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22053c2c BA |
1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
2 | import { randInt } from "@/utils/alea"; | |
3 | ||
4 | export class HamiltonRules extends ChessRules { | |
5 | static get HasFlags() { | |
6 | return false; | |
7 | } | |
8 | ||
9 | static get HasEnpassant() { | |
10 | return false; | |
11 | } | |
12 | ||
13 | static get HOLE() { | |
14 | return "xx"; | |
15 | } | |
16 | ||
90df90bc BA |
17 | hoverHighlight(x, y) { |
18 | return this.movesCount == 0; | |
19 | } | |
20 | ||
22053c2c BA |
21 | static board2fen(b) { |
22 | if (b[0] == 'x') return 'x'; | |
23 | return ChessRules.board2fen(b); | |
24 | } | |
25 | ||
26 | static fen2board(f) { | |
27 | if (f == 'x') return V.HOLE; | |
28 | return ChessRules.fen2board(f); | |
29 | } | |
30 | ||
31 | getPpath(b) { | |
32 | if (b[0] == 'x') return "Hamilton/hole"; | |
33 | return b; | |
34 | } | |
35 | ||
36 | static get PIECES() { | |
37 | return [ChessRules.KNIGHT]; | |
38 | } | |
39 | ||
40 | static IsGoodPosition(position) { | |
41 | if (position.length == 0) return false; | |
42 | const rows = position.split("/"); | |
43 | if (rows.length != V.size.x) return false; | |
44 | for (let row of rows) { | |
45 | let sumElts = 0; | |
46 | for (let i = 0; i < row.length; i++) { | |
47 | if (['x'].concat(V.PIECES).includes(row[i].toLowerCase())) sumElts++; | |
48 | else { | |
49 | const num = parseInt(row[i]); | |
50 | if (isNaN(num)) return false; | |
51 | sumElts += num; | |
52 | } | |
53 | } | |
54 | if (sumElts != V.size.y) return false; | |
55 | } | |
56 | return true; | |
57 | } | |
58 | ||
59 | static GenRandInitFen() { | |
60 | return "8/8/8/8/8/8/8/8 w 0"; | |
61 | } | |
62 | ||
63 | canIplay(side, [x, y]) { | |
64 | return side == this.turn; | |
65 | } | |
66 | ||
67 | // Initiate the game by choosing a square for the knight: | |
68 | doClick(square) { | |
69 | if (this.movesCount > 0) return null; | |
70 | return new Move({ | |
71 | appear: [ | |
72 | new PiPo({ x: square[0], y: square[1], c: 'w', p: V.KNIGHT }) | |
73 | ], | |
74 | vanish: [], | |
75 | start: { x: -1, y: -1 } | |
76 | }); | |
77 | } | |
78 | ||
79 | getAllPotentialMoves() { | |
80 | if (this.movesCount == 0) { | |
81 | return [...Array(64).keys()].map(k => { | |
82 | const i = k % 8; | |
83 | const j = (k - i) / 8; | |
84 | return new Move({ | |
85 | appear: [ | |
86 | new PiPo({ x: i, y: j, c: 'w', p: V.KNIGHT }) | |
87 | ], | |
88 | vanish: [], | |
89 | start: { x: -1, y: -1 } | |
90 | }); | |
91 | }); | |
92 | } | |
93 | for (let i=0; i<8; i++) { | |
94 | for (let j=0; j<8; j++) { | |
95 | if (!([V.EMPTY, V.HOLE].includes(this.board[i][j]))) | |
96 | return this.getPotentialKnightMoves([i, j]); | |
97 | } | |
98 | } | |
99 | return []; | |
100 | } | |
101 | ||
102 | getPotentialKnightMoves([x, y]) { | |
103 | return ( | |
104 | V.steps[V.KNIGHT].filter( | |
105 | s => { | |
106 | const [i, j] = [x + s[0], y + s[1]]; | |
107 | return (V.OnBoard(i, j) && this.board[i][j] != V.HOLE); | |
108 | } | |
109 | ).map(s => { | |
110 | return this.getBasicMove([x, y], [x + s[0], y + s[1]]); | |
111 | }) | |
112 | ); | |
113 | } | |
114 | ||
115 | atLeastOneMove() { | |
116 | if (this.movesCount == 0) return true; | |
117 | for (let i=0; i<8; i++) { | |
118 | for (let j=0; j<8; j++) { | |
119 | if (!([V.EMPTY, V.HOLE].includes(this.board[i][j]))) | |
120 | return this.getPotentialKnightMoves([i, j]).length > 0; | |
121 | } | |
122 | } | |
123 | return false; | |
124 | } | |
125 | ||
126 | filterValid(moves) { | |
127 | return moves; | |
128 | } | |
129 | ||
130 | static PlayOnBoard(board, move) { | |
131 | if (move.vanish.length > 0) | |
132 | board[move.vanish[0].x][move.vanish[0].y] = V.HOLE; | |
133 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
134 | } | |
135 | ||
136 | getCheckSquares() { | |
137 | return []; | |
138 | } | |
139 | ||
140 | getCurrentScore() { | |
141 | if (this.atLeastOneMove()) return "*"; | |
142 | // No valid move: I lose | |
143 | return this.turn == "w" ? "0-1" : "1-0"; | |
144 | } | |
145 | ||
146 | getComputerMove() { | |
147 | const moves = this.getAllValidMoves(); | |
148 | // Just a random mover for now... | |
149 | return moves[randInt(moves.length)]; | |
150 | } | |
151 | ||
152 | getNotation(move) { | |
153 | if (move.vanish.length > 0) return super.getNotation(move); | |
154 | // First game move: | |
155 | return "N@" + V.CoordsToSquare(move.end); | |
156 | } | |
157 | }; |