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1 | import { ChessRules } from "@/base_rules"; |
2 | ||
3 | export class PawnskingRules extends ChessRules { | |
7e8a7ea1 | 4 | |
4313762d BA |
5 | static get Options() { |
6 | return null; | |
7 | } | |
8 | ||
737a5daf BA |
9 | static get PawnSpecs() { |
10 | return Object.assign( | |
11 | {}, | |
12 | ChessRules.PawnSpecs, | |
13 | // The promotion piece doesn't matter, the game is won | |
14 | { promotions: [V.QUEEN] } | |
15 | ); | |
16 | } | |
17 | ||
18 | static get HasFlags() { | |
19 | return false; | |
20 | } | |
21 | ||
22 | static GenRandInitFen() { | |
23 | return "4k3/pppppppp/8/8/8/8/PPPPPPPP/4K3 w 0 -"; | |
24 | } | |
25 | ||
26 | filterValid(moves) { | |
27 | return moves; | |
28 | } | |
29 | ||
30 | getCheckSquares() { | |
31 | return []; | |
32 | } | |
33 | ||
34 | getCurrentScore() { | |
35 | const color = this.turn; | |
36 | if (this.kingPos[color][0] < 0) return (color == "w" ? "0-1" : "1-0"); | |
37 | const oppCol = V.GetOppCol(color); | |
38 | const lastRank = (oppCol == 'w' ? 0 : 7); | |
39 | if (this.board[lastRank].some(cell => cell[0] == oppCol)) | |
40 | // The opposing edge is reached! | |
41 | return (oppCol == "w" ? "1-0" : "0-1"); | |
42 | if (this.atLeastOneMove()) return "*"; | |
43 | return "1/2"; | |
44 | } | |
45 | ||
46 | postPlay(move) { | |
47 | super.postPlay(move); | |
48 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) | |
49 | this.kingPos[this.turn] = [-1, -1]; | |
50 | } | |
51 | ||
52 | postUndo(move) { | |
53 | super.postUndo(move); | |
54 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) | |
55 | this.kingPos[move.vanish[1].c] = [move.vanish[1].x, move.vanish[1].y]; | |
56 | } | |
57 | ||
58 | static get SEARCH_DEPTH() { | |
59 | return 4; | |
60 | } | |
7e8a7ea1 | 61 | |
737a5daf | 62 | }; |