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8fe025db BA |
1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { shuffle } from "@/utils/alea"; | |
4 | ||
5 | export class FugueRules extends ChessRules { | |
6 | ||
7 | static get HasFlags() { | |
8 | return false; | |
9 | } | |
10 | ||
11 | static get HasEnpassant() { | |
12 | return false; | |
13 | } | |
14 | ||
15 | static get LoseOnRepetition() { | |
16 | return true; | |
17 | } | |
18 | ||
19 | static get IMMOBILIZER() { | |
20 | return 'i'; | |
21 | } | |
22 | static get PUSHME_PULLYOU() { | |
23 | return 'u'; | |
24 | } | |
25 | static get ARCHER() { | |
26 | return 'a'; | |
27 | } | |
28 | static get SHIELD() { | |
29 | return 's'; | |
30 | } | |
31 | static get LONG_LEAPER() { | |
32 | return 'l'; | |
33 | } | |
34 | static get SWAPPER() { | |
35 | return 'w'; | |
36 | } | |
37 | ||
38 | static get PIECES() { | |
39 | return [ | |
6e799121 | 40 | V.PAWN, |
8fe025db BA |
41 | V.QUEEN, |
42 | V.KING, | |
43 | V.IMMOBILIZER, | |
44 | V.PUSHME_PULLYOU, | |
45 | V.ARCHER, | |
46 | V.SHIELD, | |
47 | V.LONG_LEAPER, | |
48 | V.SWAPPER | |
49 | ]; | |
50 | } | |
51 | ||
52 | getPpath(b) { | |
53 | if (['p', 'q', 'k'].includes(b[1])) return b; | |
54 | return "Fugue/" + b; | |
55 | } | |
56 | ||
57 | getPPpath(m) { | |
58 | // The only "choice" case is between a swap and a mutual destruction: | |
59 | // show empty square in case of mutual destruction. | |
60 | if (m.appear.length == 0) return "Rococo/empty"; | |
61 | return this.getPpath(m.appear[0].c + m.appear[0].p); | |
62 | } | |
63 | ||
64 | scanKings(fen) { | |
65 | // No castling, but keep track of kings for faster game end checks | |
66 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
67 | const fenParts = fen.split(" "); | |
68 | const position = fenParts[0].split("/"); | |
69 | for (let i = 0; i < position.length; i++) { | |
70 | let k = 0; | |
71 | for (let j = 0; j < position[i].length; j++) { | |
72 | switch (position[i].charAt(j)) { | |
73 | case "k": | |
74 | this.kingPos["b"] = [i, k]; | |
75 | break; | |
76 | case "K": | |
77 | this.kingPos["w"] = [i, k]; | |
78 | break; | |
79 | default: { | |
80 | const num = parseInt(position[i].charAt(j), 10); | |
81 | if (!isNaN(num)) k += num - 1; | |
82 | } | |
83 | } | |
84 | k++; | |
85 | } | |
86 | } | |
87 | } | |
88 | ||
89 | // Is piece on square (x,y) immobilized? | |
90 | isImmobilized([x, y]) { | |
91 | const piece = this.getPiece(x, y); | |
92 | if (piece == V.IMMOBILIZER) return false; | |
93 | const oppCol = V.GetOppCol(this.getColor(x, y)); | |
94 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
95 | for (let step of adjacentSteps) { | |
96 | const [i, j] = [x + step[0], y + step[1]]; | |
97 | if ( | |
98 | V.OnBoard(i, j) && | |
99 | this.board[i][j] != V.EMPTY && | |
100 | this.getColor(i, j) == oppCol | |
101 | ) { | |
102 | if (this.getPiece(i, j) == V.IMMOBILIZER) return true; | |
103 | } | |
104 | } | |
105 | return false; | |
106 | } | |
107 | ||
108 | isProtected([x, y]) { | |
109 | const color = this.getColor(x, y); | |
110 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
111 | for (let s of steps) { | |
112 | const [i, j] = [x + s[0], y + s[1]]; | |
113 | if ( | |
114 | V.OnBoard(i, j) && | |
115 | this.getColor(i, j) == color && | |
116 | this.getPiece(i, j) == V.SHIELD | |
117 | ) { | |
118 | return true; | |
119 | } | |
120 | } | |
121 | return false; | |
122 | } | |
123 | ||
124 | canTake([x1, y1], [x2, y2]) { | |
4313762d BA |
125 | return ( |
126 | [V.QUEEN, V.KING].includes(this.getPiece(x1, y1)) && | |
127 | !this.isProtected([x2, y2]) && | |
128 | this.getColor(x1, y1) != this.getColor(x2, y2) | |
129 | ); | |
8fe025db BA |
130 | } |
131 | ||
132 | getPotentialMovesFrom([x, y]) { | |
133 | // Pre-check: is thing on this square immobilized? | |
134 | if (this.isImmobilized([x, y])) return []; | |
135 | const piece = this.getPiece(x, y); | |
136 | let moves = []; | |
137 | switch (piece) { | |
138 | case V.PAWN: return this.getPotentialPawnMoves([x, y]); | |
139 | case V.IMMOBILIZER: return this.getPotentialImmobilizerMoves([x, y]); | |
140 | case V.PUSHME_PULLYOU: return this.getPotentialPushmePullyuMoves([x, y]); | |
141 | case V.ARCHER: return this.getPotentialArcherMoves([x, y]); | |
142 | case V.SHIELD: return this.getPotentialShieldMoves([x, y]); | |
143 | case V.KING: return this.getPotentialKingMoves([x, y]); | |
144 | case V.QUEEN: return super.getPotentialQueenMoves([x, y]); | |
145 | case V.LONG_LEAPER: return this.getPotentialLongLeaperMoves([x, y]); | |
146 | case V.SWAPPER: return this.getPotentialSwapperMoves([x, y]); | |
147 | } | |
148 | } | |
149 | ||
8fe025db BA |
150 | // "Cannon/grasshopper pawn" |
151 | getPotentialPawnMoves([x, y]) { | |
152 | const c = this.turn; | |
153 | const oppCol = V.GetOppCol(c); | |
154 | const lastRank = (c == 'w' ? 0 : 7); | |
155 | let canResurect = { | |
156 | [V.QUEEN]: true, | |
157 | [V.IMMOBILIZER]: true, | |
158 | [V.PUSHME_PULLYOU]: true, | |
159 | [V.ARCHER]: true, | |
160 | [V.SHIELD]: true, | |
161 | [V.LONG_LEAPER]: true, | |
162 | [V.SWAPPER]: true | |
163 | }; | |
164 | for (let i = 0; i < 8; i++) { | |
165 | for (let j = 0; j < 8; j++) { | |
166 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == c) { | |
167 | const pIJ = this.getPiece(i, j); | |
168 | if (![V.PAWN, V.KING].includes(pIJ)) canResurect[pIJ] = false; | |
169 | } | |
170 | } | |
171 | } | |
172 | let moves = []; | |
173 | const addPromotions = sq => { | |
174 | // Optional promotion | |
175 | Object.keys(canResurect).forEach(p => { | |
176 | if (canResurect[p]) { | |
177 | moves.push( | |
178 | this.getBasicMove([x, y], [sq[0], sq[1]], { c: c, p: p })); | |
179 | } | |
180 | }); | |
181 | } | |
182 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
183 | adjacentSteps.forEach(step => { | |
184 | const [i, j] = [x + step[0], y + step[1]]; | |
185 | if (V.OnBoard(i, j)) { | |
186 | if (this.board[i][j] == V.EMPTY) { | |
187 | moves.push(this.getBasicMove([x, y], [i, j])); | |
188 | if (i == lastRank) addPromotions([i, j]); | |
189 | } | |
190 | else { | |
191 | // Try to leap over: | |
192 | const [ii, jj] = [i + step[0], j + step[1]]; | |
193 | if ( | |
194 | V.OnBoard(ii, jj) && | |
195 | ( | |
196 | this.board[ii][jj] == V.EMPTY || | |
197 | this.getColor(ii, jj) == oppCol && !this.isProtected([ii, jj]) | |
198 | ) | |
199 | ) { | |
200 | moves.push(this.getBasicMove([x, y], [ii, jj])); | |
201 | if (ii == lastRank) addPromotions([ii, jj]); | |
202 | } | |
203 | } | |
204 | } | |
205 | }); | |
206 | return moves; | |
207 | } | |
208 | ||
209 | getPotentialKingMoves(sq) { | |
210 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
4313762d | 211 | return this.getSlideNJumpMoves(sq, steps, 1); |
8fe025db BA |
212 | } |
213 | ||
214 | // NOTE: not really captures, but let's keep the name | |
215 | getSwapperCaptures([x, y]) { | |
216 | let moves = []; | |
217 | const oppCol = V.GetOppCol(this.turn); | |
218 | // Simple: if something is visible, we can swap | |
219 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { | |
220 | let [i, j] = [x + step[0], y + step[1]]; | |
221 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
222 | i += step[0]; | |
223 | j += step[1]; | |
224 | } | |
225 | if (V.OnBoard(i, j) && this.getColor(i, j) == oppCol) { | |
226 | const oppPiece = this.getPiece(i, j); | |
227 | let m = this.getBasicMove([x, y], [i, j]); | |
228 | m.appear.push( | |
229 | new PiPo({ | |
230 | x: x, | |
231 | y: y, | |
232 | c: oppCol, | |
233 | p: this.getPiece(i, j) | |
234 | }) | |
235 | ); | |
236 | moves.push(m); | |
237 | if ( | |
238 | i == x + step[0] && j == y + step[1] && | |
239 | !this.isProtected([i, j]) | |
240 | ) { | |
241 | // Add mutual destruction option: | |
242 | m = new Move({ | |
243 | start: { x: x, y: y}, | |
244 | end: { x: i, y: j }, | |
245 | appear: [], | |
246 | // TODO: is copying necessary here? | |
247 | vanish: JSON.parse(JSON.stringify(m.vanish)) | |
248 | }); | |
249 | moves.push(m); | |
250 | } | |
251 | } | |
252 | }); | |
253 | return moves; | |
254 | } | |
255 | ||
256 | getPotentialSwapperMoves(sq) { | |
257 | return ( | |
258 | super.getPotentialQueenMoves(sq).concat(this.getSwapperCaptures(sq)) | |
259 | ); | |
260 | } | |
261 | ||
262 | getLongLeaperCaptures([x, y]) { | |
263 | // Look in every direction for captures | |
264 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
265 | const color = this.turn; | |
266 | const oppCol = V.GetOppCol(color); | |
267 | let moves = []; | |
268 | const piece = this.getPiece(x, y); | |
269 | outerLoop: for (let step of steps) { | |
270 | let [i, j] = [x + step[0], y + step[1]]; | |
271 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
272 | i += step[0]; | |
273 | j += step[1]; | |
274 | } | |
275 | if ( | |
276 | !V.OnBoard(i, j) || | |
277 | this.getColor(i, j) == color || | |
278 | this.isProtected([i, j]) | |
279 | ) { | |
280 | continue; | |
281 | } | |
282 | let [ii, jj] = [i + step[0], j + step[1]]; | |
283 | const vanished = [ | |
284 | new PiPo({ x: x, y: y, c: color, p: piece }), | |
285 | new PiPo({ x: i, y: j, c: oppCol, p: this.getPiece(i, j)}) | |
286 | ]; | |
287 | while (V.OnBoard(ii, jj) && this.board[ii][jj] == V.EMPTY) { | |
288 | moves.push( | |
289 | new Move({ | |
290 | appear: [new PiPo({ x: ii, y: jj, c: color, p: piece })], | |
291 | vanish: JSON.parse(JSON.stringify(vanished)), //TODO: required? | |
292 | start: { x: x, y: y }, | |
293 | end: { x: ii, y: jj } | |
294 | }) | |
295 | ); | |
296 | ii += step[0]; | |
297 | jj += step[1]; | |
298 | } | |
299 | } | |
300 | return moves; | |
301 | } | |
302 | ||
303 | getPotentialLongLeaperMoves(sq) { | |
304 | return ( | |
305 | super.getPotentialQueenMoves(sq).concat(this.getLongLeaperCaptures(sq)) | |
306 | ); | |
307 | } | |
308 | ||
309 | completeAndFilterPPcaptures(moves) { | |
310 | if (moves.length == 0) return []; | |
311 | const [x, y] = [moves[0].start.x, moves[0].start.y]; | |
312 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
313 | let capturingDirStart = {}; | |
314 | const oppCol = V.GetOppCol(this.turn); | |
315 | // Useful precomputation: | |
316 | adjacentSteps.forEach(step => { | |
317 | const [i, j] = [x + step[0], y + step[1]]; | |
318 | if ( | |
319 | V.OnBoard(i, j) && | |
320 | this.board[i][j] != V.EMPTY && | |
321 | this.getColor(i, j) == oppCol | |
322 | ) { | |
323 | capturingDirStart[step[0] + "_" + step[1]] = { | |
324 | p: this.getPiece(i, j), | |
325 | canTake: !this.isProtected([i, j]) | |
326 | }; | |
327 | } | |
328 | }); | |
329 | moves.forEach(m => { | |
330 | const step = [ | |
331 | m.end.x != x ? (m.end.x - x) / Math.abs(m.end.x - x) : 0, | |
332 | m.end.y != y ? (m.end.y - y) / Math.abs(m.end.y - y) : 0 | |
333 | ]; | |
334 | // TODO: this test should be done only once per direction | |
335 | const capture = capturingDirStart[(-step[0]) + "_" + (-step[1])]; | |
336 | if (!!capture && capture.canTake) { | |
337 | const [i, j] = [x - step[0], y - step[1]]; | |
338 | m.vanish.push( | |
339 | new PiPo({ | |
340 | x: i, | |
341 | y: j, | |
342 | p: capture.p, | |
343 | c: oppCol | |
344 | }) | |
345 | ); | |
346 | } | |
347 | // Also test the end (advancer effect) | |
348 | const [i, j] = [m.end.x + step[0], m.end.y + step[1]]; | |
349 | if ( | |
350 | V.OnBoard(i, j) && | |
351 | this.board[i][j] != V.EMPTY && | |
352 | this.getColor(i, j) == oppCol && | |
353 | !this.isProtected([i, j]) | |
354 | ) { | |
355 | m.vanish.push( | |
356 | new PiPo({ | |
357 | x: i, | |
358 | y: j, | |
359 | p: this.getPiece(i, j), | |
360 | c: oppCol | |
361 | }) | |
362 | ); | |
363 | } | |
364 | }); | |
365 | // Forbid "double captures" | |
366 | return moves.filter(m => m.vanish.length <= 2); | |
367 | } | |
368 | ||
369 | getPotentialPushmePullyuMoves(sq) { | |
370 | let moves = super.getPotentialQueenMoves(sq); | |
371 | return this.completeAndFilterPPcaptures(moves); | |
372 | } | |
373 | ||
374 | getPotentialImmobilizerMoves(sq) { | |
375 | // Immobilizer doesn't capture | |
376 | return super.getPotentialQueenMoves(sq); | |
377 | } | |
378 | ||
379 | getPotentialArcherMoves([x, y]) { | |
380 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
381 | let moves = this.getSlideNJumpMoves([x, y], steps); | |
382 | const c = this.turn; | |
383 | const oppCol = V.GetOppCol(c); | |
384 | // Add captures | |
385 | for (let s of steps) { | |
386 | let [i, j] = [x + s[0], y + s[1]]; | |
387 | let stepCounter = 1; | |
388 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
389 | i += s[0]; | |
390 | j += s[1]; | |
391 | stepCounter++; | |
392 | } | |
393 | if ( | |
394 | V.OnBoard(i, j) && | |
395 | this.getColor(i, j) == oppCol && | |
396 | !this.isProtected([i, j]) | |
397 | ) { | |
398 | let shootOk = (stepCounter <= 2); | |
399 | if (!shootOk) { | |
400 | // try to find a spotting piece: | |
401 | for (let ss of steps) { | |
402 | let [ii, jj] = [i + ss[0], j + ss[1]]; | |
403 | if (V.OnBoard(ii, jj)) { | |
404 | if (this.board[ii][jj] != V.EMPTY) { | |
405 | if (this.getColor(ii, jj) == c) { | |
406 | shootOk = true; | |
407 | break; | |
408 | } | |
409 | } | |
410 | else { | |
411 | ii += ss[0]; | |
412 | jj += ss[1]; | |
413 | if ( | |
414 | V.OnBoard(ii, jj) && | |
415 | this.board[ii][jj] != V.EMPTY && | |
416 | this.getColor(ii, jj) == c | |
417 | ) { | |
418 | shootOk = true; | |
419 | break; | |
420 | } | |
421 | } | |
422 | } | |
423 | } | |
424 | } | |
425 | if (shootOk) { | |
426 | moves.push( | |
427 | new Move({ | |
428 | appear: [], | |
429 | vanish: [ | |
430 | new PiPo({ x: i, y: j, c: oppCol, p: this.getPiece(i, j) }) | |
431 | ], | |
432 | start: { x: x, y: y }, | |
433 | end: { x: i, y: j } | |
434 | }) | |
435 | ); | |
436 | } | |
437 | } | |
438 | } | |
439 | return moves; | |
440 | } | |
441 | ||
442 | getPotentialShieldMoves(sq) { | |
443 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
444 | return this.getSlideNJumpMoves(sq, steps); | |
445 | } | |
446 | ||
447 | getCheckSquares() { | |
448 | return []; | |
449 | } | |
450 | ||
451 | filterValid(moves) { | |
452 | return moves; | |
453 | } | |
454 | ||
455 | getCurrentScore() { | |
456 | const c = this.turn; | |
457 | if (this.kingPos[c][0] < 0) return (c == 'w' ? "0-1" : "1-0"); | |
458 | if (this.atLeastOneMove()) return "*"; | |
459 | // Stalemate, or checkmate: I lose | |
460 | return (c == 'w' ? "0-1" : "1-0"); | |
461 | } | |
462 | ||
463 | postPlay(move) { | |
464 | const startIdx = (move.appear.length == 0 ? 0 : 1); | |
465 | for (let i = startIdx; i < move.vanish.length; i++) { | |
466 | const v = move.vanish[i]; | |
467 | if (v.p == V.KING) this.kingPos[v.c] = [-1, -1]; | |
468 | } | |
469 | // King may have moved, or was swapped | |
470 | for (let a of move.appear) { | |
471 | if (a.p == V.KING) { | |
472 | this.kingPos[a.c] = [a.x, a.y]; | |
473 | break; | |
474 | } | |
475 | } | |
476 | } | |
477 | ||
478 | postUndo(move) { | |
479 | const startIdx = (move.appear.length == 0 ? 0 : 1); | |
480 | for (let i = startIdx; i < move.vanish.length; i++) { | |
481 | const v = move.vanish[i]; | |
482 | if (v.p == V.KING) this.kingPos[v.c] = [v.x, v.y]; | |
483 | } | |
484 | // King may have moved, or was swapped | |
485 | for (let i = 0; i < move.appear.length; i++) { | |
486 | const a = move.appear[i]; | |
487 | if (a.p == V.KING) { | |
488 | const v = move.vanish[i]; | |
489 | this.kingPos[a.c] = [v.x, v.y]; | |
490 | break; | |
491 | } | |
492 | } | |
493 | } | |
494 | ||
4313762d BA |
495 | static GenRandInitFen(options) { |
496 | if (options.randomness == 0) { | |
8fe025db BA |
497 | return ( |
498 | "wlqksaui/pppppppp/8/8/8/8/PPPPPPPP/IUASKQLW w 0" | |
499 | ); | |
500 | } | |
501 | ||
502 | let pieces = { w: new Array(8), b: new Array(8) }; | |
503 | // Shuffle pieces on first and last rank | |
504 | for (let c of ["w", "b"]) { | |
4313762d | 505 | if (c == 'b' && options.randomness == 1) { |
8fe025db BA |
506 | pieces['b'] = pieces['w']; |
507 | break; | |
508 | } | |
509 | ||
510 | // Get random squares for every piece, totally freely | |
511 | let positions = shuffle(ArrayFun.range(8)); | |
512 | const composition = ['w', 'l', 'q', 'k', 's', 'a', 'u', 'i']; | |
513 | for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; | |
514 | } | |
515 | return ( | |
516 | pieces["b"].join("") + | |
517 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
518 | pieces["w"].join("").toUpperCase() + " w 0" | |
519 | ); | |
520 | } | |
521 | ||
522 | static get VALUES() { | |
523 | // Experimental... | |
524 | return { | |
525 | p: 1, | |
526 | q: 9, | |
527 | l: 5, | |
528 | s: 5, | |
529 | a: 5, | |
530 | u: 5, | |
531 | i: 12, | |
532 | w: 3, | |
533 | k: 1000 | |
534 | }; | |
535 | } | |
536 | ||
537 | static get SEARCH_DEPTH() { | |
538 | return 2; | |
539 | } | |
540 | ||
541 | getNotation(move) { | |
542 | const initialSquare = V.CoordsToSquare(move.start); | |
543 | const finalSquare = V.CoordsToSquare(move.end); | |
544 | if (move.appear.length == 0) { | |
545 | // Archer shooting 'S' or Mutual destruction 'D': | |
546 | return ( | |
547 | initialSquare + (move.vanish.length == 1 ? "S" : "D") + finalSquare | |
548 | ); | |
549 | } | |
550 | let notation = undefined; | |
551 | const symbol = move.appear[0].p.toUpperCase(); | |
552 | if (symbol == 'P') | |
553 | // Pawn: generally ambiguous short notation, so we use full description | |
554 | notation = "P" + initialSquare + finalSquare; | |
555 | else if (['Q', 'K'].includes(symbol)) | |
556 | notation = symbol + (move.vanish.length > 1 ? "x" : "") + finalSquare; | |
557 | else { | |
558 | notation = symbol + finalSquare; | |
559 | // Add a capture mark (not describing what is captured...): | |
560 | if (move.vanish.length > 1) notation += "X"; | |
561 | } | |
562 | return notation; | |
563 | } | |
564 | ||
565 | }; |