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c7550017 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt } from "@/utils/alea"; | |
4 | ||
5 | export class OrdaRules extends ChessRules { | |
6 | static get PawnSpecs() { | |
7 | return Object.assign( | |
8 | {}, | |
9 | ChessRules.PawnSpecs, | |
10 | { promotions: [V.QUEEN, V.KHESHIG] } | |
11 | ); | |
12 | } | |
13 | ||
14 | static IsGoodFlags(flags) { | |
15 | // Only white can castle | |
16 | return !!flags.match(/^[a-z]{2,2}$/); | |
17 | } | |
18 | ||
19 | getPpath(b) { | |
20 | if (b[0] == 'b' || b[1] == 'h') | |
21 | // Horde piece or white promoted pawn in kheshig | |
22 | return "Orda/" + b; | |
23 | return b; | |
24 | } | |
25 | ||
26 | static GenRandInitFen(randomness) { | |
27 | if (randomness == 0) | |
28 | return "lhaykahl/8/pppppppp/8/8/8/PPPPPPPP/RNBQKBNR w 0 ah -"; | |
29 | ||
30 | // Mapping kingdom --> horde: | |
31 | const piecesMap = { | |
32 | 'r': 'l', | |
33 | 'n': 'h', | |
34 | 'b': 'a', | |
35 | 'q': 'y', | |
36 | 'k': 'k' | |
37 | }; | |
38 | ||
39 | let pieces = { w: new Array(8), b: new Array(8) }; | |
40 | let flags = ""; | |
41 | // Shuffle pieces on first (and last rank if randomness == 2) | |
42 | for (let c of ["w", "b"]) { | |
43 | if (c == 'b' && randomness == 1) { | |
44 | pieces['b'] = pieces['w'].map(p => piecesMap[p]); | |
45 | break; | |
46 | } | |
47 | ||
48 | // TODO: same code as in base_rules. Should extract and factorize? | |
49 | ||
50 | let positions = ArrayFun.range(8); | |
51 | ||
52 | let randIndex = 2 * randInt(4); | |
53 | const bishop1Pos = positions[randIndex]; | |
54 | let randIndex_tmp = 2 * randInt(4) + 1; | |
55 | const bishop2Pos = positions[randIndex_tmp]; | |
56 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); | |
57 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
58 | ||
59 | randIndex = randInt(6); | |
60 | const knight1Pos = positions[randIndex]; | |
61 | positions.splice(randIndex, 1); | |
62 | randIndex = randInt(5); | |
63 | const knight2Pos = positions[randIndex]; | |
64 | positions.splice(randIndex, 1); | |
65 | ||
66 | randIndex = randInt(4); | |
67 | const queenPos = positions[randIndex]; | |
68 | positions.splice(randIndex, 1); | |
69 | ||
70 | const rook1Pos = positions[0]; | |
71 | const kingPos = positions[1]; | |
72 | const rook2Pos = positions[2]; | |
73 | ||
74 | pieces[c][rook1Pos] = "r"; | |
75 | pieces[c][knight1Pos] = "n"; | |
76 | pieces[c][bishop1Pos] = "b"; | |
77 | pieces[c][queenPos] = "q"; | |
78 | pieces[c][kingPos] = "k"; | |
79 | pieces[c][bishop2Pos] = "b"; | |
80 | pieces[c][knight2Pos] = "n"; | |
81 | pieces[c][rook2Pos] = "r"; | |
82 | if (c == 'b') pieces[c] = pieces[c].map(p => piecesMap[p]); | |
83 | else flags = V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); | |
84 | } | |
85 | // Add turn + flags + enpassant | |
86 | return ( | |
87 | pieces["b"].join("") + | |
88 | "/8/pppppppp/8/8/8/PPPPPPPP/" + | |
89 | pieces["w"].join("").toUpperCase() + | |
90 | " w 0 " + flags + " -" | |
91 | ); | |
92 | } | |
93 | ||
94 | getFlagsFen() { | |
95 | return this.castleFlags['w'].map(V.CoordToColumn).join(""); | |
96 | } | |
97 | ||
98 | setFlags(fenflags) { | |
99 | this.castleFlags = { 'w': [-1, -1] }; | |
100 | for (let i = 0; i < 2; i++) | |
101 | this.castleFlags['w'][i] = V.ColumnToCoord(fenflags.charAt(i)); | |
102 | } | |
103 | ||
104 | static get LANCER() { | |
105 | return 'l'; | |
106 | } | |
107 | static get ARCHER() { | |
108 | return 'a'; | |
109 | } | |
110 | static get KHESHIG() { | |
111 | return 'h'; | |
112 | } | |
113 | static get YURT() { | |
114 | return 'y'; | |
115 | } | |
116 | // Khan is technically a King, so let's keep things simple. | |
117 | ||
118 | static get PIECES() { | |
119 | return ChessRules.PIECES.concat([V.LANCER, V.ARCHER, V.KHESHIG, V.YURT]); | |
120 | } | |
121 | ||
122 | getPotentialMovesFrom([x, y]) { | |
123 | switch (this.getPiece(x, y)) { | |
124 | case V.LANCER: | |
125 | return this.getPotentialLancerMoves([x, y]); | |
126 | case V.ARCHER: | |
127 | return this.getPotentialArcherMoves([x, y]); | |
128 | case V.KHESHIG: | |
129 | return this.getPotentialKheshigMoves([x, y]); | |
130 | case V.YURT: | |
131 | return this.getPotentialYurtMoves([x, y]); | |
132 | default: | |
133 | return super.getPotentialMovesFrom([x, y]); | |
134 | } | |
135 | return []; | |
136 | } | |
137 | ||
138 | getSlideNJumpMoves([x, y], steps, oneStep, options) { | |
139 | options = options || {}; | |
140 | let moves = []; | |
141 | outerLoop: for (let step of steps) { | |
142 | let i = x + step[0]; | |
143 | let j = y + step[1]; | |
144 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
145 | if (!options.onlyTake) moves.push(this.getBasicMove([x, y], [i, j])); | |
146 | if (oneStep) continue outerLoop; | |
147 | i += step[0]; | |
148 | j += step[1]; | |
149 | } | |
150 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j]) && !options.onlyMove) | |
151 | moves.push(this.getBasicMove([x, y], [i, j])); | |
152 | } | |
153 | return moves; | |
154 | } | |
155 | ||
156 | getPotentialLancerMoves(sq) { | |
157 | const onlyMoves = this.getSlideNJumpMoves( | |
158 | sq, | |
159 | V.steps[V.KNIGHT], | |
160 | "oneStep", | |
161 | { onlyMove: true } | |
162 | ); | |
163 | const onlyTakes = this.getSlideNJumpMoves( | |
164 | sq, | |
165 | V.steps[V.ROOK], | |
166 | null, | |
167 | { onlyTake: true } | |
168 | ); | |
169 | return onlyMoves.concat(onlyTakes); | |
170 | } | |
171 | ||
172 | getPotentialArcherMoves(sq) { | |
173 | const onlyMoves = this.getSlideNJumpMoves( | |
174 | sq, | |
175 | V.steps[V.KNIGHT], | |
176 | "oneStep", | |
177 | { onlyMove: true } | |
178 | ); | |
179 | const onlyTakes = this.getSlideNJumpMoves( | |
180 | sq, | |
181 | V.steps[V.BISHOP], | |
182 | null, | |
183 | { onlyTake: true } | |
184 | ); | |
185 | return onlyMoves.concat(onlyTakes); | |
186 | } | |
187 | ||
188 | getPotentialLancerMoves(sq) { | |
189 | const onlyMoves = this.getSlideNJumpMoves( | |
190 | sq, | |
191 | V.steps[V.KNIGHT], | |
192 | "oneStep", | |
193 | { onlyMove: true } | |
194 | ); | |
195 | const onlyTakes = this.getSlideNJumpMoves( | |
196 | sq, | |
197 | V.steps[V.ROOK], | |
198 | null, | |
199 | { onlyTake: true } | |
200 | ); | |
201 | return onlyMoves.concat(onlyTakes); | |
202 | } | |
203 | ||
204 | getPotentialKheshigMoves(sq) { | |
205 | return this.getSlideNJumpMoves( | |
206 | sq, | |
207 | V.steps[V.KNIGHT].concat(V.steps[V.ROOK]).concat(V.steps[V.BISHOP]), | |
208 | "oneStep" | |
209 | ); | |
210 | } | |
211 | ||
212 | getPotentialYurtMoves(sq) { | |
213 | return this.getSlideNJumpMoves( | |
214 | sq, | |
79e05a1a BA |
215 | V.steps[V.BISHOP].concat([ [1, 0] ]), |
216 | "oneStep" | |
c7550017 BA |
217 | ); |
218 | } | |
219 | ||
220 | getPotentialKingMoves([x, y]) { | |
221 | if (this.getColor(x, y) == 'w') return super.getPotentialKingMoves([x, y]); | |
222 | // Horde doesn't castle: | |
223 | return this.getSlideNJumpMoves( | |
224 | [x, y], | |
225 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
226 | "oneStep" | |
227 | ); | |
228 | } | |
229 | ||
230 | isAttacked(sq, color) { | |
231 | if (color == 'w') { | |
232 | return ( | |
233 | super.isAttacked(sq, color) || | |
234 | this.isAttackedByKheshig(sq, color) | |
235 | ); | |
236 | } | |
237 | // Horde: only pawn and queen (if promotions) in common: | |
238 | return ( | |
239 | super.isAttackedByPawn(sq, color) || | |
240 | this.isAttackedByLancer(sq, color) || | |
241 | this.isAttackedByKheshig(sq, color) || | |
242 | this.isAttackedByArcher(sq, color) || | |
243 | this.isAttackedByYurt(sq, color) || | |
244 | super.isAttackedByQueen(sq, color) | |
245 | ); | |
246 | } | |
247 | ||
248 | isAttackedByLancer(sq, color) { | |
249 | return this.isAttackedBySlideNJump(sq, color, V.LANCER, V.steps[V.ROOK]); | |
250 | } | |
251 | ||
252 | isAttackedByArcher(sq, color) { | |
253 | return this.isAttackedBySlideNJump(sq, color, V.ARCHER, V.steps[V.BISHOP]); | |
254 | } | |
255 | ||
256 | isAttackedByKheshig(sq, color) { | |
257 | return super.isAttackedBySlideNJump( | |
258 | sq, | |
259 | color, | |
260 | V.KHESHIG, | |
261 | V.steps[V.KNIGHT].concat(V.steps[V.ROOK]).concat(V.steps[V.BISHOP]), | |
262 | "oneStep" | |
263 | ); | |
264 | } | |
265 | ||
266 | isAttackedByYurt(sq, color) { | |
267 | return super.isAttackedBySlideNJump( | |
268 | sq, | |
269 | color, | |
270 | V.YURT, | |
79e05a1a | 271 | V.steps[V.BISHOP].concat([ [1, 0] ]), |
c7550017 BA |
272 | "oneStep" |
273 | ); | |
274 | } | |
275 | ||
276 | updateCastleFlags(move, piece) { | |
277 | // Only white can castle: | |
278 | const firstRank = 7; | |
279 | if (piece == V.KING && move.appear[0].c == 'w') | |
280 | this.castleFlags['w'] = [8, 8]; | |
281 | else if ( | |
282 | move.start.x == firstRank && | |
283 | this.castleFlags['w'].includes(move.start.y) | |
284 | ) { | |
285 | const flagIdx = (move.start.y == this.castleFlags['w'][0] ? 0 : 1); | |
286 | this.castleFlags['w'][flagIdx] = 8; | |
287 | } | |
288 | else if ( | |
289 | move.end.x == firstRank && | |
290 | this.castleFlags['w'].includes(move.end.y) | |
291 | ) { | |
292 | const flagIdx = (move.end.y == this.castleFlags['w'][0] ? 0 : 1); | |
293 | this.castleFlags['w'][flagIdx] = 8; | |
294 | } | |
295 | } | |
296 | ||
297 | getCurrentScore() { | |
298 | // Turn has changed: | |
299 | const color = V.GetOppCol(this.turn); | |
300 | const lastRank = (color == 'w' ? 0 : 7); | |
301 | if (this.kingPos[color][0] == lastRank) | |
302 | // The opposing edge is reached! | |
303 | return color == "w" ? "1-0" : "0-1"; | |
304 | if (this.atLeastOneMove()) return "*"; | |
305 | // Game over | |
306 | const oppCol = this.turn; | |
307 | if (!this.underCheck(oppCol)) return "1/2"; | |
308 | return (oppCol == "w" ? "0-1" : "1-0"); | |
309 | } | |
310 | ||
311 | static get VALUES() { | |
312 | return Object.assign( | |
313 | {}, | |
314 | ChessRules.VALUES, | |
315 | { | |
316 | y: 2, | |
317 | a: 4, | |
318 | h: 7, | |
319 | l: 4 | |
320 | } | |
321 | ); | |
322 | } | |
323 | }; |