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059f0aa2 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | ||
3 | export class IsardamRules extends ChessRules { | |
4 | ||
5 | isImmobilized(sq) { | |
6 | const oppCol = V.GetOppCol(this.getColor(sq[0], sq[1])); | |
7 | const piece = this.getPiece(sq[0], sq[1]); | |
8 | let steps = []; | |
9 | switch (piece) { | |
10 | // NOTE: cannot use super.isAttackedByXXX | |
11 | // because it would call the redefined isAttackedBySlideNJump | |
12 | // => Infinite recursive calls. | |
13 | case V.PAWN: { | |
14 | const forward = (oppCol == 'w' ? 1 : -1); | |
15 | steps = [[forward, 1], [forward, -1]]; | |
16 | break; | |
17 | } | |
18 | case V.ROOK: | |
19 | case V.BISHOP: | |
20 | case V.KNIGHT: | |
21 | steps = V.steps[piece]; | |
22 | break; | |
23 | case V.KING: | |
24 | case V.QUEEN: | |
25 | steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
26 | break; | |
27 | } | |
28 | return super.isAttackedBySlideNJump( | |
29 | sq, oppCol, piece, steps, [V.KING, V.PAWN, V.KNIGHT].includes(piece)) | |
30 | } | |
31 | ||
32 | getPotentialMovesFrom([x, y]) { | |
33 | return ( | |
34 | super.getPotentialMovesFrom([x, y]).filter(m => { | |
35 | let res = true; | |
36 | this.play(m); | |
37 | if (this.isImmobilized([m.end.x, m.end.y])) res = false; | |
38 | else { | |
39 | // Check discovered attacks | |
40 | for (let step of V.steps[V.BISHOP].concat(V.steps[V.ROOK])) { | |
41 | let allowedPieces = [V.QUEEN]; | |
42 | if (step[0] == 0 || step[1] == 0) allowedPieces.push(V.ROOK); | |
43 | else allowedPieces.push(V.BISHOP); | |
44 | let [i, j] = [m.start.x + step[0], m.start.y + step[1]]; | |
45 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
46 | i += step[0]; | |
47 | j += step[1]; | |
48 | } | |
49 | if (V.OnBoard(i, j)) { | |
50 | const meet = { c: this.getColor(i, j), p: this.getPiece(i, j) }; | |
51 | if (allowedPieces.includes(meet.p)) { | |
52 | // Search in the other direction | |
53 | [i, j] = [m.start.x - step[0], m.start.y - step[1]]; | |
54 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
55 | i -= step[0]; | |
56 | j -= step[1]; | |
57 | } | |
58 | if ( | |
59 | V.OnBoard(i, j) && | |
60 | this.getPiece(i, j) == meet.p && | |
61 | this.getColor(i, j) != meet.c | |
62 | ) { | |
63 | res = false; | |
64 | break; | |
65 | } | |
66 | } | |
67 | } | |
68 | } | |
69 | } | |
70 | this.undo(m); | |
71 | return res; | |
72 | }) | |
73 | ); | |
74 | } | |
75 | ||
4258b58c BA |
76 | static get SEARCH_DEPTH() { |
77 | return 2; | |
78 | } | |
79 | ||
059f0aa2 | 80 | }; |