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78d64531 BA |
1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | ||
32f6285e BA |
4 | export class RecycleRules extends ChessRules { |
5 | static get PawnSpecs() { | |
6 | return Object.assign( | |
7 | {}, | |
8 | ChessRules.PawnSpecs, | |
9 | { promotions: [V.PAWN] } //in fact, none | |
10 | ); | |
11 | } | |
12 | ||
78d64531 BA |
13 | static IsGoodFen(fen) { |
14 | if (!ChessRules.IsGoodFen(fen)) return false; | |
15 | const fenParsed = V.ParseFen(fen); | |
16 | // 5) Check reserves | |
17 | if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{10,10}$/)) | |
18 | return false; | |
19 | return true; | |
20 | } | |
21 | ||
22 | static ParseFen(fen) { | |
23 | const fenParts = fen.split(" "); | |
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24 | return Object.assign( |
25 | ChessRules.ParseFen(fen), | |
26 | { reserve: fenParts[5] } | |
27 | ); | |
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28 | } |
29 | ||
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30 | static GenRandInitFen(randomness) { |
31 | return ChessRules.GenRandInitFen(randomness) + " 0000000000"; | |
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32 | } |
33 | ||
34 | getFen() { | |
90e814b6 | 35 | return super.getFen() + " " + this.getReserveFen(); |
78d64531 BA |
36 | } |
37 | ||
f9c36b2d | 38 | getFenForRepeat() { |
90e814b6 | 39 | return super.getFenForRepeat() + "_" + this.getReserveFen(); |
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40 | } |
41 | ||
78d64531 BA |
42 | getReserveFen() { |
43 | let counts = new Array(10); | |
44 | for ( | |
45 | let i = 0; | |
46 | i < V.PIECES.length - 1; | |
47 | i++ //-1: no king reserve | |
48 | ) { | |
49 | counts[i] = this.reserve["w"][V.PIECES[i]]; | |
50 | counts[5 + i] = this.reserve["b"][V.PIECES[i]]; | |
51 | } | |
52 | return counts.join(""); | |
53 | } | |
54 | ||
55 | setOtherVariables(fen) { | |
56 | super.setOtherVariables(fen); | |
78d64531 | 57 | // Also init reserves (used by the interface to show landable pieces) |
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58 | const reserve = |
59 | V.ParseFen(fen).reserve.split("").map(x => parseInt(x, 10)); | |
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60 | this.reserve = { |
61 | w: { | |
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62 | [V.PAWN]: reserve[0], |
63 | [V.ROOK]: reserve[1], | |
64 | [V.KNIGHT]: reserve[2], | |
65 | [V.BISHOP]: reserve[3], | |
66 | [V.QUEEN]: reserve[4] | |
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67 | }, |
68 | b: { | |
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69 | [V.PAWN]: reserve[5], |
70 | [V.ROOK]: reserve[6], | |
71 | [V.KNIGHT]: reserve[7], | |
72 | [V.BISHOP]: reserve[8], | |
73 | [V.QUEEN]: reserve[9] | |
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74 | } |
75 | }; | |
76 | } | |
77 | ||
78 | getColor(i, j) { | |
79 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
80 | return this.board[i][j].charAt(0); | |
81 | } | |
82 | ||
83 | getPiece(i, j) { | |
84 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; | |
85 | return this.board[i][j].charAt(1); | |
86 | } | |
87 | ||
88 | // Used by the interface: | |
241bf8f2 | 89 | getReservePpath(index, color) { |
78d64531 BA |
90 | return color + V.RESERVE_PIECES[index]; |
91 | } | |
92 | ||
93 | // Ordering on reserve pieces | |
94 | static get RESERVE_PIECES() { | |
95 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; | |
96 | } | |
97 | ||
98 | getReserveMoves([x, y]) { | |
99 | const color = this.turn; | |
100 | const p = V.RESERVE_PIECES[y]; | |
101 | if (this.reserve[color][p] == 0) return []; | |
102 | let moves = []; | |
103 | const pawnShift = p == V.PAWN ? 1 : 0; | |
104 | for (let i = pawnShift; i < V.size.x - pawnShift; i++) { | |
105 | for (let j = 0; j < V.size.y; j++) { | |
106 | if (this.board[i][j] == V.EMPTY) { | |
107 | let mv = new Move({ | |
108 | appear: [ | |
109 | new PiPo({ | |
110 | x: i, | |
111 | y: j, | |
112 | c: color, | |
113 | p: p | |
114 | }) | |
115 | ], | |
116 | vanish: [], | |
117 | start: { x: x, y: y }, //a bit artificial... | |
118 | end: { x: i, y: j } | |
119 | }); | |
120 | moves.push(mv); | |
121 | } | |
122 | } | |
123 | } | |
124 | return moves; | |
125 | } | |
126 | ||
127 | getPotentialMovesFrom([x, y]) { | |
e50a8025 | 128 | if (x >= V.size.x) |
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129 | // Reserves, outside of board: x == sizeX(+1) |
130 | return this.getReserveMoves([x, y]); | |
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131 | // Standard moves |
132 | return super.getPotentialMovesFrom([x, y]); | |
133 | } | |
134 | ||
135 | getPotentialPawnMoves([x, y]) { | |
32f6285e BA |
136 | let moves = super.getPotentialPawnMoves([x, y]); |
137 | // Remove pawns on 8th rank ("fallen"): | |
78d64531 | 138 | const color = this.turn; |
32f6285e BA |
139 | const lastRank = (color == "w" ? 0 : V.size.x - 1); |
140 | moves.forEach(m => { | |
141 | if (m.appear[0].x == lastRank) m.appear.pop(); | |
142 | }); | |
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143 | return moves; |
144 | } | |
145 | ||
146 | getAllValidMoves() { | |
0e001022 | 147 | let moves = super.getAllPotentialMoves(); |
78d64531 | 148 | const color = this.turn; |
0e001022 | 149 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
78d64531 BA |
150 | moves = moves.concat( |
151 | this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) | |
152 | ); | |
0e001022 | 153 | } |
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154 | return this.filterValid(moves); |
155 | } | |
156 | ||
157 | atLeastOneMove() { | |
158 | if (!super.atLeastOneMove()) { | |
159 | // Search one reserve move | |
160 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
161 | let moves = this.filterValid( | |
162 | this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i]) | |
163 | ); | |
164 | if (moves.length > 0) return true; | |
165 | } | |
166 | return false; | |
167 | } | |
168 | return true; | |
169 | } | |
170 | ||
171 | canTake([x1, y1], [x2, y2]) { | |
172 | // Self-captures allowed, except for the king: | |
173 | return this.getPiece(x2, y2) != V.KING; | |
174 | } | |
175 | ||
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176 | prePlay(move) { |
177 | super.prePlay(move); | |
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178 | // Skip castle: |
179 | if (move.vanish.length == 2 && move.appear.length == 2) return; | |
32f6285e | 180 | const color = this.turn; |
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181 | if (move.vanish.length == 0) this.reserve[color][move.appear[0].p]--; |
182 | else if (move.vanish.length == 2 && move.vanish[1].c == color) | |
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183 | // Self-capture |
184 | this.reserve[color][move.vanish[1].p]++; | |
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185 | } |
186 | ||
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187 | postUndo(move) { |
188 | super.postUndo(move); | |
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189 | if (move.vanish.length == 2 && move.appear.length == 2) return; |
190 | const color = this.turn; | |
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191 | if (move.vanish.length == 0) this.reserve[color][move.appear[0].p]++; |
192 | else if (move.vanish.length == 2 && move.vanish[1].c == color) | |
78d64531 | 193 | this.reserve[color][move.vanish[1].p]--; |
78d64531 BA |
194 | } |
195 | ||
196 | static get SEARCH_DEPTH() { | |
197 | return 2; | |
198 | } | |
199 | ||
200 | evalPosition() { | |
201 | let evaluation = super.evalPosition(); | |
202 | // Add reserves: | |
203 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
204 | const p = V.RESERVE_PIECES[i]; | |
205 | evaluation += this.reserve["w"][p] * V.VALUES[p]; | |
206 | evaluation -= this.reserve["b"][p] * V.VALUES[p]; | |
207 | } | |
208 | return evaluation; | |
209 | } | |
210 | ||
211 | getNotation(move) { | |
212 | const finalSquare = V.CoordsToSquare(move.end); | |
213 | if (move.vanish.length > 0) { | |
214 | if (move.appear.length > 0) { | |
215 | // Standard move | |
216 | return super.getNotation(move); | |
217 | } else { | |
218 | // Pawn fallen: capturing or not | |
219 | let res = ""; | |
220 | if (move.vanish.length == 2) | |
221 | res += V.CoordToColumn(move.start.y) + "x"; | |
222 | return res + finalSquare; | |
223 | } | |
224 | } | |
225 | // Rebirth: | |
226 | const piece = | |
227 | move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; | |
228 | return piece + "@" + V.CoordsToSquare(move.end); | |
229 | } | |
230 | }; |