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2fac4d67 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | ||
3 | export class HypnoticRules extends ChessRules { | |
4 | ||
5 | static IsGoodFen(fen) { | |
6 | if (!ChessRules.IsGoodFen(fen)) return false; | |
7 | const fenParsed = V.ParseFen(fen); | |
8 | // 5) Check arrival of last hypnotizing move (if any) | |
9 | if ( | |
10 | !fenParsed.hSquare || | |
11 | (fenParsed.hSquare != "-" && !fenParsed.hSquare.match(/^[a-h][1-8]$/)) | |
12 | ) { | |
13 | return false; | |
14 | } | |
15 | return true; | |
16 | } | |
17 | ||
18 | static ParseFen(fen) { | |
19 | const fenParts = fen.split(" "); | |
20 | return Object.assign( | |
21 | { hSquare: fenParts[5] }, | |
22 | ChessRules.ParseFen(fen) | |
23 | ); | |
24 | } | |
25 | ||
4313762d BA |
26 | static GenRandInitFen(options) { |
27 | return ChessRules.GenRandInitFen(options) + " -"; | |
2fac4d67 BA |
28 | } |
29 | ||
30 | setOtherVariables(fen) { | |
31 | super.setOtherVariables(fen); | |
32 | const parsedFen = V.ParseFen(fen); | |
33 | this.hSquares = [ | |
34 | parsedFen.hSquare != "-" | |
35 | ? V.SquareToCoords(parsedFen.hSquare) | |
36 | : null | |
37 | ]; | |
38 | } | |
39 | ||
40 | getFen() { | |
41 | const L = this.hSquares.length; | |
42 | return ( | |
43 | super.getFen() + " " + | |
44 | (!this.hSquares[L-1] ? "-" : V.CoordsToSquare(this.hSquares[L-1])) | |
45 | ); | |
46 | } | |
47 | ||
48 | canIplay(side) { | |
49 | // Wrong, but sufficient approximation let's say | |
50 | return this.turn == side; | |
51 | } | |
52 | ||
53 | canTake([x1, y1], [x2, y2]) { | |
54 | const c = this.turn; | |
55 | const c1 = this.getColor(x1, y1); | |
56 | const c2 = this.getColor(x2, y2); | |
57 | return (c == c1 && c1 != c2) || (c != c1 && c1 == c2); | |
58 | } | |
59 | ||
60 | getPotentialMovesFrom([x, y]) { | |
61 | const L = this.hSquares.length; | |
62 | const lh = this.hSquares[L-1]; | |
63 | if (!!lh && lh.x == x && lh.y == y) return []; | |
64 | const c = this.getColor(x, y); | |
65 | if (c == this.turn) return super.getPotentialMovesFrom([x, y]); | |
66 | // Playing opponent's pieces: hypnotizing moves. Allowed? | |
67 | if (!this.isAttacked([x, y], this.turn)) return []; | |
68 | const moves = | |
69 | this.getPiece(x, y) == V.KING | |
70 | // No castling with enemy king (...yes, should eat it but...) | |
71 | ? super.getSlideNJumpMoves( | |
4313762d | 72 | [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1) |
2fac4d67 BA |
73 | : super.getPotentialMovesFrom([x, y]); |
74 | return moves; | |
75 | } | |
76 | ||
ded43c88 BA |
77 | getAllPotentialMoves() { |
78 | let potentialMoves = []; | |
79 | for (let i = 0; i < V.size.x; i++) { | |
80 | for (let j = 0; j < V.size.y; j++) { | |
81 | if (this.board[i][j] != V.EMPTY) { | |
82 | Array.prototype.push.apply( | |
83 | potentialMoves, | |
84 | this.getPotentialMovesFrom([i, j]) | |
85 | ); | |
86 | } | |
87 | } | |
88 | } | |
89 | return potentialMoves; | |
90 | } | |
91 | ||
2fac4d67 BA |
92 | getEnpassantCaptures([x, y], shiftX) { |
93 | const Lep = this.epSquares.length; | |
94 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
95 | let enpassantMove = null; | |
96 | const c = this.getColor(x, y); | |
97 | if ( | |
98 | !!epSquare && | |
99 | epSquare.x == x + shiftX && | |
100 | Math.abs(epSquare.y - y) == 1 && | |
101 | // Next conditions to avoid capturing self hypnotized pawns: | |
102 | this.board[x][epSquare.y] != V.EMPTY && | |
103 | this.getColor(x, epSquare.y) != c //TODO: probably redundant | |
104 | ) { | |
105 | enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
106 | enpassantMove.vanish.push({ | |
107 | x: x, | |
108 | y: epSquare.y, | |
109 | p: this.board[x][epSquare.y].charAt(1), | |
110 | c: this.getColor(x, epSquare.y) | |
111 | }); | |
112 | } | |
113 | return !!enpassantMove ? [enpassantMove] : []; | |
114 | } | |
115 | ||
116 | // TODO: avoid following code duplication, by using getColor() | |
117 | // instead of this.turn at the beginning of 2 next methods | |
118 | addPawnMoves([x1, y1], [x2, y2], moves, promotions) { | |
119 | let finalPieces = [V.PAWN]; | |
120 | const color = this.getColor(x1, y1); | |
121 | const lastRank = (color == "w" ? 0 : V.size.x - 1); | |
122 | if (x2 == lastRank) finalPieces = V.PawnSpecs.promotions; | |
123 | let tr = null; | |
124 | for (let piece of finalPieces) { | |
125 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
126 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
127 | } | |
128 | } | |
129 | ||
130 | getPotentialPawnMoves([x, y], promotions) { | |
131 | const color = this.getColor(x, y); | |
132 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
133 | const forward = (color == 'w' ? -1 : 1); | |
134 | ||
135 | let moves = []; | |
136 | if (x + forward >= 0 && x + forward < sizeX) { | |
137 | if (this.board[x + forward][y] == V.EMPTY) { | |
138 | this.addPawnMoves([x, y], [x + forward, y], moves, promotions); | |
139 | if ( | |
140 | ((color == 'w' && x == 6) || (color == 'b' && x == 1)) && | |
141 | this.board[x + 2 * forward][y] == V.EMPTY | |
142 | ) { | |
143 | moves.push(this.getBasicMove([x, y], [x + 2 * forward, y])); | |
144 | } | |
145 | } | |
146 | for (let shiftY of [-1, 1]) { | |
147 | if ( | |
148 | y + shiftY >= 0 && y + shiftY < sizeY && | |
149 | this.board[x + forward][y + shiftY] != V.EMPTY && | |
150 | this.canTake([x, y], [x + forward, y + shiftY]) | |
151 | ) { | |
152 | this.addPawnMoves( | |
153 | [x, y], [x + forward, y + shiftY], | |
154 | moves, promotions | |
155 | ); | |
156 | } | |
157 | } | |
158 | } | |
159 | Array.prototype.push.apply(moves, | |
160 | this.getEnpassantCaptures([x, y], forward)); | |
161 | return moves; | |
162 | } | |
163 | ||
164 | postPlay(move) { | |
165 | super.postPlay(move); | |
166 | if (move.vanish[0].c == this.turn) | |
167 | this.hSquares.push({ x: move.appear[0].x, y: move.appear[0].y }); | |
168 | else this.hSquares.push(null); | |
169 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) | |
170 | this.kingPos[move.vanish[1].c] = [-1, -1]; | |
171 | } | |
172 | postUndo(move) { | |
173 | super.postUndo(move); | |
174 | this.hSquares.pop(); | |
175 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) | |
176 | this.kingPos[move.vanish[1].c] = [move.vanish[1].x, move.vanish[1].y]; | |
177 | } | |
178 | ||
179 | getCheckSquares() { | |
180 | return []; | |
181 | } | |
182 | filterValid(moves) { | |
183 | return moves; | |
184 | } | |
185 | ||
186 | getCurrentScore() { | |
187 | const c = this.turn; | |
188 | if (this.kingPos[c][0] < 0) return (c == 'w' ? "0-1" : "1-0"); | |
189 | return "*"; | |
190 | } | |
191 | ||
192 | static get SEARCH_DEPTH() { | |
193 | return 2; | |
194 | } | |
195 | ||
196 | }; |