnShift; i < V.size.x - pawnShift; i++) { | |
102 | for (let j = 0; j < V.size.y; j++) { | |
103 | if (this.board[i][j] == V.EMPTY) { | |
104 | let mv = new Move({ | |
105 | appear: [ | |
106 | new PiPo({ | |
107 | x: i, | |
108 | y: j, | |
109 | c: color, | |
110 | p: p | |
111 | }) | |
112 | ], | |
113 | vanish: [], | |
114 | start: { x: x, y: y }, //a bit artificial... | |
115 | end: { x: i, y: j } | |
116 | }); | |
117 | moves.push(mv); | |
118 | } | |
119 | } | |
120 | } | |
121 | return moves; | |
122 | } | |
123 | ||
124 | getPotentialMovesFrom([x, y]) { | |
125 | if (x >= V.size.x) { | |
126 | // Reserves, outside of board: x == sizeX(+1) | |
127 | return this.getReserveMoves([x, y]); | |
128 | } | |
129 | // Standard moves | |
130 | return super.getPotentialMovesFrom([x, y]); | |
131 | } | |
132 | ||
133 | getPotentialPawnMoves([x, y]) { | |
134 | const color = this.turn; | |
135 | let moves = []; | |
136 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
137 | const shiftX = color == "w" ? -1 : 1; | |
138 | const startRank = color == "w" ? sizeX - 2 : 1; | |
139 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
140 | ||
141 | // One square forward | |
142 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
143 | moves.push( | |
144 | this.getBasicMove([x, y], [x + shiftX, y]) | |
145 | ); | |
146 | // Next condition because pawns on 1st rank can generally jump | |
147 | if ( | |
148 | x == startRank && | |
149 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
150 | ) { | |
151 | // Two squares jump | |
152 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
153 | } | |
154 | } | |
155 | // Captures | |
156 | for (let shiftY of [-1, 1]) { | |
157 | if ( | |
158 | y + shiftY >= 0 && | |
159 | y + shiftY < sizeY && | |
160 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
161 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
162 | ) { | |
163 | moves.push( | |
164 | this.getBasicMove([x, y], [x + shiftX, y + shiftY]) | |
165 | ); | |
166 | } | |
167 | } | |
168 | ||
169 | // En passant | |
170 | const Lep = this.epSquares.length; | |
171 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
172 | if ( | |
173 | !!epSquare && | |
174 | epSquare.x == x + shiftX && | |
175 | Math.abs(epSquare.y - y) == 1 | |
176 | ) { | |
177 | let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
178 | enpassantMove.vanish.push({ | |
179 | x: x, | |
180 | y: epSquare.y, | |
181 | p: "p", | |
182 | c: this.getColor(x, epSquare.y) | |
183 | }); | |
184 | moves.push(enpassantMove); | |
185 | } | |
186 | ||
187 | // Post-processing: remove falling pawns | |
188 | if (x + shiftX == lastRank) { | |
189 | moves.forEach(m => { | |
190 | m.appear.pop(); | |
191 | }); | |
192 | } | |
193 | ||
194 | return moves; | |
195 | } | |
196 | ||
197 | getAllValidMoves() { | |
198 | let moves = super.getAllValidMoves(); | |
199 | const color = this.turn; | |
200 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) | |
201 | moves = moves.concat( | |
202 | this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) | |
203 | ); | |
204 | return this.filterValid(moves); | |
205 | } | |
206 | ||
207 | atLeastOneMove() { | |
208 | if (!super.atLeastOneMove()) { | |
209 | // Search one reserve move | |
210 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
211 | let moves = this.filterValid( | |
212 | this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i]) | |
213 | ); | |
214 | if (moves.length > 0) return true; | |
215 | } | |
216 | return false; | |
217 | } | |
218 | return true; | |
219 | } | |
220 | ||
221 | canTake([x1, y1], [x2, y2]) { | |
222 | // Self-captures allowed, except for the king: | |
223 | return this.getPiece(x2, y2) != V.KING; | |
224 | } | |
225 | ||
226 | updateVariables(move) { | |
227 | super.updateVariables(move); | |
228 | if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle | |
229 | const color = V.GetOppCol(this.turn); | |
230 | if (move.vanish.length == 0) { | |
231 | this.reserve[color][move.appear[0].p]--; | |
232 | return; | |
233 | } | |
234 | else if (move.vanish.length == 2 && move.vanish[1].c == color) { | |
235 | // Self-capture | |
236 | this.reserve[color][move.vanish[1].p]++; | |
237 | } | |
238 | } | |
239 | ||
240 | unupdateVariables(move) { | |
241 | super.unupdateVariables(move); | |
242 | if (move.vanish.length == 2 && move.appear.length == 2) return; | |
243 | const color = this.turn; | |
244 | if (move.vanish.length == 0) { | |
245 | this.reserve[color][move.appear[0].p]++; | |
246 | return; | |
247 | } | |
248 | else if (move.vanish.length == 2 && move.vanish[1].c == color) { | |
249 | this.reserve[color][move.vanish[1].p]--; | |
250 | } | |
251 | } | |
252 | ||
253 | static get SEARCH_DEPTH() { | |
254 | return 2; | |
255 | } | |
256 | ||
257 | evalPosition() { | |
258 | let evaluation = super.evalPosition(); | |
259 | // Add reserves: | |
260 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
261 | const p = V.RESERVE_PIECES[i]; | |
262 | evaluation += this.reserve["w"][p] * V.VALUES[p]; | |
263 | evaluation -= this.reserve["b"][p] * V.VALUES[p]; | |
264 | } | |
265 | return evaluation; | |
266 | } | |
267 | ||
268 | getNotation(move) { | |
269 | const finalSquare = V.CoordsToSquare(move.end); | |
270 | if (move.vanish.length > 0) { | |
271 | if (move.appear.length > 0) { | |
272 | // Standard move | |
273 | return super.getNotation(move); | |
274 | } else { | |
275 | // Pawn fallen: capturing or not | |
276 | let res = ""; | |
277 | if (move.vanish.length == 2) | |
278 | res += V.CoordToColumn(move.start.y) + "x"; | |
279 | return res + finalSquare; | |
280 | } | |
281 | } | |
282 | // Rebirth: | |
283 | const piece = | |
284 | move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; | |
285 | return piece + "@" + V.CoordsToSquare(move.end); | |
286 | } | |
287 | }; |